Add host-validated multiplayer fish sales

This commit is contained in:
Alexander Sellite 2026-07-29 18:31:00 -04:00
parent c4e7ea0728
commit f7044669a8
13 changed files with 836 additions and 24 deletions

View file

@ -65,6 +65,17 @@ func to_save_dict() -> Dictionary:
} }
func to_network_dict() -> Dictionary:
return {
"catch_id": String(catch_id),
"fish_id": String(fish_id),
"weight_lb": weight_lb,
"display_scale": display_scale,
"sale_value": sale_value,
"is_favorited": is_favorited,
}
static func from_save_dict( static func from_save_dict(
data: Dictionary, data: Dictionary,
resolved_fish: FishDataType, resolved_fish: FishDataType,

View file

@ -46,6 +46,9 @@ const PlayerSpawnServiceType = preload(
const NetworkFishingServiceType = preload( const NetworkFishingServiceType = preload(
"res://network/network_fishing_service.gd" "res://network/network_fishing_service.gd"
) )
const NetworkSaleServiceType = preload(
"res://network/network_sale_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0 const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -83,6 +86,7 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
@onready var _network_fishing: NetworkFishingServiceType = ( @onready var _network_fishing: NetworkFishingServiceType = (
%NetworkFishingService %NetworkFishingService
) )
@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
@onready var _players_root: Node3D = $Players @onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false var _gameplay_started: bool = false
@ -153,6 +157,18 @@ func _ready() -> void:
item_catalog, item_catalog,
fish_catalog fish_catalog
) )
_network_sale.setup(
_network_session,
_player_spawn_service,
_network_fishing,
_player.inventory,
_player.wallet,
_player.fish_sale_service,
_save_manager,
fish_catalog,
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark()
)
_fishing_spot.setup( _fishing_spot.setup(
_player, _player,
_player.inventory, _player.inventory,
@ -183,7 +199,8 @@ func _ready() -> void:
_shop_interaction, _shop_interaction,
_player.item_effects, _player.item_effects,
_player.cooler_capacity, _player.cooler_capacity,
_network_session _network_session,
_network_sale
) )
_water_recovery.setup( _water_recovery.setup(
_player, _player,

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3] [gd_scene load_steps=23 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"] [ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"] [ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -21,6 +21,7 @@
[ext_resource type="Script" path="res://network/saved_server_store.gd" id="19_saved_servers"] [ext_resource type="Script" path="res://network/saved_server_store.gd" id="19_saved_servers"]
[ext_resource type="Script" path="res://network/player_spawn_service.gd" id="20_spawn_service"] [ext_resource type="Script" path="res://network/player_spawn_service.gd" id="20_spawn_service"]
[ext_resource type="Script" path="res://network/network_fishing_service.gd" id="21_network_fishing"] [ext_resource type="Script" path="res://network/network_fishing_service.gd" id="21_network_fishing"]
[ext_resource type="Script" path="res://network/network_sale_service.gd" id="22_network_sale"]
[node name="Main" type="Node3D"] [node name="Main" type="Node3D"]
script = ExtResource("3_main") script = ExtResource("3_main")
@ -49,6 +50,10 @@ script = ExtResource("20_spawn_service")
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("21_network_fishing") script = ExtResource("21_network_fishing")
[node name="NetworkSaleService" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("22_network_sale")
[node name="TestWorld" parent="." instance=ExtResource("1_world")] [node name="TestWorld" parent="." instance=ExtResource("1_world")]
[node name="Players" type="Node3D" parent="."] [node name="Players" type="Node3D" parent="."]

View file

@ -150,6 +150,10 @@ func has_local_attempt() -> bool:
) )
func has_peer_attempt(peer_id: int) -> bool:
return _attempts.has(peer_id)
func _process(delta: float) -> void: func _process(delta: float) -> void:
if _session == null or not _session.is_host(): if _session == null or not _session.is_host():
return return

View file

@ -6,6 +6,9 @@ const GAME_BUILD: String = "prealpha"
const MAX_DISPLAY_NAME_LENGTH: int = 48 const MAX_DISPLAY_NAME_LENGTH: int = 48
const MAX_PROFILE_ID_LENGTH: int = 96 const MAX_PROFILE_ID_LENGTH: int = 96
const MAX_NONCE_LENGTH: int = 96 const MAX_NONCE_LENGTH: int = 96
# ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement
# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales.
const SALE_RELIABLE_CHANNEL: int = 5
enum RejectionCode { enum RejectionCode {
NONE, NONE,
@ -102,6 +105,7 @@ static func make_server_hello(
"capability_flags": PackedStringArray([ "capability_flags": PackedStringArray([
"movement_v1", "movement_v1",
"fishing_v1", "fishing_v1",
"sale_v1",
]), ]),
} }

