Add session mail and player gifts

This commit is contained in:
Alexander Sellite 2026-07-29 20:10:44 -04:00
parent 5dda74c9e4
commit e53ad1ac38
19 changed files with 1929 additions and 22 deletions

View file

@ -58,6 +58,12 @@ const NetworkItemUseServiceType = preload(
const NetworkChatServiceType = preload(
"res://network/network_chat_service.gd"
)
const NetworkMailServiceType = preload(
"res://network/network_mail_service.gd"
)
const PlayerAssetReservationServiceType = preload(
"res://progression/player_asset_reservation_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -101,6 +107,10 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
%NetworkItemUseService
)
@onready var _network_chat: NetworkChatServiceType = %NetworkChatService
@onready var _network_mail: NetworkMailServiceType = %NetworkMailService
@onready var _asset_reservations: PlayerAssetReservationServiceType = (
%PlayerAssetReservationService
)
@onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false
@ -160,13 +170,29 @@ func _ready() -> void:
_player.cooler_capacity
)
_save_manager.set_autosave_enabled(false)
_asset_reservations.setup(
_player.wallet, _player.inventory, _player.bag, item_catalog
)
_network_mail.setup(
_network_session,
_asset_reservations,
_player.wallet,
_player.inventory,
_player.bag,
_player.collection_log,
_player.cooler_capacity,
item_catalog,
fish_catalog,
_save_manager
)
_network_item_use.setup(
_network_session,
_player_spawn_service,
item_catalog,
_player.bag,
_player.item_effects,
_save_manager
_save_manager,
_asset_reservations
)
_network_chat.setup(_network_session)
_network_fishing.setup(
@ -191,7 +217,8 @@ func _ready() -> void:
_save_manager,
fish_catalog,
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark()
_test_world.get_pelican_convenience_landmark(),
_asset_reservations
)
_network_shop.setup(
_network_session,
@ -203,7 +230,8 @@ func _ready() -> void:
item_catalog,
_player.fishing_upgrades,
_player.cooler_capacity,
_save_manager
_save_manager,
_asset_reservations
)
_fishing_spot.setup(
_player,
@ -241,7 +269,9 @@ func _ready() -> void:
_network_shop,
_network_chat,
_network_profile,
_player_spawn_service
_player_spawn_service,
_network_mail,
_asset_reservations
)
_water_recovery.setup(
_player,

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3]
[gd_scene load_steps=28 format=3]
[ext_resource type="PackedScene" path="res://world/test_world.tscn" id="1_world"]
[ext_resource type="PackedScene" path="res://player/player.tscn" id="2_player"]
@ -25,6 +25,8 @@
[ext_resource type="Script" path="res://network/network_shop_service.gd" id="23_network_shop"]
[ext_resource type="Script" path="res://network/network_item_use_service.gd" id="24_network_item"]
[ext_resource type="Script" path="res://network/network_chat_service.gd" id="25_network_chat"]
[ext_resource type="Script" path="res://network/network_mail_service.gd" id="26_network_mail"]
[ext_resource type="Script" path="res://progression/player_asset_reservation_service.gd" id="27_reservations"]
[node name="Main" type="Node3D"]
script = ExtResource("3_main")
@ -69,6 +71,14 @@ script = ExtResource("24_network_item")
unique_name_in_owner = true
script = ExtResource("25_network_chat")
[node name="PlayerAssetReservationService" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("27_reservations")
[node name="NetworkMailService" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("26_network_mail")
[node name="TestWorld" parent="." instance=ExtResource("1_world")]
[node name="Players" type="Node3D" parent="."]

View file

@ -20,6 +20,7 @@ var _received_results: Dictionary[String, bool] = {}
var _pending_local: Dictionary = {}
var _equipped_states: Dictionary[int, Dictionary] = {}
var _local_equipped_revision: int = 0
var _reservations: PlayerAssetReservationService
func setup(
@ -29,6 +30,7 @@ func setup(
local_bag: PlayerBag,
local_effects: PlayerItemEffects,
save_manager: PlayerSaveManager,
reservations: PlayerAssetReservationService,
) -> void:
_session = session
_spawn_service = spawn_service
@ -36,6 +38,7 @@ func setup(
_local_bag = local_bag
_local_effects = local_effects
_save_manager = save_manager
_reservations = reservations
_session.peer_removed.connect(_on_peer_removed)
_session.state_changed.connect(_on_session_state_changed)
_session.peer_authenticated.connect(_on_peer_authenticated)
@ -45,6 +48,12 @@ func request_use(item_id: StringName) -> String:
if not _pending_local.is_empty():
local_item_use_finished.emit(false, "An item use is already pending.")
return ""
if (
_reservations != null
and _reservations.get_available_item_quantity(item_id) < 1
):
local_item_use_finished.emit(false, "Reserved in a letter.")
return ""
if (
_session == null
or not _session.is_gameplay_session_active()
@ -169,6 +178,14 @@ func _apply_result(data: Dictionary) -> void:
_acknowledge(data, false, str(data["message"]))
return
var item_id := StringName(str(data["item_id"]))
if (
_reservations != null
and _reservations.get_available_item_quantity(item_id) < 1
):
_pending_local.clear()
local_item_use_finished.emit(false, "Reserved in a letter.")
_acknowledge(data, false, "Reserved in a letter.")
return
var bag_snapshot := _local_bag.get_all_items()
if (
_local_bag.get_quantity(item_id) < 1

View file

@ -0,0 +1,97 @@
class_name NetworkMailProtocol
extends RefCounted
const CAPABILITY: StringName = &"mail_v1"
const RELIABLE_CHANNEL: int = NetworkProtocol.MAIL_RELIABLE_CHANNEL
const MAX_ID_LENGTH: int = 96
const MAX_BODY_CHARACTERS: int = 2000
const MAX_BODY_BYTES: int = 8000
const MAX_RECIPIENT_LETTERS: int = 100
const MAX_SESSION_LETTERS: int = 200
const GREETINGS: PackedStringArray = ["dear", "to", "hey", "greetings"]
const SALUTATIONS: PackedStringArray = [
"love", "from", "cheers", "salutations", "good_luck_have_fun",
]
enum State {
SENT_UNREAD,
READ,
ACCEPTANCE_PENDING,
ACCEPTED,
DECLINED,
ATTACHMENT_RECALLED,
CANCELLED,
SESSION_ENDED,
}
static func sanitize_body(value: Variant) -> String:
if typeof(value) != TYPE_STRING:
return ""
var body := str(value).strip_edges(false, true)
if (
body.strip_edges().is_empty()
or body.length() > MAX_BODY_CHARACTERS
or body.to_utf8_buffer().size() > MAX_BODY_BYTES
):
return ""
for index: int in body.length():
var codepoint := body.unicode_at(index)
if codepoint < 32 and codepoint not in [9, 10, 13]:
return ""
if codepoint == 127:
return ""
return body.replace("\r\n", "\n").replace("\r", "\n").replace("\t", " ")
static func valid_id(value: Variant) -> bool:
return (
typeof(value) == TYPE_STRING
and not str(value).is_empty()
and str(value).length() <= MAX_ID_LENGTH
)
static func validate_send_request(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
valid_id(value.get("request_id"))
and valid_id(value.get("session_id"))
and typeof(value.get("recipient_peer_id")) == TYPE_INT
and int(value["recipient_peer_id"]) > 0
and typeof(value.get("greeting_id")) == TYPE_STRING
and str(value["greeting_id"]) in GREETINGS
and not sanitize_body(value.get("body")).is_empty()
and typeof(value.get("salutation_id")) == TYPE_STRING
and str(value["salutation_id"]) in SALUTATIONS
and typeof(value.get("reservation_id")) == TYPE_STRING
and str(value["reservation_id"]).length() <= MAX_ID_LENGTH
and typeof(value.get("attachment")) == TYPE_DICTIONARY
and Dictionary(value["attachment"]).size() <= 3
)
static func validate_mail(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
valid_id(value.get("mail_id"))
and valid_id(value.get("session_id"))
and typeof(value.get("sequence")) == TYPE_INT
and typeof(value.get("sender_peer_id")) == TYPE_INT
and typeof(value.get("recipient_peer_id")) == TYPE_INT
and typeof(value.get("sender_display_name")) == TYPE_STRING
and str(value["sender_display_name"]).length() <= 24
and str(value.get("greeting_id", "")) in GREETINGS
and not sanitize_body(value.get("body")).is_empty()
and str(value.get("salutation_id", "")) in SALUTATIONS
and typeof(value.get("attachment")) == TYPE_DICTIONARY
and Dictionary(value["attachment"]).size() <= 3
and typeof(value.get("state")) == TYPE_INT
and int(value["state"]) >= 0
and int(value["state"]) < State.size()
)

