Add collaborative surface drawing

This commit is contained in:
Alexander Sellite 2026-08-01 22:55:39 -04:00
parent 6b7ef4c11b
commit b92c55562d
28 changed files with 3504 additions and 2 deletions

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class_name SurfaceDrawingCanvas
extends Node3D
const GUIDED_PIXEL_FILL: float = 0.88
const FINISHED_PIXEL_FILL: float = 1.0
const SURFACE_OFFSET: float = 0.012
const LAYER_OFFSET_STEP: float = 0.0002
const SURFACE_SAMPLE_DEPTH: float = 0.45
var canvas_id: String = ""
var grid_width: int = 0
var grid_height: int = 0
var cell_size: float = 0.0
var revision: int = -1
var creator_fingerprint: String = ""
var _surface_origin: Vector3
var _surface_normal: Vector3
var _surface_tangent: Vector3
var _surface_bitangent: Vector3
var _cells: Dictionary[int, Dictionary] = {}
var _color_meshes: Dictionary[StringName, MultiMeshInstance3D] = {}
var _grid_instance: MeshInstance3D
var _guide_visible: bool = true
var _finalized: bool = false
var _layer: int = 0
var _stencil_requested_visible: bool = false
var _relationships: PlayerRelationshipStore
var _solid_surface_mask: int = 1
func setup(
data: Dictionary,
relationships: PlayerRelationshipStore,
solid_surface_mask: int = 1,
) -> bool:
if not SurfaceDrawingProtocol.validate_canvas_state(data):
return false
canvas_id = str(data["canvas_id"])
grid_width = int(data["width"])
grid_height = int(data["height"])
cell_size = float(data["cell_size"])
revision = int(data["revision"])
creator_fingerprint = str(data["creator_fingerprint"])
_finalized = bool(data.get("finalized", false))
_guide_visible = bool(data.get("guide_visible", true)) and not _finalized
_layer = int(data.get("layer", 0))
_surface_origin = SurfaceDrawingProtocol.array_to_vector(data["origin"])
_surface_normal = SurfaceDrawingProtocol.array_to_vector(
data["normal"]
).normalized()
_surface_tangent = SurfaceDrawingProtocol.array_to_vector(
data["tangent"]
)
_surface_tangent = (
_surface_tangent - _surface_normal * _surface_tangent.dot(_surface_normal)
).normalized()
if _surface_normal.is_zero_approx() or _surface_tangent.is_zero_approx():
return false
_surface_bitangent = _surface_normal.cross(_surface_tangent).normalized()
_relationships = relationships
_solid_surface_mask = solid_surface_mask
_cells.clear()
for cell_value: Variant in data["cells"]:
var cell: Dictionary = cell_value
_cells[_cell_key(int(cell["x"]), int(cell["y"]))] = cell.duplicate(true)
_build_grid()
_rebuild_pixels()
return true
func apply_update(data: Dictionary) -> bool:
if (
not SurfaceDrawingProtocol.validate_canvas_update(data)
or str(data["canvas_id"]) != canvas_id
or int(data["revision"]) <= revision
):
return false
for edit_value: Variant in data["edits"]:
var edit: Dictionary = edit_value
var key: int = _cell_key(int(edit["x"]), int(edit["y"]))
if str(edit["color_id"]).is_empty():
_cells.erase(key)
else:
_cells[key] = edit.duplicate(true)
revision = int(data["revision"])
_rebuild_pixels()
return true
func apply_guide_update(data: Dictionary) -> bool:
if (
not SurfaceDrawingProtocol.validate_guide_update(data)
or str(data["canvas_id"]) != canvas_id
or int(data["revision"]) <= revision
):
return false
revision = int(data["revision"])
_finalized = bool(data["finalized"])
_guide_visible = bool(data["guide_visible"]) and not _finalized
_refresh_grid_visibility()
_rebuild_pixels()
return true
func refresh_relationship_visibility() -> void:
_rebuild_pixels()
func set_stencil_visible(should_be_visible: bool) -> void:
_stencil_requested_visible = should_be_visible
_refresh_grid_visibility()
func is_guide_visible() -> bool:
return _guide_visible
func is_finalized() -> bool:
return _finalized
func get_rendered_pixel_size() -> float:
return cell_size * _pixel_fill()
func contains_world_point(world_point: Vector3, tolerance: float = 0.3) -> bool:
var relative: Vector3 = world_point - _surface_origin
if absf(relative.dot(_surface_normal)) > tolerance:
return false
var half_width: float = float(grid_width) * cell_size * 0.5
var half_height: float = float(grid_height) * cell_size * 0.5
var horizontal: float = relative.dot(_surface_tangent)
var vertical: float = relative.dot(_surface_bitangent)
return (
horizontal >= -half_width
and horizontal < half_width
and vertical >= -half_height
and vertical < half_height
)
func get_surface_plane_distance(world_point: Vector3) -> float:
return absf((world_point - _surface_origin).dot(_surface_normal))
func cell_at_world_point(world_point: Vector3) -> Vector2i:
var relative: Vector3 = world_point - _surface_origin
var half_width: float = float(grid_width) * cell_size * 0.5
var half_height: float = float(grid_height) * cell_size * 0.5
var x: int = floori(
(relative.dot(_surface_tangent) + half_width) / cell_size
)
var y: int = floori(
(relative.dot(_surface_bitangent) + half_height) / cell_size
)
if x < 0 or x >= grid_width or y < 0 or y >= grid_height:
return Vector2i(-1, -1)
return Vector2i(x, y)
func get_cell_world_position(x: int, y: int) -> Vector3:
var horizontal: float = (
(float(x) + 0.5 - float(grid_width) * 0.5) * cell_size
)
var vertical: float = (
(float(y) + 0.5 - float(grid_height) * 0.5) * cell_size
)
return (
_surface_origin
+ _surface_tangent * horizontal
+ _surface_bitangent * vertical
)
func get_surface_normal() -> Vector3:
return _surface_normal
func get_surface_tangent() -> Vector3:
return _surface_tangent
func get_surface_bitangent() -> Vector3:
return _surface_bitangent
func get_cell_surface_transform(
x: int,
y: int,
fill: float = 0.94,
) -> Transform3D:
if x < 0 or x >= grid_width or y < 0 or y >= grid_height:
return Transform3D.IDENTITY
return global_transform * _sample_cell_transform(x, y, fill)
func get_authoritative_cells() -> Array[Dictionary]:
var result: Array[Dictionary] = []
for value: Dictionary in _cells.values():
result.append(value.duplicate(true))
result.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
var a_key: int = _cell_key(int(a["x"]), int(a["y"]))
var b_key: int = _cell_key(int(b["x"]), int(b["y"]))
return a_key < b_key
)
return result
func _build_grid() -> void:
if _grid_instance != null:
_grid_instance.queue_free()
var immediate := ImmediateMesh.new()
var material := StandardMaterial3D.new()
material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
material.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
material.albedo_color = Color(0.75, 0.94, 0.96, 0.38)
material.no_depth_test = false
immediate.surface_begin(Mesh.PRIMITIVE_LINES, material)
var half_width: float = float(grid_width) * cell_size * 0.5
var half_height: float = float(grid_height) * cell_size * 0.5
for x: int in range(grid_width + 1):
var horizontal: float = -half_width + float(x) * cell_size
for y_segment: int in range(grid_height):
var start_vertical: float = (
-half_height + float(y_segment) * cell_size
)
_add_grid_vertex(
immediate,
_surface_origin + _surface_tangent * horizontal
+ _surface_bitangent * start_vertical,
)
_add_grid_vertex(
immediate,
_surface_origin + _surface_tangent * horizontal
+ _surface_bitangent * (start_vertical + cell_size),
)
for y: int in range(grid_height + 1):
var vertical: float = -half_height + float(y) * cell_size
for x_segment: int in range(grid_width):
var start_horizontal: float = (
-half_width + float(x_segment) * cell_size
)
_add_grid_vertex(
immediate,
_surface_origin + _surface_tangent * start_horizontal
+ _surface_bitangent * vertical,
)
_add_grid_vertex(
immediate,
_surface_origin
+ _surface_tangent * (start_horizontal + cell_size)
+ _surface_bitangent * vertical,
)
immediate.surface_end()
_grid_instance = MeshInstance3D.new()
_grid_instance.name = "PixelGrid"
_grid_instance.mesh = immediate
_grid_instance.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
add_child(_grid_instance)
_refresh_grid_visibility()
func _add_grid_vertex(immediate: ImmediateMesh, world_point: Vector3) -> void:
var sampled: Dictionary = _sample_surface(world_point)
var point: Vector3 = sampled["position"]
var normal: Vector3 = sampled["normal"]
immediate.surface_add_vertex(
to_local(point + normal * (_surface_offset() * 1.5))
)
func _rebuild_pixels() -> void:
for instance: MultiMeshInstance3D in _color_meshes.values():
instance.queue_free()
_color_meshes.clear()
var cells_by_color: Dictionary[StringName, Array] = {}
for cell: Dictionary in _cells.values():
var author_fingerprint: String = str(cell.get("author_fingerprint", ""))
if (
_relationships != null
and _relationships.is_blocked(author_fingerprint)
):
continue
var color_id := StringName(str(cell.get("color_id", "")))
if not SurfaceDrawingPalette.has_color(color_id):
continue
var color_cells: Array = cells_by_color.get(color_id, [])
color_cells.append(cell)
cells_by_color[color_id] = color_cells
for color_id: StringName in cells_by_color:
_create_color_mesh(color_id, cells_by_color[color_id])
func _create_color_mesh(color_id: StringName, cells: Array) -> void:
if cells.is_empty():
return
var quad := QuadMesh.new()
quad.size = Vector2.ONE
var material := StandardMaterial3D.new()
material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
material.albedo_color = SurfaceDrawingPalette.get_color(color_id)
material.cull_mode = BaseMaterial3D.CULL_DISABLED
quad.material = material
var multimesh := MultiMesh.new()
multimesh.transform_format = MultiMesh.TRANSFORM_3D
multimesh.mesh = quad
multimesh.instance_count = cells.size()
for cell_index: int in range(cells.size()):
var cell: Dictionary = cells[cell_index]
multimesh.set_instance_transform(
cell_index,
_sample_cell_transform(
int(cell["x"]), int(cell["y"]), _pixel_fill()
),
)
var instance := MultiMeshInstance3D.new()
instance.name = "Pixels_%s" % color_id
instance.multimesh = multimesh
instance.cast_shadow = GeometryInstance3D.SHADOW_CASTING_SETTING_OFF
add_child(instance)
_color_meshes[color_id] = instance
func _sample_cell_transform(
x: int,
y: int,
fill: float = GUIDED_PIXEL_FILL,
) -> Transform3D:
var expected: Vector3 = get_cell_world_position(x, y)
var sampled: Dictionary = _sample_surface(expected)
var point: Vector3 = sampled["position"]
var normal: Vector3 = sampled["normal"]
var tangent: Vector3 = (
_surface_tangent - normal * _surface_tangent.dot(normal)
).normalized()
if tangent.is_zero_approx():
tangent = normal.cross(Vector3.UP).normalized()
if tangent.is_zero_approx():
tangent = Vector3.RIGHT
var bitangent: Vector3 = normal.cross(tangent).normalized()
var pixel_size: float = cell_size * clampf(fill, 0.05, 1.0)
var basis := Basis(
tangent * pixel_size,
bitangent * pixel_size,
normal,
)
return Transform3D(
basis,
to_local(point + normal * _surface_offset()),
)
func _sample_surface(expected: Vector3) -> Dictionary:
var point: Vector3 = expected
var normal: Vector3 = _surface_normal
var world: World3D = get_world_3d()
if world != null:
var query := PhysicsRayQueryParameters3D.create(
expected + _surface_normal * SURFACE_SAMPLE_DEPTH,
expected - _surface_normal * SURFACE_SAMPLE_DEPTH,
_solid_surface_mask,
)
query.collide_with_areas = false
query.collide_with_bodies = true
var hit: Dictionary = world.direct_space_state.intersect_ray(query)
if (
not hit.is_empty()
and hit.get("collider") is StaticBody3D
):
var hit_normal: Vector3 = hit.get("normal", _surface_normal)
if hit_normal.dot(_surface_normal) >= 0.35:
var hit_position: Vector3 = hit.get("position", expected)
point = hit_position
normal = hit_normal.normalized()
return {"position": point, "normal": normal}
func _pixel_fill() -> float:
return GUIDED_PIXEL_FILL if _guide_visible else FINISHED_PIXEL_FILL
func _surface_offset() -> float:
return SURFACE_OFFSET + float(_layer) * LAYER_OFFSET_STEP
func _refresh_grid_visibility() -> void:
if _grid_instance != null:
_grid_instance.visible = _stencil_requested_visible and _guide_visible
func _cell_key(x: int, y: int) -> int:
return y * grid_width + x

