Fix rain coverage and in-game session switching
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2045d8e288
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8 changed files with 81 additions and 15 deletions
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@ -456,8 +456,14 @@ func _validate_weather_presentation() -> void:
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assert(rain.emitting)
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assert(rain.amount_ratio > 0.99)
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assert(rain.amount == WorldTimeVisualControllerType.RAIN_PARTICLE_AMOUNT)
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assert(rain.visibility_aabb == (
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WorldTimeVisualControllerType.RAIN_VISIBILITY_AABB
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))
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var rain_material := rain.process_material as ParticleProcessMaterial
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assert(rain_material != null)
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assert(rain_material.emission_box_extents.is_equal_approx(
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WorldTimeVisualControllerType.RAIN_EMISSION_EXTENTS
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))
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assert(is_equal_approx(
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rain_material.initial_velocity_min,
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WorldTimeVisualControllerType.RAIN_VELOCITY_MIN,
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