Expand bubble menu presentation

This commit is contained in:
Alexander Sellite 2026-07-27 21:11:25 -04:00
parent 359a96f6e2
commit f04d8db8ac
10 changed files with 1016 additions and 165 deletions

View file

@ -53,7 +53,7 @@ signal interactive_pointer_ui_changed(is_open: bool)
@onready var _shop_prompt: PanelContainer = %ShopPrompt @onready var _shop_prompt: PanelContainer = %ShopPrompt
@onready var _effect_status: Label = %EffectStatus @onready var _effect_status: Label = %EffectStatus
@onready var _title_settings_panel: SettingsPanelType = ( @onready var _title_settings_panel: SettingsPanelType = (
$UIRoot/TitleScreen/SettingsPanel $UIRoot/TitleScreen/ResponsiveTitleStage/TitlePresentationScaleRoot/SettingsPanel
) )
@onready var _pause_settings_panel: SettingsPanelType = ( @onready var _pause_settings_panel: SettingsPanelType = (
$UIRoot/PauseMenu/SettingsCenter/SettingsPanel $UIRoot/PauseMenu/SettingsCenter/SettingsPanel

View file

@ -1,25 +1,64 @@
class_name PixelationResetOverlay class_name PixelationResetOverlay
extends CanvasLayer extends CanvasLayer
const DISPLAY_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
const MINIMUM_PRESENTATION_SCALE: float = 0.90
const MAXIMUM_PRESENTATION_SCALE: float = 1.35
const LARGE_DISPLAY_GROWTH: float = 0.45
const SCREEN_MARGIN: float = 16.0
const FADE_DURATION: float = 0.55
signal reset_requested signal reset_requested
signal return_to_settings_requested signal return_to_settings_requested
@onready var _presentation_root: Control = %ResetPresentationRoot
@onready var _reset_button: Button = %ResetPixelationButton @onready var _reset_button: Button = %ResetPixelationButton
var _fade_tween: Tween
var _fade_generation: int = 0
var _settings_open: bool = false
func _ready() -> void: func _ready() -> void:
_reset_button.pressed.connect(reset_requested.emit) _reset_button.pressed.connect(reset_requested.emit)
_reset_button.gui_input.connect(_on_reset_button_gui_input) _reset_button.gui_input.connect(_on_reset_button_gui_input)
get_viewport().size_changed.connect(_update_responsive_layout)
_presentation_root.modulate.a = 0.0
_set_interactive(false)
_update_responsive_layout()
func set_settings_open(is_open: bool) -> void: func set_settings_open(is_open: bool) -> void:
visible = is_open _settings_open = is_open
if not is_open and _reset_button.has_focus(): _fade_generation += 1
_reset_button.release_focus() if _fade_tween != null:
_fade_tween.kill()
_fade_tween = null
if is_open:
show()
_set_interactive(true)
else:
_set_interactive(false)
var target_alpha: float = 1.0 if is_open else 0.0
if is_equal_approx(_presentation_root.modulate.a, target_alpha):
_finish_fade(_fade_generation, is_open)
return
var generation: int = _fade_generation
_fade_tween = create_tween()
_fade_tween.tween_property(
_presentation_root,
"modulate:a",
target_alpha,
FADE_DURATION
).set_trans(Tween.TRANS_CUBIC).set_ease(Tween.EASE_IN_OUT)
_fade_tween.finished.connect(
_finish_fade.bind(generation, is_open),
CONNECT_ONE_SHOT
)
func focus_reset_button() -> void: func focus_reset_button() -> void:
if visible: if visible and _settings_open:
_reset_button.grab_focus() _reset_button.grab_focus()
@ -30,3 +69,55 @@ func _on_reset_button_gui_input(event: InputEvent) -> void:
): ):
return_to_settings_requested.emit() return_to_settings_requested.emit()
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
func _update_responsive_layout() -> void:
if not is_node_ready():
return
var display_size: Vector2 = Vector2(get_window().size)
if display_size.x <= 1.0 or display_size.y <= 1.0:
return
var responsive_scale: float = minf(
display_size.x / DISPLAY_REFERENCE_SIZE.x,
display_size.y / DISPLAY_REFERENCE_SIZE.y
)
var presentation_scale: float
if responsive_scale < 1.0:
presentation_scale = lerpf(
MINIMUM_PRESENTATION_SCALE,
1.0,
clampf((responsive_scale - 0.5) / 0.5, 0.0, 1.0)
)
else:
presentation_scale = minf(
MAXIMUM_PRESENTATION_SCALE,
1.0 + (responsive_scale - 1.0) * LARGE_DISPLAY_GROWTH
)
_presentation_root.scale = Vector2.ONE * presentation_scale
_presentation_root.position = (
display_size
- _presentation_root.size * presentation_scale
- Vector2.ONE * SCREEN_MARGIN
)
func _set_interactive(interactive: bool) -> void:
if not interactive and _reset_button.has_focus():
_reset_button.release_focus()
_reset_button.focus_mode = (
Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
)
_reset_button.mouse_filter = (
Control.MOUSE_FILTER_STOP
if interactive
else Control.MOUSE_FILTER_IGNORE
)
func _finish_fade(generation: int, faded_in: bool) -> void:
if generation != _fade_generation or faded_in != _settings_open:
return
_fade_tween = null
_presentation_root.modulate.a = 1.0 if faded_in else 0.0
if not faded_in:
hide()

View file

@ -1,30 +1,104 @@
[gd_scene load_steps=3 format=3] [gd_scene load_steps=7 format=3]
[ext_resource type="Script" path="res://ui/pixelation_reset_overlay.gd" id="1_script"] [ext_resource type="Script" path="res://ui/pixelation_reset_overlay.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] [ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
[sub_resource type="StyleBoxFlat" id="StyleBox_reset_normal"]
content_margin_left = 18.0
content_margin_top = 18.0
content_margin_right = 18.0
content_margin_bottom = 18.0
bg_color = Color(0.035, 0.145, 0.22, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.91, 0.98, 1, 0.85)
corner_radius_top_left = 74
corner_radius_top_right = 74
corner_radius_bottom_right = 74
corner_radius_bottom_left = 74
[sub_resource type="StyleBoxFlat" id="StyleBox_reset_hover"]
content_margin_left = 18.0
content_margin_top = 18.0
content_margin_right = 18.0
content_margin_bottom = 18.0
bg_color = Color(0.055, 0.205, 0.29, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.91, 0.975, 0.985, 1)
corner_radius_top_left = 74
corner_radius_top_right = 74
corner_radius_bottom_right = 74
corner_radius_bottom_left = 74
[sub_resource type="StyleBoxFlat" id="StyleBox_reset_pressed"]
content_margin_left = 18.0
content_margin_top = 18.0
content_margin_right = 18.0
content_margin_bottom = 18.0
bg_color = Color(0.025, 0.12, 0.19, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.94, 0.99, 1, 1)
corner_radius_top_left = 74
corner_radius_top_right = 74
corner_radius_bottom_right = 74
corner_radius_bottom_left = 74
[sub_resource type="StyleBoxFlat" id="StyleBox_reset_disabled"]
content_margin_left = 18.0
content_margin_top = 18.0
content_margin_right = 18.0
content_margin_bottom = 18.0
bg_color = Color(0.035, 0.145, 0.22, 0.72)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.81, 0.9, 0.92, 0.55)
corner_radius_top_left = 74
corner_radius_top_right = 74
corner_radius_bottom_right = 74
corner_radius_bottom_left = 74
[node name="PixelationResetOverlay" type="CanvasLayer"] [node name="PixelationResetOverlay" type="CanvasLayer"]
layer = 300 layer = 300
visible = false visible = false
script = ExtResource("1_script") script = ExtResource("1_script")
[node name="ResetAnchor" type="MarginContainer" parent="."] [node name="ResetPresentationRoot" type="Control" parent="."]
anchors_preset = 3 unique_name_in_owner = true
anchor_left = 1.0 offset_right = 156.0
anchor_top = 1.0 offset_bottom = 148.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -324.0
offset_top = -86.0
offset_right = -16.0
offset_bottom = -16.0
grow_horizontal = 0
grow_vertical = 0
mouse_filter = 2 mouse_filter = 2
theme = ExtResource("2_theme") theme = ExtResource("2_theme")
[node name="ResetPixelationButton" type="Button" parent="ResetAnchor"] [node name="ResetPixelationButton" type="Button" parent="ResetPresentationRoot"]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(308, 70) custom_minimum_size = Vector2(156, 148)
layout_mode = 2 layout_mode = 1
text = "reset pixelation" anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
tooltip_text = "reset pixelation"
accessibility_name = "reset pixelation"
theme_override_colors/font_color = Color(0.82, 0.93, 0.96, 1)
theme_override_colors/font_hover_color = Color(0.91, 0.975, 0.985, 1)
theme_override_colors/font_focus_color = Color(0.91, 0.975, 0.985, 1)
theme_override_colors/font_pressed_color = Color(0.7, 0.87, 0.92, 1)
theme_override_colors/font_disabled_color = Color(0.66, 0.77, 0.8, 0.78)
theme_override_font_sizes/font_size = 26
theme_override_styles/normal = SubResource("StyleBox_reset_normal")
theme_override_styles/hover = SubResource("StyleBox_reset_hover")
theme_override_styles/pressed = SubResource("StyleBox_reset_pressed")
theme_override_styles/focus = SubResource("StyleBox_reset_hover")
theme_override_styles/disabled = SubResource("StyleBox_reset_disabled")
text = "reset\npixelation"