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shader_type spatial;
render_mode unshaded, cull_disabled, depth_draw_never;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_nearest;
void fragment() {
vec3 surface_color = textureLod(screen_texture, SCREEN_UV, 0.0).rgb;
vec3 inverted_color = vec3(1.0) - surface_color;
ALBEDO = inverted_color;
EMISSION = inverted_color;
}

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class_name SurfaceDrawingPalette
extends RefCounted
const DEFAULT_COLOR_ID: StringName = &"chalk_white"
# Stable IDs are the network and future progression boundary. New colors may
# be appended without changing drawings created with an older palette.
const COLORS: Array[Dictionary] = [
{"id": &"chalk_white", "name": "Chalk white", "color": Color("f5eed9")},
{"id": &"ocean_teal", "name": "Ocean teal", "color": Color("35b9c7")},
{"id": &"coral", "name": "Coral", "color": Color("ef5b62")},
{"id": &"sunny", "name": "Sunny", "color": Color("ffd166")},
{"id": &"leaf", "name": "Leaf", "color": Color("46c878")},
{"id": &"blue", "name": "Blue", "color": Color("5596f6")},
{"id": &"violet", "name": "Violet", "color": Color("b176e8")},
{"id": &"charcoal", "name": "Charcoal", "color": Color("28251f")},
]
static func has_color(color_id: StringName) -> bool:
return not get_entry(color_id).is_empty()
static func get_entry(color_id: StringName) -> Dictionary:
for entry: Dictionary in COLORS:
if StringName(entry.get("id", &"")) == color_id:
return entry
return {}
static func get_color(color_id: StringName) -> Color:
var entry: Dictionary = get_entry(color_id)
var value: Variant = entry.get("color", Color.WHITE)
return value if typeof(value) == TYPE_COLOR else Color.WHITE
static func get_display_name(color_id: StringName) -> String:
return str(get_entry(color_id).get("name", "Unknown"))
static func get_color_ids() -> Array[StringName]:
var result: Array[StringName] = []
for entry: Dictionary in COLORS:
result.append(StringName(entry.get("id", &"")))
return result
static func filter_unlocked_ids(
unlocked_ids: Array[StringName],
) -> Array[StringName]:
var result: Array[StringName] = []
for color_id: StringName in unlocked_ids:
if has_color(color_id) and color_id not in result:
result.append(color_id)
if result.is_empty():
result.append(DEFAULT_COLOR_ID)
return result

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class_name SurfaceDrawingPlacement
extends RefCounted
const SNAP_DISTANCE: float = 0.55
const SNAP_PLANE_DISTANCE: float = 0.18
const SNAP_NORMAL_DOT: float = 0.94
static func resolve(
origin: Vector3,
normal: Vector3,
fallback_tangent: Vector3,
canvas_states: Array[Dictionary],
) -> Dictionary:
var surface_normal: Vector3 = normal.normalized()
var surface_tangent: Vector3 = _projected_tangent(
fallback_tangent, surface_normal
)
var best: Dictionary = {
"origin": origin,
"normal": surface_normal,
"tangent": surface_tangent,
"snapped": false,
}
var nearest_distance: float = SNAP_DISTANCE
for state: Dictionary in canvas_states:
if not SurfaceDrawingProtocol.validate_canvas_state(state):
continue
var anchor_normal: Vector3 = SurfaceDrawingProtocol.array_to_vector(
state["normal"]
).normalized()
if anchor_normal.dot(surface_normal) < SNAP_NORMAL_DOT:
continue
var anchor_origin: Vector3 = SurfaceDrawingProtocol.array_to_vector(
state["origin"]
)
var relative: Vector3 = origin - anchor_origin
if absf(relative.dot(anchor_normal)) > SNAP_PLANE_DISTANCE:
continue
var anchor_tangent: Vector3 = _projected_tangent(
SurfaceDrawingProtocol.array_to_vector(state["tangent"]),
anchor_normal,
)
var anchor_bitangent: Vector3 = anchor_normal.cross(
anchor_tangent
).normalized()
var width: float = float(state["width"]) * float(state["cell_size"])
var height: float = float(state["height"]) * float(state["cell_size"])
if width <= 0.0 or height <= 0.0:
continue
var horizontal_step: int = roundi(relative.dot(anchor_tangent) / width)
var vertical_step: int = roundi(relative.dot(anchor_bitangent) / height)
if horizontal_step == 0 and vertical_step == 0:
continue
var candidate: Vector3 = (
anchor_origin
+ anchor_tangent * float(horizontal_step) * width
+ anchor_bitangent * float(vertical_step) * height
)
var distance: float = candidate.distance_to(origin)
if distance > nearest_distance:
continue
nearest_distance = distance
best = {
"origin": candidate,
"normal": anchor_normal,
"tangent": anchor_tangent,
"snapped": true,
}
return best
static func _projected_tangent(
value: Vector3,
normal: Vector3,
) -> Vector3:
var tangent: Vector3 = (value - normal * value.dot(normal)).normalized()
if tangent.is_zero_approx():
tangent = Vector3.UP.cross(normal).normalized()
if tangent.is_zero_approx():
tangent = Vector3.RIGHT
return tangent

