Consolidate project documentation and attribution
Add public-alias credits and a tested in-game credits page, centralize project guidance and asset provenance, import the complete authored fur channel maps, and keep starter-island collision synchronized with imported props.
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@ -1,24 +0,0 @@
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# Drop-in facial features
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||||
|
||||
Facial feature textures are discovered when the game starts. Put new PNGs in
|
||||
the matching directory, restart the game, and the option will appear in the
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||||
Profile customization page.
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||||
|
||||
```text
|
||||
eyes/<id>.png
|
||||
noses/<id>.png
|
||||
mouth/<id>.png
|
||||
```
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||||
|
||||
The category directory is authoritative. A category prefix is optional, so
|
||||
both `sleepy.png` and `eyes_sleepy.png` become the option ID `sleepy`.
|
||||
Filenames are normalized to lowercase snake_case. Use stable names because
|
||||
the resulting IDs are stored in appearance snapshots and sent to peers.
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||||
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||||
Keep each PNG on the established facial-feature canvas with an RGBA
|
||||
transparent background. Godot imports the PNG automatically in the editor;
|
||||
the runtime registry ignores `.import` files and other non-PNG files.
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||||
|
||||
The current game bundles its facial assets under `res://`. Adding a file to a
|
||||
development checkout is picked up on the next startup. An exported build must
|
||||
be rebuilt to include newly added `res://` files in its package.
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||||
|
Before Width: | Height: | Size: 87 KiB After Width: | Height: | Size: 87 KiB |
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@ -0,0 +1,40 @@
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|||
[remap]
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||||
importer="texture"
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type="CompressedTexture2D"
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uid="uid://b2e0uxfn187gu"
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path="res://.godot/imported/body_arms_bengal.png-350ed15f218f0efa6ae7573ad27d3c65.ctex"
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||||
metadata={
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"vram_texture": false
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}
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||||
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||||
[deps]
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||||
source_file="res://art/exported/characters/patterns/bengal/body_arms_bengal.png"
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||||
dest_files=["res://.godot/imported/body_arms_bengal.png-350ed15f218f0efa6ae7573ad27d3c65.ctex"]
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||||
[params]
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compress/mode=0
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||||
compress/high_quality=false
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compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=true
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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||||
roughness/src_normal=""
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process/channel_remap/red=0
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||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
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||||
process/channel_remap/alpha=3
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
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||||
process/hdr_as_srgb=false
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||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
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||||
detect_3d/compress_to=1
|
||||
BIN
art/exported/characters/patterns/bengal/body_main_bengal.png
Normal file
|
After Width: | Height: | Size: 151 KiB |
|
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@ -0,0 +1,40 @@
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|||
[remap]
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||||
importer="texture"
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type="CompressedTexture2D"
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uid="uid://cn71sswmj0tue"
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path="res://.godot/imported/body_main_bengal.png-59815350b807220c52317e683582847e.ctex"
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metadata={
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"vram_texture": false
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}
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||||
[deps]
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||||
source_file="res://art/exported/characters/patterns/bengal/body_main_bengal.png"
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||||
dest_files=["res://.godot/imported/body_main_bengal.png-59815350b807220c52317e683582847e.ctex"]
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||||
[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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||||
compress/uastc_level=0
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||||
compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
|
||||
roughness/src_normal=""
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||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
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||||
process/channel_remap/blue=2
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||||
process/channel_remap/alpha=3
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||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
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||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
art/exported/characters/patterns/bengal/head_round_bengal.png
Normal file
|
After Width: | Height: | Size: 117 KiB |
|
|
@ -0,0 +1,40 @@
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[remap]
