Fix multiplayer gameplay and UI interaction edge cases

This commit is contained in:
Alexander Sellite 2026-08-10 21:40:55 -04:00
parent e589ca9133
commit d690d74268
7 changed files with 137 additions and 19 deletions

View file

@ -67,7 +67,6 @@ signal showcase_changed(
signal bite_activated
signal bite_prompt_changed(is_visible: bool)
signal ready_for_equipment_refresh
signal art_ui_toggle_requested
enum FishingState {
READY,
@ -510,13 +509,6 @@ func _unhandled_input(event: InputEvent) -> void:
if not _new_cast_press_armed:
return
var active_item: ItemDataType = _get_active_item()
if (
active_item != null
and active_item.item_id == ArtShopStockType.ART_KIT_ITEM_ID
):
art_ui_toggle_requested.emit()
get_viewport().set_input_as_handled()
return
if (
active_item != null
and (

View file

@ -557,6 +557,7 @@ func _initialize_application(dedicated: bool) -> void:
_player_spawn_service,
_fishing_spot,
_player.inventory,
_player.bag,
_player.collection_log,
_player.cooler_capacity,
_player.experience,
@ -1747,13 +1748,17 @@ func _on_active_hotbar_item_changed(
and item.category == ItemDataType.Category.ROD
and _player.bag.owns_item(item_id)
)
var active_is_art_kit: bool = (
item_id == ArtShopStockType.ART_KIT_ITEM_ID
and item != null
and _player.bag.owns_item(item_id)
)
_player.set_active_item_is_rod(active_is_rod, true)
_player.set_active_art_kit(
item.icon if item != null else null,
item_id == ArtShopStockType.ART_KIT_ITEM_ID
and item != null
and _player.bag.owns_item(item_id),
active_is_art_kit,
)
_game_ui.set_surface_drawing_hotbar_selected(active_is_art_kit)
_network_item_use.submit_local_equipped(item_id, active_is_rod or (
item != null and _player.bag.owns_item(item_id)
))

