786 lines
23 KiB
GDScript
786 lines
23 KiB
GDScript
class_name PlayerJobService
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extends Node
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const FishCatchType = preload("res://fish/fish_catch.gd")
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const FishDataType = preload("res://fish/fish_data.gd")
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const FishPoolType = preload("res://fish/fish_pool.gd")
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const FORMAT_VERSION: int = 1
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const MAX_PROGRESS_VALUE: int = 1000000000
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const MAX_PENDING_REWARDS: int = 64
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const DAILY_REFRESH_HOUR: float = WorldTimeService.DAY_START_HOUR
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signal changed
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signal board_changed
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signal reward_claimed(title: String, fish_coin: int, experience: int)
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signal status_changed(message: String)
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var _wallet: PlayerWallet
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var _experience: PlayerExperience
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var _collection: CollectionLog
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var _catalog: FishPoolType
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var _world_time: WorldTimeService
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var _world_weather: WorldWeatherService
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var _session: NetworkSession
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var _save_manager: PlayerSaveManager
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var _network_fishing: NetworkFishingService
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var _network_sale: NetworkSaleService
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var _progression_ready: bool = false
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var _host_board: Dictionary = {}
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var _active_board: Dictionary = {}
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var _active_plan_id: String = ""
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var _daily_progress: Dictionary[String, int] = {}
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var _daily_completions: Dictionary[String, int] = {}
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var _pending_rewards: Array[Dictionary] = []
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var _lifetime_claimed: Array[String] = []
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var _total_catches: int = 0
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var _total_sold: int = 0
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var _previous_hour: float = WorldTimeService.DEFAULT_START_HOUR
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func setup(
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wallet: PlayerWallet,
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experience: PlayerExperience,
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collection: CollectionLog,
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catalog: FishPoolType,
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world_time: WorldTimeService,
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world_weather: WorldWeatherService,
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session: NetworkSession,
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) -> void:
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_wallet = wallet
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_experience = experience
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_collection = collection
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_catalog = catalog
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_world_time = world_time
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_world_weather = world_weather
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_session = session
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_previous_hour = _world_time.get_time_hours()
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_world_time.time_changed.connect(_on_time_changed)
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_session.state_changed.connect(_on_session_state_changed)
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_collection.collection_changed.connect(_on_current_state_changed)
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_experience.experience_changed.connect(_on_experience_changed)
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func bind_authoritative_services(
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network_fishing: NetworkFishingService,
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network_sale: NetworkSaleService,
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) -> void:
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_network_fishing = network_fishing
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_network_sale = network_sale
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if not _network_fishing.local_catch_received.is_connected(
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_on_authoritative_catch
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):
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_network_fishing.local_catch_received.connect(_on_authoritative_catch)
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if not _network_sale.local_sale_finished.is_connected(
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_on_authoritative_sale_finished
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):
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_network_sale.local_sale_finished.connect(
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_on_authoritative_sale_finished
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)
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func set_save_manager(save_manager: PlayerSaveManager) -> void:
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_save_manager = save_manager
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func begin_progression_session() -> void:
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_progression_ready = true
