Fix multiplayer parity and release regressions
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17 changed files with 378 additions and 17 deletions
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@ -2,6 +2,7 @@ class_name WaterRecoveryController
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extends Node
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signal recovery_starting
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signal recovery_finished
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signal local_respawn_completed(entry_position: Vector3)
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enum RecoveryState {
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@ -177,3 +178,4 @@ func _finish_recovery() -> void:
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_fishing_spot.end_water_recovery()
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state = RecoveryState.IDLE
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_bob_elapsed = 0.0
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recovery_finished.emit()
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