View file

@ -0,0 +1,116 @@
class_name NetworkSaleProtocol
extends RefCounted
const CAPABILITY: StringName = &"sale_v1"
const RELIABLE_CHANNEL: int = NetworkProtocol.SALE_RELIABLE_CHANNEL
const MAX_ID_LENGTH: int = 96
const MAX_CATCH_ID_LENGTH: int = 160
const MAX_CATCHES_PER_REQUEST: int = 64
const MAX_MESSAGE_LENGTH: int = 160
enum Rejection {
NONE,
MALFORMED,
STALE_SESSION,
UNAUTHENTICATED,
ALREADY_PENDING,
BUYER_UNAVAILABLE,
TOO_FAR,
INVALID_CATCH,
FAVORITED,
UNSUPPORTED,
}
static func validate_request(data: Variant) -> String:
if typeof(data) != TYPE_DICTIONARY:
return "Sale could not be completed."
var payload: Dictionary = data
for key: String in ["request_id", "session_id", "buyer_id", "catches"]:
if not payload.has(key):
return "Sale could not be completed."
if (
typeof(payload["request_id"]) != TYPE_STRING
or typeof(payload["session_id"]) != TYPE_STRING
or typeof(payload["buyer_id"]) not in [TYPE_STRING, TYPE_STRING_NAME]
or typeof(payload["catches"]) != TYPE_ARRAY
):
return "Sale could not be completed."
var request_id: String = payload["request_id"]
var session_id: String = payload["session_id"]
var buyer_id: String = str(payload["buyer_id"])
var catches: Array = payload["catches"]
if (
request_id.is_empty()
or request_id.length() > MAX_ID_LENGTH
or session_id.is_empty()
or session_id.length() > MAX_ID_LENGTH
or buyer_id.is_empty()
or buyer_id.length() > MAX_ID_LENGTH
or catches.is_empty()
or catches.size() > MAX_CATCHES_PER_REQUEST
):
return "Sale could not be completed."
var seen: Dictionary[String, bool] = {}
for value: Variant in catches:
if typeof(value) != TYPE_DICTIONARY:
return "Sale could not be completed."
var evidence: Dictionary = value
for key: String in [
"catch_id", "fish_id", "weight_lb", "display_scale",
"sale_value", "is_favorited",
]:
if not evidence.has(key):
return "Sale could not be completed."
var catch_id: String = str(evidence["catch_id"])
if (
catch_id.is_empty()
or catch_id.length() > MAX_CATCH_ID_LENGTH
or seen.has(catch_id)
or typeof(evidence["fish_id"]) not in [
TYPE_STRING, TYPE_STRING_NAME
]
or typeof(evidence["is_favorited"]) != TYPE_BOOL
):
return "Sale could not be completed."
seen[catch_id] = true
return ""
static func validate_result(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var payload: Dictionary = data
if not (
typeof(payload.get("result_id")) == TYPE_STRING
and not str(payload["result_id"]).is_empty()
and str(payload["result_id"]).length() <= MAX_ID_LENGTH
and typeof(payload.get("request_id")) == TYPE_STRING
and not str(payload["request_id"]).is_empty()
and str(payload["request_id"]).length() <= MAX_ID_LENGTH
and typeof(payload.get("session_id")) == TYPE_STRING
and typeof(payload.get("target_peer_id")) == TYPE_INT
and typeof(payload.get("accepted")) == TYPE_BOOL
and typeof(payload.get("catch_ids")) == TYPE_ARRAY
and payload["catch_ids"].size() <= MAX_CATCHES_PER_REQUEST
and typeof(payload.get("payout")) == TYPE_INT
and int(payload["payout"]) >= 0
and typeof(payload.get("base_value")) == TYPE_INT
and int(payload["base_value"]) >= 0
and typeof(payload.get("message")) == TYPE_STRING
and str(payload["message"]).length() <= MAX_MESSAGE_LENGTH
):
return false
var seen: Dictionary[String, bool] = {}
for value: Variant in payload["catch_ids"]:
if typeof(value) not in [TYPE_STRING, TYPE_STRING_NAME]:
return false
var catch_id: String = str(value)
if (
catch_id.is_empty()
or catch_id.length() > MAX_CATCH_ID_LENGTH
or seen.has(catch_id)
):
return false
seen[catch_id] = true
return true

