Add host-validated multiplayer fish sales

This commit is contained in:
Alexander Sellite 2026-07-29 18:31:00 -04:00
parent c4e7ea0728
commit f7044669a8
13 changed files with 836 additions and 24 deletions

View file

@ -46,6 +46,9 @@ const PlayerSpawnServiceType = preload(
const NetworkFishingServiceType = preload(
"res://network/network_fishing_service.gd"
)
const NetworkSaleServiceType = preload(
"res://network/network_sale_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -83,6 +86,7 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
@onready var _network_fishing: NetworkFishingServiceType = (
%NetworkFishingService
)
@onready var _network_sale: NetworkSaleServiceType = %NetworkSaleService
@onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false
@ -153,6 +157,18 @@ func _ready() -> void:
item_catalog,
fish_catalog
)
_network_sale.setup(
_network_session,
_player_spawn_service,
_network_fishing,
_player.inventory,
_player.wallet,
_player.fish_sale_service,
_save_manager,
fish_catalog,
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark()
)
_fishing_spot.setup(
_player,
_player.inventory,
@ -183,7 +199,8 @@ func _ready() -> void:
_shop_interaction,
_player.item_effects,
_player.cooler_capacity,
_network_session
_network_session,
_network_sale
)
_water_recovery.setup(
_player,

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3]
[gd_scene load_steps=23 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -21,6 +21,7 @@
[ext_resource type="Script" path="res://network/saved_server_store.gd" id="19_saved_servers"]
[ext_resource type="Script" path="res://network/player_spawn_service.gd" id="20_spawn_service"]
[ext_resource type="Script" path="res://network/network_fishing_service.gd" id="21_network_fishing"]
[ext_resource type="Script" path="res://network/network_sale_service.gd" id="22_network_sale"]
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
@ -49,6 +50,10 @@ script = ExtResource("20_spawn_service")
unique_name_in_owner = true
script = ExtResource("21_network_fishing")
[node name="NetworkSaleService" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("22_network_sale")
[node name="TestWorld" parent="." instance=ExtResource("1_world")]
[node name="Players" type="Node3D" parent="."]