Fix exported fishing rod lookup

This commit is contained in:
Alexander Sellite 2026-08-01 17:15:10 -04:00
parent 2b39abf82a
commit d6cff0a23c

View file

@ -103,8 +103,14 @@ class ShowcaseCameraSnapshot:
@onready var item_effects: PlayerItemEffectsType = %ItemEffects @onready var item_effects: PlayerItemEffectsType = %ItemEffects
@onready var cooler_capacity: PlayerCoolerCapacityType = %CoolerCapacity @onready var cooler_capacity: PlayerCoolerCapacityType = %CoolerCapacity
@onready var _cast_origin: Marker3D = %CastOrigin @onready var _cast_origin: Marker3D = %CastOrigin
@onready var _fishing_rod: Node3D = %FishingRod @onready var _fishing_rod: Node3D = get_node(
@onready var _fishing_rod_tip: Marker3D = %FishingRodTip "Visuals/CharacterRig/CharacterRig/Skeleton3D/"
+ "FishingRodAttachment/FishingRod"
) as Node3D
@onready var _fishing_rod_tip: Marker3D = get_node(
"Visuals/CharacterRig/CharacterRig/Skeleton3D/"
+ "FishingRodAttachment/FishingRod/FishingRodTip"
) as Marker3D
@onready var _catch_display: Node3D = %CatchDisplay @onready var _catch_display: Node3D = %CatchDisplay
@onready var _catch_sprite: Sprite3D = %CatchSprite @onready var _catch_sprite: Sprite3D = %CatchSprite
@onready var _held_fish_display: Node3D = %HeldFishDisplay @onready var _held_fish_display: Node3D = %HeldFishDisplay