View file

@ -33,6 +33,7 @@ var _session: NetworkSession
var _spawn_service: PlayerSpawnService
var _fishing_spot: FishingSpot
var _local_inventory: FishInventory
var _local_bag: PlayerBag
var _local_collection: CollectionLog
var _local_capacity: PlayerCoolerCapacity
var _local_experience: PlayerExperienceType
@ -47,6 +48,7 @@ var _result_acknowledgements: Dictionary[String, String] = {}
var _last_cast_time: Dictionary[int, float] = {}
var _last_input_time: Dictionary[int, float] = {}
var _remote_presentations: Dictionary[int, RemoteFishingPresentation] = {}
var _pending_local_bait_by_request: Dictionary[String, StringName] = {}
var _snapshot_accumulator: float = 0.0
var _local_input_sequence: int = 0
@ -56,6 +58,7 @@ func setup(
spawn_service: PlayerSpawnService,
fishing_spot: FishingSpot,
local_inventory: FishInventory,
local_bag: PlayerBag,
local_collection: CollectionLog,
local_capacity: PlayerCoolerCapacity,
local_experience: PlayerExperienceType,
@ -68,6 +71,7 @@ func setup(
_spawn_service = spawn_service
_fishing_spot = fishing_spot
_local_inventory = local_inventory
_local_bag = local_bag
_local_collection = local_collection
_local_capacity = local_capacity
_local_experience = local_experience
@ -97,6 +101,18 @@ func request_local_cast(
):
local_cast_rejected.emit("Fishing attempt ended.")
return ""
var bait_id := StringName(str(evidence.get("bait_id", "")))
if not bait_id.is_empty() and (
_local_bag == null or not _local_bag.owns_item(bait_id)
):
local_cast_rejected.emit("No bait available.")
return ""
var lure_id := StringName(str(evidence.get("lure_id", "")))
if not lure_id.is_empty() and (
_local_bag == null or not _local_bag.owns_item(lure_id)
):
local_cast_rejected.emit("Lure is unavailable.")
return ""
var request_id: String = _new_id("cast")
var data: Dictionary = {
"request_id": request_id,
@ -111,12 +127,14 @@ func request_local_cast(
"rarity_multipliers": evidence.get("rarity_multipliers", []),
"discovered_fish_ids": evidence.get("discovered_fish_ids", []),
"capacity_available": bool(evidence.get("capacity_available", false)),
"bait_id": str(evidence.get("bait_id", "")),
"lure_id": str(evidence.get("lure_id", "")),
"bait_id": str(bait_id),
"lure_id": str(lure_id),
}
if _session.is_host():
_handle_cast_request(_session.get_local_peer_id(), data)
else:
if not bait_id.is_empty():
_pending_local_bait_by_request[request_id] = bait_id
submit_cast_request.rpc_id(1, data)
return request_id
@ -303,6 +321,14 @@ func _handle_cast_request(peer_id: int, data: Dictionary) -> void:
return
var bait_id: StringName = StringName(str(data.get("bait_id", "")))
var avatar_bag: PlayerBag = avatar.bag
var owns_authoritative_bag: bool = (
peer_id == _session.get_local_peer_id()
)
var bait: ItemDataType = (
_item_catalog.get_item_by_id(bait_id)
if not bait_id.is_empty() and _item_catalog != null
else null
)
var lure_id: StringName = StringName(str(data.get("lure_id", "")))
var lure: ItemDataType = (
_item_catalog.get_item_by_id(lure_id)
@ -314,13 +340,28 @@ func _handle_cast_request(peer_id: int, data: Dictionary) -> void:
and (
lure == null
or not lure.is_lure()
or avatar_bag == null
or not avatar_bag.owns_item(lure_id)
or (
owns_authoritative_bag
and (
avatar_bag == null
or not avatar_bag.owns_item(lure_id)
)
)
)
):
_record_and_reject(peer_id, request_id, "Lure is unavailable.")
return
if not bait_id.is_empty() and (avatar_bag == null or not avatar_bag.remove_item(bait_id, 1)):
if not bait_id.is_empty() and (
bait == null
or not bait.is_bait()
or (
owns_authoritative_bag
and (
avatar_bag == null
or not avatar_bag.remove_item(bait_id, 1)
)
)
):
_record_and_reject(peer_id, request_id, "No bait available.")
return
var attempt := NetworkFishingAttempt.new()
@ -1025,6 +1066,20 @@ func _apply_cast_accepted(data: Dictionary) -> void:
# On the host this replaces the same authoritative value with itself.
if not _session.is_host():
_attempts[peer_id] = attempt
var pending_bait_id: StringName = (
_pending_local_bait_by_request.get(
attempt.request_id,
StringName(),
)
)
_pending_local_bait_by_request.erase(attempt.request_id)
if not pending_bait_id.is_empty() and (
_local_bag == null
or not _local_bag.remove_item(pending_bait_id, 1)
):
cancel_local_attempt("No bait available.")
local_cast_rejected.emit("No bait available.")
return
local_cast_accepted.emit(attempt.attempt_id, target)
else:
var presentation := _get_remote_presentation(peer_id)
@ -1093,7 +1148,8 @@ func _send_cast_rejected(
@rpc("authority", "call_remote", "reliable", 0)
func receive_cast_rejected(_request_id: String, message: String) -> void:
func receive_cast_rejected(request_id: String, message: String) -> void:
_pending_local_bait_by_request.erase(request_id)
local_cast_rejected.emit(message)

View file

@ -296,11 +296,20 @@ func _run() -> void:
await process_frame
assert(not service.is_active() and not toolbar.visible)
assert(player.hotbar.assign_item(0, ArtShopStock.ART_KIT_ITEM_ID))
player.hotbar.select_slot(0)
var fishing_spot := main.get_node("%FishingSpot") as FishingSpot
fishing_spot.art_ui_toggle_requested.emit()
await process_frame
assert(not fishing_spot.has_signal(&"art_ui_toggle_requested"))
assert(service.is_active() and toolbar.visible)
assert(service.get_grid_size() == 128)
assert(service.handle_input(world_click, true))
assert(service.is_active() and toolbar.visible)
player.hotbar.select_slot(1)
await process_frame
assert(not service.is_active() and not toolbar.visible)
assert(service.handle_input(paint_key, true))
await process_frame
assert(service.is_active() and toolbar.visible)
print("Art tools validation: PASS")
var session := main.get_node("%NetworkSession") as NetworkSession