View file

@ -0,0 +1 @@
uid://5ttl0pytgtf7

View file

@ -0,0 +1,802 @@
class_name NetworkMailService
extends Node
signal mailbox_changed
signal unread_count_changed(count: int)
signal operation_finished(success: bool, message: String)
signal peers_changed
const MAX_LEDGER: int = 256
var _session: NetworkSession
var _reservations: PlayerAssetReservationService
var _wallet: PlayerWallet
var _inventory: FishInventory
var _bag: PlayerBag
var _collection_log: CollectionLog
var _cooler_capacity: PlayerCoolerCapacity
var _item_catalog: ItemCatalog
var _fish_catalog: FishPool
var _save_manager: PlayerSaveManager
var _letters: Dictionary[String, Dictionary] = {}
var _local_letters: Dictionary[String, Dictionary] = {}
var _send_ledger: Dictionary[int, Dictionary] = {}
var _action_ledger: Dictionary[String, bool] = {}
var _sequence := 0
var _pending_local_send: Dictionary = {}
var _pending_transfers: Dictionary[String, Dictionary] = {}
var _local_removal_snapshots: Dictionary[String, Dictionary] = {}
var _received_awards: Dictionary[String, bool] = {}
func setup(
session: NetworkSession,
reservations: PlayerAssetReservationService,
wallet: PlayerWallet,
inventory: FishInventory,
bag: PlayerBag,
collection_log: CollectionLog,
cooler_capacity: PlayerCoolerCapacity,
item_catalog: ItemCatalog,
fish_catalog: FishPool,
save_manager: PlayerSaveManager,
) -> void:
_session = session
_reservations = reservations
_wallet = wallet
_inventory = inventory
_bag = bag
_collection_log = collection_log
_cooler_capacity = cooler_capacity
_item_catalog = item_catalog
_fish_catalog = fish_catalog
_save_manager = save_manager
_session.peer_authenticated.connect(func(_id: int, _name: String) -> void:
peers_changed.emit()
)
_session.peer_removed.connect(_on_peer_removed)
_session.peer_display_name_changed.connect(
func(_id: int, _name: String) -> void: peers_changed.emit()
)
_session.state_changed.connect(_on_session_state_changed)
func get_local_letters() -> Array[Dictionary]:
var values: Array[Dictionary] = []
for letter: Dictionary in _local_letters.values():
if int(letter["recipient_peer_id"]) == _session.get_local_peer_id():
values.append(letter.duplicate(true))
values.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
var a_unread := int(a["state"]) == NetworkMailProtocol.State.SENT_UNREAD
var b_unread := int(b["state"]) == NetworkMailProtocol.State.SENT_UNREAD
return a_unread != b_unread if a_unread != b_unread else (
int(a["sequence"]) > int(b["sequence"])
)
)
return values
func get_letter(mail_id: String) -> Dictionary:
return _local_letters.get(mail_id, {}).duplicate(true)
func get_unread_count() -> int:
var count := 0
for letter: Dictionary in _local_letters.values():
if (
int(letter["recipient_peer_id"]) == _session.get_local_peer_id()
and int(letter["state"]) == NetworkMailProtocol.State.SENT_UNREAD
):
count += 1
return count
func is_local_recipient(letter: Dictionary) -> bool:
return (
int(letter.get("recipient_peer_id", 0))
== _session.get_local_peer_id()
)
func get_local_display_name() -> String:
var record := _session.get_peer_record(_session.get_local_peer_id())
return record.display_name if record != null else "Player"
func get_recipient_choices() -> Array[Dictionary]:
var choices: Array[Dictionary] = []
var local_id := _session.get_local_peer_id()
for peer_id: int in _session.get_authenticated_peer_ids():
if peer_id == local_id:
continue
var record := _session.get_peer_record(peer_id)
if record != null:
choices.append({"peer_id": peer_id, "name": record.display_name})
choices.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
return str(a["name"]).naturalnocasecmp_to(str(b["name"])) < 0
)
var seen: Dictionary[String, int] = {}
for choice: Dictionary in choices:
var name: String = choice["name"]
seen[name] = int(seen.get(name, 0)) + 1
if seen[name] > 1:
choice["label"] = "%s (%d)" % [name, seen[name]]
else:
choice["label"] = name
return choices
func send_letter(
recipient_peer_id: int,
greeting_id: String,
body: String,
salutation_id: String,
attachment: Dictionary,
) -> bool:
if (
not _pending_local_send.is_empty()
or not _session.is_gameplay_session_active()
or recipient_peer_id == _session.get_local_peer_id()
or not _session.is_authenticated_peer(recipient_peer_id)
or (
not _session.is_host()
and not _session.supports_server_capability(
NetworkMailProtocol.CAPABILITY
)
)
):
operation_finished.emit(false, "That player is no longer connected.")
return false
var request_id := _new_id("mail_request")
var reservation_id := ""
if int(attachment.get("type", 0)) != 0:
reservation_id = _new_id("reservation")
if not _reservations.reserve(reservation_id, attachment):
operation_finished.emit(false, "That gift is not available.")
return false
var request := {
"request_id": request_id,
"session_id": _session.get_session_id(),
"recipient_peer_id": recipient_peer_id,
"greeting_id": greeting_id,
"body": NetworkMailProtocol.sanitize_body(body),
"salutation_id": salutation_id,
"reservation_id": reservation_id,
"attachment": attachment.duplicate(true),
}
if not NetworkMailProtocol.validate_send_request(request):
if not reservation_id.is_empty():
_reservations.release(reservation_id)
operation_finished.emit(false, "Letter could not be sent.")
return false
_pending_local_send = request.duplicate(true)
if _session.is_host():
_handle_send(_session.get_local_peer_id(), request)
else:
submit_mail.rpc_id(1, request)
return true
@rpc("any_peer", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func submit_mail(data: Dictionary) -> void:
var sender := multiplayer.get_remote_sender_id()
if _session.is_host() and _session.is_authenticated_peer(sender):
_handle_send(sender, data)
func _handle_send(sender: int, data: Dictionary) -> void:
var request_id := str(data.get("request_id", ""))
var ledger: Dictionary = _send_ledger.get(sender, {})
if ledger.has(request_id):
_deliver_send_result(sender, ledger[request_id])
return
var error := ""
if (
not NetworkMailProtocol.validate_send_request(data)
or str(data.get("session_id", "")) != _session.get_session_id()
):
error = "Letter could not be sent."
var recipient := int(data.get("recipient_peer_id", 0))
if error.is_empty() and (
recipient == sender or not _session.is_authenticated_peer(recipient)
):
error = "That player is no longer connected."
if error.is_empty() and _letters.size() >= NetworkMailProtocol.MAX_SESSION_LETTERS:
error = "The session mailbox is full."
var recipient_count := 0
for letter: Dictionary in _letters.values():
if int(letter["recipient_peer_id"]) == recipient:
recipient_count += 1
if (
error.is_empty()
and recipient_count >= NetworkMailProtocol.MAX_RECIPIENT_LETTERS
):
error = "That inbox is full."
var attachment: Dictionary = data.get("attachment", {})
if error.is_empty() and not _validate_attachment_structure(attachment):
error = "That gift is not valid."
var result := {
"request_id": request_id if not request_id.is_empty() else "invalid",
"accepted": error.is_empty(),
"message": "Letter sent." if error.is_empty() else error,
"reservation_id": str(data.get("reservation_id", "")),
}
if error.is_empty():
_sequence += 1
var record := _session.get_peer_record(sender)
var recipient_record := _session.get_peer_record(recipient)
var letter := {
"mail_id": _new_id("mail"),
"session_id": _session.get_session_id(),
"sequence": _sequence,
"sender_peer_id": sender,
"sender_display_name": record.display_name,
"recipient_peer_id": recipient,
"recipient_display_name": recipient_record.display_name,
"greeting_id": str(data["greeting_id"]),
"body": NetworkMailProtocol.sanitize_body(data["body"]),
"salutation_id": str(data["salutation_id"]),
"reservation_id": str(data["reservation_id"]),
"attachment": attachment.duplicate(true),
"state": NetworkMailProtocol.State.SENT_UNREAD,
}
_letters[letter["mail_id"]] = letter
result["mail"] = letter
_deliver_private_letter(sender, letter)
_deliver_private_letter(recipient, letter)
ledger[result["request_id"]] = result.duplicate(true)
_bound(ledger)
_send_ledger[sender] = ledger
_deliver_send_result(sender, result)
func _deliver_private_letter(peer_id: int, letter: Dictionary) -> void:
if peer_id == _session.get_local_peer_id():
_receive_letter(letter)
elif _session.is_authenticated_peer(peer_id):
receive_private_letter.rpc_id(peer_id, letter)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func receive_private_letter(letter: Dictionary) -> void:
_receive_letter(letter)
func _receive_letter(letter: Dictionary) -> void:
if (
not NetworkMailProtocol.validate_mail(letter)
or str(letter["session_id"]) != _session.get_session_id()
or _session.get_local_peer_id() not in [
int(letter["sender_peer_id"]), int(letter["recipient_peer_id"]),
]
):
return
_local_letters[letter["mail_id"]] = letter.duplicate(true)
_emit_mailbox()
func _deliver_send_result(peer_id: int, result: Dictionary) -> void:
if peer_id == _session.get_local_peer_id():
_receive_send_result(result)
else:
receive_send_result.rpc_id(peer_id, result)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func receive_send_result(result: Dictionary) -> void:
_receive_send_result(result)
func _receive_send_result(result: Dictionary) -> void:
if (
_pending_local_send.is_empty()
or str(result.get("request_id", ""))
!= str(_pending_local_send.get("request_id", ""))
):
return
if not bool(result.get("accepted", false)):
var reservation_id := str(_pending_local_send.get("reservation_id", ""))
if not reservation_id.is_empty():
_reservations.release(reservation_id)
_pending_local_send.clear()
operation_finished.emit(
bool(result.get("accepted", false)),
str(result.get("message", "Letter could not be sent."))
)
func mark_read(mail_id: String) -> void:
var request := _action_request(mail_id)
if request.is_empty():
return
if _session.is_host():
_handle_read(_session.get_local_peer_id(), request)
else:
submit_read.rpc_id(1, request)
@rpc("any_peer", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func submit_read(data: Dictionary) -> void:
var sender := multiplayer.get_remote_sender_id()
if _session.is_host() and _session.is_authenticated_peer(sender):
_handle_read(sender, data)
func _handle_read(peer_id: int, data: Dictionary) -> void:
var action_id := str(data.get("request_id", ""))
if _action_ledger.has(action_id):
return
var letter: Dictionary = _letters.get(str(data.get("mail_id", "")), {})
if (
letter.is_empty()
or int(letter["recipient_peer_id"]) != peer_id
or str(data.get("session_id", "")) != _session.get_session_id()
):
return
_action_ledger[action_id] = true
if int(letter["state"]) == NetworkMailProtocol.State.SENT_UNREAD:
letter["state"] = NetworkMailProtocol.State.READ
_update_participants(letter)
func accept_gift(mail_id: String) -> void:
var request := _action_request(mail_id)
if request.is_empty():
return
if _session.is_host():
_handle_accept(_session.get_local_peer_id(), request)
else:
submit_accept.rpc_id(1, request)
@rpc("any_peer", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func submit_accept(data: Dictionary) -> void:
var sender := multiplayer.get_remote_sender_id()
if _session.is_host() and _session.is_authenticated_peer(sender):
_handle_accept(sender, data)
func _handle_accept(peer_id: int, data: Dictionary) -> void:
var action_id := str(data.get("request_id", ""))
var letter: Dictionary = _letters.get(str(data.get("mail_id", "")), {})
if _action_ledger.has(action_id):
return
if (
letter.is_empty()
or int(letter["recipient_peer_id"]) != peer_id
or int(letter["state"]) not in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]
or int(letter["attachment"].get("type", 0)) == 0
or not _session.is_authenticated_peer(int(letter["sender_peer_id"]))
):
return
_action_ledger[action_id] = true
var transfer_id := _new_id("mail_transfer")
letter["state"] = NetworkMailProtocol.State.ACCEPTANCE_PENDING
_pending_transfers[transfer_id] = {
"letter": letter,
"recipient_prepared": false,
"sender_removed": false,
}
_update_participants(letter)
_request_prepare(int(letter["recipient_peer_id"]), transfer_id, letter)
func _request_prepare(peer_id: int, transfer_id: String, letter: Dictionary) -> void:
if peer_id == _session.get_local_peer_id():
