Checkpoint Player Menu bubble redesign
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commit
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14 changed files with 1062 additions and 152 deletions
49
ui/components/bubble_menu/bubble_content_shell.gd
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49
ui/components/bubble_menu/bubble_content_shell.gd
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@ -0,0 +1,49 @@
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class_name BubbleContentShell
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extends PanelContainer
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@export var profile: BubbleMenuProfile
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@export_range(0.0, 96.0, 1.0) var content_margin: float = 24.0
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@export_range(0, 512, 1) var corner_radius: int = 72
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@export_range(0, 12, 1) var border_width: int = 3
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var _background_visible: bool = true
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func _ready() -> void:
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apply_profile()
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func apply_profile() -> void:
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if profile == null:
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return
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var style := StyleBoxFlat.new()
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style.bg_color = profile.normal_fill
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style.border_color = profile.normal_border
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style.border_width_left = border_width
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style.border_width_top = border_width
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style.border_width_right = border_width
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style.border_width_bottom = border_width
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style.corner_radius_top_left = corner_radius
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style.corner_radius_top_right = corner_radius
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style.corner_radius_bottom_right = corner_radius
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style.corner_radius_bottom_left = corner_radius
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style.content_margin_left = content_margin
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style.content_margin_top = content_margin
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style.content_margin_right = content_margin
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style.content_margin_bottom = content_margin
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add_theme_stylebox_override("panel", style)
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func set_background_visible(background_visible: bool) -> void:
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_background_visible = background_visible
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if not is_node_ready() or profile == null:
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return
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if _background_visible:
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apply_profile()
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return
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var transparent_style := StyleBoxEmpty.new()
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transparent_style.content_margin_left = content_margin
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transparent_style.content_margin_top = content_margin
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transparent_style.content_margin_right = content_margin
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transparent_style.content_margin_bottom = content_margin
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add_theme_stylebox_override("panel", transparent_style)
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