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_previous_hour = _world_time.get_time_hours()
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if _session.is_host():
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_activate_host_board()
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changed.emit()
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func end_progression_session() -> void:
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_progression_ready = false
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_active_board = {}
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changed.emit()
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func get_daily_jobs() -> Array[Dictionary]:
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var result: Array[Dictionary] = []
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var jobs: Array = _active_board.get("jobs", [])
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for value: Variant in jobs:
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if typeof(value) != TYPE_DICTIONARY:
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continue
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var job: Dictionary = (value as Dictionary).duplicate(true)
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var job_id: String = str(job.get("id", ""))
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job["progress"] = mini(
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int(_daily_progress.get(job_id, 0)), int(job.get("target", 1))
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)
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job["completed_count"] = int(_daily_completions.get(job_id, 0))
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var pending: Array[Dictionary] = _pending_for_job(
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_active_plan_id, job_id
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)
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job["pending_count"] = pending.size()
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job["claim_id"] = (
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str(pending[0].get("claim_id", "")) if not pending.is_empty() else ""
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)
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job["claimable"] = not pending.is_empty()
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result.append(job)
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return result
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func get_lifetime_jobs() -> Array[Dictionary]:
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var result: Array[Dictionary] = JobCatalog.visible_lifetime_jobs(
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_registered_species_count(), _lifetime_claimed
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)
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for job: Dictionary in result:
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var progress: int = _lifetime_progress(job)
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job["progress"] = mini(progress, int(job.get("target", 1)))
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job["complete"] = progress >= int(job.get("target", 1))
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job["claimable"] = bool(job["complete"])
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return result
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func get_pending_rewards() -> Array[Dictionary]:
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return _pending_rewards.duplicate(true)
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func get_forecast() -> Array[Dictionary]:
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var schedule: Array = _active_board.get("weather_schedule", [])
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var result: Array[Dictionary] = []
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for value: Variant in schedule:
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if typeof(value) == TYPE_DICTIONARY:
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result.append((value as Dictionary).duplicate(true))
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return result
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func get_plan_id() -> String:
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return _active_plan_id
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func get_time_until_refresh_text() -> String:
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if _active_plan_id.is_empty() or _world_time == null:
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return "daily jobs unavailable"
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var elapsed: float = fposmod(
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_world_time.get_time_hours() - DAILY_REFRESH_HOUR,
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WorldTimeService.HOURS_PER_DAY,
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)
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var hours_remaining: float = WorldTimeService.HOURS_PER_DAY - elapsed
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var real_seconds: int = ceili(
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hours_remaining / WorldTimeService.HOURS_PER_REAL_SECOND
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)
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return "refreshes in %d:%02d" % [
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floori(float(real_seconds) / 60.0), real_seconds % 60,
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]
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func claim(claim_id: String) -> bool:
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if claim_id.is_empty() or _wallet == null or _experience == null:
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return false
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for index: int in _pending_rewards.size():
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var reward: Dictionary = _pending_rewards[index]
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if str(reward.get("claim_id", "")) != claim_id:
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continue
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return _claim_pending_reward(index, reward)
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for lifetime_job: Dictionary in get_lifetime_jobs():
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if str(lifetime_job.get("id", "")) != claim_id:
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continue