_prepare_recipient(transfer_id, letter)
else:
prepare_recipient.rpc_id(peer_id, transfer_id, letter)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func prepare_recipient(transfer_id: String, letter: Dictionary) -> void:
_prepare_recipient(transfer_id, letter)
func _prepare_recipient(transfer_id: String, letter: Dictionary) -> void:
var ready := _can_receive(letter["attachment"])
_send_phase_ack("recipient_prepared", transfer_id, ready)
func _request_sender_commit(peer_id: int, transfer_id: String, letter: Dictionary) -> void:
if peer_id == _session.get_local_peer_id():
_commit_sender(transfer_id, letter)
else:
commit_sender.rpc_id(peer_id, transfer_id, letter)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func commit_sender(transfer_id: String, letter: Dictionary) -> void:
_commit_sender(transfer_id, letter)
func _commit_sender(transfer_id: String, letter: Dictionary) -> void:
var reservation_id: String = letter["reservation_id"]
var snapshot := _capture_assets()
var applied := (
_reservations.has_reservation(reservation_id)
and _reservations.commit_removal(reservation_id)
and _save_manager.save_if_dirty()
)
if not applied:
_restore_assets(snapshot)
_save_manager.save_if_dirty()
else:
_local_removal_snapshots[transfer_id] = snapshot
_send_phase_ack("sender_removed", transfer_id, applied)
func _request_recipient_award(
peer_id: int, transfer_id: String, letter: Dictionary
) -> void:
if peer_id == _session.get_local_peer_id():
_award_recipient(transfer_id, letter)
else:
award_recipient.rpc_id(peer_id, transfer_id, letter)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func award_recipient(transfer_id: String, letter: Dictionary) -> void:
_award_recipient(transfer_id, letter)
func _award_recipient(transfer_id: String, letter: Dictionary) -> void:
if _received_awards.has(transfer_id):
_send_phase_ack("recipient_awarded", transfer_id, true)
return
var snapshot := _capture_assets()
var applied := _apply_award(letter["attachment"])
if applied:
applied = _save_manager.save_if_dirty()
if not applied:
_restore_assets(snapshot)
_save_manager.save_if_dirty()
else:
_received_awards[transfer_id] = true
_bound(_received_awards)
_send_phase_ack("recipient_awarded", transfer_id, applied)
func _send_phase_ack(phase: String, transfer_id: String, applied: bool) -> void:
if _session.is_host():
_handle_phase_ack(_session.get_local_peer_id(), phase, transfer_id, applied)
else:
acknowledge_transfer_phase.rpc_id(1, phase, transfer_id, applied)
@rpc("any_peer", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func acknowledge_transfer_phase(
phase: String, transfer_id: String, applied: bool
) -> void:
var sender := multiplayer.get_remote_sender_id()
if _session.is_host() and _session.is_authenticated_peer(sender):
_handle_phase_ack(sender, phase, transfer_id, applied)
func _handle_phase_ack(
peer_id: int, phase: String, transfer_id: String, applied: bool
) -> void:
var transfer: Dictionary = _pending_transfers.get(transfer_id, {})
if transfer.is_empty():
return
var letter: Dictionary = transfer["letter"]
if phase == "recipient_prepared":
if peer_id != int(letter["recipient_peer_id"]):
return
if not applied:
_finish_transfer(transfer_id, false, "Gift could not be transferred.")
return
transfer["recipient_prepared"] = true
_request_sender_commit(int(letter["sender_peer_id"]), transfer_id, letter)
elif phase == "sender_removed":
if peer_id != int(letter["sender_peer_id"]):
return
if not applied:
_finish_transfer(transfer_id, false, "Gift returned to sender.")
return
transfer["sender_removed"] = true
_request_recipient_award(
int(letter["recipient_peer_id"]), transfer_id, letter
)
elif phase == "recipient_awarded":
if peer_id != int(letter["recipient_peer_id"]):
return
if applied:
_finish_transfer(transfer_id, true, "Gift accepted.")
else:
_request_sender_rollback(
int(letter["sender_peer_id"]), transfer_id
)
_finish_transfer(transfer_id, false, "Gift could not be transferred.")
func _request_sender_rollback(peer_id: int, transfer_id: String) -> void:
if peer_id == _session.get_local_peer_id():
_rollback_sender(transfer_id)
else:
rollback_sender.rpc_id(peer_id, transfer_id)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func rollback_sender(transfer_id: String) -> void:
_rollback_sender(transfer_id)
func _rollback_sender(transfer_id: String) -> void:
var snapshot: Dictionary = _local_removal_snapshots.get(transfer_id, {})
if not snapshot.is_empty():
_restore_assets(snapshot)
_save_manager.save_if_dirty()
_local_removal_snapshots.erase(transfer_id)
func _finish_transfer(transfer_id: String, accepted: bool, message: String) -> void:
var transfer: Dictionary = _pending_transfers.get(transfer_id, {})
if transfer.is_empty():
return
var letter: Dictionary = transfer["letter"]
letter["state"] = (
NetworkMailProtocol.State.ACCEPTED
if accepted else NetworkMailProtocol.State.ATTACHMENT_RECALLED
)
_pending_transfers.erase(transfer_id)
_update_participants(letter)
operation_finished.emit(accepted, message)
func decline_gift(mail_id: String) -> void:
var request := _action_request(mail_id)
if request.is_empty():
return
if _session.is_host():
_handle_decline(_session.get_local_peer_id(), request)
else:
submit_decline.rpc_id(1, request)
@rpc("any_peer", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func submit_decline(data: Dictionary) -> void:
var sender := multiplayer.get_remote_sender_id()
if _session.is_host() and _session.is_authenticated_peer(sender):
_handle_decline(sender, data)
func _handle_decline(peer_id: int, data: Dictionary) -> void:
var action_id := str(data.get("request_id", ""))
var letter: Dictionary = _letters.get(str(data.get("mail_id", "")), {})
if _action_ledger.has(action_id):
return
if (
letter.is_empty()
or int(letter["recipient_peer_id"]) != peer_id
or int(letter["state"]) not in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]
):
return
_action_ledger[action_id] = true
letter["state"] = NetworkMailProtocol.State.DECLINED
_request_release(int(letter["sender_peer_id"]), letter["reservation_id"])
_update_participants(letter)
func _request_release(peer_id: int, reservation_id: String) -> void:
if reservation_id.is_empty():
return
if peer_id == _session.get_local_peer_id():
_reservations.release(reservation_id)
else:
release_reservation.rpc_id(peer_id, reservation_id)
@rpc("authority", "call_remote", "reliable", NetworkMailProtocol.RELIABLE_CHANNEL)
func release_reservation(reservation_id: String) -> void:
_reservations.release(reservation_id)
func _update_participants(letter: Dictionary) -> void:
_letters[letter["mail_id"]] = letter
_deliver_private_letter(int(letter["sender_peer_id"]), letter)
_deliver_private_letter(int(letter["recipient_peer_id"]), letter)
func _action_request(mail_id: String) -> Dictionary:
if mail_id.is_empty() or not _local_letters.has(mail_id):
return {}
return {
"request_id": _new_id("mail_action"),
"mail_id": mail_id,
"session_id": _session.get_session_id(),
}
func _validate_attachment_structure(attachment: Dictionary) -> bool:
if typeof(attachment.get("type")) != TYPE_INT:
return false
match int(attachment["type"]):
PlayerAssetReservationService.AttachmentType.NONE:
return attachment.size() == 1
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return (
attachment.size() == 2
and
typeof(attachment.get("amount")) == TYPE_INT
and int(attachment["amount"]) >= 1
and int(attachment["amount"]) <= 1000000000
)
PlayerAssetReservationService.AttachmentType.FISH:
if not (
attachment.size() == 3
and
typeof(attachment.get("catch_id")) == TYPE_STRING
and typeof(attachment.get("catch")) == TYPE_DICTIONARY
):
return false
var fish_catch := _decode_catch(attachment)
return (
fish_catch != null
and str(fish_catch.catch_id) == str(attachment["catch_id"])
and not bool(
Dictionary(attachment["catch"]).get("is_favorited", false)
)
)
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
var item := _item_catalog.get_item_by_id(
StringName(str(attachment.get("item_id", "")))
)
return (
attachment.size() == 3
and
item != null
and item.category == ItemData.Category.CONSUMABLE
and typeof(attachment.get("quantity")) == TYPE_INT
and int(attachment["quantity"]) >= 1
and int(attachment["quantity"]) <= item.max_stack
)
return false
func _can_receive(attachment: Dictionary) -> bool:
match int(attachment.get("type", 0)):
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return _wallet.can_credit(int(attachment["amount"]))
PlayerAssetReservationService.AttachmentType.FISH:
return (
_inventory.get_all_catches().size() < _cooler_capacity.get_capacity()
and not _inventory.contains_catch_id(
StringName(str(attachment["catch_id"]))
)
and _decode_catch(attachment) != null
)
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
return _bag.can_add_item(
StringName(str(attachment["item_id"])),
int(attachment["quantity"])
)
return false
func _apply_award(attachment: Dictionary) -> bool:
if not _can_receive(attachment):
return false
match int(attachment["type"]):
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return _wallet.credit(int(attachment["amount"]))
PlayerAssetReservationService.AttachmentType.FISH:
var fish_catch := _decode_catch(attachment)
_inventory.add_catch(fish_catch)
_collection_log.mark_discovered(fish_catch.fish_id)
return _inventory.contains_catch_id(fish_catch.catch_id)
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
return _bag.add_item(
StringName(str(attachment["item_id"])),
int(attachment["quantity"])
)
return false
func _decode_catch(attachment: Dictionary) -> FishCatch:
var data: Dictionary = attachment.get("catch", {})
var fish := _fish_catalog.get_fish_by_id(
StringName(str(data.get("fish_id", "")))
)
return FishCatch.from_network_dict(data, fish)
func _capture_assets() -> Dictionary:
return {
"wallet": _wallet.get_balance(),
"bag": _bag.get_all_items(),
"catches": _inventory.get_all_catches(),
"next_sequence": _inventory.get_next_catch_sequence(),
"discovered": _collection_log.get_discovered_ids(),
}
func _restore_assets(snapshot: Dictionary) -> void:
_wallet.restore_balance(int(snapshot["wallet"]))
_bag.replace_all_items(snapshot["bag"])
_inventory.replace_all_catches(
snapshot["catches"], int(snapshot["next_sequence"])
)
_collection_log.replace_discovered_ids(snapshot["discovered"])
func _emit_mailbox() -> void:
mailbox_changed.emit()
unread_count_changed.emit(get_unread_count())
func _on_peer_removed(peer_id: int) -> void:
if not _session.is_host():
_clear_local_mail_for_peer(peer_id)
return
for letter: Dictionary in _letters.values():
if int(letter["recipient_peer_id"]) == peer_id:
if int(letter["state"]) in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]:
letter["state"] = NetworkMailProtocol.State.CANCELLED
_request_release(
int(letter["sender_peer_id"]), letter["reservation_id"]
)
_deliver_private_letter(
int(letter["sender_peer_id"]), letter
)
elif (
int(letter["sender_peer_id"]) == peer_id
and int(letter["state"]) in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]
):
letter["state"] = NetworkMailProtocol.State.ATTACHMENT_RECALLED
_update_participants(letter)
_send_ledger.erase(peer_id)
_clear_local_mail_for_peer(peer_id)
peers_changed.emit()
func _clear_local_mail_for_peer(peer_id: int) -> void:
for mail_id: String in _local_letters.keys():
var letter: Dictionary = _local_letters[mail_id]
if int(letter["recipient_peer_id"]) == peer_id:
_local_letters.erase(mail_id)
_emit_mailbox()
func _on_session_state_changed(state: NetworkSession.State) -> void:
if state in [
NetworkSession.State.INACTIVE,
NetworkSession.State.DISCONNECTING,
NetworkSession.State.CONNECTION_FAILED,
NetworkSession.State.SERVER_LOST,
]:
_reservations.release_all()
_letters.clear()
_local_letters.clear()
_send_ledger.clear()
_action_ledger.clear()
_pending_local_send.clear()
_pending_transfers.clear()
_local_removal_snapshots.clear()
_received_awards.clear()
_sequence = 0
_emit_mailbox()
func _bound(values: Dictionary) -> void:
while values.size() > MAX_LEDGER:
values.erase(values.keys().front())
func _new_id(prefix: String) -> String:
return "%s:%s" % [
prefix, Crypto.new().generate_random_bytes(16).hex_encode(),
]

