1917 lines
56 KiB
GDScript
1917 lines
56 KiB
GDScript
class_name TitleScreen
|
|
extends Control
|
|
|
|
const SaveInspectionType = preload("res://save/player_save_inspection.gd")
|
|
const SaveManagerType = preload("res://save/player_save_manager.gd")
|
|
const SettingsManagerType = preload(
|
|
"res://settings/player_settings_manager.gd"
|
|
)
|
|
const SettingsPanelType = preload("res://ui/settings_panel.gd")
|
|
const BubbleButtonType = preload(
|
|
"res://ui/components/bubble_menu/bubble_button.gd"
|
|
)
|
|
const BubbleClusterType = preload(
|
|
"res://ui/components/bubble_menu/bubble_cluster.gd"
|
|
)
|
|
const TitleConfirmationBubblePageType = preload(
|
|
"res://ui/title_confirmation_bubble_page.gd"
|
|
)
|
|
const NetworkSessionType = preload("res://network/network_session.gd")
|
|
const SavedServerStoreType = preload("res://network/saved_server_store.gd")
|
|
const JoinGamePageType = preload("res://ui/network/join_game_page.gd")
|
|
const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [
|
|
preload("res://fish/species/bass/fish_bass_striped.png"),
|
|
preload("res://fish/species/bluegill/fish_bluegill.png"),
|
|
preload("res://fish/species/carp/fish_carp_common.png"),
|
|
preload("res://fish/species/sunfish/fish_sunfish.png"),
|
|
]
|
|
const DECORATIVE_BUBBLE_TEXTURES: Array[Texture2D] = [
|
|
preload("res://ui/assets/title/bubbles/bubble1.png"),
|
|
preload("res://ui/assets/title/bubbles/bubble2.png"),
|
|
preload("res://ui/assets/title/bubbles/bubble3.png"),
|
|
]
|
|
|
|
const FIRST_FISH_DELAY_MIN: float = 2.0
|
|
const FIRST_FISH_DELAY_MAX: float = 5.0
|
|
const NEXT_FISH_DELAY_MIN: float = 5.0
|
|
const NEXT_FISH_DELAY_MAX: float = 12.0
|
|
const CROSSING_DURATION_MIN: float = 8.0
|
|
const CROSSING_DURATION_MAX: float = 16.0
|
|
const FISH_LONGEST_SIDE_MIN: float = 120.0
|
|
const FISH_LONGEST_SIDE_MAX: float = 210.0
|
|
const FISH_EDGE_MARGIN: float = 24.0
|
|
const BUBBLE_EVENT_DELAY_MIN: float = 4.0
|
|
const BUBBLE_EVENT_DELAY_MAX: float = 10.0
|
|
const BUBBLE_CLUSTER_DELAY_MIN: float = 0.25
|
|
const BUBBLE_CLUSTER_DELAY_MAX: float = 0.65
|
|
const BUBBLE_TRAVEL_DURATION_MIN: float = 7.0
|
|
const BUBBLE_TRAVEL_DURATION_MAX: float = 14.0
|
|
const BUBBLE_SCALE_MIN: float = 0.65
|
|
const BUBBLE_SCALE_MAX: float = 1.15
|
|
const BUBBLE_OPACITY_MIN: float = 0.55
|
|
const BUBBLE_OPACITY_MAX: float = 0.90
|
|
const BUBBLE_DRIFT_MIN: float = 10.0
|
|
const BUBBLE_DRIFT_MAX: float = 45.0
|
|
const BUBBLE_WOBBLE_MIN: float = 3.0
|
|
const BUBBLE_WOBBLE_MAX: float = 9.0
|
|
const BUBBLE_EDGE_MARGIN: float = 16.0
|
|
const MAX_DECORATIVE_BUBBLES: int = 6
|
|
const TRANSITION_BUBBLE_COUNT_MIN: int = 4
|
|
const TRANSITION_BUBBLE_COUNT_MAX: int = 5
|
|
const MAX_TRANSITION_BUBBLES: int = 30
|
|
const TRANSITION_BUBBLE_X_MIN: float = 0.36
|
|
const TRANSITION_BUBBLE_X_MAX: float = 0.64
|
|
const TRANSITION_BUBBLE_Y_MIN: float = 0.60
|
|
const TRANSITION_BUBBLE_Y_MAX: float = 0.78
|
|
const LOGO_ASPECT_RATIO: float = 2560.0 / 760.0
|
|
const LOGO_WIDTH_FACTOR: float = 0.4784
|
|
const LOGO_MIN_WIDTH: float = 294.0
|
|
const LOGO_MAX_WIDTH: float = 662.0
|
|
const TITLE_HORIZONTAL_MARGIN: float = 48.0
|
|
const TITLE_DESKTOP_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
|
|
const TITLE_COMPACT_REFERENCE_SIZE: Vector2 = Vector2(640.0, 480.0)
|
|
const BUBBLE_FIELD_MAX_WIDTH: float = 396.0
|
|
const BUBBLE_FIELD_DESKTOP_HEIGHT: float = 318.0
|
|
const BUBBLE_FIELD_COMPACT_WIDTH: float = 294.0
|
|
const BUBBLE_FIELD_COMPACT_HEIGHT: float = 200.0
|
|
const BUBBLE_COMPACT_HEIGHT_THRESHOLD: float = 560.0
|
|
const START_PROMPT_MIN_SCALE: float = 0.985
|
|
const START_PROMPT_MAX_SCALE: float = 1.015
|
|
const START_PROMPT_CYCLE_SECONDS: float = 3.0
|
|
const DISABLED_BUBBLE_LABEL_ALPHA: float = 0.55
|
|
const INTRO_PROMPT_FADE_DURATION: float = 0.55
|
|
const INTRO_BUBBLE_TRAVEL_DURATION: float = 2.40
|
|
const INTRO_BRANDING_TRAVEL_DURATION: float = 2.0
|
|
const INTRO_BRANDING_START_DELAY: float = 0.35
|
|
const HOST_CLUSTER_SAFE_MARGIN: float = 24.0
|
|
|
|
signal new_game_requested
|
|
signal continue_game_requested
|
|
signal quit_requested
|
|
signal join_game_requested(endpoint: String)
|
|
|
|
enum ConfirmationAction {
|
|
NONE,
|
|
NEW_GAME,
|
|
DELETE_SAVE,
|
|
}
|
|
|
|
@onready var _continue_button: BubbleButtonType = %ContinueButton
|
|
@onready var _new_game_button: BubbleButtonType = %NewGameButton
|
|
@onready var _settings_button: BubbleButtonType = %SettingsButton
|
|
@onready var _delete_button: BubbleButtonType = %DeleteSaveButton
|
|
@onready var _quit_button: BubbleButtonType = %QuitButton
|
|
@onready var _join_game_button: BubbleButtonType = %JoinGameButton
|
|
@onready var _new_game_label: Label = %NewGameLabel
|
|
@onready var _delete_save_label: Label = %DeleteSaveLabel
|
|
@onready var _feedback_label: Label = %FeedbackLabel
|
|
@onready var _confirmation_page: TitleConfirmationBubblePageType = (
|
|
%ConfirmationPage
|
|
)
|
|
@onready var _settings_panel: SettingsPanelType = %SettingsPanel
|
|
@onready var _title_presentation_scale_root: Control = (
|
|
%TitlePresentationScaleRoot
|
|
)
|
|
@onready var _background: ColorRect = %Background
|
|
@onready var _decorative_fish_layer: Control = %DecorativeFishLayer
|
|
@onready var _decorative_fish_timer: Timer = %DecorativeFishTimer
|
|
@onready var _decorative_bubble_layer: Control = %DecorativeBubbleLayer
|
|
@onready var _decorative_bubble_event_timer: Timer = %DecorativeBubbleEventTimer
|
|
@onready var _decorative_bubble_cluster_timer: Timer = %DecorativeBubbleClusterTimer
|
|
@onready var _title_logo: TextureRect = %TitleLogo
|
|
@onready var _playtest_label: Label = %PlaytestLabel
|
|
@onready var _intro_branding_anchor: Control = %IntroBrandingAnchor
|
|
@onready var _presentation_center: CenterContainer = %Center
|
|
@onready var _main_content: VBoxContainer = %MainContent
|
|
@onready var _branding_slot: Control = %BrandingSlot
|
|
@onready var _branding_motion_root: Control = %BrandingMotionRoot
|
|
@onready var _version_row: Control = %VersionRow
|
|
@onready var _title_spacer: Control = %Spacer
|
|
@onready var _button_center: CenterContainer = %ButtonCenter
|
|
@onready var _bubble_layout_slot: Control = %BubbleLayoutSlot
|
|
@onready var _bubble_motion_root: Control = %BubbleMotionRoot
|
|
@onready var _bubble_field: BubbleClusterType = %BubbleField
|
|
@onready var _start_prompt_center: CenterContainer = %StartPromptCenter
|
|
@onready var _start_prompt_label: Label = %StartPromptLabel
|
|
@onready var _join_game_page: JoinGamePageType = %JoinGamePage
|
|
|
|
var _save_manager: SaveManagerType
|
|
var _settings_manager: SettingsManagerType
|
|
var _inspection: SaveInspectionType
|
|
var _confirmation_action: ConfirmationAction = ConfirmationAction.NONE
|
|
var _action_in_progress: bool = false
|
|
var _decorative_rng := RandomNumberGenerator.new()
|
|
var _decorative_fish: TextureRect
|
|
var _decorative_fish_tween: Tween
|
|
var _decorative_presentation_ready: bool = false
|
|
var _decorative_presentation_active: bool = false
|
|
var _decorative_generation: int = 0
|
|
var _decorative_bubbles: Array[TextureRect] = []
|
|
var _decorative_bubble_tweens: Dictionary[int, Tween] = {}
|
|
var _transition_bubble_ids: Dictionary[int, bool] = {}
|
|
var _pending_cluster_bubbles: int = 0
|
|
var _awaiting_start_input: bool = false
|
|
var _start_prompt_elapsed: float = 0.0
|
|
var _navigation_focus_active: bool = false
|
|
var _modal_restore_navigation_focus: bool = false
|
|
var _world_pixel_size: int = PlayerSettings.DEFAULT_WORLD_PIXEL_SIZE
|
|
var _title_settings_transition: Tween
|
|
var _title_settings_transition_generation: int = 0
|
|
var _title_settings_transition_active: bool = false
|
|
var _title_bubble_rest_position: Vector2 = Vector2.ZERO
|
|
var _title_content_rest_position: Vector2 = Vector2.ZERO
|
|
var _title_entry_transition: Tween
|
|
var _title_entry_generation: int = 0
|
|
var _title_entry_transition_active: bool = false
|
|
var _intro_geometry_ready: bool = false
|
|
var _intro_layout_generation: int = 0
|
|