View file

@ -0,0 +1 @@
uid://dsj0noi32pqeu

View file

@ -0,0 +1,553 @@
class_name NetworkSaleService
extends Node
const FishCatchType = preload("res://fish/fish_catch.gd")
const FishDataType = preload("res://fish/fish_data.gd")
const FishPoolType = preload("res://fish/fish_pool.gd")
const FishBuyerProfileType = preload("res://economy/fish_buyer_profile.gd")
const FishSaleServiceType = preload("res://economy/fish_sale_service.gd")
const FishSaleResultType = preload("res://economy/fish_sale_result.gd")
const MAX_LEDGER_ENTRIES_PER_PEER: int = 64
const PELICAN_INTERACTION_RANGE: float = 7.5
signal local_sale_pending(request_id: String)
signal local_sale_finished(
request_id: String,
accepted: bool,
message: String,
catch_ids: Array[StringName],
payout: int,
)
var _session: NetworkSession
var _spawn_service: PlayerSpawnService
var _network_fishing: NetworkFishingService
var _inventory: FishInventory
var _wallet: PlayerWallet
var _sale_service: FishSaleServiceType
var _save_manager: PlayerSaveManager
var _fish_catalog: FishPoolType
var _buyer: FishBuyerProfileType
var _pelican_landmark: Node3D
var _request_ledgers: Dictionary[int, Dictionary] = {}
var _pending_by_peer: Dictionary[int, String] = {}
var _result_owners: Dictionary[String, int] = {}
var _acknowledged_results: Dictionary[String, bool] = {}
var _applied_results: Dictionary[String, bool] = {}
var _received_results: Dictionary[String, bool] = {}
var _pending_local_request_id: String = ""
var _pending_local_catch_ids: Array[StringName] = []
func setup(
session: NetworkSession,
spawn_service: PlayerSpawnService,
network_fishing: NetworkFishingService,
inventory: FishInventory,
wallet: PlayerWallet,
sale_service: FishSaleServiceType,
save_manager: PlayerSaveManager,
fish_catalog: FishPoolType,
buyer: FishBuyerProfileType,
pelican_landmark: Node3D,
) -> void:
_session = session
_spawn_service = spawn_service
_network_fishing = network_fishing
_inventory = inventory
_wallet = wallet
_sale_service = sale_service
_save_manager = save_manager
_fish_catalog = fish_catalog
_buyer = buyer
_pelican_landmark = pelican_landmark
if not _session.peer_removed.is_connected(_on_peer_removed):
_session.peer_removed.connect(_on_peer_removed)
if not _session.state_changed.is_connected(_on_session_state_changed):
_session.state_changed.connect(_on_session_state_changed)
func can_request_sale() -> bool:
return (
_session != null
and _session.is_gameplay_session_active()
and (
_session.is_host()
or _session.supports_server_capability(
NetworkSaleProtocol.CAPABILITY
)
)
)
func is_local_sale_pending() -> bool:
return not _pending_local_request_id.is_empty()
func request_local_sale(catch_ids: Array[StringName]) -> String:
if is_local_sale_pending():
local_sale_finished.emit(
"", false, "Selling…", [], 0
)
return ""
if not can_request_sale():
local_sale_finished.emit(
"",
false,
"Selling is not supported by this server.",
[],
0
)
return ""
if catch_ids.is_empty() or _inventory == null:
local_sale_finished.emit(
"", false, "Sale could not be completed.", [], 0
)
return ""
var evidence: Array[Dictionary] = []
for catch_id: StringName in catch_ids:
var fish_catch: FishCatch = _inventory.get_catch_by_id(catch_id)
if fish_catch == null:
local_sale_finished.emit(
"", false, "That catch is no longer available.", [], 0
)
return ""
evidence.append(fish_catch.to_network_dict())
var request_id: String = _new_id("sale")
var request: Dictionary = {
"request_id": request_id,
"session_id": _session.get_session_id(),
"buyer_id": str(_buyer.id) if _buyer != null else "",
"catches": evidence,
}
_pending_local_request_id = request_id
_pending_local_catch_ids = catch_ids.duplicate()
local_sale_pending.emit(request_id)
if _session.is_host():
_handle_sale_request(_session.get_local_peer_id(), request)
else:
submit_sale_request.rpc_id(1, request)
return request_id
@rpc(
"any_peer",
"call_remote",
"reliable",
NetworkSaleProtocol.RELIABLE_CHANNEL
)
func submit_sale_request(data: Dictionary) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if (
_session == null
or not _session.is_host()
or not _session.is_authenticated_peer(sender_id)
):
return
_handle_sale_request(sender_id, data)
func _handle_sale_request(peer_id: int, data: Dictionary) -> void:
var validation_error: String = NetworkSaleProtocol.validate_request(data)
var request_id: String = str(data.get("request_id", ""))
var ledger: Dictionary = _request_ledgers.get(peer_id, {})
if not request_id.is_empty() and ledger.has(request_id):
_send_result(peer_id, ledger[request_id])
return
if not validation_error.is_empty():
_record_and_send(peer_id, _rejected_result(
request_id, validation_error
))
return
if str(data["session_id"]) != _session.get_session_id():
_record_and_send(peer_id, _rejected_result(
request_id, "Sale could not be completed."
))
return
if (
_pending_by_peer.has(peer_id)
and _pending_by_peer[peer_id] != request_id
):
_record_and_send(peer_id, _rejected_result(