View file

@ -11,8 +11,8 @@ extends Control
@export var compact_maximum_layout_size: Vector2 = Vector2.ZERO @export var compact_maximum_layout_size: Vector2 = Vector2.ZERO
@export var compact_width_threshold: float = 680.0 @export var compact_width_threshold: float = 680.0
@export var compact_height_threshold: float = 500.0 @export var compact_height_threshold: float = 500.0
@export_range(0.1, 2.0, 0.01) var outgoing_rise_duration: float = 0.95 @export_range(0.1, 2.0, 0.01) var outgoing_rise_duration: float = 1.70
@export_range(0.1, 2.0, 0.01) var incoming_rise_duration: float = 1.05 @export_range(0.1, 2.0, 0.01) var incoming_rise_duration: float = 1.85
@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0 @export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
var _cluster: BubbleCluster var _cluster: BubbleCluster

View file

@ -25,6 +25,7 @@ signal closed
signal opened signal opened
signal crisp_reset_focus_requested signal crisp_reset_focus_requested
signal panel_visibility_changed(is_visible: bool) signal panel_visibility_changed(is_visible: bool)
signal navigation_transition_started
enum PresentationMode { enum PresentationMode {
TITLE_EMBEDDED, TITLE_EMBEDDED,
@ -226,6 +227,7 @@ func _start_page_transition(page_id: StringName, push_page: bool) -> void:
return return
_page_transition_generation += 1 _page_transition_generation += 1
_page_transition_active = true _page_transition_active = true
navigation_transition_started.emit()
var generation: int = _page_transition_generation var generation: int = _page_transition_generation
outgoing_page.transition_out( outgoing_page.transition_out(
_finish_outgoing_page.bind( _finish_outgoing_page.bind(
@ -277,6 +279,7 @@ func _begin_embedded_close(applied_result: bool) -> void:
return return
_page_transition_generation += 1 _page_transition_generation += 1
_page_transition_active = true _page_transition_active = true
navigation_transition_started.emit()
var generation: int = _page_transition_generation var generation: int = _page_transition_generation
active_page.transition_out( active_page.transition_out(
_finish_embedded_close.bind(generation, applied_result), _finish_embedded_close.bind(generation, applied_result),

View file

@ -0,0 +1,252 @@
class_name TitleConfirmationBubblePage
extends Control
signal confirmed
signal cancelled
@export var cluster_path: NodePath = ^"BubbleCluster"
@export var prompt_path: NodePath = ^"BubbleCluster/PromptBubble"
@export var prompt_label_path: NodePath = ^"BubbleCluster/PromptBubble/PromptLabel"
@export var confirm_path: NodePath = ^"BubbleCluster/ConfirmButton"
@export var confirm_label_path: NodePath = (
^"BubbleCluster/ConfirmButton/ConfirmLabel"
)
@export var cancel_path: NodePath = ^"BubbleCluster/CancelButton"
@export var multiline_confirm_neutral_size: Vector2 = Vector2(116.0, 116.0)
@export var multiline_confirm_compact_minimum_size: Vector2 = (
Vector2(90.0, 90.0)
)
@export var compact_height_threshold: float = 250.0
@export_range(0.0, 128.0, 1.0) var transition_safe_margin: float = 24.0
var _cluster: BubbleCluster
var _prompt: BubbleButton
var _prompt_label: Label
var _confirm_button: BubbleButton
var _confirm_label: Label
var _cancel_button: BubbleButton
var _default_confirm_neutral_size: Vector2
var _default_confirm_compact_minimum_size: Vector2
var _bubbles: Array[BubbleButton] = []
var _resting_cluster_position: Vector2 = Vector2.ZERO
var _transition: Tween
var _transition_generation: int = 0
var _is_transitioning: bool = false
func _ready() -> void:
_cluster = get_node(cluster_path) as BubbleCluster
_prompt = get_node(prompt_path) as BubbleButton
_prompt_label = get_node(prompt_label_path) as Label
_confirm_button = get_node(confirm_path) as BubbleButton
_confirm_label = get_node(confirm_label_path) as Label
_cancel_button = get_node(cancel_path) as BubbleButton
_default_confirm_neutral_size = _confirm_button.neutral_size
_default_confirm_compact_minimum_size = (
_confirm_button.compact_minimum_size
)
_bubbles = [_prompt, _confirm_button, _cancel_button]
_cluster.configure(_bubbles)
_prompt.focus_mode = Control.FOCUS_NONE
_prompt.mouse_filter = Control.MOUSE_FILTER_IGNORE
_confirm_button.pressed.connect(confirmed.emit)
_cancel_button.pressed.connect(cancelled.emit)
_configure_focus()
hide_page()
func configure(
prompt_text: String,
confirm_text: String,
use_multiline_action_layout: bool = false,
) -> void:
_prompt_label.text = prompt_text
if use_multiline_action_layout:
_confirm_button.text = ""
_confirm_label.text = confirm_text
_confirm_label.show()
_confirm_button.label_control_path = ^"ConfirmLabel"
else:
_confirm_label.text = ""
_confirm_label.hide()
_confirm_button.label_control_path = NodePath()
_confirm_button.text = confirm_text
_confirm_button.apply_profile()
_confirm_button.neutral_size = (
multiline_confirm_neutral_size
if use_multiline_action_layout
else _default_confirm_neutral_size
)
_confirm_button.compact_minimum_size = (
multiline_confirm_compact_minimum_size
if use_multiline_action_layout
else _default_confirm_compact_minimum_size
)
func set_stage_rect(stage_rect: Rect2) -> void:
if not is_node_ready():
return
var field_size := Vector2(
maxf(1.0, stage_rect.size.x),
maxf(1.0, stage_rect.size.y)
)
_resting_cluster_position = stage_rect.position
_cluster.size = field_size
_cluster.apply_layout(
field_size,
field_size.y < compact_height_threshold
)
if not _is_transitioning:
_cluster.position = _resting_cluster_position
func transition_in(
duration: float,
completed: Callable,
) -> void:
_transition_generation += 1
_cancel_transition()
show()
_is_transitioning = true
_set_interactive(false)
set_process(true)
_cluster.position = Vector2(
_resting_cluster_position.x,
size.y + transition_safe_margin
)
var generation: int = _transition_generation
_transition = create_tween()
_transition.tween_property(
_cluster,
"position",
_resting_cluster_position,
duration
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_transition.finished.connect(
_finish_transition_in.bind(generation, completed),
CONNECT_ONE_SHOT
)
func transition_out(
duration: float,
completed: Callable,
) -> void:
if not visible or _is_transitioning:
return
_transition_generation += 1
_cancel_transition()
_is_transitioning = true
_set_interactive(false)
var generation: int = _transition_generation
_transition = create_tween()
_transition.tween_property(
_cluster,
"position:y",
-_cluster.size.y - transition_safe_margin,
duration
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_transition.finished.connect(
_finish_transition_out.bind(generation, completed),
CONNECT_ONE_SHOT
)
func hide_page() -> void:
_transition_generation += 1
_cancel_transition()
_is_transitioning = false
_set_interactive(false)
set_process(false)
hide()
if _cluster != null:
_cluster.position = _resting_cluster_position
func lock_interaction() -> void:
_set_interactive(false)
func is_transitioning() -> bool:
return _is_transitioning
func focus_confirm() -> void:
if (
_confirm_button.visible
and _confirm_button.focus_mode != Control.FOCUS_NONE
):
_confirm_button.grab_focus()
func _process(delta: float) -> void:
if visible:
_cluster.advance_motion(delta)
func _configure_focus() -> void:
_confirm_button.focus_neighbor_left = _confirm_button.get_path_to(
_cancel_button
)
_confirm_button.focus_neighbor_right = _confirm_button.focus_neighbor_left
_confirm_button.focus_neighbor_top = _confirm_button.focus_neighbor_left
_confirm_button.focus_neighbor_bottom = _confirm_button.focus_neighbor_left
_cancel_button.focus_neighbor_left = _cancel_button.get_path_to(
_confirm_button
)
_cancel_button.focus_neighbor_right = _cancel_button.focus_neighbor_left
_cancel_button.focus_neighbor_top = _cancel_button.focus_neighbor_left
_cancel_button.focus_neighbor_bottom = _cancel_button.focus_neighbor_left
func _set_interactive(interactive: bool) -> void:
mouse_filter = (
Control.MOUSE_FILTER_PASS
if interactive
else Control.MOUSE_FILTER_IGNORE
)
for bubble: BubbleButton in [_confirm_button, _cancel_button]:
if bubble == null:
continue
bubble.focus_mode = (
Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
)
bubble.mouse_filter = (
Control.MOUSE_FILTER_STOP
if interactive
else Control.MOUSE_FILTER_IGNORE
)
func _finish_transition_in(
generation: int,
completed: Callable,
) -> void:
if generation != _transition_generation or not visible:
return
_transition = null
_is_transitioning = false
_set_interactive(true)
focus_confirm()
completed.call()
func _finish_transition_out(
generation: int,
completed: Callable,
) -> void:
if generation != _transition_generation or not visible:
return
_transition = null
_is_transitioning = false
hide()
_cluster.position = _resting_cluster_position
set_process(false)
completed.call()
func _cancel_transition() -> void:
if _transition != null:
_transition.kill()
_transition = null