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class_name SurfaceDrawingProtocol
extends RefCounted
const CAPABILITY: StringName = &"surface_drawing_v1"
const RELIABLE_CHANNEL: int = NetworkProtocol.ITEM_RELIABLE_CHANNEL
const GRID_WIDTH: int = 32
const GRID_HEIGHT: int = 32
const CELL_SIZE: float = 0.075
const MAX_ACTIVE_CANVASES: int = 24
const MAX_CANVASES: int = 48
const MAX_EDITS_PER_REQUEST: int = 16
const MAX_CANVAS_ID_LENGTH: int = 64
const MAX_REQUEST_ID_LENGTH: int = 64
const MAX_STROKE_ID_LENGTH: int = 64
const MAX_SESSION_ID_LENGTH: int = 96
const MAX_COORDINATE: float = 10000.0
static func validate_canvas_request(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
_valid_common(value)
and _valid_vector(value.get("origin"))
and _valid_vector(value.get("normal"))
and _valid_vector(value.get("tangent"))
and typeof(value.get("width")) == TYPE_INT
and int(value["width"]) == GRID_WIDTH
and typeof(value.get("height")) == TYPE_INT
and int(value["height"]) == GRID_HEIGHT
and typeof(value.get("cell_size")) in [TYPE_FLOAT, TYPE_INT]
and is_equal_approx(float(value["cell_size"]), CELL_SIZE)
)
static func validate_edit_request(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
if (
not _valid_common(value)
or typeof(value.get("canvas_id")) != TYPE_STRING
or str(value["canvas_id"]).is_empty()
or str(value["canvas_id"]).length() > MAX_CANVAS_ID_LENGTH
or not _valid_stroke_id(value.get("stroke_id"))
or typeof(value.get("edits")) != TYPE_ARRAY
):
return false
var edits: Array = value["edits"]
if edits.is_empty() or edits.size() > MAX_EDITS_PER_REQUEST:
return false
for edit_value: Variant in edits:
if not validate_cell_edit(edit_value):
return false
return true
static func validate_guide_request(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
_valid_common(value)
and _valid_canvas_id(value.get("canvas_id"))
and typeof(value.get("guide_visible")) == TYPE_BOOL
and typeof(value.get("finalized")) == TYPE_BOOL
)
static func validate_undo_request(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return _valid_common(value) and _valid_stroke_id(value.get("stroke_id"))
static func validate_canvas_state(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
if (
typeof(value.get("session_id")) != TYPE_STRING
or str(value["session_id"]).is_empty()
or str(value["session_id"]).length() > MAX_SESSION_ID_LENGTH
or typeof(value.get("canvas_id")) != TYPE_STRING
or str(value["canvas_id"]).is_empty()
or str(value["canvas_id"]).length() > MAX_CANVAS_ID_LENGTH
or not _valid_vector(value.get("origin"))
or not _valid_vector(value.get("normal"))
or not _valid_vector(value.get("tangent"))
or typeof(value.get("width")) != TYPE_INT
or int(value["width"]) != GRID_WIDTH
or typeof(value.get("height")) != TYPE_INT
or int(value["height"]) != GRID_HEIGHT
or typeof(value.get("cell_size")) not in [TYPE_FLOAT, TYPE_INT]
or not is_equal_approx(float(value["cell_size"]), CELL_SIZE)
or typeof(value.get("revision")) != TYPE_INT
or int(value["revision"]) < 0
or typeof(value.get("guide_visible", true)) != TYPE_BOOL
or typeof(value.get("finalized", false)) != TYPE_BOOL
or typeof(value.get("layer", 0)) != TYPE_INT
or int(value.get("layer", 0)) < 0
or not NetworkIdentityCrypto.valid_fingerprint(
value.get("creator_fingerprint")
)
or typeof(value.get("cells")) != TYPE_ARRAY
):
return false
var cells: Array = value["cells"]
if cells.size() > GRID_WIDTH * GRID_HEIGHT:
return false
for cell_value: Variant in cells:
if not validate_authoritative_cell(cell_value):
return false
return true
static func validate_guide_update(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
return (
typeof(value.get("session_id")) == TYPE_STRING
and not str(value["session_id"]).is_empty()
and str(value["session_id"]).length() <= MAX_SESSION_ID_LENGTH
and _valid_canvas_id(value.get("canvas_id"))
and typeof(value.get("revision")) == TYPE_INT
and int(value["revision"]) >= 1
and typeof(value.get("guide_visible")) == TYPE_BOOL
and typeof(value.get("finalized")) == TYPE_BOOL
)
static func validate_canvas_update(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
if (
typeof(value.get("session_id")) != TYPE_STRING
or str(value["session_id"]).is_empty()
or str(value["session_id"]).length() > MAX_SESSION_ID_LENGTH
or typeof(value.get("canvas_id")) != TYPE_STRING
or str(value["canvas_id"]).is_empty()
or str(value["canvas_id"]).length() > MAX_CANVAS_ID_LENGTH
or typeof(value.get("revision")) != TYPE_INT
or int(value["revision"]) < 1
or typeof(value.get("edits")) != TYPE_ARRAY
):
return false
var edits: Array = value["edits"]
if edits.is_empty() or edits.size() > MAX_EDITS_PER_REQUEST:
return false
for edit_value: Variant in edits:
if not validate_authoritative_cell(edit_value, true):
return false
return true
static func validate_cell_edit(data: Variant) -> bool:
if typeof(data) != TYPE_DICTIONARY:
return false
var value: Dictionary = data
if (
typeof(value.get("x")) != TYPE_INT
or int(value["x"]) < 0
or int(value["x"]) >= GRID_WIDTH
or typeof(value.get("y")) != TYPE_INT
or int(value["y"]) < 0
or int(value["y"]) >= GRID_HEIGHT
or typeof(value.get("color_id")) not in [TYPE_STRING, TYPE_STRING_NAME]
):
return false
var color_id := StringName(str(value["color_id"]))
return color_id.is_empty() or SurfaceDrawingPalette.has_color(color_id)
static func validate_authoritative_cell(
data: Variant,
allow_erased: bool = false,
) -> bool:
if not validate_cell_edit(data):
return false
var value: Dictionary = data
var color_id := StringName(str(value["color_id"]))
if color_id.is_empty():
return allow_erased and str(value.get("author_fingerprint", "")).is_empty()
return NetworkIdentityCrypto.valid_fingerprint(
value.get("author_fingerprint")
)
static func vector_to_array(value: Vector3) -> Array[float]:
return [value.x, value.y, value.z]
static func array_to_vector(value: Variant) -> Vector3:
if not _valid_vector(value):
return Vector3.ZERO
var array: Array = value
return Vector3(float(array[0]), float(array[1]), float(array[2]))
static func _valid_common(value: Dictionary) -> bool:
return (
typeof(value.get("request_id")) == TYPE_STRING
and not str(value["request_id"]).is_empty()
and str(value["request_id"]).length() <= MAX_REQUEST_ID_LENGTH
and typeof(value.get("session_id")) == TYPE_STRING
and not str(value["session_id"]).is_empty()
and str(value["session_id"]).length() <= MAX_SESSION_ID_LENGTH
)
static func _valid_canvas_id(value: Variant) -> bool:
return (
typeof(value) == TYPE_STRING
and not str(value).is_empty()
and str(value).length() <= MAX_CANVAS_ID_LENGTH
)
static func _valid_stroke_id(value: Variant) -> bool:
return (
typeof(value) == TYPE_STRING
and not str(value).is_empty()
and str(value).length() <= MAX_STROKE_ID_LENGTH
)
static func _valid_vector(value: Variant) -> bool:
if typeof(value) != TYPE_ARRAY:
return false
var array: Array = value
if array.size() != 3:
return false
for component: Variant in array:
if typeof(component) not in [TYPE_FLOAT, TYPE_INT]:
return false
var number: float = float(component)
if not is_finite(number) or absf(number) > MAX_COORDINATE:
return false
return true

View file

@ -0,0 +1 @@
uid://c258sivd8k8nc

View file

@ -271,6 +271,15 @@ func can_open_fishing_shop() -> bool:
) )
func can_use_surface_drawing() -> bool:
return (
_gameplay_input_enabled
and not _external_input_blocked
and state == FishingState.READY
and _active_player == null
)
func is_ready_for_shop_transaction() -> bool: func is_ready_for_shop_transaction() -> bool:
return ( return (
_can_use_shop_gameplay() _can_use_shop_gameplay()

View file

@ -58,6 +58,9 @@ const NetworkItemUseServiceType = preload(
const NetworkFishShowcaseServiceType = preload( const NetworkFishShowcaseServiceType = preload(
"res://network/network_fish_showcase_service.gd" "res://network/network_fish_showcase_service.gd"
) )
const NetworkSurfaceDrawingServiceType = preload(
"res://network/network_surface_drawing_service.gd"
)
const NetworkChatServiceType = preload( const NetworkChatServiceType = preload(
"res://network/network_chat_service.gd" "res://network/network_chat_service.gd"
) )
@ -130,6 +133,9 @@ const SHOP_PATTERN_SCALE: float = 1.75
@onready var _network_fish_showcase: NetworkFishShowcaseServiceType = ( @onready var _network_fish_showcase: NetworkFishShowcaseServiceType = (
%NetworkFishShowcaseService %NetworkFishShowcaseService
) )
@onready var _network_surface_drawing: NetworkSurfaceDrawingServiceType = (
%NetworkSurfaceDrawingService
)
@onready var _network_chat: NetworkChatServiceType = %NetworkChatService @onready var _network_chat: NetworkChatServiceType = %NetworkChatService
@onready var _network_mail: NetworkMailServiceType = %NetworkMailService @onready var _network_mail: NetworkMailServiceType = %NetworkMailService
@onready var _network_player_list: NetworkPlayerListService = %NetworkPlayerListService @onready var _network_player_list: NetworkPlayerListService = %NetworkPlayerListService
@ -141,6 +147,7 @@ const SHOP_PATTERN_SCALE: float = 1.75
%NetworkProfileService %NetworkProfileService
) )
@onready var _players_root: Node3D = $Players @onready var _players_root: Node3D = $Players
@onready var _surface_drawings_root: Node3D = $SurfaceDrawings
@onready var _title_background: ColorRect = %TitleBackground @onready var _title_background: ColorRect = %TitleBackground
@onready var _player_menu_backdrop: ColorRect = %PlayerMenuBackdrop @onready var _player_menu_backdrop: ColorRect = %PlayerMenuBackdrop
@onready var _shop_backdrop: ColorRect = %ShopBackdrop @onready var _shop_backdrop: ColorRect = %ShopBackdrop
@ -351,6 +358,16 @@ func _initialize_after_data_root() -> void:
_player.inventory, _player.inventory,
_player.hotbar, _player.hotbar,
) )
_network_surface_drawing.setup(
_network_session,
_player_spawn_service,
_relationships,
_player,
_surface_drawings_root,
)
_network_player_list.set_surface_drawing_service(
_network_surface_drawing
)
_network_chat.setup(_network_session) _network_chat.setup(_network_session)
_network_fishing.setup( _network_fishing.setup(
_network_session, _network_session,
@ -436,6 +453,7 @@ func _initialize_after_data_root() -> void:
_network_profile_service, _network_profile_service,
_network_player_list, _network_player_list,
_settings_manager, _settings_manager,
_network_surface_drawing,
) )
_game_ui.setup_data_and_identity( _game_ui.setup_data_and_identity(
_data_root, _data_root,

