Fix multiplayer parity and release regressions
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17 changed files with 378 additions and 17 deletions
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@ -243,6 +243,9 @@ func show_reel_position(world_position: Vector3, _input_held: bool) -> void:
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func play_outcome(outcome: StringName) -> void:
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if _mode == VisualMode.NONE:
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cleanup()
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# Gameplay completion must not depend on a presentation tween still
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# being active. The caller owns idempotency for the outcome.
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outcome_completed.emit(outcome)
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return
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_kill_active_tween()
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