Add host-authoritative multiplayer fishing
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17 changed files with 1672 additions and 23 deletions
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@ -506,6 +506,10 @@ func set_water_recovery_active(active: bool) -> void:
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velocity = Vector3.ZERO
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func is_water_recovery_active() -> bool:
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return _water_recovery_active
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func prepare_for_water_recovery() -> void:
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_restore_gameplay_presentation_for_recovery()
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