Consolidate project documentation and attribution
Add public-alias credits and a tested in-game credits page, centralize project guidance and asset provenance, import the complete authored fur channel maps, and keep starter-island collision synchronized with imported props.
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115
docs/README-PLAYTEST.txt
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115
docs/README-PLAYTEST.txt
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NETfishing
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v0.6.7-alpha
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Alpha 0.6.7
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Thank you for trying this early private playtest.
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NETfishing is an early multiplayer fishing game. This alpha includes local
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progression, player-hosted and dedicated multiplayer sessions, public room
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discovery, and direct UDP connections. Expect rough edges and please keep a
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backup of any save or identity data you care about.
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INSTALLATION
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1. Extract the entire ZIP into a new folder.
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2. Keep the executable and netfishing.pck together.
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3. Launch netfishing.exe on Windows or netfishing on Linux.
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Windows may show a warning for an unsigned application. This private build is
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not code signed. Only run a copy received from the playtest organizer.
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Linux users may need to allow execution:
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chmod +x netfishing
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CONTROLS
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Move W / A / S / D or left stick
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Jump Space
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Sprint Shift
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Sneak Ctrl
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Slow walk Alt
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Rotate camera Hold right mouse, or use right stick
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Cycle active hotbar slot Mouse wheel
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Select hotbar slot 1 through 9
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Zoom camera Shift + mouse wheel
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Cast / withdraw / reel Left mouse
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Cooler, Bag, and Logbook Tab
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Game Menu / back Escape
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Open Fishing Shop E while near the shop
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FISHING
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- Hold left mouse to select cast distance, then release to cast.
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- The target preview shows whether the selected landing point is fishable.
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- While waiting, hold left mouse to withdraw the bobber.
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- A bite starts the chase automatically.
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- Hold left mouse to advance the green catch meter.
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- At barriers, use distinct left-click presses to damage the barrier.
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- Do not let the red chase meter catch the green meter.
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- Accessibility auto-click can be enabled in Settings.
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- Approach the bright Fishing Shop booth and press E to open it.
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- The Fishing Shop buys one Cooler fish at a time for full base value.
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- Buy Coffee, Energy Drinks, Snacks, and Fish Finders as Bag supplies.
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- Drag supplies from Bag to the hotbar and left-click in READY to use one.
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- Coffee improves movement; other supplies temporarily improve fishing.
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- The Cooler starts at 12 fish; buy permanent capacity expansions at the shop.
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- Reel Speed upgrades increase authoritative green reeling progress.
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- Rod Power upgrades increase damage per valid barrier action.
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- Shop upgrades persist in the local progression save.
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- Escape closes shop confirmations before closing the shop itself.
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FEATURES TO TRY
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- Hosting a private or public room and joining compatible online sessions
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- Direct-IP, saved-server, recent-server, and public-room connection flows
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- Text chat, player calls, player lists, relationships, and moderation tools
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- Movement, jumping, camera rotation, and zoom
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- Short, medium, and maximum-distance casts
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- Valid water and invalid land casts
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- Manual withdrawal before a bite
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- Barrier-and-chase catching
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- Accessibility auto-click settings
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- Catch showcase and fish size variation
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- Cooler, Bag, Logbook, favorites, and sorting
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- Basic Fishing Rod equipment and the 1–9 hotbar
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- Pelican selling and wallet updates
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- Physical Fishing Shop sales and persistent fishing upgrades
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- Save, Continue, New Game, and Delete Save
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- Game Menu and persistent camera settings
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- Water-entry recovery from several shores
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SAVES AND SETTINGS
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Progression and settings are stored in Godot's per-user application-data
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directory, outside this extracted game folder. Delete Save removes progression
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but preserves settings.
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Windows:
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%APPDATA%\Godot\app_userdata\NETFISHING\
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Linux:
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~/.local/share/godot/app_userdata/NETFISHING/
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This is an early save format. Keep expectations modest and report any failure
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to Continue, save, sell, favorite, or retain an individual fish.
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FEEDBACK
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Please include:
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- Your operating system and whether you used mouse/keyboard or controller
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- What you were doing when a problem occurred
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- Whether the issue repeated after restarting
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- Screenshots or a short recording when useful
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- How movement, casting, chase pressure, barrier clicking, menus, and camera
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controls felt
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KNOWN ALPHA LIMITATIONS
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- Public sessions remain direct connections; restrictive NAT or carrier-grade
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networks may prevent some players from joining.
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- Multiplayer, dedicated-server deployment, UI, and balance are still alpha.
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- Some fish and character artwork remains temporary.
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- There is no installer or automatic updater.
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- Windows builds are unsigned.
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