request_id, "A sale is already pending."
))
return
if not _is_buyer_available_for_peer(peer_id):
var avatar: Player = _spawn_service.get_avatar(peer_id)
var message: String = (
"The buyer is unavailable."
if avatar == null or _pelican_landmark == null
else "Move closer to the buyer."
)
_record_and_send(peer_id, _rejected_result(request_id, message))
return
if _buyer == null or not _buyer.is_valid():
_record_and_send(peer_id, _rejected_result(
request_id, "The buyer is unavailable."
))
return
if StringName(str(data["buyer_id"])) != _buyer.id:
_record_and_send(peer_id, _rejected_result(
request_id, "The buyer is unavailable."
))
return
var result: Dictionary = _build_authoritative_result(
peer_id, request_id, data["catches"]
)
_pending_by_peer[peer_id] = request_id
_record_and_send(peer_id, result)
func _build_authoritative_result(
peer_id: int,
request_id: String,
evidence_values: Array,
) -> Dictionary:
if _fish_catalog == null or _buyer == null:
return _rejected_result(
request_id, "The buyer is unavailable."
)
var catch_ids: Array[String] = []
var base_value: int = 0
var payout: int = 0
for value: Variant in evidence_values:
var evidence: Dictionary = value
var fish_id := StringName(str(evidence.get("fish_id", "")))
var fish: FishDataType = _fish_catalog.get_fish_by_id(fish_id)
var decoded: FishCatch = FishCatchType.from_network_dict(
evidence, fish
)
if decoded == null:
return _rejected_result(
request_id, "Sale could not be completed."
)
if (
not str(decoded.catch_id).begins_with("%s:" % fish_id)
or decoded.weight_lb < fish.get_minimum_weight()
or decoded.weight_lb > fish.get_maximum_weight()
or decoded.sale_value < fish.sell_value_min
or decoded.sale_value > fish.sell_value_max
):
return _rejected_result(
request_id, "Sale could not be completed."
)
if bool(evidence.get("is_favorited", false)):
return _rejected_result(
request_id, "Favorite catches cannot be sold."
)
var offer: int = _buyer.get_offer(decoded.sale_value)
if (
offer < 0
or base_value > 9223372036854775807 - decoded.sale_value
or payout > 9223372036854775807 - offer
):
return _rejected_result(
request_id, "Sale could not be completed."
)
base_value += decoded.sale_value
payout += offer
catch_ids.append(str(decoded.catch_id))
return {
"result_id": _new_id("sale_result"),
"request_id": request_id,
"session_id": _session.get_session_id(),
"target_peer_id": peer_id,
"accepted": true,
"catch_ids": catch_ids,
"payout": payout,
"base_value": base_value,
"message": "Sale complete.",
}
func _rejected_result(request_id: String, message: String) -> Dictionary:
var safe_request_id: String = (
request_id
if (
not request_id.is_empty()
and request_id.length() <= NetworkSaleProtocol.MAX_ID_LENGTH
)
else "invalid"
)
return {
"result_id": _new_id("sale_result"),
"request_id": safe_request_id,
"session_id": _session.get_session_id() if _session != null else "",
"target_peer_id": 0,
"accepted": false,
"catch_ids": [],
"payout": 0,
"base_value": 0,
"message": message.left(NetworkSaleProtocol.MAX_MESSAGE_LENGTH),
}
func _record_and_send(peer_id: int, result: Dictionary) -> void:
result["target_peer_id"] = peer_id
var request_id: String = str(result["request_id"])
var ledger: Dictionary = _request_ledgers.get(peer_id, {})
ledger[request_id] = result.duplicate(true)
while ledger.size() > MAX_LEDGER_ENTRIES_PER_PEER:
ledger.erase(ledger.keys().front())
_request_ledgers[peer_id] = ledger
_result_owners[str(result["result_id"])] = peer_id
_bound_dictionary(_result_owners)
_send_result(peer_id, result)
func _send_result(peer_id: int, result: Dictionary) -> void:
if peer_id == _session.get_local_peer_id():
_apply_sale_result(result)
else:
receive_sale_result.rpc_id(peer_id, result)
@rpc(
"authority",
"call_remote",
"reliable",
NetworkSaleProtocol.RELIABLE_CHANNEL
)
func receive_sale_result(data: Dictionary) -> void:
_apply_sale_result(data)
func _apply_sale_result(data: Dictionary) -> void:
if (
not NetworkSaleProtocol.validate_result(data)
or _session == null
or str(data["session_id"]) != _session.get_session_id()
or int(data["target_peer_id"]) != _session.get_local_peer_id()
):
return
var result_id: String = data["result_id"]
if _received_results.has(result_id):
_acknowledge_result(
data, _applied_results.has(result_id), ""
)
return
if str(data["request_id"]) != _pending_local_request_id:
return
if not bool(data["accepted"]):
_received_results[result_id] = true
_bound_dictionary(_received_results)
_finish_local_sale(
data["request_id"], false, str(data["message"]), [], 0
)
_acknowledge_result(data, false, str(data["message"]))
return
var catch_ids: Array[StringName] = []
for value: Variant in data["catch_ids"]:
if typeof(value) not in [TYPE_STRING, TYPE_STRING_NAME]:
_fail_local_apply(data, "Sale could not be completed.")
return
catch_ids.append(StringName(str(value)))
if catch_ids != _pending_local_catch_ids:
_fail_local_apply(data, "Sale could not be completed.")