var _branding_intro_position: Vector2 = Vector2.ZERO
|
|
var _bubble_intro_position: Vector2 = Vector2.ZERO
|
|
var _feedback_visible_before_settings: bool = false
|
|
var _feedback_text_before_settings: String = ""
|
|
var _continue_stats_hovered: bool = false
|
|
var _continue_stats_focused: bool = false
|
|
var _continue_stats_fade: Tween
|
|
var _confirmation_transition: Tween
|
|
var _confirmation_transition_generation: int = 0
|
|
var _confirmation_transition_active: bool = false
|
|
var _confirmation_title_content_rest_position: Vector2 = Vector2.ZERO
|
|
|
|
|
|
func _ready() -> void:
|
|
var release_version: String = str(
|
|
ProjectSettings.get_setting("application/config/version", "")
|
|
).strip_edges()
|
|
if not release_version.is_empty():
|
|
_playtest_label.text = "v%s" % release_version
|
|
_continue_button.pressed.connect(_on_continue_pressed)
|
|
_continue_button.mouse_entered.connect(
|
|
_on_continue_stats_hover_changed.bind(true)
|
|
)
|
|
_continue_button.mouse_exited.connect(
|
|
_on_continue_stats_hover_changed.bind(false)
|
|
)
|
|
_continue_button.focus_entered.connect(
|
|
_on_continue_stats_focus_changed.bind(true)
|
|
)
|
|
_continue_button.focus_exited.connect(
|
|
_on_continue_stats_focus_changed.bind(false)
|
|
)
|
|
_new_game_button.pressed.connect(_on_new_game_pressed)
|
|
_join_game_button.pressed.connect(_open_join_game)
|
|
_settings_button.pressed.connect(_open_settings)
|
|
_delete_button.pressed.connect(_on_delete_pressed)
|
|
%QuitButton.pressed.connect(_on_quit_pressed)
|
|
_confirmation_page.confirmed.connect(_on_confirmation_accepted)
|
|
_confirmation_page.cancelled.connect(_request_close_confirmation)
|
|
_settings_panel.applied.connect(_on_settings_applied)
|
|
_settings_panel.closed.connect(_on_settings_closed)
|
|
_settings_panel.closing.connect(_on_settings_closing)
|
|
_settings_panel.opened.connect(_on_settings_opened)
|
|
_settings_panel.navigation_transition_started.connect(
|
|
_emit_navigation_bubble_flurry
|
|
)
|
|
_bubble_field.configure(_get_title_buttons())
|
|
_decorative_fish_timer.timeout.connect(_on_decorative_fish_timer_timeout)
|
|
_decorative_bubble_event_timer.timeout.connect(
|
|
_on_decorative_bubble_event_timer_timeout
|
|
)
|
|
_decorative_bubble_cluster_timer.timeout.connect(
|
|
_on_decorative_bubble_cluster_timer_timeout
|
|
)
|
|
visibility_changed.connect(_on_title_visibility_changed)
|
|
resized.connect(_update_responsive_title_stage)
|
|
_start_prompt_label.resized.connect(_update_start_prompt_pivot)
|
|
_decorative_rng.randomize()
|
|
set_process(false)
|
|
call_deferred("_update_responsive_title_stage")
|
|
call_deferred("_update_start_prompt_pivot")
|
|
call_deferred("_capture_title_bubble_rest_position")
|
|
call_deferred("_capture_title_content_rest_position")
|
|
|
|
|
|
func setup(
|
|
save_manager: SaveManagerType,
|
|
settings_manager: SettingsManagerType,
|
|
network_session: NetworkSessionType,
|
|
saved_servers: SavedServerStoreType,
|
|
server_trust: ServerTrustStore,
|
|
) -> void:
|
|
_save_manager = save_manager
|
|
_settings_manager = settings_manager
|
|
_join_game_page.setup(network_session, saved_servers, false, server_trust)
|
|
_join_game_page.join_requested.connect(join_game_requested.emit)
|
|
_join_game_page.back_requested.connect(_close_join_game)
|
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
|
_refresh_save_inspection()
|
|
show()
|
|
_decorative_presentation_ready = true
|
|
_start_decorative_presentation()
|
|
_begin_title_entry()
|
|
|
|
|
|
func reopen() -> void:
|
|
_cancel_title_entry_transition()
|
|
_cancel_title_settings_transition()
|
|
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
|
_prepare_awaiting_start_input()
|
|
_reset_confirmation()
|
|
_settings_panel.hide()
|
|
_join_game_page.close_page()
|
|
_refresh_save_inspection()
|
|
show()
|
|
_start_decorative_presentation()
|
|
_start_entry_prompt_animation()
|
|
|
|
|
|
func open_join_game_page(endpoint: String = "") -> void:
|
|
_cancel_title_entry_transition()
|
|
_awaiting_start_input = false
|
|
_start_prompt_center.hide()
|
|
_presentation_center.hide()
|
|
_settings_panel.hide()
|
|
_confirmation_page.hide_page()
|
|
_join_game_page.open_page(endpoint)
|
|
|
|
|
|
func report_network_error(message: String) -> void:
|
|
_join_game_page.set_status(message)
|
|
if not _join_game_page.visible:
|
|
_feedback_label.text = message
|
|
_feedback_label.show()
|
|
_feedback_label.modulate.a = 1.0
|
|
|
|
|
|
func _open_join_game() -> void:
|
|
if _action_in_progress or _is_confirmation_active():
|
|
return
|
|
open_join_game_page()
|
|
|
|
|
|
func _close_join_game() -> void:
|
|
_join_game_page.close_page()
|
|
_presentation_center.show()
|
|
_button_center.show()
|
|
_start_prompt_center.hide()
|
|
_focus_initial_button()
|
|
|
|
|
|
func is_awaiting_start_input() -> bool:
|
|
return _awaiting_start_input
|
|
|
|
|
|
func is_decorative_presentation_active() -> bool:
|
|
return _decorative_presentation_active
|
|
|
|
|
|
func get_active_decorative_fish_count() -> int:
|
|
return 1 if is_instance_valid(_decorative_fish) else 0
|
|
|
|
|
|
func get_active_decorative_bubble_count() -> int:
|
|
return _decorative_bubbles.size()
|
|
|
|
|
|
func is_decorative_bubble_scheduler_active() -> bool:
|
|
return (
|
|
_decorative_presentation_active
|
|
and (
|
|
not _decorative_bubble_event_timer.is_stopped()
|
|
or not _decorative_bubble_cluster_timer.is_stopped()
|
|
)
|
|
)
|
|
|
|
|
|
func _update_title_layout() -> void:
|
|
if not is_node_ready():
|
|
return
|
|
var layout_size: Vector2 = _title_presentation_scale_root.size
|
|
var available_width: float = maxf(
|
|
1.0,
|
|
layout_size.x - TITLE_HORIZONTAL_MARGIN
|
|
)
|
|
var logo_width: float = minf(
|
|
clampf(
|
|
layout_size.x * LOGO_WIDTH_FACTOR,
|
|
LOGO_MIN_WIDTH,
|
|
LOGO_MAX_WIDTH
|
|
),
|
|
available_width
|
|
)
|
|
_title_logo.custom_minimum_size = Vector2(
|
|
logo_width,
|
|
logo_width / LOGO_ASPECT_RATIO
|
|
)
|
|
var branding_separation: float = float(
|
|
_main_content.get_theme_constant("separation")
|
|
)
|
|
var branding_size := Vector2(
|
|
logo_width,
|
|
logo_width / LOGO_ASPECT_RATIO
|
|
+ branding_separation
|
|
+ _version_row.get_combined_minimum_size().y
|
|
)
|
|
_branding_slot.custom_minimum_size = branding_size
|
|
_branding_motion_root.size = branding_size
|
|
var field_width: float = minf(BUBBLE_FIELD_MAX_WIDTH, available_width)
|
|
var field_height: float = (
|
|
BUBBLE_FIELD_COMPACT_HEIGHT
|
|
if layout_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD
|
|
else BUBBLE_FIELD_DESKTOP_HEIGHT
|
|
)
|
|
if layout_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD:
|
|
field_width = minf(BUBBLE_FIELD_COMPACT_WIDTH, available_width)
|
|
_bubble_layout_slot.custom_minimum_size = Vector2(field_width, field_height)
|
|
_bubble_motion_root.size = Vector2(field_width, field_height)
|
|
_bubble_field.custom_minimum_size = Vector2(field_width, field_height)
|
|
var compact_layout: bool = field_height == BUBBLE_FIELD_COMPACT_HEIGHT
|
|
_bubble_field.apply_layout(
|
|
Vector2(field_width, field_height),
|
|
compact_layout
|
|
)
|
|
if not _title_settings_transition_active:
|
|
call_deferred("_capture_title_bubble_rest_position")
|
|
_new_game_label.text = "new\ngame" if compact_layout else "new game"
|
|
_delete_save_label.text = (
|
|
"delete\nsave" if compact_layout else "delete save"
|
|
)
|
|
if _awaiting_start_input and not _title_entry_transition_active:
|
|
_schedule_intro_presentation()
|
|
_update_world_preview_resolution()
|
|
|
|
|
|
func _update_responsive_title_stage() -> void:
|
|
if not is_node_ready():
|
|
return
|
|
_title_presentation_scale_root.size = TITLE_DESKTOP_REFERENCE_SIZE
|
|
_title_presentation_scale_root.scale = Vector2.ONE
|
|
_title_presentation_scale_root.position = Vector2.ZERO
|
|
_update_title_layout()
|
|
if (
|
|
_is_confirmation_active()
|
|
and not _confirmation_page.is_transitioning()
|
|
):
|
|
_set_confirmation_stage_rect()
|
|
|
|
|
|
func _get_title_buttons() -> Array[BubbleButton]:
|
|
return [
|
|
_continue_button,
|
|
_new_game_button,
|
|
_join_game_button,
|