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if not bool(lifetime_job.get("claimable", false)):
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return false
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return _claim_lifetime_reward(lifetime_job)
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return false
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func get_host_board_network_data() -> Dictionary:
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return _host_board.duplicate(true)
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func apply_remote_board(board: Dictionary) -> bool:
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if not validate_board(board) or not _matches_canonical_board(board):
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return false
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var plan_id: String = str(board.get("plan_id", ""))
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if plan_id != _active_plan_id:
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_expire_incomplete_daily_jobs()
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_active_plan_id = plan_id
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_daily_progress.clear()
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_daily_completions.clear()
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_active_board = board.duplicate(true)
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changed.emit()
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return true
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func clear_remote_board() -> void:
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if _session != null and _session.is_host():
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_activate_host_board()
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return
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_active_board = {}
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changed.emit()
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func to_save_data() -> Dictionary:
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var progress: Dictionary = {}
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for job_id: String in _daily_progress:
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progress[job_id] = _daily_progress[job_id]
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var completions: Dictionary = {}
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for job_id: String in _daily_completions:
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completions[job_id] = _daily_completions[job_id]
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return {
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"format_version": FORMAT_VERSION,
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"host_board": _host_board.duplicate(true),
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"active_plan_id": _active_plan_id,
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"daily_progress": progress,
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"daily_completions": completions,
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"pending_rewards": _pending_rewards.duplicate(true),
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"lifetime_claimed": _lifetime_claimed.duplicate(),
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"statistics": {
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"fish_caught": _total_catches,
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"fish_sold": _total_sold,
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},
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}
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func restore_from_save_data(data: Dictionary) -> bool:
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if not validate_save_data(data):
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return false
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var received_board: Dictionary = _active_board.duplicate(true)
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_host_board = (data.get("host_board", {}) as Dictionary).duplicate(true)
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_active_plan_id = str(data.get("active_plan_id", ""))
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_daily_progress.clear()
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var progress: Dictionary = data.get("daily_progress", {})
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for key: Variant in progress:
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_daily_progress[str(key)] = int(progress[key])
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_daily_completions.clear()
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var completions: Dictionary = data.get("daily_completions", {})
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for key: Variant in completions:
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_daily_completions[str(key)] = mini(int(completions[key]), 1)
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_pending_rewards.clear()
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var rewards: Array = data.get("pending_rewards", [])
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var restored_daily_rewards: Dictionary[String, bool] = {}
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for value: Variant in rewards:
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var reward: Dictionary = value
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var reward_key: String = "%s/%s" % [
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str(reward.get("source_plan_id", "")),
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str(reward.get("source_job_id", "")),
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]
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if restored_daily_rewards.has(reward_key):
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continue
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restored_daily_rewards[reward_key] = true
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_pending_rewards.append(reward.duplicate(true))
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_lifetime_claimed.clear()
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var claimed: Array = data.get("lifetime_claimed", [])
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for value: Variant in claimed:
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_lifetime_claimed.append(str(value))