return
var preview: FishSaleResultType = _sale_service.preview_batch(
catch_ids, _buyer
)
if not preview.is_success():
var message: String = (
"Favorite catches cannot be sold."
if preview.status == FishSaleResultType.Status.FAVORITED
else "That catch is no longer available."
)
_fail_local_apply(data, message)
return
if (
preview.payout != int(data["payout"])
or preview.base_value != int(data["base_value"])
):
_fail_local_apply(data, "Sale could not be completed.")
return
var inventory_snapshot: Array[FishCatch] = _inventory.get_all_catches()
var sequence_snapshot: int = _inventory.get_next_catch_sequence()
var wallet_snapshot: int = _wallet.get_balance()
var local_result: FishSaleResultType = _sale_service.sell_batch(
catch_ids, _buyer
)
if not local_result.is_success() or not _save_manager.save_if_dirty():
_inventory.replace_all_catches(
inventory_snapshot, sequence_snapshot
)
_wallet.restore_balance(wallet_snapshot)
_save_manager.save_if_dirty()
_fail_local_apply(data, "Sale could not be completed.")
return
_applied_results[result_id] = true
_bound_dictionary(_applied_results)
_received_results[result_id] = true
_bound_dictionary(_received_results)
_finish_local_sale(
data["request_id"],
true,
"Sale complete.",
catch_ids,
int(data["payout"])
)
_acknowledge_result(data, true, "")
func _fail_local_apply(data: Dictionary, message: String) -> void:
_finish_local_sale(data["request_id"], false, message, [], 0)
_acknowledge_result(data, false, message)
func _finish_local_sale(
request_id: String,
accepted: bool,
message: String,
catch_ids: Array[StringName],
payout: int,
) -> void:
_pending_local_request_id = ""
_pending_local_catch_ids.clear()
local_sale_finished.emit(
request_id, accepted, message, catch_ids, payout
)
func _acknowledge_result(
data: Dictionary,
applied: bool,
message: String,
) -> void:
if _session.is_host():
_handle_acknowledgement(
_session.get_local_peer_id(),
str(data["result_id"]),
str(data["request_id"]),
applied,
message
)
else:
acknowledge_sale_result.rpc_id(
1,
str(data["result_id"]),
str(data["request_id"]),
applied,
message.left(NetworkSaleProtocol.MAX_MESSAGE_LENGTH)
)
@rpc(
"any_peer",
"call_remote",
"reliable",
NetworkSaleProtocol.RELIABLE_CHANNEL
)
func acknowledge_sale_result(
result_id: String,
request_id: String,
applied: bool,
message: String,
) -> void:
var sender_id: int = multiplayer.get_remote_sender_id()
if (
_session == null
or not _session.is_host()
or not _session.is_authenticated_peer(sender_id)
):
return
_handle_acknowledgement(
sender_id, result_id, request_id, applied, message
)
func _handle_acknowledgement(
peer_id: int,
result_id: String,
request_id: String,
_applied: bool,
_message: String,
) -> void:
if (
result_id.is_empty()
or result_id.length() > NetworkSaleProtocol.MAX_ID_LENGTH
or request_id.is_empty()
or request_id.length() > NetworkSaleProtocol.MAX_ID_LENGTH
or _message.length() > NetworkSaleProtocol.MAX_MESSAGE_LENGTH
or _result_owners.get(result_id, 0) != peer_id
):
return
_acknowledged_results[result_id] = true
_bound_dictionary(_acknowledged_results)
if _pending_by_peer.get(peer_id, "") == request_id:
_pending_by_peer.erase(peer_id)
func _is_buyer_available_for_peer(peer_id: int) -> bool:
if (
_session == null
or not _session.is_host()
or not _session.is_gameplay_session_active()
or _spawn_service == null
or _pelican_landmark == null
or not is_instance_valid(_pelican_landmark)
):
return false
var avatar: Player = _spawn_service.get_avatar(peer_id)
if (
avatar == null
or avatar.is_water_recovery_active()
or (
_network_fishing != null
and _network_fishing.has_peer_attempt(peer_id)
)
):
return false
return (
avatar.global_position.distance_to(
_pelican_landmark.global_position
) <= PELICAN_INTERACTION_RANGE
)
func _on_peer_removed(peer_id: int) -> void:
_request_ledgers.erase(peer_id)
_pending_by_peer.erase(peer_id)
for result_id: String in _result_owners.keys():
if _result_owners[result_id] == peer_id:
_result_owners.erase(result_id)
_acknowledged_results.erase(result_id)
func _on_session_state_changed(state: NetworkSession.State) -> void:
if state in [
NetworkSession.State.INACTIVE,
NetworkSession.State.DISCONNECTING,
NetworkSession.State.CONNECTION_FAILED,
NetworkSession.State.SERVER_LOST,
]:
var had_pending: bool = is_local_sale_pending()
_clear_session_state()
if had_pending:
local_sale_finished.emit(
"", false, "Connection lost.", [], 0
)
func _clear_session_state() -> void:
_request_ledgers.clear()
_pending_by_peer.clear()
_result_owners.clear()
_acknowledged_results.clear()
_applied_results.clear()
_received_results.clear()
_pending_local_request_id = ""
_pending_local_catch_ids.clear()
func _bound_dictionary(values: Dictionary) -> void:
while values.size() > MAX_LEDGER_ENTRIES_PER_PEER:
values.erase(values.keys().front())
func _new_id(prefix: String) -> String:
return "%s:%s" % [
prefix,
Crypto.new().generate_random_bytes(16).hex_encode(),
]