View file

@ -0,0 +1 @@
uid://cvxkxoqfvkp3h

View file

@ -0,0 +1,129 @@
[gd_scene load_steps=6 format=3]
[ext_resource type="Script" path="res://ui/title_confirmation_bubble_page.gd" id="1_page"]
[ext_resource type="PackedScene" path="res://ui/components/bubble_menu/bubble_button.tscn" id="2_bubble"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="3_cluster"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_menu_profile.gd" id="4_profile_script"]
[ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="5_profile"]
[sub_resource type="Resource" id="BubbleMenuProfile_confirmation_action"]
script = ExtResource("4_profile_script")
normal_border_width = 3
emphasized_border_width = 4
[node name="TitleConfirmationBubblePage" type="Control"]
visible = false
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
script = ExtResource("1_page")
[node name="BubbleCluster" type="Control" parent="."]
layout_mode = 0
offset_right = 396.0
offset_bottom = 318.0
script = ExtResource("3_cluster")
profile = ExtResource("5_profile")
desktop_reference_size = Vector2(396, 318)
compact_reference_size = Vector2(294, 200)
[node name="PromptBubble" parent="BubbleCluster" instance=ExtResource("2_bubble")]
custom_minimum_size = Vector2(0, 0)
offset_left = 70.0
offset_top = -2.0
offset_right = 326.0
offset_bottom = 254.0
neutral_size = Vector2(256, 256)
desktop_anchor = Vector2(198, 126)
compact_anchor = Vector2(198, 119)
compact_minimum_size = Vector2(190, 190)
label_control_path = NodePath("PromptLabel")
minimum_font_size = 15
maximum_font_size = 26
horizontal_amplitude = 1.6
vertical_amplitude = 4.2
motion_period = 6.4
motion_phase = 0.45
deformation_amplitude = 0.012
deformation_period = 7.1
[node name="PromptLabel" type="Label" parent="BubbleCluster/PromptBubble"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 22.0
offset_top = 22.0
offset_right = -22.0
offset_bottom = -22.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme_override_colors/font_color = Color(0.035, 0.145, 0.22, 1)
theme_override_constants/line_spacing = -2
text = "confirm?"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="ConfirmButton" parent="BubbleCluster" instance=ExtResource("2_bubble")]
custom_minimum_size = Vector2(0, 0)
offset_left = 20.0
offset_top = 222.0
offset_right = 136.0
offset_bottom = 334.0
profile = SubResource("BubbleMenuProfile_confirmation_action")
neutral_size = Vector2(116, 112)
desktop_anchor = Vector2(78, 278)
compact_anchor = Vector2(34, 280)
compact_minimum_size = Vector2(88, 86)
label_control_path = NodePath("ConfirmLabel")
minimum_font_size = 14
maximum_font_size = 21
horizontal_amplitude = 2.0
vertical_amplitude = 4.8
motion_period = 5.6
motion_phase = 2.15
deformation_amplitude = 0.016
deformation_period = 5.9
[node name="ConfirmLabel" type="Label" parent="BubbleCluster/ConfirmButton"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = -12.0
offset_bottom = -12.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
text = "confirm"
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 2
[node name="CancelButton" parent="BubbleCluster" instance=ExtResource("2_bubble")]
custom_minimum_size = Vector2(0, 0)
offset_left = 262.0
offset_top = 216.0
offset_right = 374.0
offset_bottom = 324.0
text = "cancel"
neutral_size = Vector2(112, 108)
desktop_anchor = Vector2(318, 270)
compact_anchor = Vector2(362, 272)
compact_minimum_size = Vector2(86, 84)
minimum_font_size = 14
maximum_font_size = 20
horizontal_amplitude = 1.7
vertical_amplitude = 4.1
motion_period = 5.1
motion_phase = 4.0
deformation_amplitude = 0.017
deformation_period = 5.4

