Fix casting beneath overhangs
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parent
40696b6bd9
commit
deab51a18a
4 changed files with 46 additions and 8 deletions
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@ -50,6 +50,7 @@ func _validate_resolver_layers() -> void:
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_add_solid_box(world, Vector3(40.0, 2.0, 12.0), Vector3(10.0, -1.0, 0.0))
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_add_water_region(world, Vector3(0.0, 2.0, 0.0), Vector2(8.0, 8.0), PondPool)
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_add_solid_box(world, Vector3(1.0, 1.0, 1.0), Vector3(2.0, 2.25, 0.0))
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_add_solid_box(world, Vector3(1.0, 1.0, 1.0), Vector3(-2.0, 6.0, 0.0))
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_add_water_region(world, Vector3(10.0, 5.0, 0.0), Vector2(6.0, 6.0), PondPool)
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_add_water_region(world, Vector3(20.0, 3.0, 0.0), Vector2(6.0, 6.0), null)
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await physics_frame
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@ -64,6 +65,14 @@ func _validate_resolver_layers() -> void:
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)
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assert(water.is_fishable())
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assert(is_equal_approx(water.position.y, 2.0))
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var water_under_overhang: FishingSurfaceSampleType = resolver.resolve_surface(
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space_state,
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Vector3(-2.0, 4.0, 0.0),
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4.0,
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0.08,
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)
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assert(water_under_overhang.is_fishable())
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assert(is_equal_approx(water_under_overhang.position.y, 2.0))
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var covered_water: FishingSurfaceSampleType = resolver.resolve_surface(
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space_state,
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