Add session mail and player gifts

This commit is contained in:
Alexander Sellite 2026-07-29 20:10:44 -04:00
parent 5dda74c9e4
commit e53ad1ac38
19 changed files with 1929 additions and 22 deletions

View file

@ -58,6 +58,12 @@ const NetworkItemUseServiceType = preload(
const NetworkChatServiceType = preload(
"res://network/network_chat_service.gd"
)
const NetworkMailServiceType = preload(
"res://network/network_mail_service.gd"
)
const PlayerAssetReservationServiceType = preload(
"res://progression/player_asset_reservation_service.gd"
)
const TITLE_MUSIC_SILENCE_DB: float = -80.0
@ -101,6 +107,10 @@ const TITLE_MUSIC_SILENCE_DB: float = -80.0
%NetworkItemUseService
)
@onready var _network_chat: NetworkChatServiceType = %NetworkChatService
@onready var _network_mail: NetworkMailServiceType = %NetworkMailService
@onready var _asset_reservations: PlayerAssetReservationServiceType = (
%PlayerAssetReservationService
)
@onready var _players_root: Node3D = $Players
var _gameplay_started: bool = false
@ -160,13 +170,29 @@ func _ready() -> void:
_player.cooler_capacity
)
_save_manager.set_autosave_enabled(false)
_asset_reservations.setup(
_player.wallet, _player.inventory, _player.bag, item_catalog
)
_network_mail.setup(
_network_session,
_asset_reservations,
_player.wallet,
_player.inventory,
_player.bag,
_player.collection_log,
_player.cooler_capacity,
item_catalog,
fish_catalog,
_save_manager
)
_network_item_use.setup(
_network_session,
_player_spawn_service,
item_catalog,
_player.bag,
_player.item_effects,
_save_manager
_save_manager,
_asset_reservations
)
_network_chat.setup(_network_session)
_network_fishing.setup(
@ -191,7 +217,8 @@ func _ready() -> void:
_save_manager,
fish_catalog,
pelican_buyer_profile,
_test_world.get_pelican_convenience_landmark()
_test_world.get_pelican_convenience_landmark(),
_asset_reservations
)
_network_shop.setup(
_network_session,
@ -203,7 +230,8 @@ func _ready() -> void:
item_catalog,
_player.fishing_upgrades,
_player.cooler_capacity,
_save_manager
_save_manager,
_asset_reservations
)
_fishing_spot.setup(
_player,
@ -241,7 +269,9 @@ func _ready() -> void:
_network_shop,
_network_chat,
_network_profile,
_player_spawn_service
_player_spawn_service,
_network_mail,
_asset_reservations
)
_water_recovery.setup(
_player,