|
_settings_button,
|
|
_delete_button,
|
|
_quit_button,
|
|
]
|
|
|
|
|
|
func set_world_pixelation(pixel_size: int) -> void:
|
|
_world_pixel_size = clampi(
|
|
pixel_size,
|
|
PlayerSettings.MIN_WORLD_PIXEL_SIZE,
|
|
PlayerSettings.MAX_WORLD_PIXEL_SIZE
|
|
)
|
|
if is_node_ready():
|
|
_update_world_preview_resolution()
|
|
|
|
|
|
func _update_world_preview_resolution() -> void:
|
|
var displayed_size := Vector2i(
|
|
maxi(1, roundi(size.x)),
|
|
maxi(1, roundi(size.y))
|
|
)
|
|
var grid_size: Vector2i = PlayerSettings.get_world_grid_size(
|
|
_world_pixel_size,
|
|
displayed_size
|
|
)
|
|
var shader_material := _background.material as ShaderMaterial
|
|
if shader_material != null:
|
|
shader_material.set_shader_parameter(
|
|
"virtual_pixel_density",
|
|
Vector2(grid_size)
|
|
)
|
|
var logo_material := _title_logo.material as ShaderMaterial
|
|
if logo_material != null:
|
|
var render_scale: float = (
|
|
float(grid_size.y) / float(displayed_size.y)
|
|
)
|
|
var effect_scale: float = 1.0 / render_scale
|
|
logo_material.set_shader_parameter(
|
|
"horizontal_displacement_pixels",
|
|
minf(2.0, 1.5 * effect_scale)
|
|
)
|
|
logo_material.set_shader_parameter(
|
|
"bob_amount_pixels",
|
|
minf(4.0, 3.0 * effect_scale)
|
|
)
|
|
|
|
|
|
func _snap_world_preview(value: Vector2) -> Vector2:
|
|
var displayed_size := Vector2i(
|
|
maxi(1, roundi(size.x)),
|
|
maxi(1, roundi(size.y))
|
|
)
|
|
var grid_size: Vector2i = PlayerSettings.get_world_grid_size(
|
|
_world_pixel_size,
|
|
displayed_size
|
|
)
|
|
var render_scale: float = float(grid_size.y) / float(displayed_size.y)
|
|
var step: float = 1.0 / render_scale
|
|
return Vector2(
|
|
roundf(value.x / step) * step,
|
|
roundf(value.y / step) * step
|
|
)
|
|
|
|
|
|
func _process(delta: float) -> void:
|
|
if not visible:
|
|
return
|
|
if _awaiting_start_input and _start_prompt_center.visible:
|
|
_start_prompt_elapsed = fmod(
|
|
_start_prompt_elapsed + delta,
|
|
START_PROMPT_CYCLE_SECONDS
|
|
)
|
|
var phase: float = (
|
|
_start_prompt_elapsed / START_PROMPT_CYCLE_SECONDS
|
|
)
|
|
var pulse_weight: float = (
|
|
sin(phase * TAU - PI * 0.5) + 1.0
|
|
) * 0.5
|
|
var prompt_scale: float = lerpf(
|
|
START_PROMPT_MIN_SCALE,
|
|
START_PROMPT_MAX_SCALE,
|
|
pulse_weight
|
|
)
|
|
_start_prompt_label.scale = Vector2.ONE * prompt_scale
|
|
if _main_content.visible and _button_center.visible:
|
|
_bubble_field.advance_motion(delta)
|
|
|
|
|
|
func _input(event: InputEvent) -> void:
|
|
if not visible:
|
|
return
|
|
if (
|
|
_settings_panel.visible
|
|
and _settings_panel.is_controller_mapping_capturing()
|
|
):
|
|
return
|
|
if _join_game_page.visible:
|
|
if event.is_action_pressed("ui_cancel"):
|
|
_close_join_game()
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if (
|
|
_title_settings_transition_active
|
|
or _title_entry_transition_active
|
|
or _confirmation_transition_active
|
|
):
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if _awaiting_start_input:
|
|
if not _is_start_prompt_reveal_event(event):
|
|
return
|
|
if not _intro_geometry_ready:
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
_reveal_primary_menu()
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if _handle_primary_menu_focus_input(event):
|
|
get_viewport().set_input_as_handled()
|
|
return
|
|
if not event.is_action_pressed("ui_cancel"):
|
|
return
|
|
if _is_confirmation_active():
|
|
_request_close_confirmation()
|
|
elif _settings_panel.visible:
|
|
_settings_panel.handle_back()
|
|
else:
|
|
return
|
|
get_viewport().set_input_as_handled()
|
|
|
|
|
|
func _is_start_prompt_reveal_event(event: InputEvent) -> bool:
|
|
if event is InputEventKey:
|
|
var key_event := event as InputEventKey
|
|
return key_event.pressed and not key_event.echo
|
|
if event is InputEventJoypadButton:
|
|
return (event as InputEventJoypadButton).pressed
|
|
if event is InputEventMouseButton:
|
|
return (event as InputEventMouseButton).pressed
|
|
return false
|
|
|
|
|
|
func _handle_primary_menu_focus_input(event: InputEvent) -> bool:
|
|
if (
|
|
not _button_center.visible
|
|
or _is_confirmation_active()
|
|
or _settings_panel.visible
|
|
):
|
|
return false
|
|
if event is InputEventMouseMotion:
|
|
_navigation_focus_active = false
|
|
_release_primary_menu_focus()
|
|
_update_continue_stats_visibility()
|
|
return false
|
|
if event is InputEventKey and (event as InputEventKey).echo:
|
|
return false
|
|
var moves_forward: bool = (
|
|
event.is_action_pressed("ui_down")
|
|
or event.is_action_pressed("ui_right")
|
|
)
|
|
var moves_backward: bool = (
|
|
event.is_action_pressed("ui_up")
|
|
or event.is_action_pressed("ui_left")
|
|
)
|
|
if not moves_forward and not moves_backward:
|
|
return false
|
|
_navigation_focus_active = true
|
|
if _primary_menu_has_focus():
|
|
return false
|
|
if moves_forward:
|
|
_get_first_available_menu_button().grab_focus()
|
|
else:
|
|
_quit_button.grab_focus()
|
|
return true
|
|
|
|
|
|
func _get_first_available_menu_button() -> Button:
|
|
return _continue_button if not _continue_button.disabled else _new_game_button
|
|
|
|
|
|
func _primary_menu_has_focus() -> bool:
|
|
var focus_owner: Control = get_viewport().gui_get_focus_owner()
|
|
return focus_owner != null and _button_center.is_ancestor_of(focus_owner)
|
|
|
|
|
|
func _release_primary_menu_focus() -> void:
|
|
var focus_owner: Control = get_viewport().gui_get_focus_owner()
|
|
if focus_owner != null and _button_center.is_ancestor_of(focus_owner):
|
|
focus_owner.release_focus()
|
|
|
|
|
|
func _release_title_focus() -> void:
|
|
var focus_owner: Control = get_viewport().gui_get_focus_owner()
|
|
if focus_owner != null and is_ancestor_of(focus_owner):
|
|
focus_owner.release_focus()
|
|
|
|
|
|
func _begin_title_entry() -> void:
|
|
_prepare_awaiting_start_input()
|
|
_start_entry_prompt_animation()
|
|
|
|
|
|
func _prepare_awaiting_start_input() -> void:
|
|
_cancel_title_entry_transition()
|
|
_awaiting_start_input = true
|
|
_intro_geometry_ready = false
|
|
_navigation_focus_active = false
|
|
_modal_restore_navigation_focus = false
|
|
_button_center.show()
|
|
_feedback_label.show()
|
|
_feedback_label.modulate.a = 0.0
|
|
_continue_stats_hovered = false
|
|
_continue_stats_focused = false
|
|
_cancel_continue_stats_fade()
|
|
_main_content.show()
|
|
_start_prompt_center.show()
|
|
_start_prompt_center.modulate.a = 1.0
|
|
_set_title_bubbles_interactive(false)
|
|
var focus_owner: Control = get_viewport().gui_get_focus_owner()
|
|
if focus_owner != null and is_ancestor_of(focus_owner):
|
|
focus_owner.release_focus()
|
|
_schedule_intro_presentation()
|
|
|
|
|
|
func _start_entry_prompt_animation() -> void:
|
|
_start_prompt_elapsed = 0.0
|
|
_start_prompt_label.scale = Vector2.ONE * START_PROMPT_MIN_SCALE
|
|
_update_start_prompt_pivot()
|
|
set_process(true)
|
|
|
|
|
|
func _stop_entry_prompt_animation() -> void:
|
|
set_process(visible and _button_center.visible)
|
|
_start_prompt_elapsed = 0.0
|
|
_start_prompt_label.scale = Vector2.ONE
|
|
|
|
|
|
func _update_start_prompt_pivot() -> void:
|
|
if not is_node_ready():
|
|
return
|
|
_start_prompt_label.pivot_offset = _start_prompt_label.size * 0.5
|
|
|
|
|
|
func _reveal_primary_menu() -> void:
|
|
if (
|
|
not _awaiting_start_input
|
|
or not _intro_geometry_ready
|
|
or _title_entry_transition_active
|
|
):
|
|
return
|
|
_awaiting_start_input = false
|
|
_stop_entry_prompt_animation()
|
|
_title_entry_generation += 1
|
|
_title_entry_transition_active = true
|
|
_set_title_bubbles_interactive(false)
|
|
var generation: int = _title_entry_generation
|
|
set_process(true)
|
|
_navigation_focus_active = false
|
|
_release_title_focus()
|
|
_title_entry_transition = create_tween()
|
|
_title_entry_transition.set_parallel(true)
|
|
_title_entry_transition.tween_property(
|
|
_start_prompt_center,
|
|
"modulate:a",
|
|
0.0,
|
|
INTRO_PROMPT_FADE_DURATION
|
|
).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT)
|
|
_title_entry_transition.tween_property(
|
|
_bubble_motion_root,
|
|
"position",
|
|
Vector2.ZERO,
|
|
INTRO_BUBBLE_TRAVEL_DURATION