View file

@ -50,6 +50,7 @@ func _run_host() -> void:
) as PlayerSpawnService
var remote_avatar: Player = spawn_service.get_avatar(remote_peer_id)
assert(remote_avatar != null)
assert(remote_avatar.bag.get_quantity(&"worms") == 0)
remote_avatar.global_position = Vector3(-0.5, 3.95, 2.1)
var remote_visuals := remote_avatar.get_node("Visuals") as Node3D
remote_visuals.rotation.y = PI * 0.5
@ -178,6 +179,12 @@ func _run_client() -> void:
)
var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType
var player := main.get("_player") as Player
var item_catalog := main.get("item_catalog") as ItemCatalog
var worms: ItemData = item_catalog.get_item_by_id(&"worms")
if player.bag.get_quantity(&"worms") == 0:
assert(player.bag.add_item(&"worms", 1))
assert(player.equip_bait(worms))
var worms_before_cast: int = player.bag.get_quantity(&"worms")
var character_animation_player := player.get_node(
"Visuals/CharacterRig/AnimationPlayer"
) as AnimationPlayer
@ -265,6 +272,7 @@ func _run_client() -> void:
]
)
assert(service.has_local_attempt())
assert(player.bag.get_quantity(&"worms") == worms_before_cast - 1)
var fishing_deadline: int = Time.get_ticks_msec() + 5000
while (
Time.get_ticks_msec() < fishing_deadline

View file

@ -241,6 +241,7 @@ func set_available(value: bool) -> void:
func close_chat() -> void:
var ownership_was_active: bool = _opened or _input_lock_applied
_opened = false
_set_status("")
_entry.virtual_keyboard_enabled = false
_entry.release_focus()
_entry.hide()
@ -743,6 +744,9 @@ func _send() -> void:
if _send_pending:
return
var body := _entry.text
if body.strip_edges().is_empty():
close_chat()
return
if _handle_chat_command(body):
return
_send_pending = true
@ -1114,6 +1118,9 @@ func _update_speech() -> void:
if camera.is_position_behind(world_position):
bubble.hide()
continue
if _is_speech_world_occluded(camera, avatar, world_position):
bubble.hide()
continue
var screen_position := (
camera.unproject_position(world_position) / _output_scale
)
@ -1154,6 +1161,38 @@ func _update_speech() -> void:
bubble.show()
func _is_speech_world_occluded(
camera: Camera3D,
speaker: Player,
world_position: Vector3,
) -> bool:
var world := camera.get_world_3d()
if world == null:
return false
var excluded: Array[RID] = []
if _player != null:
excluded.append(_player.get_rid())
if speaker != _player:
excluded.append(speaker.get_rid())
var query := PhysicsRayQueryParameters3D.create(
camera.global_position,
world_position,
)
query.collide_with_areas = false
query.collide_with_bodies = true
for _attempt: int in range(8):
query.exclude = excluded
var hit: Dictionary = world.direct_space_state.intersect_ray(query)
if hit.is_empty():
return false
var collider := hit.get("collider") as CollisionObject3D
if collider is Player:
excluded.append(collider.get_rid())
continue
return true
return false
func _on_draft_changed(_value: String) -> void:
if _settings == null:
return

View file

@ -342,7 +342,6 @@ func setup(
fishing_spot.bite_prompt_changed.connect(_on_bite_prompt_changed)
fishing_spot.catch_display_changed.connect(_on_catch_display_changed)
fishing_spot.showcase_changed.connect(_on_showcase_changed)
fishing_spot.art_ui_toggle_requested.connect(_toggle_surface_drawing)
_player_menu.menu_visibility_changed.connect(
_on_player_menu_visibility_changed
)
@ -1113,6 +1112,16 @@ func _toggle_surface_drawing() -> void:
_surface_drawing.activate(_drawing_pointer_window_position())
func set_surface_drawing_hotbar_selected(is_selected: bool) -> void:
if _surface_drawing == null:
return
if is_selected:
if not _surface_drawing.is_active() and _surface_drawing.can_activate():
_surface_drawing.activate(_drawing_pointer_window_position())
elif _surface_drawing.is_active():
_surface_drawing.deactivate()
func _drawing_pointer_window_position() -> Vector2:
if _virtual_mouse_active:
return _virtual_mouse_window_position