View file

@ -45,6 +45,7 @@
[ext_resource type="Texture2D" uid="uid://b6xws1d2dnbnn" path="res://art/patterns/pattern_moneyfish.png" id="43_shop_pattern"] [ext_resource type="Texture2D" uid="uid://b6xws1d2dnbnn" path="res://art/patterns/pattern_moneyfish.png" id="43_shop_pattern"]
[ext_resource type="PackedScene" uid="uid://w7n4gjqq1juc" path="res://art/exported/characters/base/netfishing_base_character.glb" id="44_4pcu1"] [ext_resource type="PackedScene" uid="uid://w7n4gjqq1juc" path="res://art/exported/characters/base/netfishing_base_character.glb" id="44_4pcu1"]
[ext_resource type="Script" path="res://network/network_fish_showcase_service.gd" id="45_fish_showcase"] [ext_resource type="Script" path="res://network/network_fish_showcase_service.gd" id="45_fish_showcase"]
[ext_resource type="Script" path="res://network/network_surface_drawing_service.gd" id="46_surface_drawing"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_title_water_native"]
shader = ExtResource("40_title_water") shader = ExtResource("40_title_water")
@ -188,6 +189,10 @@ script = ExtResource("24_network_item")
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("45_fish_showcase") script = ExtResource("45_fish_showcase")
[node name="NetworkSurfaceDrawingService" type="Node" parent="."]
unique_name_in_owner = true
script = ExtResource("46_surface_drawing")
[node name="NetworkChatService" type="Node" parent="." unique_id=1956959711] [node name="NetworkChatService" type="Node" parent="." unique_id=1956959711]
unique_name_in_owner = true unique_name_in_owner = true
script = ExtResource("25_network_chat") script = ExtResource("25_network_chat")
@ -209,6 +214,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0024132729, 0, -0.00093126
[node name="Players" type="Node3D" parent="." unique_id=550630144] [node name="Players" type="Node3D" parent="." unique_id=550630144]
[node name="SurfaceDrawings" type="Node3D" parent="."]
[node name="Player" parent="Players" unique_id=485429332 instance=ExtResource("2_player")] [node name="Player" parent="Players" unique_id=485429332 instance=ExtResource("2_player")]
unique_name_in_owner = true unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 16) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 16)

View file

@ -11,6 +11,7 @@ var _known: KnownPlayerStore
var _spawn: PlayerSpawnService var _spawn: PlayerSpawnService
var _chat: NetworkChatService var _chat: NetworkChatService
var _mail: NetworkMailService var _mail: NetworkMailService
var _surface_drawing: NetworkSurfaceDrawingService
var _revision := 0 var _revision := 0
var _host_block_pairs: Dictionary[String, bool] = {} var _host_block_pairs: Dictionary[String, bool] = {}
var _peer_fingerprints: Dictionary[int, String] = {} var _peer_fingerprints: Dictionary[int, String] = {}
@ -96,6 +97,42 @@ func get_bans() -> Array[Dictionary]:
return _bans.get_bans(_session.get_host_identity_fingerprint()) if _session.is_host() else [] return _bans.get_bans(_session.get_host_identity_fingerprint()) if _session.is_host() else []
func set_surface_drawing_service(
service: NetworkSurfaceDrawingService,
) -> void:
_surface_drawing = service
if (
_surface_drawing != null
and not _surface_drawing.session_artwork_changed.is_connected(
_on_session_artwork_changed
)
):
_surface_drawing.session_artwork_changed.connect(
_on_session_artwork_changed
)
_changed()
func get_session_artwork_counts() -> Vector2i:
if _surface_drawing == null:
return Vector2i.ZERO
return Vector2i(
_surface_drawing.get_canvas_count(),
_surface_drawing.get_painted_cell_count(),
)
func reset_session_artwork() -> bool:
if not _session.is_host() or _surface_drawing == null:
return false
var ok: bool = _surface_drawing.clear_session_artwork()
moderation_finished.emit(
ok,
"Session artwork cleared." if ok else "Session artwork could not be cleared.",
)
return ok
func set_muted(fingerprint: String, display_name: String, value: bool) -> bool: func set_muted(fingerprint: String, display_name: String, value: bool) -> bool:
if fingerprint == _session.get_local_identity_fingerprint(): if fingerprint == _session.get_local_identity_fingerprint():
return false return false
@ -269,3 +306,10 @@ func _entry_before(a: PlayerListEntry, b: PlayerListEntry) -> bool:
func _changed() -> void: func _changed() -> void:
_revision += 1 _revision += 1
entries_changed.emit() entries_changed.emit()
func _on_session_artwork_changed(
_canvas_count: int,
_painted_cell_count: int,
) -> void:
_changed()

View file

@ -10,7 +10,7 @@ const MAX_PUBLIC_KEY_LENGTH: int = 8192
const MAX_SIGNATURE_LENGTH: int = 2048 const MAX_SIGNATURE_LENGTH: int = 2048
# ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement # ENet channels: 0 reliable lifecycle, 1 movement input, 2 movement
# snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales, # snapshots, 3 fishing input, 4 fishing snapshots, 5 reliable sales,
# 6 reliable shop transactions, 7 reliable item/equipment/showcase lifecycle, # 6 reliable shop transactions, 7 reliable item/equipment/showcase/drawing,
# 8 reliable ordered session chat, 9 reliable private session mail. # 8 reliable ordered session chat, 9 reliable private session mail.
const SALE_RELIABLE_CHANNEL: int = 5 const SALE_RELIABLE_CHANNEL: int = 5
const SHOP_RELIABLE_CHANNEL: int = 6 const SHOP_RELIABLE_CHANNEL: int = 6
@ -18,6 +18,7 @@ const ITEM_RELIABLE_CHANNEL: int = 7
const CHAT_RELIABLE_CHANNEL: int = 8 const CHAT_RELIABLE_CHANNEL: int = 8
const MAIL_RELIABLE_CHANNEL: int = 9 const MAIL_RELIABLE_CHANNEL: int = 9
const ENET_CHANNEL_COUNT: int = 10 const ENET_CHANNEL_COUNT: int = 10
const SURFACE_DRAWING_CAPABILITY: String = "surface_drawing_v1"
enum RejectionCode { enum RejectionCode {
NONE, NONE,
@ -83,7 +84,9 @@ static func make_client_hello(
"local_profile_id": profile_id, "local_profile_id": profile_id,
"display_name": display_name, "display_name": display_name,
"client_nonce": client_nonce, "client_nonce": client_nonce,
"capability_flags": PackedStringArray(), "capability_flags": PackedStringArray([
SURFACE_DRAWING_CAPABILITY,
]),
"cosmetic_snapshot": cosmetic_snapshot, "cosmetic_snapshot": cosmetic_snapshot,
"identity_fingerprint": identity_fingerprint, "identity_fingerprint": identity_fingerprint,
"identity_signature": identity_signature, "identity_signature": identity_signature,
@ -122,6 +125,16 @@ static func validate_client_hello(data: Variant) -> String:
TYPE_ARRAY, TYPE_ARRAY,
]: ]:
return "Capabilities are invalid." return "Capabilities are invalid."
var capabilities: Variant = payload["capability_flags"]
if capabilities.size() > 32:
return "Capabilities are invalid."
for capability: Variant in capabilities:
if (
typeof(capability) not in [TYPE_STRING, TYPE_STRING_NAME]
or str(capability).is_empty()
or str(capability).length() > 64
):
return "Capabilities are invalid."
if typeof(payload["cosmetic_snapshot"]) != TYPE_DICTIONARY: if typeof(payload["cosmetic_snapshot"]) != TYPE_DICTIONARY:
return "Cosmetic snapshot is invalid." return "Cosmetic snapshot is invalid."
if ( if (
@ -188,6 +201,7 @@ static func make_server_hello(
"item_use_v1", "item_use_v1",
"equipment_v1", "equipment_v1",
"fish_showcase_v1", "fish_showcase_v1",
SURFACE_DRAWING_CAPABILITY,
"chat_v1", "chat_v1",
"mail_v1", "mail_v1",
"profile_v1", "profile_v1",