View file

@ -0,0 +1 @@
uid://t235k67v0dno

View file

@ -9,12 +9,13 @@ const MAX_NONCE_LENGTH: int = 96
# ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement
# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales,
# 6 reliable shop transactions, 7 reliable item/equipment lifecycle,
# 8 reliable ordered session chat.
# 8 reliable ordered session chat, 9 reliable private session mail.
const SALE_RELIABLE_CHANNEL: int = 5
const SHOP_RELIABLE_CHANNEL: int = 6
const ITEM_RELIABLE_CHANNEL: int = 7
const CHAT_RELIABLE_CHANNEL: int = 8
const ENET_CHANNEL_COUNT: int = 9
const MAIL_RELIABLE_CHANNEL: int = 9
const ENET_CHANNEL_COUNT: int = 10
enum RejectionCode {
NONE,
@ -116,6 +117,7 @@ static func make_server_hello(
"item_use_v1",
"equipment_v1",
"chat_v1",
"mail_v1",
]),
}

View file

@ -38,6 +38,7 @@ var _applied_results: Dictionary[String, bool] = {}
var _received_results: Dictionary[String, bool] = {}
var _pending_local_request_id: String = ""
var _pending_local_catch_ids: Array[StringName] = []
var _reservations: PlayerAssetReservationService
func setup(
@ -51,6 +52,7 @@ func setup(
fish_catalog: FishPoolType,
buyer: FishBuyerProfileType,
pelican_landmark: Node3D,
reservations: PlayerAssetReservationService,
) -> void:
_session = session
_spawn_service = spawn_service
@ -62,6 +64,7 @@ func setup(
_fish_catalog = fish_catalog
_buyer = buyer
_pelican_landmark = pelican_landmark
_reservations = reservations
if not _session.peer_removed.is_connected(_on_peer_removed):
_session.peer_removed.connect(_on_peer_removed)
if not _session.state_changed.is_connected(_on_session_state_changed):
@ -86,6 +89,12 @@ func is_local_sale_pending() -> bool:
func request_local_sale(catch_ids: Array[StringName]) -> String:
for catch_id: StringName in catch_ids:
if _reservations != null and _reservations.is_fish_reserved(catch_id):
local_sale_finished.emit(
"", false, "Reserved in a letter.", [], 0
)
return ""
if is_local_sale_pending():
local_sale_finished.emit(
"", false, "Selling…", [], 0
@ -346,6 +355,10 @@ func _apply_sale_result(data: Dictionary) -> void:
if catch_ids != _pending_local_catch_ids:
_fail_local_apply(data, "Sale could not be completed.")
return
for catch_id: StringName in catch_ids:
if _reservations != null and _reservations.is_fish_reserved(catch_id):
_fail_local_apply(data, "Reserved in a letter.")
return
var preview: FishSaleResultType = _sale_service.preview_batch(
catch_ids, _buyer
)

View file

@ -277,6 +277,7 @@ func supports_server_capability(capability: StringName) -> bool:
return str(capability) in PackedStringArray([
"movement_v1", "fishing_v1", "sale_v1", "shop_v1",
"item_use_v1", "equipment_v1", "chat_v1",
"mail_v1",
])
return str(capability) in _server_capabilities
@ -285,6 +286,10 @@ func get_peer_record(peer_id: int) -> PeerRegistry.PeerRecord:
return _registry.get_peer(peer_id)
func get_authenticated_peer_ids() -> Array[int]:
return _registry.get_peer_ids()
func update_local_display_name(value: String) -> bool:
if _profile == null or not _profile.set_display_name(value):
return false

View file

@ -41,6 +41,7 @@ var _acknowledged_results: Dictionary[String, bool] = {}
var _received_results: Dictionary[String, bool] = {}
var _applied_results: Dictionary[String, bool] = {}
var _pending_local_request: Dictionary = {}
var _reservations: PlayerAssetReservationService
func setup(
@ -54,6 +55,7 @@ func setup(
upgrades: PlayerFishingUpgrades,
cooler_capacity: PlayerCoolerCapacity,
save_manager: PlayerSaveManager,
reservations: PlayerAssetReservationService,
) -> void:
_session = session
_spawn_service = spawn_service
@ -65,6 +67,7 @@ func setup(
_upgrades = upgrades
_cooler_capacity = cooler_capacity
_save_manager = save_manager
_reservations = reservations
if not _session.peer_removed.is_connected(_on_peer_removed):
_session.peer_removed.connect(_on_peer_removed)
if not _session.state_changed.is_connected(_on_session_state_changed):
@ -464,6 +467,11 @@ func _validate_local_result(data: Dictionary) -> String:
var product_id := StringName(str(data["product_id"]))
var expected_state: int = data["expected_state"]
var cost: int = data["total_cost"]
if (
_reservations != null
and _reservations.get_available_fish_coin() < cost
):
return "Reserved in a letter."
if int(data["resulting_state"]) != expected_state + 1:
return "Purchase could not be completed."
if not _wallet.can_afford(cost):