View file

@ -0,0 +1 @@
uid://sqqy3anotq6n

View file

@ -59,6 +59,7 @@ var _last_server_max_players: int = DEFAULT_SESSION_MAX_PLAYERS
var _last_server_player_count: int = 0 var _last_server_player_count: int = 0
var _last_server_display_name: String = "" var _last_server_display_name: String = ""
var _last_server_protocol_version: int = 0 var _last_server_protocol_version: int = 0
var _server_capabilities: PackedStringArray = PackedStringArray()
var _profile_ready: bool = false var _profile_ready: bool = false
@ -270,6 +271,14 @@ func get_operation_generation() -> int:
return _operation_generation return _operation_generation
func supports_server_capability(capability: StringName) -> bool:
if is_host():
return str(capability) in PackedStringArray([
"movement_v1", "fishing_v1", "sale_v1",
])
return str(capability) in _server_capabilities
func get_local_peer_id() -> int: func get_local_peer_id() -> int:
return multiplayer.get_unique_id() if is_gameplay_session_active() else 0 return multiplayer.get_unique_id() if is_gameplay_session_active() else 0
@ -503,6 +512,16 @@ func receive_server_hello(data: Dictionary) -> void:
_last_server_protocol_version = int(data.get( _last_server_protocol_version = int(data.get(
"protocol_version", NetworkProtocol.PROTOCOL_VERSION "protocol_version", NetworkProtocol.PROTOCOL_VERSION
)) ))
_server_capabilities = PackedStringArray()
var advertised_capabilities: Variant = data.get(
"capability_flags", PackedStringArray()
)
if typeof(advertised_capabilities) in [
TYPE_ARRAY, TYPE_PACKED_STRING_ARRAY
]:
for value: Variant in advertised_capabilities:
if typeof(value) in [TYPE_STRING, TYPE_STRING_NAME]:
_server_capabilities.append(str(value))
var local_peer_id: int = multiplayer.get_unique_id() var local_peer_id: int = multiplayer.get_unique_id()
_registry.clear() _registry.clear()
_registry.add_peer( _registry.add_peer(
@ -855,3 +874,4 @@ func _teardown_peer() -> void:
_connection_deadline = 0.0 _connection_deadline = 0.0
_input_accumulator = 0.0 _input_accumulator = 0.0
_snapshot_accumulator = 0.0 _snapshot_accumulator = 0.0
_server_capabilities = PackedStringArray()

