Add host-validated multiplayer fish sales
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parent
c4e7ea0728
commit
f7044669a8
13 changed files with 836 additions and 24 deletions
19
main/main.gd
19
main/main.gd
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@ -46,6 +46,9 @@ const PlayerSpawnServiceType = preload(
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const NetworkFishingServiceType = preload(
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"res://network/network_fishing_service.gd"
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)
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const NetworkSaleServiceType = preload(
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"res://network/network_sale_service.gd"
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)
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const TITLE_MUSIC_SILENCE_DB: float = -80.0
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@ -83,6 +86,7 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
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@onready var _network_fishing: NetworkFishingServiceType = (
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%NetworkFishingService
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)
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@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
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@onready var _players_root: Node3D = $Players
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var _gameplay_started: bool = false
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@ -153,6 +157,18 @@ func _ready() -> void:
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item_catalog,
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fish_catalog
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)
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_network_sale.setup(
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_network_session,
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_player_spawn_service,
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_network_fishing,
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_player.inventory,
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_player.wallet,
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_player.fish_sale_service,
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_save_manager,
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fish_catalog,
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pelican_buyer_profile,
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_test_world.get_pelican_convenience_landmark()
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)
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_fishing_spot.setup(
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_player,
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_player.inventory,
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@ -183,7 +199,8 @@ func _ready() -> void:
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_shop_interaction,
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_player.item_effects,
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_player.cooler_capacity,
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_network_session
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_network_session,
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_network_sale
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)
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_water_recovery.setup(
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_player,
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