View file

@ -13,6 +13,9 @@ const BubbleButtonType = preload(
const BubbleClusterType = preload( const BubbleClusterType = preload(
"res://ui/components/bubble_menu/bubble_cluster.gd" "res://ui/components/bubble_menu/bubble_cluster.gd"
) )
const TitleConfirmationBubblePageType = preload(
"res://ui/title_confirmation_bubble_page.gd"
)
const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [ const DECORATIVE_FISH_TEXTURES: Array[Texture2D] = [
preload("res://fish/species/bass/fish_bass_striped.png"), preload("res://fish/species/bass/fish_bass_striped.png"),
preload("res://fish/species/bluegill/fish_bluegill.png"), preload("res://fish/species/bluegill/fish_bluegill.png"),
@ -50,11 +53,20 @@ const BUBBLE_WOBBLE_MIN: float = 3.0
const BUBBLE_WOBBLE_MAX: float = 9.0 const BUBBLE_WOBBLE_MAX: float = 9.0
const BUBBLE_EDGE_MARGIN: float = 16.0 const BUBBLE_EDGE_MARGIN: float = 16.0
const MAX_DECORATIVE_BUBBLES: int = 6 const MAX_DECORATIVE_BUBBLES: int = 6
const TRANSITION_BUBBLE_COUNT_MIN: int = 4
const TRANSITION_BUBBLE_COUNT_MAX: int = 5
const MAX_TRANSITION_BUBBLES: int = 30
const TRANSITION_BUBBLE_X_MIN: float = 0.36
const TRANSITION_BUBBLE_X_MAX: float = 0.64
const TRANSITION_BUBBLE_Y_MIN: float = 0.60
const TRANSITION_BUBBLE_Y_MAX: float = 0.78
const LOGO_ASPECT_RATIO: float = 2560.0 / 760.0 const LOGO_ASPECT_RATIO: float = 2560.0 / 760.0
const LOGO_WIDTH_FACTOR: float = 0.4784 const LOGO_WIDTH_FACTOR: float = 0.4784
const LOGO_MIN_WIDTH: float = 294.0 const LOGO_MIN_WIDTH: float = 294.0
const LOGO_MAX_WIDTH: float = 662.0 const LOGO_MAX_WIDTH: float = 662.0
const TITLE_HORIZONTAL_MARGIN: float = 48.0 const TITLE_HORIZONTAL_MARGIN: float = 48.0
const TITLE_DESKTOP_REFERENCE_SIZE: Vector2 = Vector2(1280.0, 720.0)
const TITLE_COMPACT_REFERENCE_SIZE: Vector2 = Vector2(640.0, 480.0)
const BUBBLE_FIELD_MAX_WIDTH: float = 396.0 const BUBBLE_FIELD_MAX_WIDTH: float = 396.0
const BUBBLE_FIELD_DESKTOP_HEIGHT: float = 318.0 const BUBBLE_FIELD_DESKTOP_HEIGHT: float = 318.0
const BUBBLE_FIELD_COMPACT_WIDTH: float = 294.0 const BUBBLE_FIELD_COMPACT_WIDTH: float = 294.0
@ -89,10 +101,13 @@ enum ConfirmationAction {
@onready var _new_game_label: Label = %NewGameLabel @onready var _new_game_label: Label = %NewGameLabel
@onready var _delete_save_label: Label = %DeleteSaveLabel @onready var _delete_save_label: Label = %DeleteSaveLabel
@onready var _feedback_label: Label = %FeedbackLabel @onready var _feedback_label: Label = %FeedbackLabel
@onready var _confirmation_panel: PanelContainer = %ConfirmationPanel @onready var _confirmation_page: TitleConfirmationBubblePageType = (
@onready var _confirmation_text: Label = %ConfirmationText %ConfirmationPage
@onready var _confirm_button: Button = %ConfirmButton )
@onready var _settings_panel: SettingsPanelType = %SettingsPanel @onready var _settings_panel: SettingsPanelType = %SettingsPanel
@onready var _title_presentation_scale_root: Control = (
%TitlePresentationScaleRoot
)
@onready var _background: ColorRect = %Background @onready var _background: ColorRect = %Background
@onready var _decorative_fish_layer: Control = %DecorativeFishLayer @onready var _decorative_fish_layer: Control = %DecorativeFishLayer
@onready var _decorative_fish_timer: Timer = %DecorativeFishTimer @onready var _decorative_fish_timer: Timer = %DecorativeFishTimer
@ -102,13 +117,14 @@ enum ConfirmationAction {
@onready var _title_logo: TextureRect = %TitleLogo @onready var _title_logo: TextureRect = %TitleLogo
@onready var _playtest_label: Label = %PlaytestLabel @onready var _playtest_label: Label = %PlaytestLabel
@onready var _intro_branding_anchor: Control = %IntroBrandingAnchor @onready var _intro_branding_anchor: Control = %IntroBrandingAnchor
@onready var _presentation_center: CenterContainer = $Center @onready var _presentation_center: CenterContainer = %Center
@onready var _main_content: VBoxContainer = $Center/MainContent @onready var _main_content: VBoxContainer = %MainContent
@onready var _branding_slot: Control = $Center/MainContent/BrandingSlot @onready var _branding_slot: Control = %BrandingSlot
@onready var _branding_motion_root: Control = %BrandingMotionRoot @onready var _branding_motion_root: Control = %BrandingMotionRoot
@onready var _title_spacer: Control = $Center/MainContent/Spacer @onready var _version_row: Control = %VersionRow
@onready var _title_spacer: Control = %Spacer
@onready var _button_center: CenterContainer = %ButtonCenter @onready var _button_center: CenterContainer = %ButtonCenter
@onready var _bubble_layout_slot: Control = $Center/MainContent/ButtonCenter/BubbleLayoutSlot @onready var _bubble_layout_slot: Control = %BubbleLayoutSlot
@onready var _bubble_motion_root: Control = %BubbleMotionRoot @onready var _bubble_motion_root: Control = %BubbleMotionRoot
@onready var _bubble_field: BubbleClusterType = %BubbleField @onready var _bubble_field: BubbleClusterType = %BubbleField
@onready var _start_prompt_center: CenterContainer = %StartPromptCenter @onready var _start_prompt_center: CenterContainer = %StartPromptCenter
@ -127,6 +143,7 @@ var _decorative_presentation_active: bool = false
var _decorative_generation: int = 0 var _decorative_generation: int = 0
var _decorative_bubbles: Array[TextureRect] = [] var _decorative_bubbles: Array[TextureRect] = []
var _decorative_bubble_tweens: Dictionary[int, Tween] = {} var _decorative_bubble_tweens: Dictionary[int, Tween] = {}
var _transition_bubble_ids: Dictionary[int, bool] = {}
var _pending_cluster_bubbles: int = 0 var _pending_cluster_bubbles: int = 0
var _awaiting_start_input: bool = false var _awaiting_start_input: bool = false
var _start_prompt_elapsed: float = 0.0 var _start_prompt_elapsed: float = 0.0
@ -150,6 +167,10 @@ var _feedback_text_before_settings: String = ""
var _continue_stats_hovered: bool = false var _continue_stats_hovered: bool = false
var _continue_stats_focused: bool = false var _continue_stats_focused: bool = false
var _continue_stats_fade: Tween var _continue_stats_fade: Tween
var _confirmation_transition: Tween
var _confirmation_transition_generation: int = 0
var _confirmation_transition_active: bool = false
var _confirmation_title_content_rest_position: Vector2 = Vector2.ZERO
func _ready() -> void: func _ready() -> void:
@ -170,11 +191,14 @@ func _ready() -> void:
_settings_button.pressed.connect(_open_settings) _settings_button.pressed.connect(_open_settings)
_delete_button.pressed.connect(_on_delete_pressed) _delete_button.pressed.connect(_on_delete_pressed)
%QuitButton.pressed.connect(_on_quit_pressed) %QuitButton.pressed.connect(_on_quit_pressed)
_confirm_button.pressed.connect(_on_confirmation_accepted) _confirmation_page.confirmed.connect(_on_confirmation_accepted)
%CancelConfirmButton.pressed.connect(_close_confirmation) _confirmation_page.cancelled.connect(_request_close_confirmation)
_settings_panel.applied.connect(_on_settings_applied) _settings_panel.applied.connect(_on_settings_applied)
_settings_panel.closed.connect(_on_settings_closed) _settings_panel.closed.connect(_on_settings_closed)
_settings_panel.opened.connect(_on_settings_opened) _settings_panel.opened.connect(_on_settings_opened)
_settings_panel.navigation_transition_started.connect(
_emit_navigation_bubble_flurry
)
_bubble_field.configure(_get_title_buttons()) _bubble_field.configure(_get_title_buttons())
_decorative_fish_timer.timeout.connect(_on_decorative_fish_timer_timeout) _decorative_fish_timer.timeout.connect(_on_decorative_fish_timer_timeout)
_decorative_bubble_event_timer.timeout.connect( _decorative_bubble_event_timer.timeout.connect(
@ -184,11 +208,11 @@ func _ready() -> void:
_on_decorative_bubble_cluster_timer_timeout _on_decorative_bubble_cluster_timer_timeout
) )
visibility_changed.connect(_on_title_visibility_changed) visibility_changed.connect(_on_title_visibility_changed)
resized.connect(_update_title_layout) resized.connect(_update_responsive_title_stage)
_start_prompt_label.resized.connect(_update_start_prompt_pivot) _start_prompt_label.resized.connect(_update_start_prompt_pivot)
_decorative_rng.randomize() _decorative_rng.randomize()
set_process(false) set_process(false)
call_deferred("_update_title_layout") call_deferred("_update_responsive_title_stage")
call_deferred("_update_start_prompt_pivot") call_deferred("_update_start_prompt_pivot")
call_deferred("_capture_title_bubble_rest_position") call_deferred("_capture_title_bubble_rest_position")
call_deferred("_capture_title_content_rest_position") call_deferred("_capture_title_content_rest_position")
@ -213,7 +237,7 @@ func reopen() -> void:
_cancel_title_settings_transition() _cancel_title_settings_transition()
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
_prepare_awaiting_start_input() _prepare_awaiting_start_input()
_close_confirmation() _reset_confirmation()
_settings_panel.hide() _settings_panel.hide()
_refresh_save_inspection() _refresh_save_inspection()