|
|
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
|
_title_entry_transition.tween_property(
|
|
_branding_motion_root,
|
|
"position",
|
|
Vector2.ZERO,
|
|
INTRO_BRANDING_TRAVEL_DURATION
|
|
).set_delay(INTRO_BRANDING_START_DELAY).set_trans(
|
|
Tween.TRANS_QUAD
|
|
).set_ease(Tween.EASE_IN_OUT)
|
|
_title_entry_transition.finished.connect(
|
|
_finish_primary_menu_reveal.bind(generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _finish_primary_menu_reveal(generation: int) -> void:
|
|
if (
|
|
generation != _title_entry_generation
|
|
or not _title_entry_transition_active
|
|
):
|
|
return
|
|
_title_entry_transition = null
|
|
_title_entry_transition_active = false
|
|
_start_prompt_center.hide()
|
|
_start_prompt_center.modulate.a = 1.0
|
|
_feedback_label.modulate.a = 0.0
|
|
_set_title_bubbles_interactive(true)
|
|
|
|
|
|
func _cancel_title_entry_transition() -> void:
|
|
_title_entry_generation += 1
|
|
if _title_entry_transition != null:
|
|
_title_entry_transition.kill()
|
|
_title_entry_transition = null
|
|
_title_entry_transition_active = false
|
|
if is_node_ready():
|
|
_start_prompt_center.modulate.a = 1.0
|
|
|
|
|
|
func _schedule_intro_presentation() -> void:
|
|
_intro_layout_generation += 1
|
|
_intro_geometry_ready = false
|
|
call_deferred(
|
|
"_prepare_intro_presentation",
|
|
_intro_layout_generation
|
|
)
|
|
|
|
|
|
func _prepare_intro_presentation(generation: int) -> void:
|
|
await get_tree().process_frame
|
|
await get_tree().process_frame
|
|
if (
|
|
generation != _intro_layout_generation
|
|
or not is_node_ready()
|
|
or not _awaiting_start_input
|
|
or _title_entry_transition_active
|
|
):
|
|
return
|
|
_branding_motion_root.size = _branding_slot.size
|
|
_bubble_motion_root.size = _bubble_layout_slot.size
|
|
var intro_tail_height: float = (
|
|
_title_spacer.get_combined_minimum_size().y
|
|
+ float(_main_content.get_theme_constant("separation"))
|
|
)
|
|
var inverse_stage_transform: Transform2D = (
|
|
_title_presentation_scale_root.get_global_transform().affine_inverse()
|
|
)
|
|
var branding_anchor_position: Vector2 = (
|
|
inverse_stage_transform
|
|
* _intro_branding_anchor.get_global_transform().origin
|
|
)
|
|
var branding_slot_position: Vector2 = (
|
|
inverse_stage_transform
|
|
* _branding_slot.get_global_transform().origin
|
|
)
|
|
var branding_target_position := Vector2(
|
|
floorf(
|
|
branding_anchor_position.x
|
|
- _branding_motion_root.size.x * 0.5
|
|
),
|
|
floorf(
|
|
branding_anchor_position.y
|
|
- (_branding_motion_root.size.y + intro_tail_height) * 0.5
|
|
)
|
|
)
|
|
_branding_intro_position = (
|
|
branding_target_position
|
|
- branding_slot_position
|
|
)
|
|
var bubble_bounds: Rect2 = _get_title_bubble_stage_bounds()
|
|
bubble_bounds.position -= _bubble_motion_root.position
|
|
var presentation_allowance: float = _get_bubble_offscreen_allowance()
|
|
_bubble_intro_position = Vector2(
|
|
0.0,
|
|
_title_presentation_scale_root.size.y
|
|
+ presentation_allowance
|
|
- bubble_bounds.position.y
|
|
)
|
|
_branding_motion_root.position = _branding_intro_position
|
|
_bubble_motion_root.position = _bubble_intro_position
|
|
_title_content_rest_position = _presentation_center.position
|
|
_title_bubble_rest_position = _bubble_field.position
|
|
_intro_geometry_ready = true
|
|
|
|
|
|
func _get_title_bubble_stage_bounds() -> Rect2:
|
|
var bubbles: Array[BubbleButton] = _get_title_buttons()
|
|
var bounds: Rect2 = _get_title_stage_rect(bubbles[0])
|
|
for index: int in range(1, bubbles.size()):
|
|
bounds = bounds.merge(_get_title_stage_rect(bubbles[index]))
|
|
return bounds
|
|
|
|
|
|
func _get_title_stage_rect(control: Control) -> Rect2:
|
|
var inverse_stage_transform: Transform2D = (
|
|
_title_presentation_scale_root.get_global_transform().affine_inverse()
|
|
)
|
|
var global_rect: Rect2 = control.get_global_rect()
|
|
var local_position: Vector2 = (
|
|
inverse_stage_transform * global_rect.position
|
|
)
|
|
var local_end: Vector2 = inverse_stage_transform * global_rect.end
|
|
return Rect2(local_position, local_end - local_position)
|
|
|
|
|
|
func _get_bubble_offscreen_allowance() -> float:
|
|
var maximum_vertical_amplitude: float = 0.0
|
|
var maximum_deformation_growth: float = 0.0
|
|
for bubble: BubbleButton in _get_title_buttons():
|
|
maximum_vertical_amplitude = maxf(
|
|
maximum_vertical_amplitude,
|
|
bubble.vertical_amplitude
|
|
)
|
|
var maximum_scale: float = (
|
|
1.0 + bubble.deformation_amplitude
|
|
) * _bubble_field.profile.hover_focus_scale
|
|
maximum_deformation_growth = maxf(
|
|
maximum_deformation_growth,
|
|
bubble.presented_size.y * (maximum_scale - 1.0) * 0.5
|
|
)
|
|
return (
|
|
HOST_CLUSTER_SAFE_MARGIN
|
|
+ maximum_vertical_amplitude
|
|
+ maximum_deformation_growth
|
|
+ _bubble_field.profile.hover_focus_lift
|
|
+ _bubble_field.profile.maximum_separation
|
|
)
|
|
|
|
|
|
func _on_continue_stats_hover_changed(hovered: bool) -> void:
|
|
_continue_stats_hovered = hovered
|
|
_update_continue_stats_visibility()
|
|
|
|
|
|
func _on_continue_stats_focus_changed(focused: bool) -> void:
|
|
_continue_stats_focused = focused
|
|
_update_continue_stats_visibility()
|
|
|
|
|
|
func _update_continue_stats_visibility() -> void:
|
|
if not is_node_ready():
|
|
return
|
|
var requested_visible: bool = (
|
|
_continue_stats_hovered
|
|
or (
|
|
_continue_stats_focused
|
|
and _navigation_focus_active
|
|
)
|
|
)
|
|
requested_visible = (
|
|
requested_visible
|
|
and not _continue_button.disabled
|
|
and _inspection != null
|
|
and _inspection.status == SaveInspectionType.Status.VALID_SUPPORTED
|
|
and not _awaiting_start_input
|
|
and not _title_entry_transition_active
|
|
and not _title_settings_transition_active
|
|
and not _settings_panel.visible
|
|
and not _is_confirmation_active()
|
|
and not _action_in_progress
|
|
and _presentation_center.visible
|
|
)
|
|
if requested_visible:
|
|
_feedback_label.text = _get_continue_stats_text()
|
|
_fade_continue_stats_to(1.0 if requested_visible else 0.0)
|
|
|
|
|
|
func _hide_continue_stats_context() -> void:
|
|
_continue_stats_hovered = false
|
|
_continue_stats_focused = false
|
|
_fade_continue_stats_to(0.0)
|
|
|
|
|
|
func _fade_continue_stats_to(target_opacity: float) -> void:
|
|
if not is_node_ready():
|
|
return
|
|
_cancel_continue_stats_fade()
|
|
if is_equal_approx(_feedback_label.modulate.a, target_opacity):
|
|
_feedback_label.modulate.a = target_opacity
|
|
return
|
|
_continue_stats_fade = create_tween()
|
|
_continue_stats_fade.tween_property(
|
|
_feedback_label,
|
|
"modulate:a",
|
|
target_opacity,
|
|
INTRO_PROMPT_FADE_DURATION
|
|
).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT)
|
|
|
|
|
|
func _cancel_continue_stats_fade() -> void:
|
|
if _continue_stats_fade != null:
|
|
_continue_stats_fade.kill()
|
|
_continue_stats_fade = null
|
|
|
|
|
|
func _get_continue_stats_text() -> String:
|
|
if (
|
|
_inspection == null
|
|
or _inspection.status != SaveInspectionType.Status.VALID_SUPPORTED
|
|
):
|
|
return ""
|
|
return (
|
|
"%d fish • $%d • %d discovered"
|
|
% [
|
|
_inspection.catch_count,
|
|
_inspection.wallet_balance,
|
|
_inspection.discovered_species_count,
|
|
]
|
|
)
|
|
|
|
|
|
func _on_continue_pressed() -> void:
|
|
if (
|
|
_action_in_progress
|
|
or _is_confirmation_active()
|
|
or _settings_panel.visible
|
|
or _inspection == null
|
|
or not _inspection.can_continue()
|
|
):
|
|
return
|
|
_hide_continue_stats_context()
|
|
_action_in_progress = true
|
|
continue_game_requested.emit()
|
|
_action_in_progress = false
|
|
|
|
|
|
func _on_new_game_pressed() -> void:
|
|
if (
|
|
_action_in_progress
|
|
or _is_confirmation_active()
|
|
or _settings_panel.visible
|
|
or _inspection == null
|
|
):
|
|
return
|
|
_hide_continue_stats_context()
|
|
if _inspection.status == SaveInspectionType.Status.MISSING:
|
|
new_game_requested.emit()
|
|
return
|
|
if _inspection.status == SaveInspectionType.Status.UNSUPPORTED_VERSION:
|
|
_feedback_label.text = (
|
|
"this save is from a newer game version. "
|
|
+ "use delete save before starting over."