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var statistics: Dictionary = data.get("statistics", {})
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_total_catches = int(statistics.get("fish_caught", 0))
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_total_sold = int(statistics.get("fish_sold", 0))
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if _session != null and _session.is_host():
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_active_board = _host_board.duplicate(true)
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_active_plan_id = str(_host_board.get("plan_id", ""))
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elif (
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_session != null
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and _session.is_joined_client()
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and not received_board.is_empty()
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):
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apply_remote_board(received_board)
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_apply_host_weather_plan()
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changed.emit()
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return true
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func reset_to_defaults() -> void:
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_host_board = {}
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_active_board = {}
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_active_plan_id = ""
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_daily_progress.clear()
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_daily_completions.clear()
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_pending_rewards.clear()
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_lifetime_claimed.clear()
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_total_catches = 0
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_total_sold = 0
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changed.emit()
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static func default_save_data() -> Dictionary:
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return {
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"format_version": FORMAT_VERSION,
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"host_board": {},
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"active_plan_id": "",
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"daily_progress": {},
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"daily_completions": {},
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"pending_rewards": [],
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"lifetime_claimed": [],
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"statistics": {"fish_caught": 0, "fish_sold": 0},
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}
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static func validate_board(value: Variant) -> bool:
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if typeof(value) != TYPE_DICTIONARY:
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return false
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var board: Dictionary = value
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if (
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typeof(board.get("plan_id")) != TYPE_STRING
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or str(board.get("plan_id", "")).is_empty()
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or str(board.get("plan_id", "")).length() > 96
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or not JobCatalog.is_bounded_integer(
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board.get("cycle"), 0, MAX_PROGRESS_VALUE
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)
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or not JobCatalog.is_bounded_integer(
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board.get("schedule_anchor_index"),
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0,
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JobCatalog.WEATHER_SEGMENT_COUNT - 1,
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)
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or typeof(board.get("jobs")) != TYPE_ARRAY
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or not JobCatalog.is_valid_weather_schedule(
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board.get("weather_schedule", [])
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)
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):
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return false
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var jobs: Array = board.get("jobs", [])
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if jobs.is_empty() or jobs.size() > 8:
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return false
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var seen: Dictionary[String, bool] = {}
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for job_value: Variant in jobs:
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if not JobCatalog.is_valid_job(job_value):
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return false
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var job: Dictionary = job_value
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var job_id: String = str(job.get("id", ""))
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if seen.has(job_id):
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return false
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seen[job_id] = true
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return true
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static func validate_save_data(value: Variant) -> bool:
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if typeof(value) != TYPE_DICTIONARY:
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return false
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var data: Dictionary = value
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if (
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not JobCatalog.is_bounded_integer(
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data.get("format_version"), FORMAT_VERSION, FORMAT_VERSION
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)
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or typeof(data.get("host_board")) != TYPE_DICTIONARY
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or typeof(data.get("active_plan_id")) != TYPE_STRING