show() show()
@ -250,10 +274,14 @@ func is_decorative_bubble_scheduler_active() -> bool:
func _update_title_layout() -> void: func _update_title_layout() -> void:
if not is_node_ready(): if not is_node_ready():
return return
var available_width: float = maxf(1.0, size.x - TITLE_HORIZONTAL_MARGIN) var layout_size: Vector2 = _title_presentation_scale_root.size
var available_width: float = maxf(
1.0,
layout_size.x - TITLE_HORIZONTAL_MARGIN
)
var logo_width: float = minf( var logo_width: float = minf(
clampf( clampf(
size.x * LOGO_WIDTH_FACTOR, layout_size.x * LOGO_WIDTH_FACTOR,
LOGO_MIN_WIDTH, LOGO_MIN_WIDTH,
LOGO_MAX_WIDTH LOGO_MAX_WIDTH
), ),
@ -270,17 +298,17 @@ func _update_title_layout() -> void:
logo_width, logo_width,
logo_width / LOGO_ASPECT_RATIO logo_width / LOGO_ASPECT_RATIO
+ branding_separation + branding_separation
+ _playtest_label.get_combined_minimum_size().y + _version_row.get_combined_minimum_size().y
) )
_branding_slot.custom_minimum_size = branding_size _branding_slot.custom_minimum_size = branding_size
_branding_motion_root.size = branding_size _branding_motion_root.size = branding_size
var field_width: float = minf(BUBBLE_FIELD_MAX_WIDTH, available_width) var field_width: float = minf(BUBBLE_FIELD_MAX_WIDTH, available_width)
var field_height: float = ( var field_height: float = (
BUBBLE_FIELD_COMPACT_HEIGHT BUBBLE_FIELD_COMPACT_HEIGHT
if size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD if layout_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD
else BUBBLE_FIELD_DESKTOP_HEIGHT else BUBBLE_FIELD_DESKTOP_HEIGHT
) )
if size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD: if layout_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD:
field_width = minf(BUBBLE_FIELD_COMPACT_WIDTH, available_width) field_width = minf(BUBBLE_FIELD_COMPACT_WIDTH, available_width)
_bubble_layout_slot.custom_minimum_size = Vector2(field_width, field_height) _bubble_layout_slot.custom_minimum_size = Vector2(field_width, field_height)
_bubble_motion_root.size = Vector2(field_width, field_height) _bubble_motion_root.size = Vector2(field_width, field_height)
@ -301,6 +329,35 @@ func _update_title_layout() -> void:
_update_world_preview_resolution() _update_world_preview_resolution()
func _update_responsive_title_stage() -> void:
if not is_node_ready():
return
var display_size := Vector2(
maxf(1.0, size.x),
maxf(1.0, size.y)
)
var reference_size: Vector2 = (
TITLE_COMPACT_REFERENCE_SIZE
if display_size.y < BUBBLE_COMPACT_HEIGHT_THRESHOLD
else TITLE_DESKTOP_REFERENCE_SIZE
)
var presentation_scale: float = minf(
display_size.x / reference_size.x,
display_size.y / reference_size.y
)
_title_presentation_scale_root.size = reference_size
_title_presentation_scale_root.scale = Vector2.ONE * presentation_scale
_title_presentation_scale_root.position = (
display_size - reference_size * presentation_scale
) * 0.5
_update_title_layout()
if (
_is_confirmation_active()
and not _confirmation_page.is_transitioning()
):
_set_confirmation_stage_rect()
func _get_title_buttons() -> Array[BubbleButton]: func _get_title_buttons() -> Array[BubbleButton]:
return [ return [
_continue_button, _continue_button,
@ -385,7 +442,11 @@ func _process(delta: float) -> void:
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
if not visible: if not visible:
return return
if _title_settings_transition_active or _title_entry_transition_active: if (
_title_settings_transition_active
or _title_entry_transition_active
or _confirmation_transition_active
):
get_viewport().set_input_as_handled() get_viewport().set_input_as_handled()
return return
if _awaiting_start_input: if _awaiting_start_input:
@ -402,8 +463,8 @@ func _input(event: InputEvent) -> void:
return return
if not event.is_action_pressed("ui_cancel"): if not event.is_action_pressed("ui_cancel"):
return return
if _confirmation_panel.visible: if _is_confirmation_active():
_close_confirmation() _request_close_confirmation()
elif _settings_panel.visible: elif _settings_panel.visible:
_settings_panel.handle_back() _settings_panel.handle_back()
else: else:
@ -425,7 +486,7 @@ func _is_start_prompt_reveal_event(event: InputEvent) -> bool:
func _handle_primary_menu_focus_input(event: InputEvent) -> bool: func _handle_primary_menu_focus_input(event: InputEvent) -> bool:
if ( if (
not _button_center.visible not _button_center.visible
or _confirmation_panel.visible or _is_confirmation_active()
or _settings_panel.visible or _settings_panel.visible
): ):
return false return false
@ -616,26 +677,37 @@ func _prepare_intro_presentation(generation: int) -> void:
_title_spacer.get_combined_minimum_size().y _title_spacer.get_combined_minimum_size().y
+ float(_main_content.get_theme_constant("separation")) + float(_main_content.get_theme_constant("separation"))
) )
var branding_target_global := Vector2( var inverse_stage_transform: Transform2D = (
_title_presentation_scale_root.get_global_transform().affine_inverse()
)
var branding_anchor_position: Vector2 = (
inverse_stage_transform
* _intro_branding_anchor.get_global_transform().origin
)
var branding_slot_position: Vector2 = (
inverse_stage_transform
* _branding_slot.get_global_transform().origin
)
var branding_target_position := Vector2(
floorf( floorf(
_intro_branding_anchor.global_position.x branding_anchor_position.x
- _branding_motion_root.size.x * 0.5 - _branding_motion_root.size.x * 0.5
), ),
floorf( floorf(
_intro_branding_anchor.global_position.y branding_anchor_position.y
- (_branding_motion_root.size.y + intro_tail_height) * 0.5 - (_branding_motion_root.size.y + intro_tail_height) * 0.5
) )
) )
_branding_intro_position = ( _branding_intro_position = (
branding_target_global branding_target_position
- _branding_slot.global_position - branding_slot_position
) )
var bubble_bounds: Rect2 = _get_title_bubble_global_bounds() var bubble_bounds: Rect2 = _get_title_bubble_stage_bounds()
bubble_bounds.position -= _bubble_motion_root.position bubble_bounds.position -= _bubble_motion_root.position
var presentation_allowance: float = _get_bubble_offscreen_allowance() var presentation_allowance: float = _get_bubble_offscreen_allowance()
_bubble_intro_position = Vector2( _bubble_intro_position = Vector2(
0.0, 0.0,
size.y _title_presentation_scale_root.size.y
+ presentation_allowance + presentation_allowance
- bubble_bounds.position.y - bubble_bounds.position.y
) )
@ -646,14 +718,26 @@ func _prepare_intro_presentation(generation: int) -> void:
_intro_geometry_ready = true _intro_geometry_ready = true
func _get_title_bubble_global_bounds() -> Rect2: func _get_title_bubble_stage_bounds() -> Rect2:
var bubbles: Array[BubbleButton] = _get_title_buttons() var bubbles: Array[BubbleButton] = _get_title_buttons()
var bounds: Rect2 = bubbles[0].get_global_rect() var bounds: Rect2 = _get_title_stage_rect(bubbles[0])
for index: int in range(1, bubbles.size()): for index: int in range(1, bubbles.size()):
bounds = bounds.merge(bubbles[index].get_global_rect()) bounds = bounds.merge(_get_title_stage_rect(bubbles[index]))
return bounds return bounds
func _get_title_stage_rect(control: Control) -> Rect2:
var inverse_stage_transform: Transform2D = (
_title_presentation_scale_root.get_global_transform().affine_inverse()
)
var global_rect: Rect2 = control.get_global_rect()
var local_position: Vector2 = (
inverse_stage_transform * global_rect.position
)
var local_end: Vector2 = inverse_stage_transform * global_rect.end
return Rect2(local_position, local_end - local_position)
func _get_bubble_offscreen_allowance() -> float: func _get_bubble_offscreen_allowance() -> float:
var maximum_vertical_amplitude: float = 0.0 var maximum_vertical_amplitude: float = 0.0
var maximum_deformation_growth: float = 0.0 var maximum_deformation_growth: float = 0.0
@ -707,7 +791,7 @@ func _update_continue_stats_visibility() -> void:
and not _title_entry_transition_active and not _title_entry_transition_active
and not _title_settings_transition_active and not _title_settings_transition_active
and not _settings_panel.visible and not _settings_panel.visible
and not _confirmation_panel.visible and not _is_confirmation_active()
and not _action_in_progress and not _action_in_progress
and _presentation_center.visible and _presentation_center.visible
) )
@ -763,7 +847,7 @@ func _get_continue_stats_text() -> String:
func _on_continue_pressed() -> void: func _on_continue_pressed() -> void:
if ( if (
_action_in_progress _action_in_progress
or _confirmation_panel.visible or _is_confirmation_active()
or _settings_panel.visible or _settings_panel.visible
or _inspection == null or _inspection == null
or not _inspection.can_continue() or not _inspection.can_continue()
@ -783,7 +867,7 @@ func _on_continue_pressed() -> void:
func _on_new_game_pressed() -> void: func _on_new_game_pressed() -> void:
if ( if (
_action_in_progress _action_in_progress