View file

@ -102,6 +102,7 @@ func setup(
item_effects: PlayerItemEffectsType, item_effects: PlayerItemEffectsType,
cooler_capacity: PlayerCoolerCapacityType, cooler_capacity: PlayerCoolerCapacityType,
network_session: NetworkSessionType, network_session: NetworkSessionType,
network_sale_service: NetworkSaleService,
) -> void: ) -> void:
_fishing_spot = fishing_spot _fishing_spot = fishing_spot
_item_effects = item_effects _item_effects = item_effects
@ -124,7 +125,8 @@ func setup(
hotbar, hotbar,
item_catalog, item_catalog,
cooler_capacity, cooler_capacity,
network_session network_session,
network_sale_service
) )
_hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot) _hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot)
_fishing_shop.setup( _fishing_shop.setup(

View file

@ -227,6 +227,7 @@ var _collection_log: CollectionLogType
var _wallet: PlayerWalletType var _wallet: PlayerWalletType
var _sale_service: FishSaleServiceType var _sale_service: FishSaleServiceType
var _network_session: NetworkSessionType var _network_session: NetworkSessionType
var _network_sale_service: NetworkSaleService
var _default_buyer: FishBuyerProfileType var _default_buyer: FishBuyerProfileType
var _catalog: FishPoolType var _catalog: FishPoolType
var _fishing_spot: FishingSpotType var _fishing_spot: FishingSpotType
@ -356,6 +357,7 @@ func setup(
item_catalog: ItemCatalogType, item_catalog: ItemCatalogType,
cooler_capacity: PlayerCoolerCapacityType, cooler_capacity: PlayerCoolerCapacityType,
network_session: NetworkSessionType, network_session: NetworkSessionType,
network_sale_service: NetworkSaleService,
) -> void: ) -> void:
_player = player _player = player
_inventory = inventory _inventory = inventory
@ -370,6 +372,19 @@ func setup(
_item_catalog = item_catalog _item_catalog = item_catalog
_cooler_capacity = cooler_capacity _cooler_capacity = cooler_capacity
_network_session = network_session _network_session = network_session
_network_sale_service = network_sale_service
if (
_network_sale_service != null
and not _network_sale_service.local_sale_pending.is_connected(
_on_network_sale_pending
)
):
_network_sale_service.local_sale_pending.connect(
_on_network_sale_pending
)
_network_sale_service.local_sale_finished.connect(
_on_network_sale_finished
)
_fish_selection.clear() _fish_selection.clear()
if not _inventory.catches_changed.is_connected(_on_inventory_changed): if not _inventory.catches_changed.is_connected(_on_inventory_changed):
_inventory.catches_changed.connect(_on_inventory_changed) _inventory.catches_changed.connect(_on_inventory_changed)
@ -2341,20 +2356,42 @@ func _update_sale_summary() -> void:
_sale_unavailable.text = "" _sale_unavailable.text = ""
_sale_unavailable.visible = false _sale_unavailable.visible = false
return return
if not _can_use_shared_world_actions(): if (
_sale_in_progress
or (
_network_sale_service != null
and _network_sale_service.is_local_sale_pending()
)
):
_selection_summary.text = ( _selection_summary.text = (
"1 fish selected" "1 fish selected"
if selected_count == 1 if selected_count == 1
else "%d fish selected" % selected_count else "%d fish selected" % selected_count
) )
_selection_status.set_content("selected", str(selected_count)) _selection_status.set_content("selected", str(selected_count))
_offer_status.set_content("pelican offer", "host only") _offer_status.set_content("pelican offer", "pending")
_sell_button.disabled = true
_sell_bubble.disabled = true
_sale_unavailable.text = "Selling…"
_sale_unavailable.visible = true
return
if (
_network_sale_service == null
or not _network_sale_service.can_request_sale()
):
_selection_summary.text = (
"1 fish selected"
if selected_count == 1
else "%d fish selected" % selected_count
)
_selection_status.set_content("selected", str(selected_count))
_offer_status.set_content("pelican offer", "unavailable")
_sell_button.disabled = true _sell_button.disabled = true
_sell_bubble.disabled = true _sell_bubble.disabled = true
_sell_bubble.persistent_mark = false _sell_bubble.persistent_mark = false
_sell_bubble.refresh_ink_state() _sell_bubble.refresh_ink_state()