|
|
)
|
|
return
|
|
if _inspection.status == SaveInspectionType.Status.IO_ERROR:
|
|
_feedback_label.text = "the existing save cannot be accessed safely."
|
|
return
|
|
_open_confirmation(
|
|
ConfirmationAction.NEW_GAME,
|
|
"start a new game? existing progression will be deleted.",
|
|
"start\nnew game",
|
|
true
|
|
)
|
|
|
|
|
|
func _on_delete_pressed() -> void:
|
|
if (
|
|
_action_in_progress
|
|
or _is_confirmation_active()
|
|
or _settings_panel.visible
|
|
or _inspection == null
|
|
or not _inspection.can_delete()
|
|
):
|
|
return
|
|
_hide_continue_stats_context()
|
|
_open_confirmation(
|
|
ConfirmationAction.DELETE_SAVE,
|
|
"delete your saved progression? this cannot be undone.",
|
|
"delete"
|
|
)
|
|
|
|
|
|
func _on_confirmation_accepted() -> void:
|
|
if (
|
|
_action_in_progress
|
|
or _confirmation_transition_active
|
|
or _confirmation_action == ConfirmationAction.NONE
|
|
):
|
|
return
|
|
var action: ConfirmationAction = _confirmation_action
|
|
_confirmation_page.lock_interaction()
|
|
_action_in_progress = true
|
|
if action == ConfirmationAction.NEW_GAME:
|
|
_confirmation_action = ConfirmationAction.NONE
|
|
_confirmation_transition_generation += 1
|
|
_cancel_confirmation_transition()
|
|
_confirmation_page.hide_page()
|
|
new_game_requested.emit()
|
|
_action_in_progress = false
|
|
return
|
|
if not _save_manager.delete_progression_save():
|
|
_feedback_label.text = "failed to delete saved progression."
|
|
_action_in_progress = false
|
|
_refresh_save_inspection()
|
|
_begin_confirmation_return()
|
|
return
|
|
_save_manager.initialize_new_game()
|
|
_refresh_save_inspection()
|
|
_feedback_label.text = "saved progression deleted."
|
|
_begin_confirmation_return()
|
|
_action_in_progress = false
|
|
|
|
|
|
func _open_confirmation(
|
|
action: ConfirmationAction,
|
|
message: String,
|
|
confirm_text: String,
|
|
use_multiline_action_layout: bool = false,
|
|
) -> void:
|
|
_hide_continue_stats_context()
|
|
_modal_restore_navigation_focus = _navigation_focus_active
|
|
_confirmation_action = action
|
|
_confirmation_page.configure(
|
|
message,
|
|
confirm_text,
|
|
use_multiline_action_layout
|
|
)
|
|
_begin_confirmation_open()
|
|
|
|
|
|
func _request_close_confirmation() -> void:
|
|
if (
|
|
not _confirmation_page.visible
|
|
or _confirmation_transition_active
|
|
or _action_in_progress
|
|
):
|
|
return
|
|
_begin_confirmation_return()
|
|
|
|
|
|
func _begin_confirmation_open() -> void:
|
|
_confirmation_transition_generation += 1
|
|
_cancel_confirmation_transition()
|
|
_confirmation_transition_active = true
|
|
_emit_navigation_bubble_flurry()
|
|
_confirmation_title_content_rest_position = _presentation_center.position
|
|
_set_confirmation_stage_rect()
|
|
_confirmation_page.hide_page()
|
|
_set_title_bubbles_interactive(false)
|
|
_release_primary_menu_focus()
|
|
var generation: int = _confirmation_transition_generation
|
|
var content_bounds: Rect2 = _get_title_stage_rect(_main_content)
|
|
var exit_distance: float = (
|
|
content_bounds.end.y + HOST_CLUSTER_SAFE_MARGIN
|
|
)
|
|
_confirmation_transition = create_tween()
|
|
_confirmation_transition.tween_property(
|
|
_presentation_center,
|
|
"position:y",
|
|
_confirmation_title_content_rest_position.y - exit_distance,
|
|
UIMotion.bubble_duration(exit_distance)
|
|
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
|
_confirmation_transition.finished.connect(
|
|
_finish_confirmation_title_exit.bind(generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _finish_confirmation_title_exit(generation: int) -> void:
|
|
if (
|
|
generation != _confirmation_transition_generation
|
|
or not _confirmation_transition_active
|
|
):
|
|
return
|
|
_confirmation_transition = null
|
|
_presentation_center.hide()
|
|
_presentation_center.position = _confirmation_title_content_rest_position
|
|
_confirmation_page.transition_in(
|
|
0.0,
|
|
_finish_confirmation_open.bind(generation)
|
|
)
|
|
|
|
|
|
func _finish_confirmation_open(generation: int) -> void:
|
|
if (
|
|
generation != _confirmation_transition_generation
|
|
or not _confirmation_transition_active
|
|
):
|
|
return
|
|
_confirmation_transition_active = false
|
|
|
|
|
|
func _begin_confirmation_return() -> void:
|
|
if not _confirmation_page.visible or _confirmation_transition_active:
|
|
return
|
|
_confirmation_transition_generation += 1
|
|
_cancel_confirmation_transition()
|
|
_confirmation_transition_active = true
|
|
_emit_navigation_bubble_flurry()
|
|
_confirmation_page.lock_interaction()
|
|
var generation: int = _confirmation_transition_generation
|
|
_confirmation_page.transition_out(
|
|
0.0,
|
|
_finish_confirmation_page_exit.bind(generation)
|
|
)
|
|
|
|
|
|
func _finish_confirmation_page_exit(generation: int) -> void:
|
|
if (
|
|
generation != _confirmation_transition_generation
|
|
or not _confirmation_transition_active
|
|
):
|
|
return
|
|
_confirmation_action = ConfirmationAction.NONE
|
|
_presentation_center.position = Vector2(
|
|
_confirmation_title_content_rest_position.x,
|
|
_title_presentation_scale_root.size.y
|
|
+ HOST_CLUSTER_SAFE_MARGIN
|
|
)
|
|
_presentation_center.show()
|
|
var entry_distance: float = absf(
|
|
_presentation_center.position.y
|
|
- _confirmation_title_content_rest_position.y
|
|
)
|
|
_confirmation_transition = create_tween()
|
|
_confirmation_transition.tween_property(
|
|
_presentation_center,
|
|
"position",
|
|
_confirmation_title_content_rest_position,
|
|
UIMotion.bubble_duration(entry_distance)
|
|
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
|
_confirmation_transition.finished.connect(
|
|
_finish_confirmation_return.bind(generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _finish_confirmation_return(generation: int) -> void:
|
|
if (
|
|
generation != _confirmation_transition_generation
|
|
or not _confirmation_transition_active
|
|
):
|
|
return
|
|
_confirmation_transition = null
|
|
_confirmation_transition_active = false
|
|
_presentation_center.position = _confirmation_title_content_rest_position
|
|
_set_title_bubbles_interactive(true)
|
|
var restore_navigation_focus: bool = _modal_restore_navigation_focus
|
|
_modal_restore_navigation_focus = false
|
|
if restore_navigation_focus:
|
|
_focus_initial_button()
|
|
else:
|
|
_navigation_focus_active = false
|
|
_release_title_focus()
|
|
_update_continue_stats_visibility()
|
|
|
|
|
|
func _set_confirmation_stage_rect() -> void:
|
|
var slot_rect: Rect2 = _get_title_stage_rect(_bubble_layout_slot)
|
|
_confirmation_page.set_stage_rect(
|
|
slot_rect
|
|
)
|
|
|
|
|
|
func _reset_confirmation() -> void:
|
|
_confirmation_transition_generation += 1
|
|
_cancel_confirmation_transition()
|
|
_confirmation_transition_active = false
|
|
_confirmation_action = ConfirmationAction.NONE
|
|
_confirmation_page.hide_page()
|
|
if is_node_ready():
|
|
_presentation_center.position = _confirmation_title_content_rest_position
|
|
_presentation_center.show()
|
|
|
|
|
|
func _cancel_confirmation_transition() -> void:
|
|
if _confirmation_transition != null:
|
|
_confirmation_transition.kill()
|
|
_confirmation_transition = null
|
|
|
|
|
|
func _is_confirmation_active() -> bool:
|
|
return (
|
|
_confirmation_action != ConfirmationAction.NONE
|
|
or _confirmation_page.visible
|
|
or _confirmation_transition_active
|
|
)
|
|
|
|
|
|
func _open_settings() -> void:
|
|
if (
|
|
_is_confirmation_active()
|
|
or _action_in_progress
|
|
or _settings_panel.visible
|
|
or _title_settings_transition_active
|
|
):
|
|
return
|
|
_hide_continue_stats_context()
|
|
_modal_restore_navigation_focus = _navigation_focus_active
|
|
_feedback_visible_before_settings = _feedback_label.visible
|
|
_feedback_text_before_settings = _feedback_label.text
|
|
_begin_title_cluster_exit()
|
|
|
|
|
|
func _close_settings() -> void:
|
|
_settings_panel.close_panel()
|
|
|
|
|
|
func _on_settings_applied() -> void:
|
|
_feedback_text_before_settings = "settings saved."