or _confirmation_panel.visible or _is_confirmation_active()
or _settings_panel.visible or _settings_panel.visible
or _inspection == null or _inspection == null
): ):
@ -805,14 +889,15 @@ func _on_new_game_pressed() -> void:
_open_confirmation( _open_confirmation(
ConfirmationAction.NEW_GAME, ConfirmationAction.NEW_GAME,
"start a new game? existing progression will be deleted.", "start a new game? existing progression will be deleted.",
"start new game" "start\nnew game",
true
) )
func _on_delete_pressed() -> void: func _on_delete_pressed() -> void:
if ( if (
_action_in_progress _action_in_progress
or _confirmation_panel.visible or _is_confirmation_active()
or _settings_panel.visible or _settings_panel.visible
or _inspection == null or _inspection == null
or not _inspection.can_delete() or not _inspection.can_delete()
@ -827,22 +912,32 @@ func _on_delete_pressed() -> void:
func _on_confirmation_accepted() -> void: func _on_confirmation_accepted() -> void:
if _action_in_progress: if (
_action_in_progress
or _confirmation_transition_active
or _confirmation_action == ConfirmationAction.NONE
):
return return
var action: ConfirmationAction = _confirmation_action var action: ConfirmationAction = _confirmation_action
_close_confirmation() _confirmation_page.lock_interaction()
_action_in_progress = true _action_in_progress = true
if not _save_manager.delete_progression_save(): if not _save_manager.delete_progression_save():
_feedback_label.text = "failed to delete saved progression." _feedback_label.text = "failed to delete saved progression."
_action_in_progress = false _action_in_progress = false
_refresh_save_inspection() _refresh_save_inspection()
_begin_confirmation_return()
return return
_save_manager.initialize_new_game() _save_manager.initialize_new_game()
_refresh_save_inspection() _refresh_save_inspection()
if action == ConfirmationAction.NEW_GAME: if action == ConfirmationAction.NEW_GAME:
_confirmation_action = ConfirmationAction.NONE
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_page.hide_page()
gameplay_requested.emit() gameplay_requested.emit()
else: else:
_feedback_label.text = "saved progression deleted." _feedback_label.text = "saved progression deleted."
_begin_confirmation_return()
_action_in_progress = false _action_in_progress = false
@ -850,33 +945,177 @@ func _open_confirmation(
action: ConfirmationAction, action: ConfirmationAction,
message: String, message: String,
confirm_text: String, confirm_text: String,
use_multiline_action_layout: bool = false,
) -> void: ) -> void:
_hide_continue_stats_context() _hide_continue_stats_context()
_modal_restore_navigation_focus = _navigation_focus_active _modal_restore_navigation_focus = _navigation_focus_active
_confirmation_action = action _confirmation_action = action
_confirmation_text.text = message _confirmation_page.configure(
_confirm_button.text = confirm_text message,
_confirmation_panel.visible = true confirm_text,
_confirm_button.grab_focus() use_multiline_action_layout
)
_begin_confirmation_open()
func _close_confirmation() -> void: func _request_close_confirmation() -> void:
if (
not _confirmation_page.visible
or _confirmation_transition_active
or _action_in_progress
):
return
_begin_confirmation_return()
func _begin_confirmation_open() -> void:
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_transition_active = true
_emit_navigation_bubble_flurry()
_confirmation_title_content_rest_position = _presentation_center.position
_set_confirmation_stage_rect()
_confirmation_page.hide_page()
_set_title_bubbles_interactive(false)
_release_primary_menu_focus()
var generation: int = _confirmation_transition_generation
var content_bounds: Rect2 = _get_title_stage_rect(_main_content)
var exit_distance: float = (
content_bounds.end.y + HOST_CLUSTER_SAFE_MARGIN
)
_confirmation_transition = create_tween()
_confirmation_transition.tween_property(
_presentation_center,
"position:y",
_confirmation_title_content_rest_position.y - exit_distance,
HOST_PRESENTATION_OUT_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_confirmation_transition.finished.connect(
_finish_confirmation_title_exit.bind(generation),
CONNECT_ONE_SHOT
)
func _finish_confirmation_title_exit(generation: int) -> void:
if (
generation != _confirmation_transition_generation
or not _confirmation_transition_active
):
return
_confirmation_transition = null
_presentation_center.hide()
_presentation_center.position = _confirmation_title_content_rest_position
_confirmation_page.transition_in(
HOST_PRESENTATION_IN_DURATION,
_finish_confirmation_open.bind(generation)
)
func _finish_confirmation_open(generation: int) -> void:
if (
generation != _confirmation_transition_generation
or not _confirmation_transition_active
):
return
_confirmation_transition_active = false
func _begin_confirmation_return() -> void:
if not _confirmation_page.visible or _confirmation_transition_active:
return
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_transition_active = true
_emit_navigation_bubble_flurry()
_confirmation_page.lock_interaction()
var generation: int = _confirmation_transition_generation
_confirmation_page.transition_out(
HOST_PRESENTATION_OUT_DURATION,
_finish_confirmation_page_exit.bind(generation)
)
func _finish_confirmation_page_exit(generation: int) -> void:
if (
generation != _confirmation_transition_generation
or not _confirmation_transition_active
):
return
_confirmation_action = ConfirmationAction.NONE
_presentation_center.position = Vector2(
_confirmation_title_content_rest_position.x,
_title_presentation_scale_root.size.y
+ HOST_CLUSTER_SAFE_MARGIN
)
_presentation_center.show()
_confirmation_transition = create_tween()
_confirmation_transition.tween_property(
_presentation_center,
"position",
_confirmation_title_content_rest_position,
HOST_PRESENTATION_IN_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_confirmation_transition.finished.connect(
_finish_confirmation_return.bind(generation),
CONNECT_ONE_SHOT
)
func _finish_confirmation_return(generation: int) -> void:
if (
generation != _confirmation_transition_generation
or not _confirmation_transition_active
):
return
_confirmation_transition = null
_confirmation_transition_active = false
_presentation_center.position = _confirmation_title_content_rest_position
_set_title_bubbles_interactive(true)
var restore_navigation_focus: bool = _modal_restore_navigation_focus var restore_navigation_focus: bool = _modal_restore_navigation_focus
_modal_restore_navigation_focus = false _modal_restore_navigation_focus = false
_confirmation_action = ConfirmationAction.NONE
_confirmation_panel.visible = false
if _awaiting_start_input:
return
if restore_navigation_focus: if restore_navigation_focus:
_focus_initial_button() _focus_initial_button()
else: else:
_navigation_focus_active = false _navigation_focus_active = false
_release_title_focus() _release_title_focus()
_update_continue_stats_visibility()
func _set_confirmation_stage_rect() -> void:
var slot_rect: Rect2 = _get_title_stage_rect(_bubble_layout_slot)
_confirmation_page.set_stage_rect(
slot_rect
)
func _reset_confirmation() -> void:
_confirmation_transition_generation += 1
_cancel_confirmation_transition()
_confirmation_transition_active = false
_confirmation_action = ConfirmationAction.NONE
_confirmation_page.hide_page()
if is_node_ready():
_presentation_center.position = _confirmation_title_content_rest_position
_presentation_center.show()
func _cancel_confirmation_transition() -> void:
if _confirmation_transition != null:
_confirmation_transition.kill()
_confirmation_transition = null
func _is_confirmation_active() -> bool:
return (
_confirmation_action != ConfirmationAction.NONE
or _confirmation_page.visible
or _confirmation_transition_active
)
func _open_settings() -> void: func _open_settings() -> void:
if ( if (
_confirmation_panel.visible _is_confirmation_active()
or _action_in_progress or _action_in_progress
or _settings_panel.visible or _settings_panel.visible
or _title_settings_transition_active or _title_settings_transition_active
@ -909,15 +1148,15 @@ func _begin_title_cluster_exit() -> void:
_title_settings_transition_generation += 1 _title_settings_transition_generation += 1
_cancel_title_settings_tween() _cancel_title_settings_tween()
_title_settings_transition_active = true _title_settings_transition_active = true
_emit_navigation_bubble_flurry()
_title_content_rest_position = _presentation_center.position _title_content_rest_position = _presentation_center.position
_title_bubble_rest_position = _bubble_field.position _title_bubble_rest_position = _bubble_field.position
_set_title_bubbles_interactive(false) _set_title_bubbles_interactive(false)
_release_primary_menu_focus() _release_primary_menu_focus()
var generation: int = _title_settings_transition_generation var generation: int = _title_settings_transition_generation
var content_bounds: Rect2 = _get_title_stage_rect(_main_content)