View file

@ -168,6 +168,7 @@ func start_private_host(port: int = DEFAULT_PORT) -> bool:
NetworkProtocol.PROTOCOL_VERSION, NetworkProtocol.PROTOCOL_VERSION,
_player_identity.fingerprint, _player_identity.fingerprint,
_player_identity.public_pem, _player_identity.public_pem,
PackedStringArray([NetworkProtocol.SURFACE_DRAWING_CAPABILITY]),
) )
_registry.update_appearance(1, _local_appearance_snapshot) _registry.update_appearance(1, _local_appearance_snapshot)
var host_profile_hello := NetworkProtocol.make_client_hello( var host_profile_hello := NetworkProtocol.make_client_hello(
@ -361,6 +362,7 @@ func supports_server_capability(capability: StringName) -> bool:
return str(capability) in PackedStringArray([ return str(capability) in PackedStringArray([
"movement_v1", "fishing_v1", "sale_v1", "shop_v1", "movement_v1", "fishing_v1", "sale_v1", "shop_v1",
"item_use_v1", "equipment_v1", "fish_showcase_v1", "item_use_v1", "equipment_v1", "fish_showcase_v1",
NetworkProtocol.SURFACE_DRAWING_CAPABILITY,
"chat_v1", "chat_v1",
"mail_v1", "mail_v1",
"profile_v1", "profile_v1",
@ -373,6 +375,14 @@ func get_peer_record(peer_id: int) -> PeerRegistry.PeerRecord:
return _registry.get_peer(peer_id) return _registry.get_peer(peer_id)
func peer_supports_capability(
peer_id: int,
capability: StringName,
) -> bool:
var record: PeerRegistry.PeerRecord = _registry.get_peer(peer_id)
return record != null and str(capability) in record.capability_flags
func get_authenticated_peer_ids() -> Array[int]: func get_authenticated_peer_ids() -> Array[int]:
return _registry.get_peer_ids() return _registry.get_peer_ids()
@ -931,6 +941,7 @@ func submit_client_hello(data: Dictionary) -> void:
NetworkProtocol.PROTOCOL_VERSION, NetworkProtocol.PROTOCOL_VERSION,
identity["fingerprint"], identity["fingerprint"],
identity["public_key"], identity["public_key"],
_sanitized_capabilities(data.get("capability_flags", [])),
): ):
_reject_peer( _reject_peer(
sender_id, sender_id,
@ -1062,6 +1073,7 @@ func receive_server_hello(data: Dictionary) -> void:
NetworkProtocol.PROTOCOL_VERSION, NetworkProtocol.PROTOCOL_VERSION,
_player_identity.fingerprint, _player_identity.fingerprint,
_player_identity.public_pem, _player_identity.public_pem,
PackedStringArray([NetworkProtocol.SURFACE_DRAWING_CAPABILITY]),
) )
_registry.update_appearance(local_peer_id, _local_appearance_snapshot) _registry.update_appearance(local_peer_id, _local_appearance_snapshot)
var local_record := _registry.get_peer(local_peer_id) var local_record := _registry.get_peer(local_peer_id)
@ -1143,6 +1155,7 @@ func _apply_spawn_entry(entry: Dictionary) -> void:
NetworkProtocol.PROTOCOL_VERSION, NetworkProtocol.PROTOCOL_VERSION,
str(entry.get("identity_fingerprint", "")), str(entry.get("identity_fingerprint", "")),
str(entry.get("identity_public_key", "")), str(entry.get("identity_public_key", "")),
_sanitized_capabilities(entry.get("capability_flags", [])),
) )
var added_record := _registry.get_peer(peer_id) var added_record := _registry.get_peer(peer_id)
if added_record != null and added_record.identity_authenticated: if added_record != null and added_record.identity_authenticated:
@ -1218,9 +1231,28 @@ func _make_spawn_entry(
record.profile_authorization.duplicate(true) record.profile_authorization.duplicate(true)
if record != null else {} if record != null else {}
), ),
"capability_flags": (
record.capability_flags.duplicate()
if record != null else PackedStringArray()
),
} }
func _sanitized_capabilities(value: Variant) -> PackedStringArray:
var result := PackedStringArray()
if typeof(value) not in [TYPE_ARRAY, TYPE_PACKED_STRING_ARRAY]:
return result
for capability: Variant in value:
if (
typeof(capability) in [TYPE_STRING, TYPE_STRING_NAME]
and not str(capability).is_empty()
and str(capability).length() <= 64
and str(capability) not in result
):
result.append(str(capability))
return result
func _verify_spawn_identity(entry: Dictionary) -> bool: func _verify_spawn_identity(entry: Dictionary) -> bool:
var fingerprint := str(entry.get("identity_fingerprint", "")) var fingerprint := str(entry.get("identity_fingerprint", ""))
var public_pem := NetworkIdentityCrypto.normalize_public_pem( var public_pem := NetworkIdentityCrypto.normalize_public_pem(

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1 @@
uid://bkiepgu8j5r6t

View file

@ -16,6 +16,7 @@ class PeerRecord:
var identity_public_key: String = "" var identity_public_key: String = ""
var identity_authenticated: bool = false var identity_authenticated: bool = false
var profile_authorization: Dictionary = {} var profile_authorization: Dictionary = {}
var capability_flags: PackedStringArray = PackedStringArray()
var _records: Dictionary[int, PeerRecord] = {} var _records: Dictionary[int, PeerRecord] = {}
@ -28,6 +29,7 @@ func add_peer(
protocol_version: int, protocol_version: int,
identity_fingerprint: String = "", identity_fingerprint: String = "",
identity_public_key: String = "", identity_public_key: String = "",
capability_flags: PackedStringArray = PackedStringArray(),
) -> bool: ) -> bool:
if ( if (
peer_id <= 0 peer_id <= 0
@ -49,6 +51,7 @@ func add_peer(
record.identity_authenticated = NetworkIdentityCrypto.valid_fingerprint( record.identity_authenticated = NetworkIdentityCrypto.valid_fingerprint(
identity_fingerprint identity_fingerprint
) )
record.capability_flags = capability_flags.duplicate()
_records[peer_id] = record _records[peer_id] = record
return true return true

