Keep fog local to world geometry

This commit is contained in:
Alexander Sellite 2026-08-03 16:36:34 -04:00
parent b7e5b7806c
commit ffaa2ac37c
5 changed files with 107 additions and 90 deletions

View file

@ -32,7 +32,5 @@ shader_parameter/open_water_drift_speed = Vector2(0.01, -0.007)
shader_parameter/open_water_drift_strength = 0.045
shader_parameter/distant_alpha_start = 260.0
shader_parameter/distant_alpha_end = 1400.0
shader_parameter/distant_fog_color = Color(0.54902, 0.74902, 0.764706, 1)
shader_parameter/distant_fog_begin = 42.0
shader_parameter/distant_fog_end = 170.0
shader_parameter/distant_fog_strength = 0.18
shader_parameter/environment_tint = Color(1, 1, 1, 1)
shader_parameter/environment_brightness = 1.0