var exit_distance: float = ( var exit_distance: float = (
_main_content.global_position.y content_bounds.end.y + HOST_CLUSTER_SAFE_MARGIN
+ _main_content.size.y
+ HOST_CLUSTER_SAFE_MARGIN
) )
_title_settings_transition = create_tween() _title_settings_transition = create_tween()
_title_settings_transition.tween_property( _title_settings_transition.tween_property(
@ -957,17 +1196,9 @@ func _begin_title_cluster_return(feedback_text: String) -> void:
_hide_continue_stats_context() _hide_continue_stats_context()
_set_title_bubbles_interactive(false) _set_title_bubbles_interactive(false)
var generation: int = _title_settings_transition_generation var generation: int = _title_settings_transition_generation
var rest_global_y: float = (
_presentation_center.global_position.y
- _presentation_center.position.y
+ _title_content_rest_position.y
)
_presentation_center.position = Vector2( _presentation_center.position = Vector2(
_title_content_rest_position.x, _title_content_rest_position.x,
_title_content_rest_position.y _title_presentation_scale_root.size.y + HOST_CLUSTER_SAFE_MARGIN
+ size.y
+ HOST_CLUSTER_SAFE_MARGIN
- rest_global_y
) )
_presentation_center.show() _presentation_center.show()
_title_settings_transition = create_tween() _title_settings_transition = create_tween()
@ -997,7 +1228,6 @@ func _finish_title_cluster_return(generation: int) -> void:
_restore_settings_focus() _restore_settings_focus()
_update_continue_stats_visibility() _update_continue_stats_visibility()
func _set_title_bubbles_interactive(interactive: bool) -> void: func _set_title_bubbles_interactive(interactive: bool) -> void:
for bubble: BubbleButton in _get_title_buttons(): for bubble: BubbleButton in _get_title_buttons():
bubble.focus_mode = ( bubble.focus_mode = (
@ -1094,7 +1324,7 @@ func _focus_initial_button() -> void:
func _on_quit_pressed() -> void: func _on_quit_pressed() -> void:
if ( if (
not _action_in_progress not _action_in_progress
and not _confirmation_panel.visible and not _is_confirmation_active()
and not _settings_panel.visible and not _settings_panel.visible
): ):
_hide_continue_stats_context() _hide_continue_stats_context()
@ -1112,6 +1342,7 @@ func _on_title_visibility_changed() -> void:
_stop_entry_prompt_animation() _stop_entry_prompt_animation()
_navigation_focus_active = false _navigation_focus_active = false
_modal_restore_navigation_focus = false _modal_restore_navigation_focus = false
_reset_confirmation()
_stop_decorative_presentation() _stop_decorative_presentation()
@ -1155,6 +1386,7 @@ func _stop_decorative_presentation() -> void:
if is_instance_valid(bubble): if is_instance_valid(bubble):
bubble.queue_free() bubble.queue_free()
_decorative_bubbles.clear() _decorative_bubbles.clear()
_transition_bubble_ids.clear()
func _schedule_next_decorative_fish( func _schedule_next_decorative_fish(
@ -1338,7 +1570,7 @@ func _on_decorative_bubble_event_timer_timeout() -> void:
if not _decorative_presentation_active or not visible: if not _decorative_presentation_active or not visible:
return return
var available_slots: int = ( var available_slots: int = (
MAX_DECORATIVE_BUBBLES - _decorative_bubbles.size() MAX_DECORATIVE_BUBBLES - _get_idle_decorative_bubble_count()
) )
if available_slots <= 0: if available_slots <= 0:
_schedule_next_decorative_bubble_event( _schedule_next_decorative_bubble_event(
@ -1387,7 +1619,7 @@ func _on_decorative_bubble_cluster_timer_timeout() -> void:
): ):
_pending_cluster_bubbles = 0 _pending_cluster_bubbles = 0
return return
if _decorative_bubbles.size() < MAX_DECORATIVE_BUBBLES: if _get_idle_decorative_bubble_count() < MAX_DECORATIVE_BUBBLES:
_spawn_decorative_bubble(_decorative_generation) _spawn_decorative_bubble(_decorative_generation)
_pending_cluster_bubbles -= 1 _pending_cluster_bubbles -= 1
if _pending_cluster_bubbles > 0: if _pending_cluster_bubbles > 0:
@ -1399,15 +1631,24 @@ func _on_decorative_bubble_cluster_timer_timeout() -> void:
) )
func _spawn_decorative_bubble(generation: int) -> bool: func _spawn_decorative_bubble(
generation: int,
start_y_ratio: float = -1.0,
normalized_x_override: float = -1.0,
is_transition_bubble: bool = false,
) -> bool:
if ( if (
generation != _decorative_generation generation != _decorative_generation
or not _decorative_presentation_active or not _decorative_presentation_active
or not visible or not visible
or _decorative_bubbles.size() >= MAX_DECORATIVE_BUBBLES
or DECORATIVE_BUBBLE_TEXTURES.is_empty() or DECORATIVE_BUBBLE_TEXTURES.is_empty()
): ):
return false return false
if is_transition_bubble:
if _transition_bubble_ids.size() >= MAX_TRANSITION_BUBBLES:
return false
elif _get_idle_decorative_bubble_count() >= MAX_DECORATIVE_BUBBLES:
return false
var layer_size: Vector2 = _decorative_bubble_layer.size var layer_size: Vector2 = _decorative_bubble_layer.size
if layer_size.x <= 1.0 or layer_size.y <= 1.0: if layer_size.x <= 1.0 or layer_size.y <= 1.0:
return false return false
@ -1436,8 +1677,12 @@ func _spawn_decorative_bubble(generation: int) -> bool:
) )
_decorative_bubble_layer.add_child(bubble) _decorative_bubble_layer.add_child(bubble)
_decorative_bubbles.append(bubble) _decorative_bubbles.append(bubble)
if is_transition_bubble:
_transition_bubble_ids[bubble.get_instance_id()] = true
var normalized_x: float = _decorative_rng.randf_range(0.08, 0.92) var normalized_x: float = normalized_x_override
if normalized_x < 0.0:
normalized_x = _decorative_rng.randf_range(0.08, 0.92)
var drift_direction: float = ( var drift_direction: float = (
1.0 if _decorative_rng.randi_range(0, 1) == 1 else -1.0 1.0 if _decorative_rng.randi_range(0, 1) == 1 else -1.0
) )
@ -1458,6 +1703,28 @@ func _spawn_decorative_bubble(generation: int) -> bool:
BUBBLE_TRAVEL_DURATION_MIN, BUBBLE_TRAVEL_DURATION_MIN,
BUBBLE_TRAVEL_DURATION_MAX BUBBLE_TRAVEL_DURATION_MAX
) )
if start_y_ratio >= 0.0:
var full_start_y: float = (
layer_size.y + presentation_size.y + BUBBLE_EDGE_MARGIN
)
var end_y: float = -presentation_size.y - BUBBLE_EDGE_MARGIN
var burst_start_y: float = (
start_y_ratio * layer_size.y - presentation_size.y * 0.5
)
var remaining_distance: float = maxf(burst_start_y - end_y, 1.0)
var full_distance: float = maxf(full_start_y - end_y, 1.0)
travel_duration *= remaining_distance / full_distance
_update_decorative_bubble(
0.0,
bubble,
normalized_x,
horizontal_drift,
wobble_amplitude,
wobble_cycles,
wobble_phase,
start_y_ratio,
generation
)
var bubble_tween: Tween = create_tween() var bubble_tween: Tween = create_tween()
_decorative_bubble_tweens[bubble.get_instance_id()] = bubble_tween _decorative_bubble_tweens[bubble.get_instance_id()] = bubble_tween
bubble_tween.tween_method( bubble_tween.tween_method(
@ -1468,6 +1735,7 @@ func _spawn_decorative_bubble(generation: int) -> bool:
wobble_amplitude, wobble_amplitude,
wobble_cycles, wobble_cycles,
wobble_phase, wobble_phase,
start_y_ratio,
generation generation
), ),
0.0, 0.0,
@ -1489,6 +1757,7 @@ func _update_decorative_bubble(
wobble_amplitude: float, wobble_amplitude: float,
wobble_cycles: float, wobble_cycles: float,
wobble_phase: float, wobble_phase: float,
start_y_ratio: float,
generation: int, generation: int,
) -> void: ) -> void:
if ( if (
@ -1501,6 +1770,8 @@ func _update_decorative_bubble(
var start_y: float = ( var start_y: float = (
layer_size.y + bubble.size.y + BUBBLE_EDGE_MARGIN layer_size.y + bubble.size.y + BUBBLE_EDGE_MARGIN
) )
if start_y_ratio >= 0.0:
start_y = start_y_ratio * layer_size.y - bubble.size.y * 0.5
var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN var end_y: float = -bubble.size.y - BUBBLE_EDGE_MARGIN
var base_x: float = normalized_x * layer_size.x var base_x: float = normalized_x * layer_size.x
var wobble: float = sin( var wobble: float = sin(
@ -1523,9 +1794,37 @@ func _on_decorative_bubble_finished(
return return
if is_instance_valid(bubble): if is_instance_valid(bubble):
_decorative_bubble_tweens.erase(bubble.get_instance_id()) _decorative_bubble_tweens.erase(bubble.get_instance_id())
_transition_bubble_ids.erase(bubble.get_instance_id())
_decorative_bubbles.erase(bubble) _decorative_bubbles.erase(bubble)
bubble.queue_free() bubble.queue_free()
func _get_idle_decorative_bubble_count() -> int:
return _decorative_bubbles.size() - _transition_bubble_ids.size()
func _emit_navigation_bubble_flurry() -> void:
if not _decorative_presentation_active or not visible:
return
var bubble_count: int = _decorative_rng.randi_range(
TRANSITION_BUBBLE_COUNT_MIN,
TRANSITION_BUBBLE_COUNT_MAX
)
for _bubble_index: int in bubble_count:
if not _spawn_decorative_bubble(
_decorative_generation,
_decorative_rng.randf_range(
TRANSITION_BUBBLE_Y_MIN,
TRANSITION_BUBBLE_Y_MAX
),
_decorative_rng.randf_range(
TRANSITION_BUBBLE_X_MIN,
TRANSITION_BUBBLE_X_MAX
),
true
):
break
func _exit_tree() -> void: func _exit_tree() -> void:
_stop_decorative_presentation() _stop_decorative_presentation()