View file

@ -0,0 +1,252 @@
extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18133
const WAIT_MSEC: int = 20000
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
return
if arguments.has("client"):
await _run_client()
return
push_error("Surface drawing multiplayer validation needs host or client mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
await physics_frame
await physics_frame
var service := main.get_node(
"%NetworkSurfaceDrawingService"
) as NetworkSurfaceDrawingService
var surface: Dictionary = _surface_below_local_player(main)
assert(not surface.is_empty())
assert(service.request_canvas_at_surface(
surface["position"], surface["normal"], Vector3.RIGHT
))
var canvas_id: String = service.get_canvas_ids()[0]
assert(service.request_cell_edits(canvas_id, [{
"x": 7,
"y": 7,
"color_id": "coral",
}]))
assert(session.set_host_open(true))
var remote_peer_id: int = await _wait_for_remote_peer(session)
assert(remote_peer_id > 1)
var remote_record: PeerRegistry.PeerRecord = session.get_peer_record(
remote_peer_id
)
assert(remote_record != null)
assert(session.peer_supports_capability(
remote_peer_id, SurfaceDrawingProtocol.CAPABILITY
))
var overwrite_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < overwrite_deadline:
await process_frame
var state: Dictionary = service.get_canvas_state(canvas_id)
if int(state.get("revision", 0)) < 2:
continue
var cell: Dictionary = _find_cell(state, 7, 7)
if (
str(cell.get("color_id", "")) == "blue"
and str(cell.get("author_fingerprint", ""))
== remote_record.identity_fingerprint
):
break
var overwritten_state: Dictionary = service.get_canvas_state(canvas_id)
assert(int(overwritten_state["revision"]) >= 2)
var overwritten_cell: Dictionary = _find_cell(overwritten_state, 7, 7)
assert(str(overwritten_cell["color_id"]) == "blue")
assert(
str(overwritten_cell["author_fingerprint"])
== remote_record.identity_fingerprint
)
assert(service.request_cell_edits(canvas_id, [{
"x": 8,
"y": 7,
"color_id": "sunny",
}]))
var undo_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < undo_deadline:
await process_frame
var state: Dictionary = service.get_canvas_state(canvas_id)
if str(_find_cell(state, 7, 7).get("color_id", "")) == "coral":
break
assert(
str(_find_cell(service.get_canvas_state(canvas_id), 7, 7)["color_id"])
== "coral"
)
var guide_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < guide_deadline:
await process_frame
if not bool(service.get_canvas_state(canvas_id).get("guide_visible", true)):
break
assert(not bool(service.get_canvas_state(canvas_id)["guide_visible"]))
# Keep the shared hidden state observable before publishing the restore.
await create_timer(1.0).timeout
assert(service.request_guide_visibility(canvas_id, true))
await create_timer(1.0).timeout
assert(service.request_guide_visibility(canvas_id, false, true))
await create_timer(1.0).timeout
assert(service.clear_session_artwork())
await create_timer(1.0).timeout
print("Surface drawing multiplayer host validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _run_client() -> void:
var main: Node = await _create_initialized_main()
main.call(
"_on_title_join_game_requested",
"127.0.0.1:%d" % TEST_PORT,
)
var session := main.get_node("%NetworkSession") as NetworkSession
var join_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < join_deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
break
assert(session.is_joined_client())
assert(session.supports_server_capability(
SurfaceDrawingProtocol.CAPABILITY
))
var service := main.get_node(
"%NetworkSurfaceDrawingService"
) as NetworkSurfaceDrawingService
var snapshot_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while (
Time.get_ticks_msec() < snapshot_deadline
and service.get_canvas_ids().is_empty()
):
await process_frame
assert(service.get_canvas_ids().size() == 1)
var canvas_id: String = service.get_canvas_ids()[0]
var snapshot: Dictionary = service.get_canvas_state(canvas_id)
assert(str(_find_cell(snapshot, 7, 7).get("color_id", "")) == "coral")
assert(service.request_cell_edits(canvas_id, [{
"x": 7,
"y": 7,
"color_id": "blue",
}]))
var shared_edit_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < shared_edit_deadline:
await process_frame
var state: Dictionary = service.get_canvas_state(canvas_id)
if str(_find_cell(state, 8, 7).get("color_id", "")) == "sunny":
break
var final_state: Dictionary = service.get_canvas_state(canvas_id)
assert(str(_find_cell(final_state, 7, 7)["color_id"]) == "blue")
assert(str(_find_cell(final_state, 8, 7)["color_id"]) == "sunny")
assert(service.request_undo_last_stroke())
var undo_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < undo_deadline:
await process_frame
var state: Dictionary = service.get_canvas_state(canvas_id)
if str(_find_cell(state, 7, 7).get("color_id", "")) == "coral":
break
assert(
str(_find_cell(service.get_canvas_state(canvas_id), 7, 7)["color_id"])
== "coral"
)
assert(service.request_guide_visibility(canvas_id, false))
var guide_hidden_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < guide_hidden_deadline:
await process_frame
if not bool(service.get_canvas_state(canvas_id).get("guide_visible", true)):
break
assert(not bool(service.get_canvas_state(canvas_id)["guide_visible"]))
var guide_restored_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < guide_restored_deadline:
await process_frame
if bool(service.get_canvas_state(canvas_id).get("guide_visible", false)):
break
assert(bool(service.get_canvas_state(canvas_id)["guide_visible"]))
var finalized_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < finalized_deadline:
await process_frame
if bool(service.get_canvas_state(canvas_id).get("finalized", false)):
break
assert(bool(service.get_canvas_state(canvas_id)["finalized"]))
var reset_deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < reset_deadline:
await process_frame
if service.get_canvas_ids().is_empty():
break
assert(service.get_canvas_ids().is_empty())
print("Surface drawing multiplayer client validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _surface_below_local_player(main: Node) -> Dictionary:
var player := main.get("_player") as Player
var query := PhysicsRayQueryParameters3D.create(
player.global_position + Vector3.UP * 3.0,
player.global_position + Vector3.DOWN * 6.0,
1,
)
query.collide_with_areas = false
query.collide_with_bodies = true
query.exclude = [player.get_rid()]
return player.get_world_3d().direct_space_state.intersect_ray(query)
func _wait_for_remote_peer(session: NetworkSession) -> int:
var deadline: int = Time.get_ticks_msec() + WAIT_MSEC
while Time.get_ticks_msec() < deadline:
await process_frame
for peer_id: int in session.get_authenticated_peer_ids():
if peer_id != session.get_local_peer_id():
return peer_id
return 0
func _find_cell(state: Dictionary, x: int, y: int) -> Dictionary:
for value: Variant in state.get("cells", []):
if typeof(value) != TYPE_DICTIONARY:
continue
var cell: Dictionary = value
if int(cell.get("x", -1)) == x and int(cell.get("y", -1)) == y:
return cell
return {}
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main

View file

@ -0,0 +1 @@
uid://bj5dje2scya34

View file

@ -0,0 +1,161 @@
extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18132
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
var session := main.get_node("%NetworkSession") as NetworkSession
assert(session.start_private_host(TEST_PORT))
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
await physics_frame
await physics_frame
var player := main.get("_player") as Player
var service := main.get_node(
"%NetworkSurfaceDrawingService"
) as NetworkSurfaceDrawingService
assert(service != null)
assert(session.supports_server_capability(SurfaceDrawingProtocol.CAPABILITY))
_validate_marker_controls(service, player)
var query := PhysicsRayQueryParameters3D.create(
player.global_position + Vector3.UP * 3.0,
player.global_position + Vector3.DOWN * 6.0,
1,
)
query.collide_with_areas = false
query.collide_with_bodies = true
query.exclude = [player.get_rid()]
var hit: Dictionary = player.get_world_3d().direct_space_state.intersect_ray(query)
assert(not hit.is_empty())
assert(service.request_canvas_at_surface(
hit["position"], hit["normal"], Vector3.RIGHT
))
assert(service.get_canvas_ids().size() == 1)
var canvas_id: String = service.get_canvas_ids()[0]
assert(service.request_cell_edits(canvas_id, [{
"x": 8,
"y": 8,
"color_id": "ocean_teal",
}]))
var state: Dictionary = service.get_canvas_state(canvas_id)
assert(int(state["revision"]) == 1)
assert((state["cells"] as Array).size() == 1)
assert(state["cells"][0]["color_id"] == "ocean_teal")
assert(
state["cells"][0]["author_fingerprint"]
== session.get_local_identity_fingerprint()
)
assert(service.request_guide_visibility(canvas_id, false))
state = service.get_canvas_state(canvas_id)
assert(not bool(state["guide_visible"]))
var canvas_nodes: Dictionary = service.get("_canvas_nodes")
var canvas := canvas_nodes[canvas_id] as SurfaceDrawingCanvas
assert(not canvas.is_guide_visible())
assert(service.request_guide_visibility(canvas_id, true))
assert(bool(service.get_canvas_state(canvas_id)["guide_visible"]))
assert(service.request_guide_visibility(canvas_id, false, true))
assert(bool(service.get_canvas_state(canvas_id)["finalized"]))
assert(canvas.is_finalized())
assert(service.request_canvas_at_surface(
hit["position"], hit["normal"], Vector3.RIGHT
))
assert(service.get_canvas_ids().size() == 2)
var replacement_canvas_id: String = ""
for candidate_id: String in service.get_canvas_ids():
if candidate_id != canvas_id:
replacement_canvas_id = candidate_id
assert(not replacement_canvas_id.is_empty())
assert(service.request_cell_edits(replacement_canvas_id, [{
"x": 8,
"y": 8,
"color_id": "blue",
}]))
assert((service.get_canvas_state(canvas_id)["cells"] as Array).is_empty())
assert(
str(service.get_canvas_state(replacement_canvas_id)["cells"][0]["color_id"])
== "blue"
)
assert(service.request_undo_last_stroke())
assert((service.get_canvas_state(replacement_canvas_id)["cells"] as Array).is_empty())
assert(
str(service.get_canvas_state(canvas_id)["cells"][0]["color_id"])
== "ocean_teal"
)
var player_list := main.get_node(
"%NetworkPlayerListService"
) as NetworkPlayerListService
assert(player_list.get_session_artwork_counts() == Vector2i(2, 1))
assert(player_list.reset_session_artwork())
assert(service.get_canvas_ids().is_empty())
print("Surface drawing runtime validation: PASS")
session.disconnect_session("")
main.queue_free()
await process_frame
quit()
func _validate_marker_controls(
service: NetworkSurfaceDrawingService,
player: Player,
) -> void:
var prior_mouse_mode: Input.MouseMode = Input.mouse_mode
service.activate()
assert(service.is_active())
assert(not service.is_placement_mode())
if DisplayServer.get_name() != "headless":
assert(Input.mouse_mode == Input.MOUSE_MODE_CAPTURED)
var placement_key := InputEventKey.new()
placement_key.physical_keycode = KEY_R
placement_key.pressed = true
assert(service.handle_input(placement_key, true))
assert(service.is_placement_mode())
var pointer_before: Vector2 = service.get_pointer_screen_position()
var pointer_motion := InputEventMouseMotion.new()
pointer_motion.screen_relative = Vector2(30.0, -12.0)
assert(service.handle_input(pointer_motion, true))
assert(service.get_pointer_screen_position() != pointer_before)
var zoom_event := InputEventMouseButton.new()
zoom_event.button_index = MOUSE_BUTTON_WHEEL_UP
zoom_event.shift_pressed = true
zoom_event.pressed = true
assert(not service.handle_input(zoom_event, true))
var prior_zoom: float = float(player.get("_target_zoom"))
player.call("_unhandled_input", zoom_event)
assert(float(player.get("_target_zoom")) < prior_zoom)
var camera_press := InputEventMouseButton.new()
camera_press.button_index = MOUSE_BUTTON_RIGHT
camera_press.pressed = true
assert(not service.handle_input(camera_press, true))
var pointer_before_camera: Vector2 = service.get_pointer_screen_position()
assert(not service.handle_input(pointer_motion, true))
assert(service.get_pointer_screen_position() == pointer_before_camera)
var camera_release := InputEventMouseButton.new()
camera_release.button_index = MOUSE_BUTTON_RIGHT
camera_release.pressed = false
assert(not service.handle_input(camera_release, true))
assert(service.handle_input(placement_key, true))
assert(not service.is_placement_mode())
service.deactivate()
assert(Input.mouse_mode == prior_mouse_mode)

