Add independent pixelation controls

This commit is contained in:
Alexander Sellite 2026-07-27 14:39:37 -04:00
parent 6fadca19b4
commit c7504d2585
21 changed files with 735 additions and 122 deletions

View file

@ -7,12 +7,22 @@ const MIN_MOUSE_SENSITIVITY: float = 0.001
const MAX_MOUSE_SENSITIVITY: float = 0.012
const MIN_CONTROLLER_SENSITIVITY: float = 0.5
const MAX_CONTROLLER_SENSITIVITY: float = 5.0
const MIN_WORLD_PIXEL_SIZE: int = 1
const MAX_WORLD_PIXEL_SIZE: int = 5
const DEFAULT_WORLD_PIXEL_SIZE: int = 3
const MIN_UI_PIXEL_SIZE: int = 1
const MAX_UI_PIXEL_SIZE: int = 5
const DEFAULT_UI_PIXEL_SIZE: int = 3
const WORLD_RENDER_SCALES: Array[float] = [1.0, 0.9, 0.8, 0.65, 0.45]
const UI_RENDER_SCALES: Array[float] = [1.0, 0.975, 0.95, 0.925, 0.9]
@export var auto_click_enabled: bool = false
@export_range(0.10, 0.50, 0.01) var auto_click_interval: float = 0.20
@export_range(0.001, 0.012, 0.0005) var mouse_camera_sensitivity: float = 0.005
@export_range(0.5, 5.0, 0.1) var controller_camera_sensitivity: float = 2.5
@export var invert_camera_y: bool = false
@export_range(1, 5, 1) var world_pixel_size: int = DEFAULT_WORLD_PIXEL_SIZE
@export_range(1, 5, 1) var ui_pixel_size: int = DEFAULT_UI_PIXEL_SIZE
func is_valid() -> bool:
@ -26,6 +36,10 @@ func is_valid() -> bool:
and is_finite(controller_camera_sensitivity)
and controller_camera_sensitivity >= MIN_CONTROLLER_SENSITIVITY
and controller_camera_sensitivity <= MAX_CONTROLLER_SENSITIVITY
and world_pixel_size >= MIN_WORLD_PIXEL_SIZE
and world_pixel_size <= MAX_WORLD_PIXEL_SIZE
and ui_pixel_size >= MIN_UI_PIXEL_SIZE
and ui_pixel_size <= MAX_UI_PIXEL_SIZE
)
@ -36,4 +50,24 @@ func copy() -> PlayerSettings:
result.mouse_camera_sensitivity = mouse_camera_sensitivity
result.controller_camera_sensitivity = controller_camera_sensitivity
result.invert_camera_y = invert_camera_y
result.world_pixel_size = world_pixel_size
result.ui_pixel_size = ui_pixel_size
return result
static func get_world_render_scale(pixel_size: int) -> float:
var index: int = clampi(
pixel_size,
MIN_WORLD_PIXEL_SIZE,
MAX_WORLD_PIXEL_SIZE
) - 1
return WORLD_RENDER_SCALES[index]
static func get_ui_render_scale(pixel_size: int) -> float:
var index: int = clampi(
pixel_size,
MIN_UI_PIXEL_SIZE,
MAX_UI_PIXEL_SIZE
) - 1
return UI_RENDER_SCALES[index]

View file

@ -39,6 +39,9 @@ func load_settings() -> bool:
return _use_defaults_after_corruption("Player settings structure is invalid.")
var accessibility: Dictionary = data["accessibility"]
var camera: Dictionary = data["camera"]
var presentation: Dictionary = {}
if typeof(data.get("presentation")) == TYPE_DICTIONARY:
presentation = data["presentation"]
if (
typeof(accessibility.get("auto_click_enabled")) != TYPE_BOOL
or typeof(camera.get("invert_vertical")) != TYPE_BOOL
@ -59,6 +62,24 @@ func load_settings() -> bool:
-1.0
)
loaded.invert_camera_y = camera["invert_vertical"]
loaded.world_pixel_size = _read_clamped_integer(
presentation.get(
"world_pixel_size",
PlayerSettings.DEFAULT_WORLD_PIXEL_SIZE
),
PlayerSettings.MIN_WORLD_PIXEL_SIZE,
PlayerSettings.MAX_WORLD_PIXEL_SIZE,
PlayerSettings.DEFAULT_WORLD_PIXEL_SIZE
)
loaded.ui_pixel_size = _read_clamped_integer(
presentation.get(
"ui_pixel_size",
PlayerSettings.DEFAULT_UI_PIXEL_SIZE
),
PlayerSettings.MIN_UI_PIXEL_SIZE,
PlayerSettings.MAX_UI_PIXEL_SIZE,
PlayerSettings.DEFAULT_UI_PIXEL_SIZE
)
if not loaded.is_valid():
return _use_defaults_after_corruption("Player settings values are invalid.")
current_settings = loaded
@ -80,6 +101,21 @@ func apply_settings(settings: PlayerSettings) -> bool:
return true
func apply_pixelation(world_pixel_size: int, ui_pixel_size: int) -> bool:
var edited: PlayerSettings = current_settings.copy()
edited.world_pixel_size = clampi(
world_pixel_size,
PlayerSettings.MIN_WORLD_PIXEL_SIZE,
PlayerSettings.MAX_WORLD_PIXEL_SIZE
)
edited.ui_pixel_size = clampi(
ui_pixel_size,
PlayerSettings.MIN_UI_PIXEL_SIZE,
PlayerSettings.MAX_UI_PIXEL_SIZE
)
return apply_settings(edited)
func save_now() -> bool:
if current_settings == null or not current_settings.is_valid():
return false
@ -94,6 +130,10 @@ func save_now() -> bool:
"controller_sensitivity": current_settings.controller_camera_sensitivity,
"invert_vertical": current_settings.invert_camera_y,
},
"presentation": {
"world_pixel_size": current_settings.world_pixel_size,
"ui_pixel_size": current_settings.ui_pixel_size,
},
}
var file := FileAccess.open(TEMP_PATH, FileAccess.WRITE)
if file == null:
@ -160,6 +200,16 @@ func _read_float(value: Variant, fallback: float) -> float:
return result if is_finite(result) else fallback
func _read_clamped_integer(
value: Variant,
minimum: int,
maximum: int,
fallback: int,
) -> int:
var result: int = _read_integer(value, fallback)
return clampi(result, minimum, maximum)
func _rename_file(from_path: String, to_path: String) -> bool:
return DirAccess.rename_absolute(
ProjectSettings.globalize_path(from_path),