View file

@ -0,0 +1,200 @@
class_name PlayerAssetReservationService
extends Node
enum AttachmentType { NONE, FISH_COIN, FISH, CONSUMABLE }
signal reservations_changed
var _wallet: PlayerWallet
var _inventory: FishInventory
var _bag: PlayerBag
var _catalog: ItemCatalog
var _reservations: Dictionary[String, Dictionary] = {}
func setup(
wallet: PlayerWallet,
inventory: FishInventory,
bag: PlayerBag,
catalog: ItemCatalog,
) -> void:
_wallet = wallet
_inventory = inventory
_bag = bag
_catalog = catalog
func reserve(reservation_id: String, attachment: Dictionary) -> bool:
if (
reservation_id.is_empty()
or reservation_id.length() > 96
or _reservations.has(reservation_id)
or not validate_attachment(attachment)
):
return false
var kind: int = attachment["type"]
match kind:
AttachmentType.NONE:
return true
AttachmentType.FISH_COIN:
if int(attachment["amount"]) > get_available_fish_coin():
return false
AttachmentType.FISH:
var catch_id := StringName(str(attachment["catch_id"]))
var fish_catch := _inventory.get_catch_by_id(catch_id)
if (
fish_catch == null
or fish_catch.is_favorited
or is_fish_reserved(catch_id)
):
return false
AttachmentType.CONSUMABLE:
var item_id := StringName(str(attachment["item_id"]))
if (
int(attachment["quantity"])
> get_available_item_quantity(item_id)
):
return false
_reservations[reservation_id] = attachment.duplicate(true)
reservations_changed.emit()
return true
func release(reservation_id: String) -> bool:
if not _reservations.erase(reservation_id):
return false
reservations_changed.emit()
return true
func release_all() -> void:
if _reservations.is_empty():
return
_reservations.clear()
reservations_changed.emit()
func has_reservation(reservation_id: String) -> bool:
return _reservations.has(reservation_id)
func get_reservation(reservation_id: String) -> Dictionary:
return _reservations.get(reservation_id, {}).duplicate(true)
func get_available_fish_coin() -> int:
return maxi(_wallet.get_balance() - get_reserved_fish_coin(), 0)
func get_reserved_fish_coin() -> int:
var total := 0
for attachment: Dictionary in _reservations.values():
if int(attachment.get("type", 0)) == AttachmentType.FISH_COIN:
total += int(attachment.get("amount", 0))
return total
func get_available_item_quantity(item_id: StringName) -> int:
return maxi(_bag.get_quantity(item_id) - get_reserved_item_quantity(item_id), 0)
func get_reserved_item_quantity(item_id: StringName) -> int:
var total := 0
for attachment: Dictionary in _reservations.values():
if (
int(attachment.get("type", 0)) == AttachmentType.CONSUMABLE
and StringName(str(attachment.get("item_id", ""))) == item_id
):
total += int(attachment.get("quantity", 0))
return total
func is_fish_reserved(catch_id: StringName) -> bool:
for attachment: Dictionary in _reservations.values():
if (
int(attachment.get("type", 0)) == AttachmentType.FISH
and StringName(str(attachment.get("catch_id", ""))) == catch_id
):
return true
return false
func can_commit(reservation_id: String) -> bool:
var attachment := get_reservation(reservation_id)
if attachment.is_empty():
return false
match int(attachment["type"]):
AttachmentType.FISH_COIN:
return _wallet.can_afford(int(attachment["amount"]))
AttachmentType.FISH:
return _inventory.get_catch_by_id(
StringName(str(attachment["catch_id"]))
) != null
AttachmentType.CONSUMABLE:
return (
_bag.get_quantity(StringName(str(attachment["item_id"])))
>= int(attachment["quantity"])
)
return false
func commit_removal(reservation_id: String) -> bool:
var attachment := get_reservation(reservation_id)
if attachment.is_empty() or not can_commit(reservation_id):
return false
var applied := false
match int(attachment["type"]):
AttachmentType.FISH_COIN:
applied = _wallet.debit(int(attachment["amount"]))
AttachmentType.FISH:
applied = _inventory.remove_catch_by_id(
StringName(str(attachment["catch_id"]))
) != null
AttachmentType.CONSUMABLE:
applied = _bag.remove_item(
StringName(str(attachment["item_id"])),
int(attachment["quantity"])
)
if applied:
release(reservation_id)
return applied
func validate_attachment(attachment: Dictionary) -> bool:
if typeof(attachment.get("type")) != TYPE_INT:
return false
match int(attachment["type"]):
AttachmentType.NONE:
return attachment.size() == 1
AttachmentType.FISH_COIN:
return (
attachment.size() == 2
and
typeof(attachment.get("amount")) == TYPE_INT
and int(attachment["amount"]) >= 1
and int(attachment["amount"]) <= 1000000000
)
AttachmentType.FISH:
return (
attachment.size() == 3
and
typeof(attachment.get("catch_id")) == TYPE_STRING
and not str(attachment["catch_id"]).is_empty()
and str(attachment["catch_id"]).length() <= 160
and typeof(attachment.get("catch")) == TYPE_DICTIONARY
)
AttachmentType.CONSUMABLE:
if (
attachment.size() != 3
or
typeof(attachment.get("item_id")) != TYPE_STRING
or typeof(attachment.get("quantity")) != TYPE_INT
or int(attachment["quantity"]) < 1
or int(attachment["quantity"]) > 999
):
return false
var item := _catalog.get_item_by_id(
StringName(str(attachment["item_id"]))
)
return item != null and item.category == ItemData.Category.CONSUMABLE
return false

View file

@ -0,0 +1 @@
uid://bheplri3k6ch7

View file

@ -190,7 +190,7 @@ func _on_message(message: Dictionary) -> void:
}
func _on_history(_messages: Array[Dictionary]) -> void:
func _on_history(_messages: Array) -> void:
if _messages.is_empty():
for peer_id: int in _speech.keys():
_on_peer_removed(peer_id)

View file

@ -116,6 +116,8 @@ func setup(
network_chat_service: NetworkChatService,
network_profile: NetworkProfilePreferences,
spawn_service: PlayerSpawnService,
network_mail_service: NetworkMailService,
reservations: PlayerAssetReservationService,
) -> void:
_fishing_spot = fishing_spot
_item_effects = item_effects
@ -149,7 +151,9 @@ func setup(
item_catalog,
cooler_capacity,
network_session,
network_sale_service
network_sale_service,
network_mail_service,
reservations
)
_hotbar_ui.setup(hotbar, bag, item_catalog, fishing_spot)
_fishing_shop.setup(