View file

@ -0,0 +1 @@
uid://8c30wxeu4lxv

View file

@ -0,0 +1,284 @@
extends SceneTree
const FINGERPRINT_A: String = (
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
)
const FINGERPRINT_B: String = (
"bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb"
)
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
_validate_palette()
_validate_protocol_bounds()
_validate_grid_snapping()
await _validate_canvas_geometry_and_collaboration()
await _validate_blocked_author_visibility()
_validate_peer_capability_tracking()
print("Surface drawing validation: PASS")
quit()
func _validate_palette() -> void:
var ids: Array[StringName] = SurfaceDrawingPalette.get_color_ids()
assert(ids.size() == 8)
assert(ids.front() == SurfaceDrawingPalette.DEFAULT_COLOR_ID)
for color_id: StringName in ids:
assert(SurfaceDrawingPalette.has_color(color_id))
assert(not SurfaceDrawingPalette.get_display_name(color_id).is_empty())
assert(
SurfaceDrawingPalette.filter_unlocked_ids([])
== [SurfaceDrawingPalette.DEFAULT_COLOR_ID]
)
func _validate_protocol_bounds() -> void:
assert(SurfaceDrawingProtocol.GRID_WIDTH == 32)
assert(SurfaceDrawingProtocol.GRID_HEIGHT == 32)
assert(is_equal_approx(SurfaceDrawingProtocol.CELL_SIZE, 0.075))
assert(is_equal_approx(
float(SurfaceDrawingProtocol.GRID_WIDTH)
* SurfaceDrawingProtocol.CELL_SIZE,
2.4,
))
var canvas_request: Dictionary = {
"request_id": "canvas-1",
"session_id": "session",
"origin": [0.0, 1.0, 2.0],
"normal": [0.0, 1.0, 0.0],
"tangent": [1.0, 0.0, 0.0],
"width": SurfaceDrawingProtocol.GRID_WIDTH,
"height": SurfaceDrawingProtocol.GRID_HEIGHT,
"cell_size": SurfaceDrawingProtocol.CELL_SIZE,
}
assert(SurfaceDrawingProtocol.validate_canvas_request(canvas_request))
var malformed: Dictionary = canvas_request.duplicate(true)
malformed["origin"] = [INF, 0.0, 0.0]
assert(not SurfaceDrawingProtocol.validate_canvas_request(malformed))
var edit_request: Dictionary = {
"request_id": "edit-1",
"session_id": "session",
"canvas_id": "canvas-1",
"stroke_id": "stroke-1",
"edits": [{"x": 0, "y": 0, "color_id": "ocean_teal"}],
}
assert(SurfaceDrawingProtocol.validate_edit_request(edit_request))
edit_request["edits"] = [{
"x": SurfaceDrawingProtocol.GRID_WIDTH,
"y": 0,
"color_id": "ocean_teal",
}]
assert(not SurfaceDrawingProtocol.validate_edit_request(edit_request))
var guide_request: Dictionary = {
"request_id": "guide-1",
"session_id": "session",
"canvas_id": "canvas-1",
"guide_visible": false,
"finalized": false,
}
assert(SurfaceDrawingProtocol.validate_guide_request(guide_request))
guide_request["guide_visible"] = 0
assert(not SurfaceDrawingProtocol.validate_guide_request(guide_request))
var undo_request: Dictionary = {
"request_id": "undo-1",
"session_id": "session",
"stroke_id": "stroke-1",
}
assert(SurfaceDrawingProtocol.validate_undo_request(undo_request))
func _validate_grid_snapping() -> void:
var anchor: Dictionary = {
"session_id": "session",
"canvas_id": "anchor",
"origin": [0.0, 0.0, 0.0],
"normal": [0.0, 1.0, 0.0],
"tangent": [1.0, 0.0, 0.0],
"width": SurfaceDrawingProtocol.GRID_WIDTH,
"height": SurfaceDrawingProtocol.GRID_HEIGHT,
"cell_size": SurfaceDrawingProtocol.CELL_SIZE,
"revision": 0,
"guide_visible": false,
"finalized": true,
"layer": 1,
"creator_fingerprint": FINGERPRINT_A,
"cells": [],
}
var snapped: Dictionary = SurfaceDrawingPlacement.resolve(
Vector3(2.28, 0.02, 0.08),
Vector3.UP,
Vector3.RIGHT,
[anchor],
)
assert(bool(snapped["snapped"]))
var snapped_origin: Vector3 = snapped["origin"]
assert(snapped_origin.is_equal_approx(Vector3(2.4, 0.0, 0.0)))
var unsnapped: Dictionary = SurfaceDrawingPlacement.resolve(
Vector3(1.2, 0.0, 0.0),
Vector3.UP,
Vector3.RIGHT,
[anchor],
)
assert(not bool(unsnapped["snapped"]))
func _validate_canvas_geometry_and_collaboration() -> void:
var world := Node3D.new()
root.add_child(world)
var canvas := SurfaceDrawingCanvas.new()
world.add_child(canvas)
var state: Dictionary = {
"session_id": "session",
"canvas_id": "canvas-1",
"origin": [0.0, 0.0, 0.0],
"normal": [0.0, 1.0, 0.0],
"tangent": [1.0, 0.0, 0.0],
"width": SurfaceDrawingProtocol.GRID_WIDTH,
"height": SurfaceDrawingProtocol.GRID_HEIGHT,
"cell_size": SurfaceDrawingProtocol.CELL_SIZE,
"revision": 0,
"creator_fingerprint": FINGERPRINT_A,
"cells": [],
}
assert(canvas.setup(state, null))
var first_center: Vector3 = canvas.get_cell_world_position(0, 0)
assert(canvas.cell_at_world_point(first_center) == Vector2i(0, 0))
assert(canvas.contains_world_point(first_center))
var first_update: Dictionary = {
"session_id": "session",
"canvas_id": "canvas-1",
"revision": 1,
"edits": [{
"x": 3,
"y": 4,
"color_id": "coral",
"author_fingerprint": FINGERPRINT_A,
}],
}
assert(canvas.apply_update(first_update))
var finish_update: Dictionary = {
"session_id": "session",
"canvas_id": "canvas-1",
"revision": 2,
"guide_visible": false,
"finalized": true,
}
assert(canvas.apply_guide_update(finish_update))
assert(not canvas.is_guide_visible())
assert(canvas.is_finalized())
await process_frame
var finished_pixel_scale: float = canvas.get_rendered_pixel_size()
assert(
is_equal_approx(
finished_pixel_scale, SurfaceDrawingProtocol.CELL_SIZE
),
"finished pixel scale %f does not match cell size %f"
% [finished_pixel_scale, SurfaceDrawingProtocol.CELL_SIZE],
)
var second_update: Dictionary = {
"session_id": "session",
"canvas_id": "canvas-1",
"revision": 3,
"edits": [{
"x": 3,
"y": 4,
"color_id": "blue",
"author_fingerprint": FINGERPRINT_B,
}],
}
assert(canvas.apply_update(second_update))
var cells: Array[Dictionary] = canvas.get_authoritative_cells()
assert(cells.size() == 1)
assert(cells[0]["color_id"] == "blue")
assert(cells[0]["author_fingerprint"] == FINGERPRINT_B)
var erase_update: Dictionary = {
"session_id": "session",
"canvas_id": "canvas-1",
"revision": 4,
"edits": [{
"x": 3,
"y": 4,
"color_id": "",
"author_fingerprint": "",
}],
}
assert(canvas.apply_update(erase_update))
assert(canvas.get_authoritative_cells().is_empty())
world.queue_free()
await process_frame
func _validate_peer_capability_tracking() -> void:
var registry := PeerRegistry.new()
assert(registry.add_peer(
1,
"profile",
"Voyager",
NetworkProtocol.PROTOCOL_VERSION,
FINGERPRINT_A,
"public key fixture",
PackedStringArray([str(SurfaceDrawingProtocol.CAPABILITY)]),
))
var record: PeerRegistry.PeerRecord = registry.get_peer(1)
assert(record != null)
assert(str(SurfaceDrawingProtocol.CAPABILITY) in record.capability_flags)
func _validate_blocked_author_visibility() -> void:
var relationships := PlayerRelationshipStore.new()
relationships.set("_loaded", true)
relationships.set("_records", {
FINGERPRINT_B: {"blocked": true, "muted": true},
})
var world := Node3D.new()
root.add_child(world)
var canvas := SurfaceDrawingCanvas.new()
world.add_child(canvas)
var state: Dictionary = {
"session_id": "session",
"canvas_id": "blocked-author-canvas",
"origin": [0.0, 0.0, 0.0],
"normal": [0.0, 1.0, 0.0],
"tangent": [1.0, 0.0, 0.0],
"width": SurfaceDrawingProtocol.GRID_WIDTH,
"height": SurfaceDrawingProtocol.GRID_HEIGHT,
"cell_size": SurfaceDrawingProtocol.CELL_SIZE,
"revision": 1,
"creator_fingerprint": FINGERPRINT_A,
"cells": [
{
"x": 1,
"y": 1,
"color_id": "coral",
"author_fingerprint": FINGERPRINT_A,
},
{
"x": 2,
"y": 1,
"color_id": "blue",
"author_fingerprint": FINGERPRINT_B,
},
],
}
assert(canvas.setup(state, relationships))
assert(_rendered_pixel_count(canvas) == 1)
relationships.set("_records", {})
canvas.refresh_relationship_visibility()
await process_frame
assert(_rendered_pixel_count(canvas) == 2)
world.queue_free()
await process_frame
func _rendered_pixel_count(canvas: SurfaceDrawingCanvas) -> int:
var count: int = 0
for child: Node in canvas.get_children():
if child is MultiMeshInstance3D:
var instance := child as MultiMeshInstance3D
if instance.multimesh != null:
count += instance.multimesh.instance_count
return count