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3] [gd_scene load_steps=13 format=3]
[ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"] [ext_resource type="Script" path="res://ui/title_screen.gd" id="1_script"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"] [ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -9,6 +9,7 @@
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_button.gd" id="7_bubble_button"] [ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_button.gd" id="7_bubble_button"]
[ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="8_bubble_cluster"] [ext_resource type="Script" path="res://ui/components/bubble_menu/bubble_cluster.gd" id="8_bubble_cluster"]
[ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="9_bubble_profile"] [ext_resource type="Resource" path="res://ui/components/bubble_menu/bubble_menu_profile.tres" id="9_bubble_profile"]
[ext_resource type="PackedScene" path="res://ui/title_confirmation_bubble_page.tscn" id="10_confirmation_page"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water"]
shader = ExtResource("4_water_shader") shader = ExtResource("4_water_shader")
@ -76,7 +77,25 @@ one_shot = true
unique_name_in_owner = true unique_name_in_owner = true
one_shot = true one_shot = true
[node name="StartPromptCenter" type="CenterContainer" parent="."] [node name="ResponsiveTitleStage" type="Control" parent="."]
unique_name_in_owner = true
z_index = 10
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 1
[node name="TitlePresentationScaleRoot" type="Control" parent="ResponsiveTitleStage"]
unique_name_in_owner = true
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
mouse_filter = 1
[node name="StartPromptCenter" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot"]
unique_name_in_owner = true unique_name_in_owner = true
z_index = 12 z_index = 12
layout_mode = 1 layout_mode = 1
@ -89,7 +108,7 @@ grow_horizontal = 2
grow_vertical = 0 grow_vertical = 0
mouse_filter = 2 mouse_filter = 2
[node name="StartPromptLabel" type="Label" parent="StartPromptCenter"] [node name="StartPromptLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/StartPromptCenter"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
mouse_filter = 2 mouse_filter = 2
@ -101,7 +120,7 @@ text = "press any key to start"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="IntroBrandingAnchor" type="Control" parent="."] [node name="IntroBrandingAnchor" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1
anchor_left = 0.5 anchor_left = 0.5
@ -112,7 +131,8 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 2 mouse_filter = 2
[node name="Center" type="CenterContainer" parent="."] [node name="Center" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot"]
unique_name_in_owner = true
z_index = 10 z_index = 10
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@ -121,23 +141,25 @@ anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="MainContent" type="VBoxContainer" parent="Center"] [node name="MainContent" type="VBoxContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center"]
unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_constants/separation = 7 theme_override_constants/separation = 7
alignment = 1 alignment = 1
[node name="BrandingSlot" type="Control" parent="Center/MainContent"] [node name="BrandingSlot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"]
unique_name_in_owner = true
custom_minimum_size = Vector2(640, 215) custom_minimum_size = Vector2(640, 215)
layout_mode = 2 layout_mode = 2
[node name="BrandingMotionRoot" type="Control" parent="Center/MainContent/BrandingSlot"] [node name="BrandingMotionRoot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 0 layout_mode = 0
offset_right = 640.0 offset_right = 640.0
offset_bottom = 215.0 offset_bottom = 215.0
mouse_filter = 2 mouse_filter = 2
[node name="BrandingContent" type="VBoxContainer" parent="Center/MainContent/BrandingSlot/BrandingMotionRoot"] [node name="BrandingContent" type="VBoxContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot"]
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
@ -146,7 +168,7 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
theme_override_constants/separation = 7 theme_override_constants/separation = 7
[node name="TitleLogo" type="TextureRect" parent="Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent"] [node name="TitleLogo" type="TextureRect" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent"]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(640, 190) custom_minimum_size = Vector2(640, 190)
material = SubResource("ShaderMaterial_title_logo") material = SubResource("ShaderMaterial_title_logo")
@ -157,35 +179,57 @@ texture = ExtResource("5_logo")
expand_mode = 1 expand_mode = 1
stretch_mode = 5 stretch_mode = 5
[node name="PlaytestLabel" type="Label" parent="Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent"] [node name="VersionRow" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 18)
layout_mode = 2
mouse_filter = 2
[node name="VersionAnchor" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent/VersionRow"]
layout_mode = 1
anchor_left = 0.7
anchor_top = 0.5
anchor_right = 0.7
anchor_bottom = 0.5
offset_left = -140.0
offset_top = -17.0
offset_right = 140.0
offset_bottom = 11.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
[node name="PlaytestLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/BrandingSlot/BrandingMotionRoot/BrandingContent/VersionRow/VersionAnchor"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
theme_override_colors/font_color = Color(0.682, 0.733, 0.761, 1) theme_override_colors/font_color = Color(0.682, 0.733, 0.761, 1)
theme_override_font_sizes/font_size = 17 theme_override_font_sizes/font_size = 22
text = "pre-alpha playtest 0.2" text = "pre-alpha playtest 0.2"
horizontal_alignment = 1 horizontal_alignment = 1
[node name="Spacer" type="Control" parent="Center/MainContent"] [node name="Spacer" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"]
unique_name_in_owner = true
custom_minimum_size = Vector2(0, 3) custom_minimum_size = Vector2(0, 3)
layout_mode = 2 layout_mode = 2
[node name="ButtonCenter" type="CenterContainer" parent="Center/MainContent"] [node name="ButtonCenter" type="CenterContainer" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
layout_mode = 2 layout_mode = 2
[node name="BubbleLayoutSlot" type="Control" parent="Center/MainContent/ButtonCenter"] [node name="BubbleLayoutSlot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter"]
unique_name_in_owner = true
custom_minimum_size = Vector2(396, 318) custom_minimum_size = Vector2(396, 318)
layout_mode = 2 layout_mode = 2
[node name="BubbleMotionRoot" type="Control" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot"] [node name="BubbleMotionRoot" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 0 layout_mode = 0
offset_right = 396.0 offset_right = 396.0
offset_bottom = 318.0 offset_bottom = 318.0
mouse_filter = 2 mouse_filter = 2
[node name="BubbleField" type="Control" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot"] [node name="BubbleField" type="Control" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot"]
unique_name_in_owner = true unique_name_in_owner = true
custom_minimum_size = Vector2(396, 318) custom_minimum_size = Vector2(396, 318)
layout_mode = 0 layout_mode = 0
@ -194,7 +238,7 @@ offset_bottom = 318.0
script = ExtResource("8_bubble_cluster") script = ExtResource("8_bubble_cluster")
profile = ExtResource("9_bubble_profile") profile = ExtResource("9_bubble_profile")
[node name="ContinueButton" type="Button" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] [node name="ContinueButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true unique_name_in_owner = true
offset_left = 123.0 offset_left = 123.0
offset_top = 86.0 offset_top = 86.0
@ -214,7 +258,7 @@ motion_period = 5.8
deformation_amplitude = 0.01 deformation_amplitude = 0.01
deformation_period = 6.7 deformation_period = 6.7
[node name="NewGameButton" type="Button" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] [node name="NewGameButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true unique_name_in_owner = true
offset_left = 42.0 offset_left = 42.0
offset_top = 4.0 offset_top = 4.0
@ -236,7 +280,7 @@ motion_phase = 1.2
deformation_amplitude = 0.018 deformation_amplitude = 0.018
deformation_period = 5.9 deformation_period = 5.9
[node name="NewGameLabel" type="Label" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/NewGameButton"] [node name="NewGameLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/NewGameButton"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@ -251,7 +295,7 @@ text = "new game"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="SettingsButton" type="Button" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] [node name="SettingsButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true unique_name_in_owner = true
offset_left = 264.0 offset_left = 264.0
offset_top = 17.0 offset_top = 17.0
@ -270,7 +314,7 @@ motion_period = 4.9
motion_phase = 2.5 motion_phase = 2.5
deformation_period = 6.3 deformation_period = 6.3
[node name="DeleteSaveButton" type="Button" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] [node name="DeleteSaveButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true unique_name_in_owner = true
offset_left = -11.0 offset_left = -11.0
offset_top = 122.0 offset_top = 122.0
@ -291,7 +335,7 @@ motion_phase = 3.7
deformation_amplitude = 0.018 deformation_amplitude = 0.018
deformation_period = 5.4 deformation_period = 5.4
[node name="DeleteSaveLabel" type="Label" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/DeleteSaveButton"] [node name="DeleteSaveLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField/DeleteSaveButton"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1
anchors_preset = 15 anchors_preset = 15
@ -306,7 +350,7 @@ text = "delete save"
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="QuitButton" type="Button" parent="Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"] [node name="QuitButton" type="Button" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent/ButtonCenter/BubbleLayoutSlot/BubbleMotionRoot/BubbleField"]
unique_name_in_owner = true unique_name_in_owner = true
offset_left = 275.0 offset_left = 275.0
offset_top = 217.0 offset_top = 217.0
@ -328,7 +372,7 @@ motion_phase = 4.8
deformation_amplitude = 0.02 deformation_amplitude = 0.02
deformation_period = 4.8 deformation_period = 4.8
[node name="FeedbackLabel" type="Label" parent="Center/MainContent"] [node name="FeedbackLabel" type="Label" parent="ResponsiveTitleStage/TitlePresentationScaleRoot/Center/MainContent"]
unique_name_in_owner = true unique_name_in_owner = true
visible = false visible = false
custom_minimum_size = Vector2(0, 44) custom_minimum_size = Vector2(0, 44)
@ -338,59 +382,17 @@ horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
autowrap_mode = 2 autowrap_mode = 2
[node name="ConfirmationPanel" type="PanelContainer" parent="."] [node name="ConfirmationPage" parent="ResponsiveTitleStage/TitlePresentationScaleRoot" instance=ExtResource("10_confirmation_page")]
unique_name_in_owner = true unique_name_in_owner = true
visible = false z_index = 11
z_index = 210
layout_mode = 1 layout_mode = 1
anchors_preset = 8 anchors_preset = 15
anchor_left = 0.5 anchor_right = 1.0
anchor_top = 0.5 anchor_bottom = 1.0
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -320.0
offset_top = -150.0
offset_right = 320.0
offset_bottom = 150.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
[node name="Margin" type="MarginContainer" parent="ConfirmationPanel"] [node name="SettingsPanel" parent="ResponsiveTitleStage/TitlePresentationScaleRoot" instance=ExtResource("3_settings")]
layout_mode = 2
theme_override_constants/margin_left = 24
theme_override_constants/margin_top = 20
theme_override_constants/margin_right = 24
theme_override_constants/margin_bottom = 20
[node name="Content" type="VBoxContainer" parent="ConfirmationPanel/Margin"]
layout_mode = 2
theme_override_constants/separation = 14
[node name="ConfirmationText" type="Label" parent="ConfirmationPanel/Margin/Content"]
unique_name_in_owner = true
layout_mode = 2
text = "confirm?"
horizontal_alignment = 1
autowrap_mode = 2
[node name="Buttons" type="HBoxContainer" parent="ConfirmationPanel/Margin/Content"]
layout_mode = 2
theme_override_constants/separation = 12
alignment = 1
[node name="ConfirmButton" type="Button" parent="ConfirmationPanel/Margin/Content/Buttons"]
unique_name_in_owner = true
custom_minimum_size = Vector2(190, 64)
layout_mode = 2
text = "confirm"
[node name="CancelConfirmButton" type="Button" parent="ConfirmationPanel/Margin/Content/Buttons"]
unique_name_in_owner = true
custom_minimum_size = Vector2(160, 64)
layout_mode = 2
text = "cancel"
[node name="SettingsPanel" parent="." instance=ExtResource("3_settings")]
unique_name_in_owner = true unique_name_in_owner = true
z_index = 210 z_index = 210
layout_mode = 1 layout_mode = 1