|
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|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://rv36ws5wuakb"
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path="res://.godot/imported/head_round_bengal.png-dfa502a4514c1605f5c8aff839dd8765.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/exported/characters/patterns/bengal/head_round_bengal.png"
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dest_files=["res://.godot/imported/head_round_bengal.png-dfa502a4514c1605f5c8aff839dd8765.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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||||
compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
|
||||
mipmaps/limit=-1
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roughness/mode=0
|
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roughness/src_normal=""
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process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
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||||
process/size_limit=0
|
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detect_3d/compress_to=1
|
||||
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
|
|
@ -2,16 +2,16 @@
|
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|
||||
importer="texture"
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||||
type="CompressedTexture2D"
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uid="uid://bdwqv502so784"
|
||||
path="res://.godot/imported/body_arms.png-a4119ca84faf9d8bfa9bc0ab6f8ca133.ctex"
|
||||
uid="uid://p5cg2bwrxf7v"
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path="res://.godot/imported/body_arms_fox.png-91ab21ce544fdc29b8a0ebf3e54ef7cd.ctex"
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metadata={
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"vram_texture": false
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}
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||||
|
||||
[deps]
|
||||
|
||||
source_file="res://art/exported/characters/patterns/fox/body_arms.png"
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||||
dest_files=["res://.godot/imported/body_arms.png-a4119ca84faf9d8bfa9bc0ab6f8ca133.ctex"]
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source_file="res://art/exported/characters/patterns/fox/body_arms_fox.png"
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dest_files=["res://.godot/imported/body_arms_fox.png-91ab21ce544fdc29b8a0ebf3e54ef7cd.ctex"]
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[params]
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|
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
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@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ccbaq4d4nt3bm"
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path="res://.godot/imported/body_main.png-c83ac58a68a1485819fba3e07de784cd.ctex"
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uid="uid://wcsadkjjpaei"
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path="res://.godot/imported/body_main_fox.png-25e4fa03a48053f6b37b3bbadb1f01ba.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://art/exported/characters/patterns/fox/body_main.png"
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dest_files=["res://.godot/imported/body_main.png-c83ac58a68a1485819fba3e07de784cd.ctex"]
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source_file="res://art/exported/characters/patterns/fox/body_main_fox.png"
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dest_files=["res://.godot/imported/body_main_fox.png-25e4fa03a48053f6b37b3bbadb1f01ba.ctex"]
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|
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[params]
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|
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BIN
art/exported/characters/patterns/fox/head_pointy_fox.png
Normal file
|
After Width: | Height: | Size: 51 KiB |
|
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@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://m2un0oahhss3"
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path="res://.godot/imported/body_arms.png-a55eeb0787397c58508a7c65cc2d04f8.ctex"
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uid="uid://c4vlbrp7qevvo"
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path="res://.godot/imported/head_pointy_fox.png-ef3535a6c05a49aae36fe5514844a3df.ctex"
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metadata={
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"vram_texture": false
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}
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|
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[deps]
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source_file="res://art/exported/characters/patterns/spots_bengal/body_arms.png"
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dest_files=["res://.godot/imported/body_arms.png-a55eeb0787397c58508a7c65cc2d04f8.ctex"]
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source_file="res://art/exported/characters/patterns/fox/head_pointy_fox.png"
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dest_files=["res://.godot/imported/head_pointy_fox.png-ef3535a6c05a49aae36fe5514844a3df.ctex"]
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|
||||
[params]
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|
||||
BIN
art/exported/characters/patterns/fox/tails_fox_fox.png
Normal file
|
After Width: | Height: | Size: 34 KiB |
|
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@ -2,16 +2,16 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cybpx6ua1vaw"
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path="res://.godot/imported/body_main.png-eff221076f4e25415158ecf38fdf03da.ctex"
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[deps]
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dest_files=["res://.godot/imported/body_main.png-eff221076f4e25415158ecf38fdf03da.ctex"]
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source_file="res://art/exported/characters/patterns/fox/tails_fox_fox.png"
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dest_files=["res://.godot/imported/tails_fox_fox.png-061a224c36e90f10b33d37e616ff7e94.ctex"]
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[params]
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|
Before Width: | Height: | Size: 174 KiB |