Add independent pixelation controls
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6fadca19b4
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21 changed files with 735 additions and 122 deletions
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@ -7,12 +7,22 @@ const MIN_MOUSE_SENSITIVITY: float = 0.001
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const MAX_MOUSE_SENSITIVITY: float = 0.012
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const MIN_CONTROLLER_SENSITIVITY: float = 0.5
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const MAX_CONTROLLER_SENSITIVITY: float = 5.0
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const MIN_WORLD_PIXEL_SIZE: int = 1
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const MAX_WORLD_PIXEL_SIZE: int = 5
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const DEFAULT_WORLD_PIXEL_SIZE: int = 3
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const MIN_UI_PIXEL_SIZE: int = 1
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const MAX_UI_PIXEL_SIZE: int = 5
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const DEFAULT_UI_PIXEL_SIZE: int = 3
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const WORLD_RENDER_SCALES: Array[float] = [1.0, 0.9, 0.8, 0.65, 0.45]
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const UI_RENDER_SCALES: Array[float] = [1.0, 0.975, 0.95, 0.925, 0.9]
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@export var auto_click_enabled: bool = false
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@export_range(0.10, 0.50, 0.01) var auto_click_interval: float = 0.20
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@export_range(0.001, 0.012, 0.0005) var mouse_camera_sensitivity: float = 0.005
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@export_range(0.5, 5.0, 0.1) var controller_camera_sensitivity: float = 2.5
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@export var invert_camera_y: bool = false
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@export_range(1, 5, 1) var world_pixel_size: int = DEFAULT_WORLD_PIXEL_SIZE
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@export_range(1, 5, 1) var ui_pixel_size: int = DEFAULT_UI_PIXEL_SIZE
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func is_valid() -> bool:
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@ -26,6 +36,10 @@ func is_valid() -> bool:
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and is_finite(controller_camera_sensitivity)
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and controller_camera_sensitivity >= MIN_CONTROLLER_SENSITIVITY
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and controller_camera_sensitivity <= MAX_CONTROLLER_SENSITIVITY
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and world_pixel_size >= MIN_WORLD_PIXEL_SIZE
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and world_pixel_size <= MAX_WORLD_PIXEL_SIZE
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and ui_pixel_size >= MIN_UI_PIXEL_SIZE
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and ui_pixel_size <= MAX_UI_PIXEL_SIZE
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)
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@ -36,4 +50,24 @@ func copy() -> PlayerSettings:
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result.mouse_camera_sensitivity = mouse_camera_sensitivity
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result.controller_camera_sensitivity = controller_camera_sensitivity
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result.invert_camera_y = invert_camera_y
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result.world_pixel_size = world_pixel_size
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result.ui_pixel_size = ui_pixel_size
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return result
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static func get_world_render_scale(pixel_size: int) -> float:
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var index: int = clampi(
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pixel_size,
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MIN_WORLD_PIXEL_SIZE,
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MAX_WORLD_PIXEL_SIZE
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) - 1
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return WORLD_RENDER_SCALES[index]
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static func get_ui_render_scale(pixel_size: int) -> float:
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var index: int = clampi(
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pixel_size,
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MIN_UI_PIXEL_SIZE,
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MAX_UI_PIXEL_SIZE
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) - 1
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return UI_RENDER_SCALES[index]
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