71 lines
1.7 KiB
GDScript
71 lines
1.7 KiB
GDScript
class_name FishingShopInteraction
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extends Area3D
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signal local_player_range_changed(in_range: bool)
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@export_node_path("Node3D") var look_character_path: NodePath = ^"../Shopkeeper"
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var _local_player: Player
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var _local_player_in_range: bool = false
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var _look_character: WorldCharacterDisplay
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func _ready() -> void:
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_look_character = get_node_or_null(
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look_character_path
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) as WorldCharacterDisplay
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body_entered.connect(_on_body_entered)
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body_exited.connect(_on_body_exited)
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func setup_local_player(player: Player) -> void:
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_local_player = player
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if _look_character != null:
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_look_character.set_head_look_target(player)
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_refresh_overlaps()
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func is_local_player_in_range() -> bool:
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return _local_player_in_range
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func is_avatar_in_range(avatar: Player) -> bool:
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return (
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avatar != null
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and is_instance_valid(avatar)
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and avatar in get_overlapping_bodies()
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)
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func get_prompt_anchor_position() -> Vector3:
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if _look_character != null:
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return _look_character.get_head_anchor_position()
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return global_position + Vector3.UP * 1.25
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func _refresh_overlaps() -> void:
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var is_overlapping: bool = (
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_local_player != null
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and is_instance_valid(_local_player)
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and _local_player in get_overlapping_bodies()
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)
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_set_local_player_in_range(is_overlapping)
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func _on_body_entered(body: Node3D) -> void:
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if body == _local_player:
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_set_local_player_in_range(true)
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func _on_body_exited(body: Node3D) -> void:
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if body == _local_player:
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_set_local_player_in_range(false)
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func _set_local_player_in_range(in_range: bool) -> void:
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if _look_character != null:
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_look_character.set_head_look_active(in_range)
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if _local_player_in_range == in_range:
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return
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_local_player_in_range = in_range
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local_player_range_changed.emit(in_range)
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