Keep fog local to world geometry
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5 changed files with 107 additions and 90 deletions
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@ -32,7 +32,5 @@ shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
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shader_parameter/open_water_drift_strength = 0.045
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shader_parameter/distant_alpha_start = 260.0
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shader_parameter/distant_alpha_end = 1400.0
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shader_parameter/distant_fog_color = Color(0.54902, 0.74902, 0.764706, 1)
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shader_parameter/distant_fog_begin = 42.0
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shader_parameter/distant_fog_end = 170.0
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shader_parameter/distant_fog_strength = 0.18
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shader_parameter/environment_tint = Color(1, 1, 1, 1)
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shader_parameter/environment_brightness = 1.0
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