_sale_unavailable.text = ( _sale_unavailable.text = (
"Selling in joined games is coming in a later multiplayer phase." "Selling is not supported by this server."
) )
_sale_unavailable.visible = true _sale_unavailable.visible = true
return return
@ -2428,9 +2465,21 @@ func _on_favorite_pressed() -> void:
func _on_sell_pressed() -> void: func _on_sell_pressed() -> void:
if not _can_use_shared_world_actions(): if (
_sale_in_progress
or (
_network_sale_service != null
and _network_sale_service.is_local_sale_pending()
)
):
_transaction_feedback.text = "Selling…"
return
if (
_network_sale_service == null
or not _network_sale_service.can_request_sale()
):
_transaction_feedback.text = ( _transaction_feedback.text = (
"Selling in joined games is coming in a later multiplayer phase." "Selling is not supported by this server."
) )
return return
var selected_ids: Array[StringName] = _fish_selection.get_selected_ids() var selected_ids: Array[StringName] = _fish_selection.get_selected_ids()
@ -2481,7 +2530,8 @@ func _on_sell_pressed() -> void:
func _on_confirm_sale_pressed() -> void: func _on_confirm_sale_pressed() -> void:
if ( if (
_sale_in_progress _sale_in_progress
or not _can_use_shared_world_actions() or _network_sale_service == null
or not _network_sale_service.can_request_sale()
or _sale_service == null or _sale_service == null
or _confirmation_catch_ids.is_empty() or _confirmation_catch_ids.is_empty()
or _confirmation_buyer == null or _confirmation_buyer == null
@ -2494,30 +2544,58 @@ func _on_confirm_sale_pressed() -> void:
_confirmation_catch_ids.duplicate() _confirmation_catch_ids.duplicate()
) )
var transaction_generation: int = _menu_generation var transaction_generation: int = _menu_generation
var transaction_buyer: FishBuyerProfileType = _confirmation_buyer
_confirm_sale_button.disabled = true _confirm_sale_button.disabled = true
var result: FishSaleResultType = _sale_service.sell_batch(
requested_catch_ids,
transaction_buyer
)
_close_sale_confirmation() _close_sale_confirmation()
_sale_in_progress = false var request_id: String = _network_sale_service.request_local_sale(
if transaction_generation != _menu_generation or not visible: requested_catch_ids
)
if request_id.is_empty():
_sale_in_progress = false
return return
_transaction_feedback.text = result.get_message() if (
if result.is_success(): _network_sale_service.is_local_sale_pending()
_fish_selection.remove_ids(requested_catch_ids) and transaction_generation == _menu_generation
_refresh_all() and visible
_inventory_tab.grab_focus() ):
_transaction_feedback.text = "Selling…"
func _can_use_shared_world_actions() -> bool: func _can_use_shared_world_actions() -> bool:
return ( return (
_network_session == null _network_sale_service != null
or _network_session.can_use_host_gameplay() and _network_sale_service.can_request_sale()
) )
func _on_network_sale_pending(_request_id: String) -> void:
_sale_in_progress = true
if visible:
_transaction_feedback.text = "Selling…"
_update_sale_summary()
func _on_network_sale_finished(
_request_id: String,
accepted: bool,
message: String,
catch_ids: Array[StringName],
payout: int,
) -> void:
_sale_in_progress = false
if accepted:
_fish_selection.remove_ids(catch_ids)
if not visible:
return
_transaction_feedback.text = (
"Sale complete. $%d received." % payout
if accepted
else message
)
_refresh_all()
if _current_section == Section.COOLER:
_inventory_tab.grab_focus()
func _close_sale_confirmation() -> void: func _close_sale_confirmation() -> void:
var was_visible: bool = _sale_confirmation.visible var was_visible: bool = _sale_confirmation.visible
_confirmation_catch_ids.clear() _confirmation_catch_ids.clear()

View file

@ -50,7 +50,7 @@ no_depth_test = true
[node name="ConvenienceLabel" type="Label3D" parent="Visual"] [node name="ConvenienceLabel" type="Label3D" parent="Visual"]
position = Vector3(0, 1.65, -1.15) position = Vector3(0, 1.65, -1.15)
text = "available anywhere • 0.25x" text = "sell nearby • 0.25x"
font_size = 20 font_size = 20
outline_size = 6 outline_size = 6
billboard = 1 billboard = 1