603
ui/mail_page.gd Normal file
View file

@ -0,0 +1,603 @@
class_name MailPage
extends Control
signal focus_requested
const GREETING_LABELS := {
"dear": "Dear",
"to": "To",
"hey": "Hey",
"greetings": "Greetings",
}
const SALUTATION_LABELS := {
"love": "Love",
"from": "From",
"cheers": "Cheers",
"salutations": "Salutations",
"good_luck_have_fun": "Good Luck Have Fun",
}
var _service: NetworkMailService
var _reservations: PlayerAssetReservationService
var _inventory: FishInventory
var _wallet: PlayerWallet
var _bag: PlayerBag
var _catalog: ItemCatalog
var _inbox: Control
var _compose: Control
var _letter: Control
var _inbox_list: VBoxContainer
var _empty_label: Label
var _recipient: OptionButton
var _greeting: OptionButton
var _body: TextEdit
var _salutation: OptionButton
var _signature: Label
var _attachment_kind: OptionButton
var _attachment_choice: OptionButton
var _attachment_amount: SpinBox
var _attachment_summary: Label
var _send_button: Button
var _status: Label
var _letter_text: Label
var _letter_gift: Label
var _accept: Button
var _decline: Button
var _current_mail_id := ""
func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build_ui()
func setup(
service: NetworkMailService,
reservations: PlayerAssetReservationService,
inventory: FishInventory,
wallet: PlayerWallet,
bag: PlayerBag,
catalog: ItemCatalog,
) -> void:
_service = service
_reservations = reservations
_inventory = inventory
_wallet = wallet
_bag = bag
_catalog = catalog
_service.mailbox_changed.connect(_refresh_inbox)
_service.peers_changed.connect(_refresh_recipients)
_service.operation_finished.connect(_on_operation_finished)
_refresh_inbox()
_refresh_recipients()
func activate() -> void:
_show_inbox()
call_deferred("_focus_first")
func deactivate() -> void:
_current_mail_id = ""
_show_inbox()
func consume_escape() -> bool:
if _compose.visible or _letter.visible:
_show_inbox()
return true
return false
func set_interactive(value: bool) -> void:
mouse_filter = Control.MOUSE_FILTER_PASS if value else Control.MOUSE_FILTER_IGNORE
for node: Node in find_children("*", "BaseButton", true, false):
(node as BaseButton).focus_mode = (
Control.FOCUS_ALL if value and node.is_visible_in_tree()
else Control.FOCUS_NONE
)
func _build_ui() -> void:
var paper := PanelContainer.new()
paper.position = Vector2(116, 126)
paper.size = Vector2(1048, 470)
var style := StyleBoxFlat.new()
style.bg_color = Color("f3ecd7")
style.border_color = Color("665a46")
style.set_border_width_all(4)
style.set_corner_radius_all(18)
style.shadow_color = Color(0.05, 0.04, 0.03, 0.42)
style.shadow_size = 7
paper.add_theme_stylebox_override("panel", style)
add_child(paper)
var margin := MarginContainer.new()
margin.add_theme_constant_override("margin_left", 34)
margin.add_theme_constant_override("margin_right", 34)
margin.add_theme_constant_override("margin_top", 28)
margin.add_theme_constant_override("margin_bottom", 28)
paper.add_child(margin)
var root := Control.new()
margin.add_child(root)
_inbox = _build_inbox()
_compose = _build_compose()
_letter = _build_letter()
for page: Control in [_inbox, _compose, _letter]:
page.set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
root.add_child(page)
_status = Label.new()
_status.position = Vector2(18, 430)
_status.size = Vector2(900, 28)
_status.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_status.add_theme_color_override("font_color", Color("4a3f31"))
root.add_child(_status)
_show_inbox()
func _build_inbox() -> Control:
var page := Control.new()
var title := Label.new()
title.text = "session mail"
title.position = Vector2(12, 0)
title.size = Vector2(500, 42)
title.add_theme_font_size_override("font_size", 30)
page.add_child(title)
var send := Button.new()
send.text = "send mail"
send.position = Vector2(820, 0)
send.size = Vector2(150, 48)
send.pressed.connect(_show_compose)
page.add_child(send)
var scroll := ScrollContainer.new()
scroll.position = Vector2(12, 62)
scroll.size = Vector2(958, 342)
page.add_child(scroll)
_inbox_list = VBoxContainer.new()
_inbox_list.custom_minimum_size = Vector2(930, 0)
_inbox_list.add_theme_constant_override("separation", 8)
scroll.add_child(_inbox_list)
_empty_label = Label.new()
_empty_label.text = "No letters yet."
_empty_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_empty_label.custom_minimum_size = Vector2(930, 80)
_inbox_list.add_child(_empty_label)
return page
func _build_compose() -> Control:
var page := Control.new()
var title := Label.new()
title.text = "write a letter"
title.position = Vector2(12, 0)
title.size = Vector2(300, 36)
title.add_theme_font_size_override("font_size", 26)
page.add_child(title)
_greeting = OptionButton.new()
_greeting.position = Vector2(12, 48)
_greeting.size = Vector2(180, 46)
for id: String in NetworkMailProtocol.GREETINGS:
_greeting.add_item(GREETING_LABELS[id])
_greeting.set_item_metadata(_greeting.item_count - 1, id)
page.add_child(_greeting)
_recipient = OptionButton.new()
_recipient.position = Vector2(204, 48)
_recipient.size = Vector2(330, 46)
page.add_child(_recipient)
_body = TextEdit.new()
_body.position = Vector2(12, 106)
_body.size = Vector2(650, 218)
_body.placeholder_text = "write your letter…"
_body.wrap_mode = TextEdit.LINE_WRAPPING_BOUNDARY
_body.text_changed.connect(_update_send_state)
page.add_child(_body)
_salutation = OptionButton.new()
_salutation.position = Vector2(12, 336)
_salutation.size = Vector2(250, 46)
for id: String in NetworkMailProtocol.SALUTATIONS:
_salutation.add_item(SALUTATION_LABELS[id])
_salutation.set_item_metadata(_salutation.item_count - 1, id)
page.add_child(_salutation)
_signature = Label.new()
_signature.position = Vector2(274, 342)
_signature.size = Vector2(360, 36)
page.add_child(_signature)
_attachment_kind = OptionButton.new()
_attachment_kind.position = Vector2(688, 48)
_attachment_kind.size = Vector2(280, 46)
for label: String in ["No gift", "Fish coin", "Fish", "Consumable"]:
_attachment_kind.add_item(label)
_attachment_kind.item_selected.connect(_refresh_attachment_choices)
page.add_child(_attachment_kind)
_attachment_choice = OptionButton.new()
_attachment_choice.position = Vector2(688, 106)
_attachment_choice.size = Vector2(280, 46)
_attachment_choice.item_selected.connect(
func(_index: int) -> void:
_update_attachment_amount_limit()
_update_attachment_summary()
)
page.add_child(_attachment_choice)
_attachment_amount = SpinBox.new()
_attachment_amount.position = Vector2(688, 164)
_attachment_amount.size = Vector2(180, 46)
_attachment_amount.min_value = 1
_attachment_amount.max_value = 999
_attachment_amount.value = 1
_attachment_amount.value_changed.connect(
func(_value: float) -> void: _update_attachment_summary()
)
page.add_child(_attachment_amount)
_attachment_summary = Label.new()
_attachment_summary.position = Vector2(688, 224)
_attachment_summary.size = Vector2(280, 100)
_attachment_summary.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
page.add_child(_attachment_summary)
var cancel := Button.new()
cancel.text = "cancel"
cancel.position = Vector2(688, 342)
cancel.size = Vector2(126, 48)
cancel.pressed.connect(_show_inbox)
page.add_child(cancel)
_send_button = Button.new()
_send_button.text = "send letter"
_send_button.position = Vector2(826, 342)
_send_button.size = Vector2(142, 48)
_send_button.pressed.connect(_send)
page.add_child(_send_button)
_recipient.item_selected.connect(func(_i: int) -> void: _update_send_state())
_refresh_attachment_choices(0)
return page
func _build_letter() -> Control:
var page := Control.new()
_letter_text = Label.new()
_letter_text.position = Vector2(26, 20)
_letter_text.size = Vector2(680, 350)
_letter_text.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
_letter_text.vertical_alignment = VERTICAL_ALIGNMENT_TOP
page.add_child(_letter_text)
_letter_gift = Label.new()
_letter_gift.position = Vector2(730, 46)
_letter_gift.size = Vector2(230, 180)
_letter_gift.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
page.add_child(_letter_gift)
_accept = Button.new()
_accept.text = "accept gift"
_accept.position = Vector2(730, 250)
_accept.size = Vector2(230, 48)
_accept.pressed.connect(func() -> void:
_service.accept_gift(_current_mail_id)
)
page.add_child(_accept)
_decline = Button.new()
_decline.text = "decline gift"
_decline.position = Vector2(730, 308)
_decline.size = Vector2(230, 48)
_decline.pressed.connect(func() -> void:
_service.decline_gift(_current_mail_id)
)
page.add_child(_decline)
var close := Button.new()
close.text = "close"
close.position = Vector2(26, 370)
close.size = Vector2(150, 48)
close.pressed.connect(_show_inbox)
page.add_child(close)
return page
func _show_inbox() -> void:
_inbox.show()
_compose.hide()
_letter.hide()
_current_mail_id = ""
_refresh_inbox()
func _show_compose() -> void:
_inbox.hide()
_compose.show()
_letter.hide()
_body.clear()
