Fix multiplayer parity and release regressions

This commit is contained in:
Alexander Sellite 2026-07-30 14:01:07 -04:00
parent b18d9392d8
commit c0ff78322d
17 changed files with 378 additions and 17 deletions

View file

@ -2,6 +2,7 @@ class_name WaterRecoveryController
extends Node
signal recovery_starting
signal recovery_finished
signal local_respawn_completed(entry_position: Vector3)
enum RecoveryState {
@ -177,3 +178,4 @@ func _finish_recovery() -> void:
_fishing_spot.end_water_recovery()
state = RecoveryState.IDLE
_bob_elapsed = 0.0
recovery_finished.emit()