Fix rain coverage and in-game session switching
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parent
2045d8e288
commit
e54ad1332b
8 changed files with 81 additions and 15 deletions
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@ -868,7 +868,7 @@ func _on_cast_completed() -> void:
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_cast_origin_position.z + _cast_direction.z * withdrawal_cancel_distance
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)
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_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
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status_changed.emit("waiting for a bite...")
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status_changed.emit("")
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func _consume_active_bait() -> void:
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@ -1131,10 +1131,7 @@ func _on_catch_escaped() -> void:
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return
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_stop_fight_audio()
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var fish_name: String = "the fish"
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if _selected_fish != null and not _selected_fish.display_name.is_empty():
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fish_name = "the %s" % _selected_fish.display_name
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_cleanup_attempt("%s got away!" % fish_name, &"escape")
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_cleanup_attempt("", &"escape")
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func _on_outcome_completed(outcome: StringName) -> void:
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@ -1597,7 +1594,7 @@ func _on_network_cast_accepted(
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_network_input_resend_elapsed = 0.0
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_presentation.show_withdrawal_position(_bobber_water_position)
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_presentation.set_line_mode(FishingPresentationType.LineMode.SLACK)
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status_changed.emit("waiting for a bite...")
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status_changed.emit("")
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func _on_network_cast_rejected(message: String) -> void:
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