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or typeof(data.get("daily_progress")) != TYPE_DICTIONARY
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or typeof(data.get("daily_completions")) != TYPE_DICTIONARY
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or typeof(data.get("pending_rewards")) != TYPE_ARRAY
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or typeof(data.get("lifetime_claimed")) != TYPE_ARRAY
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or typeof(data.get("statistics")) != TYPE_DICTIONARY
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):
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return false
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var host_board: Dictionary = data.get("host_board", {})
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if not host_board.is_empty() and not validate_board(host_board):
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return false
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var progress: Dictionary = data.get("daily_progress", {})
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if progress.size() > 8:
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return false
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for key: Variant in progress:
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if (
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typeof(key) != TYPE_STRING
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or str(key).is_empty()
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or str(key).length() > 96
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or not JobCatalog.is_bounded_integer(
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progress[key], 0, MAX_PROGRESS_VALUE
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)
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):
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return false
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var completions: Dictionary = data.get("daily_completions", {})
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if completions.size() > 8:
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return false
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for key: Variant in completions:
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if (
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typeof(key) != TYPE_STRING
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or str(key).is_empty()
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or str(key).length() > 96
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or not JobCatalog.is_bounded_integer(
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completions[key], 0, MAX_PROGRESS_VALUE
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)
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):
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return false
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var rewards: Array = data.get("pending_rewards", [])
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if rewards.size() > MAX_PENDING_REWARDS:
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return false
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for reward: Variant in rewards:
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if not _valid_reward(reward):
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return false
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var claimed: Array = data.get("lifetime_claimed", [])
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if claimed.size() > 64 or not _valid_string_array(claimed, 96):
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return false
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var statistics: Dictionary = data.get("statistics", {})
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return (
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JobCatalog.is_bounded_integer(
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statistics.get("fish_caught"), 0, MAX_PROGRESS_VALUE
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)
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and JobCatalog.is_bounded_integer(
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statistics.get("fish_sold"), 0, MAX_PROGRESS_VALUE
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)
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)
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|
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func _activate_host_board() -> void:
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if _host_board.is_empty():
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_generate_host_board(0)
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else:
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_active_board = _host_board.duplicate(true)
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_switch_plan(str(_host_board.get("plan_id", "")))
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_apply_host_weather_plan()
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board_changed.emit()
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changed.emit()
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|
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func _generate_host_board(cycle: int) -> void:
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_expire_incomplete_daily_jobs()
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var random_suffix: String = Crypto.new().generate_random_bytes(12).hex_encode()
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var plan_id: String = "daily:%d:%s" % [cycle, random_suffix]
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var candidates: Array[FishDataType] = []
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if _catalog != null:
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for fish: FishDataType in _catalog.candidates:
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if fish != null:
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candidates.append(fish)
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var schedule_anchor_index: int = _current_weather_segment()
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var allow_weather_jobs: bool = (
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JobCatalog.WEATHER_SEGMENT_COUNT - schedule_anchor_index >= 2
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)
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var jobs: Array[Dictionary] = JobCatalog.generate_daily_jobs(
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plan_id, candidates, allow_weather_jobs
