Refine character animation and fishing presentation
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15 changed files with 403 additions and 402 deletions
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@ -63,21 +63,24 @@ cast_shadow = 0
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mesh = SubResource("GroundShadowMesh")
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[node name="CharacterRig" parent="Visuals" instance=ExtResource("13_character")]
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rotation_degrees = Vector3(0, 180, 0)
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[node name="AnimationPlayer" parent="Visuals/CharacterRig"]
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autoplay = "idle"
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[node name="FishingRod" type="Node3D" parent="Visuals"]
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unique_name_in_owner = true
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position = Vector3(0.16, 0.38, 0.02)
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rotation = Vector3(-0.785398, 0, 0)
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[node name="FishingRodAttachment" type="BoneAttachment3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D"]
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bone_name = "hand.R"
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[node name="RodMesh" type="MeshInstance3D" parent="Visuals/FishingRod"]
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[node name="FishingRod" type="Node3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment"]
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unique_name_in_owner = true
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rotation = Vector3(-0.785398, -0.007863, 3.141593)
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[node name="RodMesh" type="MeshInstance3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment/FishingRod"]
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position = Vector3(0, 0.42, 0)
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mesh = SubResource("FishingRodMesh")
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material_override = SubResource("FishingRodMaterial")
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[node name="FishingRodTip" type="Marker3D" parent="Visuals/FishingRod"]
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[node name="FishingRodTip" type="Marker3D" parent="Visuals/CharacterRig/CharacterRig/Skeleton3D/FishingRodAttachment/FishingRod"]
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unique_name_in_owner = true
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position = Vector3(0, 0.95, 0)
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