Fix multiplayer parity and release regressions
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17 changed files with 378 additions and 17 deletions
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@ -36,6 +36,7 @@ const ChatUIType = preload("res://ui/chat_ui.gd")
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signal pixelation_settings_visibility_changed(is_visible: bool)
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signal crisp_reset_focus_requested
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signal interactive_pointer_ui_changed(is_open: bool)
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signal player_menu_backdrop_visibility_changed(is_visible: bool)
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@onready var _status_label: Label = %StatusLabel
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@onready var _catch_track: Control = %CatchTrack
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@ -490,6 +491,7 @@ func _on_showcase_changed(
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func _on_player_menu_visibility_changed(is_open: bool) -> void:
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_player_menu_open = is_open
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player_menu_backdrop_visibility_changed.emit(is_open)
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_refresh_chat_availability()
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_hotbar_ui.set_gameplay_input_enabled(
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_gameplay_ui_enabled and not is_open
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