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)
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_host_board = {
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"plan_id": plan_id,
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"cycle": cycle,
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"schedule_anchor_index": schedule_anchor_index,
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"jobs": jobs,
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"weather_schedule": JobCatalog.generate_weather_schedule(
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plan_id, jobs, schedule_anchor_index
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),
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}
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_active_board = _host_board.duplicate(true)
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_switch_plan(plan_id)
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_apply_host_weather_plan()
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board_changed.emit()
|
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changed.emit()
|
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|
|
|
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func _switch_plan(plan_id: String) -> void:
|
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if plan_id == _active_plan_id:
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return
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_active_plan_id = plan_id
|
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_daily_progress.clear()
|
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_daily_completions.clear()
|
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|
|
|
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func _apply_host_weather_plan() -> void:
|
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if (
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_world_weather == null
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or _world_time == null
|
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or _session == null
|
|
or not _session.is_host()
|
|
or _host_board.is_empty()
|
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):
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return
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var schedule: Array = _host_board.get("weather_schedule", [])
|
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_world_weather.configure_daily_plan(
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str(_host_board.get("plan_id", "")), schedule, _world_time
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)
|
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|
|
|
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func _on_time_changed(
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time_hours: float,
|
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_phase: WorldTimeService.Phase,
|
|
) -> void:
|
|
if (
|
|
_progression_ready
|
|
and _session != null
|
|
and _session.is_host()
|
|
and _crossed_daily_refresh(_previous_hour, time_hours)
|
|
):
|
|
var cycle: int = int(_host_board.get("cycle", -1)) + 1
|
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_generate_host_board(maxi(cycle, 0))
|
|
_previous_hour = time_hours
|
|
|
|
|
|
func _on_session_state_changed(state: NetworkSession.State) -> void:
|
|
if not _progression_ready:
|
|
return
|
|
if state in [NetworkSession.State.PRIVATE_HOST, NetworkSession.State.OPEN_HOST]:
|
|
_activate_host_board()
|
|
elif state == NetworkSession.State.JOINED_CLIENT:
|
|
_active_board = {}
|
|
changed.emit()
|
|
elif state in [
|
|
NetworkSession.State.INACTIVE,
|
|
NetworkSession.State.DISCONNECTING,
|
|
NetworkSession.State.CONNECTION_FAILED,
|
|
NetworkSession.State.SERVER_LOST,
|
|
]:
|
|
clear_remote_board()
|
|
|
|
|
|
func _on_authoritative_catch(fish_catch: FishCatchType) -> void:
|
|
if not _progression_ready or fish_catch == null or not fish_catch.is_valid():
|
|
return
|
|
_total_catches = mini(_total_catches + 1, MAX_PROGRESS_VALUE)
|
|
_update_daily_for_catch(fish_catch)
|
|
changed.emit()
|
|
|
|
|
|
func _on_authoritative_sale_finished(
|
|
_request_id: String,
|
|
accepted: bool,
|
|
_message: String,
|
|
catch_ids: Array[StringName],
|
|
_payout: int,
|
|
) -> void:
|
|
if not _progression_ready or not accepted or catch_ids.is_empty():
|
|
return
|
|
_total_sold = mini(_total_sold + catch_ids.size(), MAX_PROGRESS_VALUE)
|
|
for job: Dictionary in get_daily_jobs():
|
|
if int(job.get("kind", -1)) == JobCatalog.Kind.SELL_TOTAL:
|
|
_advance_daily(job, catch_ids.size())
|
|
changed.emit()
|
|
|
|
|
|
func _update_daily_for_catch(fish_catch: FishCatchType) -> void:
|
|
for job: Dictionary in get_daily_jobs():
|
|
var matches: bool = false
|
|
match int(job.get("kind", -1)):
|
|
JobCatalog.Kind.CATCH_TOTAL:
|
|
matches = true
|
|
JobCatalog.Kind.CATCH_WATER:
|
|
matches = fish_catch.fish.is_allowed_in_water(
|
|
int(job.get("water_type", WaterType.Type.OTHER)) as WaterType.Type
|
|
)
|
|
JobCatalog.Kind.CATCH_QUALITY:
|
|
matches = fish_catch.quality >= int(job.get("minimum_quality", 0))
|
|
JobCatalog.Kind.CATCH_PHASE:
|
|
matches = int(_world_time.get_phase()) == int(job.get("phase", -1))
|
|
JobCatalog.Kind.CATCH_WEATHER:
|
|
matches = int(_world_weather.get_weather()) == int(job.get("weather", -1))
|
|
JobCatalog.Kind.CATCH_SPECIES:
|
|
matches = String(fish_catch.fish_id) == str(job.get("fish_id", ""))
|
|
if matches:
|
|
_advance_daily(job, 1)
|
|
|
|
|
|
func _advance_daily(job: Dictionary, amount: int) -> void:
|
|
var job_id: String = str(job.get("id", ""))
|
|
if job_id.is_empty() or amount <= 0:
|
|
return
|
|
if int(_daily_completions.get(job_id, 0)) > 0:
|
|
return
|
|
var target: int = int(job.get("target", 1))
|
|
var progress: int = mini(
|
|
int(_daily_progress.get(job_id, 0)) + amount,
|
|
target,
|
|
)
|
|
if progress >= target and _pending_rewards.size() < MAX_PENDING_REWARDS:
|
|
_daily_completions[job_id] = 1
|
|
var reward: Dictionary = {
|
|
"claim_id": _daily_claim_id(_active_plan_id, job_id),
|
|
"source_plan_id": _active_plan_id,
|
|
"source_job_id": job_id,
|
|
"title": str(job.get("title", "daily job")),
|
|
"fish_coin": int(job.get("fish_coin", 0)),
|
|
"experience": int(job.get("experience", 0)),
|
|
}
|
|
_pending_rewards.append(reward)
|
|
status_changed.emit("job complete — payment ready on the net")
|
|
_daily_progress[job_id] = progress
|
|
|
|
|
|
func _claim_pending_reward(index: int, reward: Dictionary) -> bool:
|
|
var state_snapshot: Dictionary = to_save_data()
|
|