_signature.text = _service.get_local_display_name()
_status.text = ""
_refresh_recipients()
_refresh_attachment_choices(_attachment_kind.selected)
_update_send_state()
_greeting.grab_focus()
func _open_letter(mail_id: String) -> void:
var letter := _service.get_letter(mail_id)
if letter.is_empty():
return
_current_mail_id = mail_id
_service.mark_read(mail_id)
_inbox.hide()
_compose.hide()
_letter.show()
_letter_text.text = "%s %s,\n\n%s\n\n%s,\n%s" % [
GREETING_LABELS.get(letter["greeting_id"], "Dear"),
letter.get("recipient_display_name", "you"),
letter["body"],
SALUTATION_LABELS.get(letter["salutation_id"], "From"),
letter["sender_display_name"],
]
_letter_gift.text = _attachment_state_text(letter)
var pending := (
int(letter["attachment"].get("type", 0)) != 0
and int(letter["state"]) in [
NetworkMailProtocol.State.SENT_UNREAD,
NetworkMailProtocol.State.READ,
]
and _service.is_local_recipient(letter)
)
_accept.visible = pending
_decline.visible = pending
if pending:
_accept.grab_focus()
func _refresh_inbox() -> void:
if _service == null or _inbox_list == null:
return
for child: Node in _inbox_list.get_children():
child.queue_free()
var letters := _service.get_local_letters()
if letters.is_empty():
var empty := Label.new()
empty.text = "No letters yet."
empty.custom_minimum_size = Vector2(930, 80)
empty.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
_inbox_list.add_child(empty)
return
for letter: Dictionary in letters:
var button := Button.new()
var first_line: String = str(letter["body"]).split("\n", false)[0]
var unread := int(letter["state"]) == NetworkMailProtocol.State.SENT_UNREAD
var gift := int(letter["attachment"].get("type", 0)) != 0
button.text = "%s%s%s%s" % [
"new · " if unread else "",
letter["sender_display_name"],
first_line.left(72),
" · gift enclosed" if gift else "",
]
button.custom_minimum_size = Vector2(930, 54)
button.alignment = HORIZONTAL_ALIGNMENT_LEFT
button.pressed.connect(_open_letter.bind(str(letter["mail_id"])))
_inbox_list.add_child(button)
func _refresh_recipients() -> void:
if _service == null or _recipient == null:
return
var selected_peer := (
int(_recipient.get_selected_metadata())
if _recipient.selected >= 0
and _recipient.get_selected_metadata() != null else 0
)
_recipient.clear()
_recipient.add_item("select a player")
_recipient.set_item_metadata(0, 0)
var retained := false
for choice: Dictionary in _service.get_recipient_choices():
_recipient.add_item(choice["label"])
_recipient.set_item_metadata(
_recipient.item_count - 1, choice["peer_id"]
)
if int(choice["peer_id"]) == selected_peer:
_recipient.select(_recipient.item_count - 1)
retained = true
if selected_peer > 0 and not retained:
_recipient.select(0)
if _status != null:
_status.text = "That player is no longer connected."
_update_send_state()
func _refresh_attachment_choices(_index: int) -> void:
if _attachment_choice == null:
return
_attachment_choice.clear()
_attachment_amount.visible = _attachment_kind.selected in [1, 3]
match _attachment_kind.selected:
0:
_attachment_choice.add_item("No attachment")
1:
_attachment_choice.add_item(
"available: %d fish coin"
% _reservations.get_available_fish_coin()
)
_attachment_amount.max_value = maxi(
_reservations.get_available_fish_coin(), 1
)
2:
for fish_catch: FishCatch in _inventory.get_all_catches():
if (
not fish_catch.is_favorited
and not _reservations.is_fish_reserved(fish_catch.catch_id)
):
_attachment_choice.add_item(
"%s%.1f lb" % [
fish_catch.fish.display_name, fish_catch.weight_lb,
]
)
_attachment_choice.set_item_metadata(
_attachment_choice.item_count - 1, str(fish_catch.catch_id)
)
3:
for item: ItemData in _catalog.get_valid_items():
var available := _reservations.get_available_item_quantity(
item.item_id
)
if item.category == ItemData.Category.CONSUMABLE and available > 0:
_attachment_choice.add_item(
"%s ×%d" % [item.display_name, available]
)
_attachment_choice.set_item_metadata(
_attachment_choice.item_count - 1, str(item.item_id)
)
_update_attachment_amount_limit()
_update_attachment_summary()
func _update_attachment_amount_limit() -> void:
if _attachment_kind.selected == 3 and _attachment_choice.selected >= 0:
var item_id := StringName(str(_attachment_choice.get_selected_metadata()))
_attachment_amount.max_value = maxi(
_reservations.get_available_item_quantity(item_id), 1
)
func _make_attachment() -> Dictionary:
match _attachment_kind.selected:
1:
return {
"type": PlayerAssetReservationService.AttachmentType.FISH_COIN,
"amount": int(_attachment_amount.value),
}
2:
if _attachment_choice.selected < 0:
return {}
var catch_id := StringName(str(_attachment_choice.get_selected_metadata()))
var fish_catch := _inventory.get_catch_by_id(catch_id)
if fish_catch == null:
return {}
return {
"type": PlayerAssetReservationService.AttachmentType.FISH,
"catch_id": str(catch_id),
"catch": fish_catch.to_network_dict(),
}
3:
if _attachment_choice.selected < 0:
return {}
return {
"type": PlayerAssetReservationService.AttachmentType.CONSUMABLE,
"item_id": str(_attachment_choice.get_selected_metadata()),
"quantity": int(_attachment_amount.value),
}
return {"type": PlayerAssetReservationService.AttachmentType.NONE}
func _update_attachment_summary() -> void:
if _attachment_summary == null:
return
var attachment := _make_attachment()
_attachment_summary.text = _attachment_text(attachment)
_update_send_state()
func _update_send_state() -> void:
if _send_button == null:
return
var recipient_id := (
int(_recipient.get_selected_metadata())
if _recipient.selected >= 0 and _recipient.get_selected_metadata() != null
else 0
)
var attachment := _make_attachment()
_send_button.disabled = (
recipient_id <= 0
or NetworkMailProtocol.sanitize_body(_body.text).is_empty()
or attachment.is_empty()
or not _reservations.validate_attachment(attachment)
or not _attachment_is_available(attachment)
)
func _attachment_is_available(attachment: Dictionary) -> bool:
match int(attachment.get("type", 0)):
PlayerAssetReservationService.AttachmentType.NONE:
return true
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return (
int(attachment["amount"])
<= _reservations.get_available_fish_coin()
)
PlayerAssetReservationService.AttachmentType.FISH:
return not _reservations.is_fish_reserved(
StringName(str(attachment["catch_id"]))
)
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
return (
int(attachment["quantity"])
<= _reservations.get_available_item_quantity(
StringName(str(attachment["item_id"]))
)
)
return false
func _send() -> void:
var recipient_id := int(_recipient.get_selected_metadata())
var greeting_id := str(_greeting.get_selected_metadata())
var salutation_id := str(_salutation.get_selected_metadata())
if _service.send_letter(
recipient_id, greeting_id, _body.text, salutation_id, _make_attachment()
):
_send_button.disabled = true
_status.text = "Sending letter…"
func _on_operation_finished(success: bool, message: String) -> void:
_status.text = message
if success and _compose.visible:
_show_inbox()
elif _letter.visible and not _current_mail_id.is_empty():
_open_letter(_current_mail_id)
else:
_update_send_state()
func _attachment_state_text(letter: Dictionary) -> String:
var attachment: Dictionary = letter["attachment"]
if int(attachment.get("type", 0)) == 0:
return ""
match int(letter["state"]):
NetworkMailProtocol.State.ACCEPTED:
return "Gift accepted.\n\n%s" % _attachment_text(attachment)
NetworkMailProtocol.State.DECLINED:
return "Gift declined."
NetworkMailProtocol.State.ATTACHMENT_RECALLED, NetworkMailProtocol.State.CANCELLED:
return "Gift returned to sender."
NetworkMailProtocol.State.ACCEPTANCE_PENDING:
return "Transferring gift…"
return "Gift enclosed\n\n%s" % _attachment_text(attachment)
func _attachment_text(attachment: Dictionary) -> String:
match int(attachment.get("type", 0)):
PlayerAssetReservationService.AttachmentType.NONE:
return "No gift attached."
PlayerAssetReservationService.AttachmentType.FISH_COIN:
return "%d fish coin" % int(attachment.get("amount", 0))
PlayerAssetReservationService.AttachmentType.FISH:
var fish_catch := _inventory.get_catch_by_id(
StringName(str(attachment.get("catch_id", "")))
)
if fish_catch != null:
return "%s%.1f lb" % [
fish_catch.fish.display_name, fish_catch.weight_lb,
]
var data: Dictionary = attachment.get("catch", {})
return "%s%.1f lb" % [
str(data.get("fish_id", "fish")).capitalize(),
float(data.get("weight_lb", 0.0)),
]
PlayerAssetReservationService.AttachmentType.CONSUMABLE:
var item := _catalog.get_item_by_id(
StringName(str(attachment.get("item_id", "")))
)
return "%s ×%d" % [
item.display_name if item != null else "Consumable",
int(attachment.get("quantity", 0)),
]
return "Invalid gift."
func _focus_first() -> void:
var buttons := _inbox_list.find_children("*", "Button", true, false)
if not buttons.is_empty():
(buttons.front() as Button).grab_focus()