|
|
|
|
|
|
func _on_settings_closed() -> void:
|
|
pass
|
|
|
|
|
|
func _on_settings_closing() -> void:
|
|
await get_tree().create_timer(
|
|
UIMotion.BUBBLE_TRANSITION_OVERLAP_DELAY
|
|
).timeout
|
|
if _settings_panel.visible:
|
|
_begin_title_cluster_return(_feedback_text_before_settings)
|
|
|
|
|
|
func _on_settings_opened() -> void:
|
|
pass
|
|
|
|
|
|
func _begin_title_cluster_exit() -> void:
|
|
_title_settings_transition_generation += 1
|
|
_cancel_title_settings_tween()
|
|
_title_settings_transition_active = true
|
|
_emit_navigation_bubble_flurry()
|
|
_title_content_rest_position = _presentation_center.position
|
|
_title_bubble_rest_position = _bubble_field.position
|
|
_set_title_bubbles_interactive(false)
|
|
_release_primary_menu_focus()
|
|
var generation: int = _title_settings_transition_generation
|
|
var content_bounds: Rect2 = _get_title_stage_rect(_main_content)
|
|
var exit_distance: float = (
|
|
content_bounds.end.y + HOST_CLUSTER_SAFE_MARGIN
|
|
)
|
|
_title_settings_transition = create_tween()
|
|
_title_settings_transition.tween_property(
|
|
_presentation_center,
|
|
"position:y",
|
|
_title_content_rest_position.y - exit_distance,
|
|
UIMotion.bubble_duration(exit_distance)
|
|
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
|
_title_settings_transition.finished.connect(
|
|
_finish_title_cluster_exit.bind(generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
await get_tree().create_timer(
|
|
UIMotion.BUBBLE_TRANSITION_OVERLAP_DELAY
|
|
).timeout
|
|
if (
|
|
generation == _title_settings_transition_generation
|
|
and _title_settings_transition_active
|
|
):
|
|
_settings_panel.open_panel(
|
|
_settings_manager,
|
|
SettingsPanelType.PresentationMode.TITLE_EMBEDDED
|
|
)
|
|
|
|
|
|
func _finish_title_cluster_exit(generation: int) -> void:
|
|
if (
|
|
generation != _title_settings_transition_generation
|
|
or not _title_settings_transition_active
|
|
):
|
|
return
|
|
_title_settings_transition = null
|
|
_title_settings_transition_active = false
|
|
_presentation_center.hide()
|
|
_presentation_center.position = _title_content_rest_position
|
|
|
|
|
|
func _begin_title_cluster_return(feedback_text: String) -> void:
|
|
_title_settings_transition_generation += 1
|
|
_cancel_title_settings_tween()
|
|
_title_settings_transition_active = true
|
|
if _feedback_label.text != feedback_text:
|
|
_feedback_label.text = feedback_text
|
|
_feedback_label.visible = _feedback_visible_before_settings
|
|
_hide_continue_stats_context()
|
|
_set_title_bubbles_interactive(false)
|
|
var generation: int = _title_settings_transition_generation
|
|
_presentation_center.position = Vector2(
|
|
_title_content_rest_position.x,
|
|
_title_presentation_scale_root.size.y + HOST_CLUSTER_SAFE_MARGIN
|
|
)
|
|
_presentation_center.show()
|
|
var entry_distance: float = absf(
|
|
_presentation_center.position.y - _title_content_rest_position.y
|
|
)
|
|
_title_settings_transition = create_tween()
|
|
_title_settings_transition.tween_property(
|
|
_presentation_center,
|
|
"position",
|
|
_title_content_rest_position,
|
|
UIMotion.bubble_duration(entry_distance)
|
|
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
|
|
_title_settings_transition.finished.connect(
|
|
_finish_title_cluster_return.bind(generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _finish_title_cluster_return(generation: int) -> void:
|
|
if (
|
|
generation != _title_settings_transition_generation
|
|
or not _title_settings_transition_active
|
|
):
|
|
return
|
|
_title_settings_transition = null
|
|
_title_settings_transition_active = false
|
|
_presentation_center.position = _title_content_rest_position
|
|
_bubble_field.position = _title_bubble_rest_position
|
|
_set_title_bubbles_interactive(true)
|
|
_restore_settings_focus()
|
|
_update_continue_stats_visibility()
|
|
|
|
func _set_title_bubbles_interactive(interactive: bool) -> void:
|
|
for bubble: BubbleButton in _get_title_buttons():
|
|
bubble.focus_mode = (
|
|
Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
|
|
)
|
|
bubble.mouse_filter = (
|
|
Control.MOUSE_FILTER_STOP
|
|
if interactive
|
|
else Control.MOUSE_FILTER_IGNORE
|
|
)
|
|
|
|
|
|
func _capture_title_bubble_rest_position() -> void:
|
|
if (
|
|
not is_node_ready()
|
|
or _title_settings_transition_active
|
|
or not _button_center.visible
|
|
):
|
|
return
|
|
_title_bubble_rest_position = _bubble_field.position
|
|
|
|
|
|
func _capture_title_content_rest_position() -> void:
|
|
if (
|
|
not is_node_ready()
|
|
or _title_settings_transition_active
|
|
or _title_entry_transition_active
|
|
or not _button_center.visible
|
|
):
|
|
return
|
|
_title_content_rest_position = _presentation_center.position
|
|
|
|
|
|
func _cancel_title_settings_transition() -> void:
|
|
_title_settings_transition_generation += 1
|
|
_cancel_title_settings_tween()
|
|
_title_settings_transition_active = false
|
|
if is_node_ready():
|
|
_presentation_center.position = _title_content_rest_position
|
|
_presentation_center.show()
|
|
_bubble_field.position = _title_bubble_rest_position
|
|
_set_title_bubbles_interactive(true)
|
|
|
|
|
|
func _cancel_title_settings_tween() -> void:
|
|
if _title_settings_transition != null:
|
|
_title_settings_transition.kill()
|
|
_title_settings_transition = null
|
|
|
|
|
|
func _restore_settings_focus() -> void:
|
|
var restore_navigation_focus: bool = _modal_restore_navigation_focus
|
|
_modal_restore_navigation_focus = false
|
|
if restore_navigation_focus:
|
|
_navigation_focus_active = true
|
|
_settings_button.grab_focus()
|
|
else:
|
|
_navigation_focus_active = false
|
|
_release_title_focus()
|
|
|
|
|
|
func _refresh_save_inspection() -> void:
|
|
_inspection = _save_manager.inspect_save()
|
|
_continue_button.disabled = not _inspection.can_continue()
|
|
_delete_button.disabled = not _inspection.can_delete()
|
|
_delete_save_label.modulate.a = (
|
|
DISABLED_BUBBLE_LABEL_ALPHA if _delete_button.disabled else 1.0
|
|
)
|
|
_feedback_label.text = _inspection.message
|
|
if _inspection.status == SaveInspectionType.Status.VALID_SUPPORTED:
|
|
_feedback_label.text = _get_continue_stats_text()
|
|
if _continue_button.disabled:
|
|
_hide_continue_stats_context()
|
|
else:
|
|
_update_continue_stats_visibility()
|
|
|
|
|
|
func _focus_initial_button() -> void:
|
|
if (
|
|
not is_node_ready()
|
|
or not visible
|
|
or _awaiting_start_input
|
|
or not _button_center.visible
|
|
):
|
|
return
|
|
if not _continue_button.disabled:
|
|
_continue_button.grab_focus()
|
|
else:
|
|
_new_game_button.grab_focus()
|
|
_navigation_focus_active = true
|
|
_update_continue_stats_visibility()
|
|
|
|
|
|
func _on_quit_pressed() -> void:
|
|
if (
|
|
not _action_in_progress
|
|
and not _is_confirmation_active()
|
|
and not _settings_panel.visible
|
|
):
|
|
_hide_continue_stats_context()
|
|
quit_requested.emit()
|
|
|
|
|
|
func _on_title_visibility_changed() -> void:
|
|
if not _decorative_presentation_ready:
|
|
return
|
|
if visible:
|
|
set_process(true)
|
|
_start_decorative_presentation()
|
|
else:
|
|
_hide_continue_stats_context()
|
|
_stop_entry_prompt_animation()
|
|
_navigation_focus_active = false
