Improve Android controller and chat support
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3dc8ced5d2
commit
ceef03eba5
24 changed files with 2485 additions and 128 deletions
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@ -1,5 +1,8 @@
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extends SceneTree
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const GameUIType = preload("res://ui/game_ui.gd")
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const PlayerType = preload("res://player/player.gd")
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func _init() -> void:
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assert(
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@ -34,11 +37,50 @@ func _init() -> void:
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))
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assert(_has_joypad_button(&"hotbar_previous", JOY_BUTTON_DPAD_LEFT))
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assert(_has_joypad_button(&"hotbar_next", JOY_BUTTON_DPAD_RIGHT))
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assert(_has_joypad_button(&"open_backpack", JOY_BUTTON_BACK))
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assert(_has_joypad_button(&"open_backpack", JOY_BUTTON_X))
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assert(_has_joypad_button(&"open_system_menu", JOY_BUTTON_START))
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assert(_has_joypad_button(&"open_emotes", JOY_BUTTON_DPAD_UP))
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assert(_has_joypad_button(&"open_quick_actions", JOY_BUTTON_DPAD_DOWN))
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assert(_has_joypad_button(&"open_chat", JOY_BUTTON_LEFT_SHOULDER))
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assert(_has_joypad_button(&"open_chat", JOY_BUTTON_BACK))
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assert(_has_joypad_button(&"focus_gameplay", JOY_BUTTON_LEFT_SHOULDER))
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assert(
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GameUIType.VIRTUAL_MOUSE_TRIGGER_AXIS == JOY_AXIS_TRIGGER_RIGHT
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)
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assert(
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GameUIType.VIRTUAL_MOUSE_SHARED_TRIGGER_AXIS
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== JOY_AXIS_TRIGGER_LEFT
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)
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assert(
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GameUIType.VIRTUAL_MOUSE_SECONDARY_CLICK_AXIS
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== JOY_AXIS_TRIGGER_LEFT
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)
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assert(PlayerType.CONTROLLER_ZOOM_TRIGGER_AXIS == JOY_AXIS_TRIGGER_LEFT)
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assert(is_zero_approx(
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GameUIType.normalized_trigger_strength(-1.0, -1.0)
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))
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assert(is_equal_approx(
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GameUIType.normalized_trigger_strength(1.0, -1.0),
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1.0,
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))
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assert(is_equal_approx(
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GameUIType.normalized_trigger_strength(-1.0, 0.0),
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1.0,
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))
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assert(is_equal_approx(
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GameUIType.normalized_trigger_strength(-1.0, 1.0),
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1.0,
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))
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assert(is_equal_approx(
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GameUIType.directional_trigger_strength(-1.0, 0.0, -1.0),
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1.0,
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))
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assert(is_zero_approx(
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GameUIType.directional_trigger_strength(1.0, 0.0, -1.0)
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))
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assert(is_equal_approx(
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GameUIType.directional_trigger_strength(1.0, 0.0, 1.0),
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1.0,
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))
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print("android readiness validation passed")
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quit()
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