1
ui/mail_page.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://urjasxokrp8j

View file

@ -72,7 +72,7 @@ const DESKTOP_REFERENCE_SIZE := Vector2(1280.0, 720.0)
const COMPACT_REFERENCE_SIZE := Vector2(640.0, 480.0)
const COMPACT_HEIGHT_THRESHOLD: float = 560.0
const NAVIGATION_PRESENTATION_SCALE: float = 0.60
const NAVIGATION_CANONICAL_POSITION := Vector2(463.0, 44.0)
const NAVIGATION_CANONICAL_POSITION := Vector2(424.0, 44.0)
const NAVIGATION_SELECTED_SCALE: float = 1.02
const COOLER_RARITY_COMMON := Color("e8eef0")
const COOLER_RARITY_UNCOMMON := Color("64c87c")
@ -86,6 +86,7 @@ enum Section {
COOLER,
BAG,
LOGBOOK,
MAIL,
}
enum SortMode {
@ -154,6 +155,7 @@ enum CloseReason {
@onready var _bag_sprite_detail_name: Label = %BagSpriteDetailName
@onready var _bag_sprite_detail_data: Label = %BagSpriteDetailData
@onready var _logbook_page: Control = %LogbookPage
@onready var _mail_page: MailPage = %MailPage
@onready var _book_backing: PanelContainer = %BookBacking
@onready var _book_spread: BoxContainer = %BookSpread
@onready var _left_page: PanelContainer = %LeftPage
@ -170,6 +172,8 @@ enum CloseReason {
@onready var _inventory_tab: BubbleButtonType = %InventoryTab
@onready var _bag_tab: BubbleButtonType = %BagTab
@onready var _logbook_tab: BubbleButtonType = %LogbookTab
@onready var _mail_tab: BubbleButtonType = %MailTab
@onready var _mail_unread_badge: Label = %MailUnreadBadge
@onready var _close_button: BubbleButtonType = %CloseButton
@onready var _content_shell: BubbleContentShellType = %MenuPanel
@onready var _content_stage: Control = %Content
@ -228,6 +232,7 @@ var _wallet: PlayerWalletType
var _sale_service: FishSaleServiceType
var _network_session: NetworkSessionType
var _network_sale_service: NetworkSaleService
var _network_mail_service: NetworkMailService
var _default_buyer: FishBuyerProfileType
var _catalog: FishPoolType
var _fishing_spot: FishingSpotType
@ -262,6 +267,7 @@ var _content_rest_position: Vector2 = Vector2.ZERO
var _cooler_rest_position: Vector2 = Vector2.ZERO
var _bag_rest_position: Vector2 = Vector2.ZERO
var _logbook_rest_position: Vector2 = Vector2.ZERO
var _mail_rest_position: Vector2 = Vector2.ZERO
var _page_outgoing_root: Control
var _page_incoming_root: Control
var _page_hosts_shared: bool = false
@ -287,6 +293,7 @@ func _ready() -> void:
_logbook_tab.pressed.connect(
_show_section.bind(Section.LOGBOOK)
)
_mail_tab.pressed.connect(_show_section.bind(Section.MAIL))
_close_button.pressed.connect(close_menu)
_sort_option.item_selected.connect(_on_sort_selected.bind(_sort_option))
_sort_direction.pressed.connect(_on_sort_direction_pressed)
@ -312,6 +319,7 @@ func _ready() -> void:
_inventory_tab,
_bag_tab,
_logbook_tab,
_mail_tab,
_close_button,
])
_configure_navigation_focus()
@ -358,6 +366,8 @@ func setup(
cooler_capacity: PlayerCoolerCapacityType,
network_session: NetworkSessionType,
network_sale_service: NetworkSaleService,
network_mail_service: NetworkMailService,
reservations: PlayerAssetReservationService,
) -> void:
_player = player
_inventory = inventory
@ -373,6 +383,14 @@ func setup(
_cooler_capacity = cooler_capacity
_network_session = network_session
_network_sale_service = network_sale_service
_network_mail_service = network_mail_service
_mail_page.setup(
network_mail_service, reservations, inventory, wallet, bag, item_catalog
)
_network_mail_service.unread_count_changed.connect(
_on_mail_unread_count_changed
)
_on_mail_unread_count_changed(_network_mail_service.get_unread_count())
if (
_network_sale_service != null
and not _network_sale_service.local_sale_pending.is_connected(
@ -428,6 +446,8 @@ func consume_escape() -> bool:
return true
if _sale_confirmation.visible:
_close_sale_confirmation()
elif _current_section == Section.MAIL and _mail_page.consume_escape():
pass
else:
close_menu()
return true
@ -563,6 +583,7 @@ func _show_section_immediate(section: Section) -> void:
_cooler_page.visible = section == Section.COOLER
_bag_page.visible = section == Section.BAG
_logbook_page.visible = section == Section.LOGBOOK
_mail_page.visible = section == Section.MAIL
_content_shell.visible = false
_inventory_section.visible = false
_bag_section.visible = false
@ -581,9 +602,14 @@ func _show_section_immediate(section: Section) -> void:
_update_bag_detail()
if section != Section.LOGBOOK:
_cancel_logbook_page_transition(true)
if section == Section.MAIL:
_mail_page.activate()
else:
_mail_page.deactivate()
_inventory_tab.button_pressed = section == Section.COOLER
_bag_tab.button_pressed = section == Section.BAG
_logbook_tab.button_pressed = section == Section.LOGBOOK
_mail_tab.button_pressed = section == Section.MAIL
_update_navigation_selection()
_configure_active_page_focus()
@ -593,8 +619,10 @@ func _focus_current_section() -> void:
_inventory_tab.grab_focus()
elif _current_section == Section.BAG:
_bag_tab.grab_focus()
else:
elif _current_section == Section.LOGBOOK:
_logbook_tab.grab_focus()
else:
_mail_tab.grab_focus()
func _process(delta: float) -> void:
@ -621,6 +649,7 @@ func _configure_navigation_focus() -> void:
_inventory_tab,
_bag_tab,
_logbook_tab,
_mail_tab,
_close_button,
]
for index: int in navigation.size():
@ -676,6 +705,8 @@ func _configure_active_page_focus() -> void:
_configure_bag_item_focus()
Section.LOGBOOK:
_configure_logbook_focus()
Section.MAIL:
_mail_page.activate()
func _apply_cooler_control_styles() -> void:
@ -768,6 +799,7 @@ func _apply_navigation_styles() -> void:
_inventory_tab,
_bag_tab,
_logbook_tab,
_mail_tab,
_close_button,
]:
bubble.add_theme_stylebox_override("normal", normal)
@ -797,6 +829,7 @@ func _apply_navigation_selection_presentation() -> void:
_inventory_tab,
_bag_tab,
_logbook_tab,
_mail_tab,
]:
if not bubble.button_pressed:
continue
@ -895,10 +928,16 @@ func _update_navigation_selection() -> void:
_set_navigation_target(_current_section)
func _on_mail_unread_count_changed(count: int) -> void:
_mail_unread_badge.visible = count > 0
_mail_unread_badge.text = "99+" if count > 99 else str(count)
func _set_navigation_target(section: Section) -> void:
_inventory_tab.button_pressed = section == Section.COOLER
_bag_tab.button_pressed = section == Section.BAG
_logbook_tab.button_pressed = section == Section.LOGBOOK
_mail_tab.button_pressed = section == Section.MAIL
func _update_shell_layout() -> void:
@ -915,7 +954,7 @@ func _update_shell_layout() -> void:
_content_shell.size = Vector2(612.0, 286.0) if compact else Vector2(1196.0, 478.0)
_presentation_rest_position = _content_shell.position
var navigation_size := (
Vector2(620.0, 75.0) if compact else Vector2(620.0, 100.0)
Vector2(720.0, 75.0) if compact else Vector2(720.0, 100.0)
)
_navigation_cluster.position = NAVIGATION_CANONICAL_POSITION
_navigation_cluster.size = navigation_size
@ -1084,6 +1123,9 @@ func _update_shell_layout() -> void:
_logbook_page.size = reference_size
_logbook_page.position = Vector2.ZERO
_logbook_rest_position = Vector2.ZERO
_mail_page.size = reference_size
_mail_page.position = Vector2.ZERO
_mail_rest_position = Vector2.ZERO
_book_backing.position = (
Vector2(14.0, 164.0) if compact else Vector2(58.0, 128.0)
)
@ -1144,9 +1186,11 @@ func _update_shell_layout() -> void:
_cooler_page.position = _cooler_rest_position
_bag_page.position = _bag_rest_position
_logbook_page.position = _logbook_rest_position
_mail_page.position = _mail_rest_position
_cooler_page.modulate.a = 1.0
_bag_page.modulate.a = 1.0
_logbook_page.modulate.a = 1.0
_mail_page.modulate.a = 1.0
if not _page_transitioning:
_content_stage.position = _content_rest_position
_layout_cooler_fish(false)
@ -1229,6 +1273,7 @@ func _begin_menu_entry() -> void:
_cooler_page.position = _cooler_rest_position + Vector2.DOWN * start_offset
_bag_page.position = _bag_rest_position + Vector2.DOWN * start_offset
_logbook_page.position = _logbook_rest_position + Vector2.DOWN * start_offset
_mail_page.position = _mail_rest_position + Vector2.DOWN * start_offset
var navigation_rest: Vector2 = _navigation_cluster.position
_navigation_cluster.position = navigation_rest + Vector2.DOWN * start_offset
_presentation_tween = create_tween().set_parallel(true)
@ -1256,6 +1301,12 @@ func _begin_menu_entry() -> void:
_logbook_rest_position,
MENU_ENTER_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_presentation_tween.tween_property(
_mail_page,
"position",
_mail_rest_position,
MENU_ENTER_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_presentation_tween.tween_property(
_navigation_cluster,
"position",
@ -1316,6 +1367,12 @@ func _begin_menu_exit(reason: CloseReason, restore_controls: bool) -> void:
-_logbook_page.size.y - TRANSITION_SAFE_MARGIN,
MENU_EXIT_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_presentation_tween.tween_property(
_mail_page,
"position:y",
-_mail_page.size.y - TRANSITION_SAFE_MARGIN,
MENU_EXIT_DURATION
).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
_presentation_tween.tween_property(
_navigation_cluster,
"position:y",
@ -1377,8 +1434,10 @@ func _get_section_root(section: Section) -> Control:
return _cooler_page
Section.BAG:
return _bag_page
_:
Section.LOGBOOK:
return _logbook_page
_:
return _mail_page
func _get_section_rest_position(section: Section) -> Vector2:
@ -1387,8 +1446,10 @@ func _get_section_rest_position(section: Section) -> Vector2:
return _cooler_rest_position
Section.BAG:
return _bag_rest_position
_:
Section.LOGBOOK:
return _logbook_rest_position
_:
return _mail_rest_position
func _begin_page_transition(section: Section) -> void:
@ -1468,6 +1529,7 @@ func _set_shell_interactive(interactive: bool) -> void:
_inventory_tab,
_bag_tab,
_logbook_tab,
_mail_tab,
_close_button,
]:
bubble.focus_mode = Control.FOCUS_ALL if interactive else Control.FOCUS_NONE
@ -1499,6 +1561,9 @@ func _set_content_interactive(interactive: bool) -> void:
if interactive and _current_section == Section.LOGBOOK
else Control.MOUSE_FILTER_IGNORE
)
_mail_page.set_interactive(
interactive and _current_section == Section.MAIL
)
var cooler_interactive: bool = (
interactive and _current_section == Section.COOLER
)
@ -1569,7 +1634,9 @@ func _cancel_page_tween() -> void:
func _reset_page_transition_visuals() -> void:
for section: Section in [Section.COOLER, Section.BAG, Section.LOGBOOK]:
for section: Section in [
Section.COOLER, Section.BAG, Section.LOGBOOK, Section.MAIL,
]:
var page: Control = _get_section_root(section)
page.position = _get_section_rest_position(section)
page.modulate.a = 1.0

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=3]
[gd_scene load_steps=20 format=3]
[ext_resource type="Script" path="res://ui/player_menu.gd" id="1_menu"]
[ext_resource type="Theme" path="res://ui/game_theme.tres" id="2_theme"]
@ -17,6 +17,7 @@
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble1.png" id="15_bubble1"]
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble2.png" id="16_bubble2"]
[ext_resource type="Texture2D" path="res://ui/assets/title/bubbles/bubble3.png" id="17_bubble3"]
[ext_resource type="Script" path="res://ui/mail_page.gd" id="18_mail_page"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_collection"]
@ -574,6 +575,14 @@ offset_right = 1280.0
offset_bottom = 720.0
mouse_filter = 1
[node name="MailPage" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot"]
unique_name_in_owner = true
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
mouse_filter = 1
script = ExtResource("18_mail_page")
[node name="BookBacking" type="PanelContainer" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/LogbookPage"]
unique_name_in_owner = true
layout_mode = 0
@ -1197,15 +1206,15 @@ custom_minimum_size = Vector2(170, 64)
[node name="NavigationCluster" type="Control" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 463.0
offset_left = 390.0
offset_top = 44.0
offset_right = 1083.0
offset_right = 1110.0
offset_bottom = 144.0
mouse_filter = 1
script = ExtResource("5_cluster")
profile = ExtResource("4_profile")
desktop_reference_size = Vector2(620, 100)
compact_reference_size = Vector2(620, 100)
desktop_reference_size = Vector2(720, 100)
compact_reference_size = Vector2(720, 100)
[node name="InventoryTab" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/NavigationCluster"]
unique_name_in_owner = true
@ -1267,6 +1276,42 @@ motion_phase = 2.85
deformation_amplitude = 0.012
deformation_period = 6.7
[node name="MailTab" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/NavigationCluster"]
unique_name_in_owner = true
layout_mode = 0
toggle_mode = true
text = "mail"
script = ExtResource("6_bubble")
profile = ExtResource("4_profile")
neutral_size = Vector2(124, 120)
desktop_anchor = Vector2(500, 60)
compact_anchor = Vector2(501, 73.3333)
compact_minimum_size = Vector2(84, 82)
minimum_font_size = 25
maximum_font_size = 25
horizontal_amplitude = 1.1
vertical_amplitude = 2.2
motion_period = 5.5
motion_phase = 3.55
deformation_amplitude = 0.011
deformation_period = 6.3
[node name="MailUnreadBadge" type="Label" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/NavigationCluster/MailTab"]
unique_name_in_owner = true
layout_mode = 0
offset_left = 86.0
offset_top = 2.0
offset_right = 120.0
offset_bottom = 34.0
mouse_filter = 2
theme_override_colors/font_color = Color(0.12, 0.08, 0.04, 1)
theme_override_colors/font_outline_color = Color(1, 0.88, 0.34, 1)
theme_override_constants/outline_size = 7
theme_override_font_sizes/font_size = 18
text = "1"
horizontal_alignment = 1
vertical_alignment = 1
[node name="CloseButton" type="Button" parent="ResponsivePlayerMenuStage/PlayerMenuPresentationScaleRoot/NavigationCluster"]
unique_name_in_owner = true
layout_mode = 0
@ -1274,8 +1319,8 @@ text = "close"
script = ExtResource("6_bubble")
profile = ExtResource("4_profile")
neutral_size = Vector2(96, 94)
desktop_anchor = Vector2(489, 57)
compact_anchor = Vector2(512.667, 73.3333)
desktop_anchor = Vector2(626, 57)
compact_anchor = Vector2(616, 73.3333)
compact_minimum_size = Vector2(76, 74)
minimum_font_size = 23
maximum_font_size = 23