var wallet_snapshot: int = _wallet.get_balance()
|
|
var experience_snapshot: int = _experience.get_total_experience()
|
|
_pending_rewards.remove_at(index)
|
|
if not _apply_reward(reward) or not _save_claim_transaction():
|
|
_wallet.restore_balance(wallet_snapshot)
|
|
_experience.restore_total_experience(experience_snapshot)
|
|
restore_from_save_data(state_snapshot)
|
|
return false
|
|
_reward_claimed(reward)
|
|
return true
|
|
|
|
|
|
func _claim_lifetime_reward(job: Dictionary) -> bool:
|
|
var job_id: String = str(job.get("id", ""))
|
|
if job_id.is_empty() or job_id in _lifetime_claimed:
|
|
return false
|
|
var state_snapshot: Dictionary = to_save_data()
|
|
var wallet_snapshot: int = _wallet.get_balance()
|
|
var experience_snapshot: int = _experience.get_total_experience()
|
|
_lifetime_claimed.append(job_id)
|
|
if not _apply_reward(job) or not _save_claim_transaction():
|
|
_wallet.restore_balance(wallet_snapshot)
|
|
_experience.restore_total_experience(experience_snapshot)
|
|
restore_from_save_data(state_snapshot)
|
|
return false
|
|
_reward_claimed(job)
|
|
return true
|
|
|
|
|
|
func _apply_reward(reward: Dictionary) -> bool:
|
|
var fish_coin: int = int(reward.get("fish_coin", 0))
|
|
var experience: int = int(reward.get("experience", 0))
|
|
if fish_coin > 0 and not _wallet.credit(fish_coin):
|
|
return false
|
|
if experience > 0 and not _experience.award_experience(experience):
|
|
return false
|
|
changed.emit()
|
|
return true
|
|
|
|
|
|
func _save_claim_transaction() -> bool:
|
|
return _save_manager != null and _save_manager.save_if_dirty()
|
|
|
|
|
|
func _reward_claimed(reward: Dictionary) -> void:
|
|
var title: String = str(reward.get("title", "job"))
|
|
var fish_coin: int = int(reward.get("fish_coin", 0))
|
|
var experience: int = int(reward.get("experience", 0))
|
|
reward_claimed.emit(title, fish_coin, experience)
|
|
status_changed.emit("payment received — $%d and %d xp" % [
|
|
fish_coin, experience,
|
|
])
|
|
changed.emit()
|
|
|
|
|
|
func _lifetime_progress(job: Dictionary) -> int:
|
|
match int(job.get("kind", -1)):
|
|
JobCatalog.Kind.CATCH_TOTAL:
|
|
return _total_catches
|
|
JobCatalog.Kind.SELL_TOTAL:
|
|
return _total_sold
|
|
JobCatalog.Kind.REACH_LEVEL:
|
|
return _experience.get_level() if _experience != null else 0
|
|
JobCatalog.Kind.DISCOVER_SPECIES:
|
|
return _collection.get_discovered_ids().size() if _collection != null else 0
|
|
JobCatalog.Kind.MASTER_QUALITIES:
|
|
var mastered: int = 0
|
|
if _collection != null and _catalog != null:
|
|
for fish: FishDataType in _catalog.candidates:
|
|
if fish != null and _collection.has_mastered(fish.id):
|
|
mastered += 1
|
|
return mastered
|
|
return 0
|
|
|
|
|
|
func _registered_species_count() -> int:
|
|
var count: int = 0
|
|
if _catalog != null:
|
|
for fish: FishDataType in _catalog.candidates:
|
|
if fish != null and fish.is_selectable():
|
|
count += 1
|
|
return count
|
|
|
|
|
|
func _expire_incomplete_daily_jobs() -> void:
|
|
_daily_progress.clear()
|
|
_daily_completions.clear()
|
|
|
|
|
|
func _on_current_state_changed() -> void:
|
|
if _progression_ready:
|
|
changed.emit()
|
|
|
|
|
|
func _on_experience_changed(_total: int, _level: int) -> void:
|
|
if _progression_ready:
|
|
changed.emit()
|
|
|
|
|
|
func _pending_for_job(
|
|
plan_id: String,
|
|
job_id: String,
|
|
) -> Array[Dictionary]:
|
|
var result: Array[Dictionary] = []
|
|
for reward: Dictionary in _pending_rewards:
|
|
if (
|
|
str(reward.get("source_plan_id", "")) == plan_id
|
|
and str(reward.get("source_job_id", "")) == job_id
|
|
):
|
|
result.append(reward)
|
|
return result
|
|
|
|
|
|
func _matches_canonical_board(board: Dictionary) -> bool:
|
|
var plan_id: String = str(board.get("plan_id", ""))
|
|
var candidates: Array[FishDataType] = []
|
|
if _catalog != null:
|
|
for fish: FishDataType in _catalog.candidates:
|
|
if fish != null:
|
|
candidates.append(fish)
|
|
var anchor_index: int = int(board.get("schedule_anchor_index", -1))
|
|
var allow_weather_jobs: bool = (
|
|
JobCatalog.WEATHER_SEGMENT_COUNT - anchor_index >= 2
|
|
)
|
|
var jobs: Array[Dictionary] = JobCatalog.generate_daily_jobs(
|
|
plan_id, candidates, allow_weather_jobs
|
|
)
|
|
var schedule: Array[Dictionary] = JobCatalog.generate_weather_schedule(
|
|
plan_id, jobs, anchor_index
|
|
)
|
|
return (
|
|
board.get("jobs", []) == jobs
|
|
and board.get("weather_schedule", []) == schedule
|
|
)
|
|
|
|
|
|
func _current_weather_segment() -> int:
|
|
if _world_time == null:
|
|
return 0
|
|
var elapsed_hours: float = fposmod(
|
|
_world_time.get_time_hours() - WorldTimeService.DAY_START_HOUR,
|
|
WorldTimeService.HOURS_PER_DAY,
|
|
)
|
|
return clampi(
|
|
floori(elapsed_hours / JobCatalog.WEATHER_SEGMENT_HOURS),
|
|
0,
|
|
JobCatalog.WEATHER_SEGMENT_COUNT - 1,
|
|
)
|
|
|
|
|
|
static func _daily_claim_id(
|
|
plan_id: String,
|
|
job_id: String,
|
|
) -> String:
|
|
return "%s/%s" % [plan_id, job_id]
|
|
|
|
|
|
static func _crossed_daily_refresh(previous: float, current: float) -> bool:
|
|
if current >= previous:
|
|
return previous < DAILY_REFRESH_HOUR and current >= DAILY_REFRESH_HOUR
|
|
return (
|
|
previous < DAILY_REFRESH_HOUR
|
|
or current >= DAILY_REFRESH_HOUR
|
|
)
|
|
|
|
|
|
static func _valid_string_array(values: Array, maximum_length: int) -> bool:
|
|
var seen: Dictionary[String, bool] = {}
|
|
for value: Variant in values:
|
|
if typeof(value) != TYPE_STRING:
|
|
return false
|
|
var text: String = str(value)
|
|
if text.is_empty() or text.length() > maximum_length or seen.has(text):
|
|
return false
|
|
seen[text] = true
|
|
return true
|
|
|
|
|
|
static func _valid_reward(value: Variant) -> bool:
|
|
if typeof(value) != TYPE_DICTIONARY:
|
|
return false
|
|
var reward: Dictionary = value
|
|
return (
|
|
typeof(reward.get("claim_id")) == TYPE_STRING
|
|
and not str(reward.get("claim_id", "")).is_empty()
|
|
and str(reward.get("claim_id", "")).length() <= 196
|
|
and typeof(reward.get("source_plan_id")) == TYPE_STRING
|
|
and not str(reward.get("source_plan_id", "")).is_empty()
|
|
and str(reward.get("source_plan_id", "")).length() <= 96
|
|
and typeof(reward.get("source_job_id")) == TYPE_STRING
|
|
and not str(reward.get("source_job_id", "")).is_empty()
|
|
and str(reward.get("source_job_id", "")).length() <= 96
|
|
and typeof(reward.get("title")) == TYPE_STRING
|
|
and str(reward.get("title", "")).length() <= 96
|
|
and JobCatalog.is_bounded_integer(
|
|
reward.get("fish_coin"), 0, JobCatalog.MAX_JOB_REWARD_COINS
|
|
)
|
|
and JobCatalog.is_bounded_integer(
|
|
reward.get("experience"),
|
|
0,
|
|
JobCatalog.MAX_JOB_REWARD_EXPERIENCE,
|
|
)
|
|
)
|