|
|
_modal_restore_navigation_focus = false
|
|
_reset_confirmation()
|
|
_stop_decorative_presentation()
|
|
|
|
|
|
func _start_decorative_presentation() -> void:
|
|
if (
|
|
not _decorative_presentation_ready
|
|
or not visible
|
|
or _decorative_presentation_active
|
|
):
|
|
return
|
|
_decorative_generation += 1
|
|
_decorative_presentation_active = true
|
|
_schedule_next_decorative_fish(
|
|
FIRST_FISH_DELAY_MIN,
|
|
FIRST_FISH_DELAY_MAX
|
|
)
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _stop_decorative_presentation() -> void:
|
|
_decorative_generation += 1
|
|
_decorative_presentation_active = false
|
|
_decorative_fish_timer.stop()
|
|
if _decorative_fish_tween != null:
|
|
_decorative_fish_tween.kill()
|
|
_decorative_fish_tween = null
|
|
if is_instance_valid(_decorative_fish):
|
|
_decorative_fish.queue_free()
|
|
_decorative_fish = null
|
|
_decorative_bubble_event_timer.stop()
|
|
_decorative_bubble_cluster_timer.stop()
|
|
_pending_cluster_bubbles = 0
|
|
for bubble_tween: Tween in _decorative_bubble_tweens.values():
|
|
if bubble_tween != null:
|
|
bubble_tween.kill()
|
|
_decorative_bubble_tweens.clear()
|
|
for bubble: TextureRect in _decorative_bubbles:
|
|
if is_instance_valid(bubble):
|
|
bubble.queue_free()
|
|
_decorative_bubbles.clear()
|
|
_transition_bubble_ids.clear()
|
|
|
|
|
|
func _schedule_next_decorative_fish(
|
|
minimum_delay: float,
|
|
maximum_delay: float,
|
|
) -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
_decorative_fish_timer.start(
|
|
_decorative_rng.randf_range(minimum_delay, maximum_delay)
|
|
)
|
|
|
|
|
|
func _on_decorative_fish_timer_timeout() -> void:
|
|
if (
|
|
not _decorative_presentation_active
|
|
or not visible
|
|
or is_instance_valid(_decorative_fish)
|
|
):
|
|
return
|
|
_spawn_decorative_fish(_decorative_generation)
|
|
|
|
|
|
func _spawn_decorative_fish(generation: int) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not visible
|
|
or DECORATIVE_FISH_TEXTURES.is_empty()
|
|
):
|
|
return
|
|
var layer_size: Vector2 = _decorative_fish_layer.size
|
|
if layer_size.x <= 1.0 or layer_size.y <= 1.0:
|
|
_schedule_next_decorative_fish(0.5, 1.0)
|
|
return
|
|
var texture: Texture2D = DECORATIVE_FISH_TEXTURES[
|
|
_decorative_rng.randi_range(0, DECORATIVE_FISH_TEXTURES.size() - 1)
|
|
]
|
|
var source_size: Vector2 = texture.get_size()
|
|
if source_size.x <= 0.0 or source_size.y <= 0.0:
|
|
_schedule_next_decorative_fish(
|
|
NEXT_FISH_DELAY_MIN,
|
|
NEXT_FISH_DELAY_MAX
|
|
)
|
|
return
|
|
var longest_side: float = _decorative_rng.randf_range(
|
|
FISH_LONGEST_SIDE_MIN,
|
|
FISH_LONGEST_SIDE_MAX
|
|
)
|
|
var presentation_scale: float = longest_side / maxf(
|
|
source_size.x,
|
|
source_size.y
|
|
)
|
|
var presentation_size: Vector2 = source_size * presentation_scale
|
|
var fish_control := TextureRect.new()
|
|
fish_control.name = "DecorativeFish"
|
|
fish_control.texture = texture
|
|
fish_control.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
|
fish_control.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
|
fish_control.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
fish_control.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
fish_control.custom_minimum_size = presentation_size
|
|
fish_control.size = presentation_size
|
|
fish_control.modulate.a = 0.46
|
|
|
|
var direction: float = (
|
|
1.0
|
|
if _decorative_rng.randi_range(0, 1) == 1
|
|
else -1.0
|
|
)
|
|
fish_control.flip_h = direction > 0.0
|
|
var minimum_y: float = maxf(24.0, layer_size.y * 0.08)
|
|
var maximum_y: float = maxf(
|
|
minimum_y,
|
|
layer_size.y - presentation_size.y - maxf(24.0, layer_size.y * 0.08)
|
|
)
|
|
var base_y: float = _decorative_rng.randf_range(minimum_y, maximum_y)
|
|
var bob_amplitude: float = _decorative_rng.randf_range(3.0, 8.0)
|
|
var bob_speed: float = _decorative_rng.randf_range(0.65, 1.15)
|
|
var crossing_duration: float = _decorative_rng.randf_range(
|
|
CROSSING_DURATION_MIN,
|
|
CROSSING_DURATION_MAX
|
|
)
|
|
var horizontal_bounds: Vector2 = get_decorative_fish_crossing_bounds(
|
|
layer_size.x,
|
|
presentation_size.x,
|
|
direction,
|
|
)
|
|
fish_control.position = Vector2(horizontal_bounds.x, base_y)
|
|
_decorative_fish_layer.add_child(fish_control)
|
|
_decorative_fish = fish_control
|
|
_decorative_fish_tween = create_tween()
|
|
_decorative_fish_tween.tween_method(
|
|
_update_decorative_fish.bind(
|
|
fish_control,
|
|
direction,
|
|
base_y,
|
|
bob_amplitude,
|
|
bob_speed,
|
|
crossing_duration,
|
|
generation
|
|
),
|
|
0.0,
|
|
1.0,
|
|
crossing_duration
|
|
)
|
|
_decorative_fish_tween.finished.connect(
|
|
_on_decorative_fish_finished.bind(fish_control, generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
|
|
|
|
func _update_decorative_fish(
|
|
progress: float,
|
|
fish_control: TextureRect,
|
|
direction: float,
|
|
base_y: float,
|
|
bob_amplitude: float,
|
|
bob_speed: float,
|
|
crossing_duration: float,
|
|
generation: int,
|
|
) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not is_instance_valid(fish_control)
|
|
):
|
|
return
|
|
var horizontal_bounds: Vector2 = get_decorative_fish_crossing_bounds(
|
|
_decorative_fish_layer.size.x,
|
|
fish_control.size.x,
|
|
direction,
|
|
)
|
|
fish_control.position.x = lerpf(
|
|
horizontal_bounds.x, horizontal_bounds.y, progress
|
|
)
|
|
var bobbed_y: float = (
|
|
base_y
|
|
+ sin(progress * crossing_duration * bob_speed) * bob_amplitude
|
|
)
|
|
fish_control.position.y = clampf(
|
|
bobbed_y,
|
|
8.0,
|
|
maxf(8.0, _decorative_fish_layer.size.y - fish_control.size.y - 8.0)
|
|
)
|
|
fish_control.position = _snap_world_preview(fish_control.position)
|
|
|
|
|
|
static func get_decorative_fish_crossing_bounds(
|
|
layer_width: float,
|
|
fish_width: float,
|
|
direction: float,
|
|
) -> Vector2:
|
|
var outside_left: float = -fish_width - FISH_EDGE_MARGIN
|
|
var outside_right: float = layer_width + FISH_EDGE_MARGIN
|
|
return (
|
|
Vector2(outside_left, outside_right)
|
|
if direction > 0.0
|
|
else Vector2(outside_right, outside_left)
|
|
)
|
|
|
|
|
|
func _on_decorative_fish_finished(
|
|
fish_control: TextureRect,
|
|
generation: int,
|
|
) -> void:
|
|
if generation != _decorative_generation:
|
|
return
|
|
_decorative_fish_tween = null
|
|
if is_instance_valid(fish_control):
|
|
fish_control.queue_free()
|
|
if _decorative_fish == fish_control:
|
|
_decorative_fish = null
|
|
_schedule_next_decorative_fish(
|
|
NEXT_FISH_DELAY_MIN,
|
|
NEXT_FISH_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _schedule_next_decorative_bubble_event(
|
|
minimum_delay: float,
|
|
maximum_delay: float,
|
|
) -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
_decorative_bubble_event_timer.start(
|
|
_decorative_rng.randf_range(minimum_delay, maximum_delay)
|
|
)
|
|
|
|
|
|
func _on_decorative_bubble_event_timer_timeout() -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
var available_slots: int = (
|
|
MAX_DECORATIVE_BUBBLES - _get_idle_decorative_bubble_count()
|
|
)
|
|
if available_slots <= 0:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
return
|
|
var event_size: int = _choose_decorative_bubble_event_size()
|
|
event_size = mini(event_size, available_slots)
|
|
if not _spawn_decorative_bubble(_decorative_generation):
|
|
_schedule_next_decorative_bubble_event(0.5, 1.0)
|
|
return
|
|
_pending_cluster_bubbles = event_size - 1
|
|
if _pending_cluster_bubbles > 0:
|
|
_start_decorative_bubble_cluster_timer()
|
|
else:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _choose_decorative_bubble_event_size() -> int:
|
|
var roll: float = _decorative_rng.randf()
|
|
if roll < 0.75:
|
|
return 1
|
|
if roll < 0.95:
|
|
return 2
|
|
return 3
|
|
|
|
|
|
func _start_decorative_bubble_cluster_timer() -> void:
|
|
_decorative_bubble_cluster_timer.start(
|
|
_decorative_rng.randf_range(
|
|
BUBBLE_CLUSTER_DELAY_MIN,
|
|
BUBBLE_CLUSTER_DELAY_MAX
|
|
)
|
|
)
|
|
|
|
|
|
func _on_decorative_bubble_cluster_timer_timeout() -> void:
|
|
if (
|
|
not _decorative_presentation_active
|
|
or not visible
|
|
or _pending_cluster_bubbles <= 0
|
|
):
|
|
_pending_cluster_bubbles = 0
|
|
return
|
|
if _get_idle_decorative_bubble_count() < MAX_DECORATIVE_BUBBLES:
|
|
_spawn_decorative_bubble(_decorative_generation)
|
|
_pending_cluster_bubbles -= 1
|
|
if _pending_cluster_bubbles > 0:
|
|
_start_decorative_bubble_cluster_timer()
|
|
else:
|
|
_schedule_next_decorative_bubble_event(
|
|
BUBBLE_EVENT_DELAY_MIN,
|
|
BUBBLE_EVENT_DELAY_MAX
|
|
)
|
|
|
|
|
|
func _spawn_decorative_bubble(
|
|
generation: int,
|
|
start_y_ratio: float = -1.0,
|
|
normalized_x_override: float = -1.0,
|
|
is_transition_bubble: bool = false,
|
|
) -> bool:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not visible
|
|
or DECORATIVE_BUBBLE_TEXTURES.is_empty()
|
|
):
|
|
return false
|
|
if is_transition_bubble:
|
|
if _transition_bubble_ids.size() >= MAX_TRANSITION_BUBBLES:
|
|
return false
|
|
elif _get_idle_decorative_bubble_count() >= MAX_DECORATIVE_BUBBLES:
|
|
return false
|
|
var layer_size: Vector2 = _decorative_bubble_layer.size
|
|
if layer_size.x <= 1.0 or layer_size.y <= 1.0:
|
|
return false
|
|
var texture: Texture2D = DECORATIVE_BUBBLE_TEXTURES[
|
|
_decorative_rng.randi_range(
|
|
0,
|
|
DECORATIVE_BUBBLE_TEXTURES.size() - 1
|
|
)
|
|
]
|
|
var presentation_scale: float = _decorative_rng.randf_range(
|
|
BUBBLE_SCALE_MIN,
|
|
BUBBLE_SCALE_MAX
|
|
)
|
|
var presentation_size: Vector2 = texture.get_size() * presentation_scale
|
|
var bubble := TextureRect.new()
|
|
bubble.name = "DecorativeBubble"
|
|
bubble.texture = texture
|
|
bubble.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
|
bubble.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
|
|
bubble.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
bubble.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
|
bubble.size = presentation_size
|
|
bubble.modulate.a = _decorative_rng.randf_range(
|
|
BUBBLE_OPACITY_MIN,
|
|
BUBBLE_OPACITY_MAX
|
|
)
|
|
_decorative_bubble_layer.add_child(bubble)
|
|
_decorative_bubbles.append(bubble)
|
|
if is_transition_bubble:
|
|
_transition_bubble_ids[bubble.get_instance_id()] = true
|
|
|
|
var normalized_x: float = normalized_x_override
|
|
if normalized_x < 0.0:
|
|
normalized_x = _decorative_rng.randf_range(0.08, 0.92)
|
|
var drift_direction: float = (
|
|
1.0 if _decorative_rng.randi_range(0, 1) == 1 else -1.0
|
|
)
|
|
var horizontal_drift: float = (
|
|
_decorative_rng.randf_range(
|
|
BUBBLE_DRIFT_MIN,
|
|
BUBBLE_DRIFT_MAX
|
|
)
|
|
* drift_direction
|
|
)
|
|
var wobble_amplitude: float = _decorative_rng.randf_range(
|
|
BUBBLE_WOBBLE_MIN,
|
|
BUBBLE_WOBBLE_MAX
|
|
)
|
|
var wobble_cycles: float = _decorative_rng.randf_range(0.8, 1.6)
|
|
var wobble_phase: float = _decorative_rng.randf_range(0.0, TAU)
|
|
var travel_duration: float = _decorative_rng.randf_range(
|
|
BUBBLE_TRAVEL_DURATION_MIN,
|
|
BUBBLE_TRAVEL_DURATION_MAX
|
|
)
|
|
if start_y_ratio >= 0.0:
|
|
var full_start_y: float = (
|
|
layer_size.y + presentation_size.y + BUBBLE_EDGE_MARGIN
|
|
)
|
|
var end_y: float = -presentation_size.y - BUBBLE_EDGE_MARGIN
|
|
var burst_start_y: float = (
|
|
start_y_ratio * layer_size.y - presentation_size.y * 0.5
|
|
)
|
|
var remaining_distance: float = maxf(burst_start_y - end_y, 1.0)
|
|
var full_distance: float = maxf(full_start_y - end_y, 1.0)
|
|
travel_duration *= remaining_distance / full_distance
|
|
_update_decorative_bubble(
|
|
0.0,
|
|
bubble,
|
|
normalized_x,
|
|
horizontal_drift,
|
|
wobble_amplitude,
|
|
wobble_cycles,
|
|
wobble_phase,
|
|
start_y_ratio,
|
|
generation
|
|
)
|
|
var bubble_tween: Tween = create_tween()
|
|
_decorative_bubble_tweens[bubble.get_instance_id()] = bubble_tween
|
|
bubble_tween.tween_method(
|
|
_update_decorative_bubble.bind(
|
|
bubble,
|
|
normalized_x,
|
|
horizontal_drift,
|
|
wobble_amplitude,
|
|
wobble_cycles,
|
|
wobble_phase,
|
|
start_y_ratio,
|
|
generation
|
|
),
|
|
0.0,
|
|
1.0,
|
|
travel_duration
|
|
)
|
|
bubble_tween.finished.connect(
|
|
_on_decorative_bubble_finished.bind(bubble, generation),
|
|
CONNECT_ONE_SHOT
|
|
)
|
|
return true
|
|
|
|
|
|
func _update_decorative_bubble(
|
|
progress: float,
|
|
bubble: TextureRect,
|
|
normalized_x: float,
|
|
horizontal_drift: float,
|
|
wobble_amplitude: float,
|
|
wobble_cycles: float,
|
|
wobble_phase: float,
|
|
start_y_ratio: float,
|
|
generation: int,
|
|
) -> void:
|
|
if (
|
|
generation != _decorative_generation
|
|
or not _decorative_presentation_active
|
|
or not is_instance_valid(bubble)
|
|
):
|
|
return
|
|
var layer_size: Vector2 = _decorative_bubble_layer.size
|
|
var start_y: float = (
|
|
layer_size.y + bubble.size.y + BUBBLE_EDGE_MARGIN
|
|
)
|
|
if start_y_ratio >= 0.0:
|
|
start_y = start_y_ratio * layer_size.y - bubble.size.y * 0.5
|
|
var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN
|
|
var base_x: float = normalized_x * layer_size.x
|
|
var wobble: float = sin(
|
|
wobble_phase + progress * TAU * wobble_cycles
|
|
) * wobble_amplitude
|
|
bubble.position = _snap_world_preview(Vector2(
|
|
base_x
|
|
+ horizontal_drift * progress
|
|
+ wobble
|
|
- bubble.size.x * 0.5,
|
|
lerpf(start_y, end_y, progress)
|
|
))
|
|
|
|
|
|
func _on_decorative_bubble_finished(
|
|
bubble: TextureRect,
|
|
generation: int,
|
|
) -> void:
|
|
if generation != _decorative_generation:
|
|
return
|
|
if is_instance_valid(bubble):
|
|
_decorative_bubble_tweens.erase(bubble.get_instance_id())
|
|
_transition_bubble_ids.erase(bubble.get_instance_id())
|
|
_decorative_bubbles.erase(bubble)
|
|
bubble.queue_free()
|
|
|
|
|
|
func _get_idle_decorative_bubble_count() -> int:
|
|
return _decorative_bubbles.size() - _transition_bubble_ids.size()
|
|
|
|
|
|
func _emit_navigation_bubble_flurry() -> void:
|
|
if not _decorative_presentation_active or not visible:
|
|
return
|
|
var bubble_count: int = _decorative_rng.randi_range(
|
|
TRANSITION_BUBBLE_COUNT_MIN,
|
|
TRANSITION_BUBBLE_COUNT_MAX
|
|
)
|
|
for _bubble_index: int in bubble_count:
|
|
if not _spawn_decorative_bubble(
|
|
_decorative_generation,
|
|
_decorative_rng.randf_range(
|
|
TRANSITION_BUBBLE_Y_MIN,
|
|
TRANSITION_BUBBLE_Y_MAX
|
|
),
|
|
_decorative_rng.randf_range(
|
|
TRANSITION_BUBBLE_X_MIN,
|
|
TRANSITION_BUBBLE_X_MAX
|
|
),
|
|
true
|
|
):
|
|
break
|
|
|
|
|
|
func _exit_tree() -> void:
|
|
_stop_decorative_presentation()
|