View file

@ -0,0 +1 @@
uid://dui5ueufqooul

View file

@ -65,6 +65,10 @@ signal shop_backdrop_visibility_changed(is_visible: bool)
@onready var _effect_status: Label = %EffectStatus @onready var _effect_status: Label = %EffectStatus
@onready var _chat_ui: ChatUIType = %ChatUI @onready var _chat_ui: ChatUIType = %ChatUI
@onready var _emote_radial_menu: EmoteRadialMenuType = %EmoteRadialMenu @onready var _emote_radial_menu: EmoteRadialMenuType = %EmoteRadialMenu
@onready var _marker_hud: PanelContainer = %MarkerHUD
@onready var _marker_swatch: ColorRect = %MarkerSwatch
@onready var _marker_summary: Label = %MarkerSummary
@onready var _marker_help: Label = %MarkerHelp
@onready var _title_settings_panel: SettingsPanelType = ( @onready var _title_settings_panel: SettingsPanelType = (
$UIRoot/TitleScreen/ResponsiveTitleStage/TitlePresentationScaleRoot/SettingsPanel $UIRoot/TitleScreen/ResponsiveTitleStage/TitlePresentationScaleRoot/SettingsPanel
) )
@ -84,6 +88,7 @@ var _player_menu_hotbar_visible: bool = false
var _item_effects: PlayerItemEffectsType var _item_effects: PlayerItemEffectsType
var _main_shop_buyer: FishBuyerProfileType var _main_shop_buyer: FishBuyerProfileType
var _shop_interaction: ShopInteractionType var _shop_interaction: ShopInteractionType
var _surface_drawing: NetworkSurfaceDrawingService
func _ready() -> void: func _ready() -> void:
@ -136,6 +141,7 @@ func setup(
network_profile_service: NetworkProfileService, network_profile_service: NetworkProfileService,
network_player_list: NetworkPlayerListService, network_player_list: NetworkPlayerListService,
settings_manager: PlayerSettingsManagerType, settings_manager: PlayerSettingsManagerType,
surface_drawing: NetworkSurfaceDrawingService,
) -> void: ) -> void:
_player = player _player = player
_fishing_spot = fishing_spot _fishing_spot = fishing_spot
@ -206,9 +212,30 @@ func setup(
) )
_main_shop_buyer = main_shop_buyer _main_shop_buyer = main_shop_buyer
_shop_interaction = shop_interaction _shop_interaction = shop_interaction
_surface_drawing = surface_drawing
if _surface_drawing != null:
_surface_drawing.hud_state_changed.connect(
_on_surface_drawing_hud_state_changed
)
func _input(event: InputEvent) -> void: func _input(event: InputEvent) -> void:
var drawing_can_open: bool = (
_gameplay_ui_enabled
and not _system_menu_open
and not _player_menu_open
and not _shop_open
and not _chat_input_open
and not _showcase_active
and _fishing_spot != null
and _fishing_spot.can_use_surface_drawing()
)
if (
_surface_drawing != null
and _surface_drawing.handle_input(event, drawing_can_open)
):
get_viewport().set_input_as_handled()
return
if _emote_radial_menu == null: if _emote_radial_menu == null:
return return
var can_open: bool = ( var can_open: bool = (
@ -306,6 +333,8 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
_gameplay_transient_hud.visible = enabled and not _player_menu_open _gameplay_transient_hud.visible = enabled and not _player_menu_open
_refresh_chat_availability() _refresh_chat_availability()
if not enabled: if not enabled:
if _surface_drawing != null:
_surface_drawing.deactivate()
close_player_menu_for_session_end() close_player_menu_for_session_end()
_fishing_shop.close_for_session_end() _fishing_shop.close_for_session_end()
_fishing_panel.visible = false _fishing_panel.visible = false
@ -320,6 +349,8 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
func set_system_menu_open(is_open: bool) -> void: func set_system_menu_open(is_open: bool) -> void:
_system_menu_open = is_open _system_menu_open = is_open
if is_open and _surface_drawing != null:
_surface_drawing.deactivate()
_refresh_chat_availability() _refresh_chat_availability()
_refresh_hotbar_visibility() _refresh_hotbar_visibility()
_hotbar_ui.set_gameplay_input_enabled( _hotbar_ui.set_gameplay_input_enabled(
@ -532,6 +563,8 @@ func _on_showcase_changed(
func _on_player_menu_visibility_changed(is_open: bool) -> void: func _on_player_menu_visibility_changed(is_open: bool) -> void:
_player_menu_open = is_open _player_menu_open = is_open
if is_open and _surface_drawing != null:
_surface_drawing.deactivate()
_gameplay_transient_hud.visible = _gameplay_ui_enabled and not is_open _gameplay_transient_hud.visible = _gameplay_ui_enabled and not is_open
if is_open: if is_open:
_hotbar_ui.set_drag_enabled(false) _hotbar_ui.set_drag_enabled(false)
@ -577,6 +610,8 @@ func _on_player_menu_exit_started() -> void:
func _on_shop_visibility_changed(is_open: bool) -> void: func _on_shop_visibility_changed(is_open: bool) -> void:
_shop_open = is_open _shop_open = is_open
if is_open and _surface_drawing != null:
_surface_drawing.deactivate()
shop_backdrop_visibility_changed.emit(is_open) shop_backdrop_visibility_changed.emit(is_open)
if not is_open and _player_menu.is_shop_cooler_mounted(): if not is_open and _player_menu.is_shop_cooler_mounted():
_player_menu.unmount_shop_cooler() _player_menu.unmount_shop_cooler()
@ -679,9 +714,40 @@ func _emit_interactive_pointer_ui_changed() -> void:
func _on_chat_text_entry_ownership_changed(active: bool) -> void: func _on_chat_text_entry_ownership_changed(active: bool) -> void:
_chat_input_open = active _chat_input_open = active
if active and _surface_drawing != null:
_surface_drawing.deactivate()
_emit_interactive_pointer_ui_changed() _emit_interactive_pointer_ui_changed()
func _on_surface_drawing_hud_state_changed(
is_active: bool,
mode_name: String,
color_name: String,
color_value: Color,
brush_size: int,
status: String,
) -> void:
_marker_hud.visible = is_active and _gameplay_ui_enabled
_marker_swatch.visible = mode_name != "place grid"
_marker_swatch.color = color_value
_marker_summary.text = (
"place shared grid"
if mode_name == "place grid"
else "marker • %s • brush %d" % [
color_name.to_lower(), brush_size,
]
)
_marker_help.text = (
status
if not status.is_empty()
else (
"click place/restore • shift hide • ctrl shift finish • shift scroll zoom"
if mode_name == "place grid"
else "click draw • shift click erase • ctrl z undo • shift scroll zoom"
)
)
func _refresh_chat_availability() -> void: func _refresh_chat_availability() -> void:
if _chat_ui == null: if _chat_ui == null:
return return

View file

@ -34,6 +34,17 @@ corner_radius_bottom_left = 12
[sub_resource type="StyleBoxFlat" id="StyleBox_transparent"] [sub_resource type="StyleBoxFlat" id="StyleBox_transparent"]
bg_color = Color(0, 0, 0, 0) bg_color = Color(0, 0, 0, 0)
[sub_resource type="StyleBoxFlat" id="StyleBox_marker_panel"]
bg_color = Color(0.051, 0.173, 0.227, 0.96)
corner_radius_top_left = 12
corner_radius_top_right = 12
corner_radius_bottom_right = 12
corner_radius_bottom_left = 12
content_margin_left = 14.0
content_margin_top = 9.0
content_margin_right = 14.0
content_margin_bottom = 9.0
[node name="GameUI" type="CanvasLayer"] [node name="GameUI" type="CanvasLayer"]
script = ExtResource("1_ui") script = ExtResource("1_ui")
@ -254,6 +265,51 @@ theme_override_colors/font_shadow_color = Color(0, 0, 0, 0.9)
theme_override_constants/shadow_offset_x = 2 theme_override_constants/shadow_offset_x = 2
theme_override_constants/shadow_offset_y = 2 theme_override_constants/shadow_offset_y = 2
[node name="MarkerHUD" type="PanelContainer" parent="UIRoot/CanonicalStage/GameplayTransientHUD"]
unique_name_in_owner = true
visible = false
z_index = 58
anchors_preset = 10
anchor_left = 1.0
anchor_right = 1.0
offset_left = -510.0
offset_top = 18.0
offset_right = -18.0
offset_bottom = 92.0
grow_horizontal = 0
mouse_filter = 2
theme = ExtResource("3_theme")
theme_override_styles/panel = SubResource("StyleBox_marker_panel")
[node name="Layout" type="HBoxContainer" parent="UIRoot/CanonicalStage/GameplayTransientHUD/MarkerHUD"]
layout_mode = 2
theme_override_constants/separation = 12
[node name="MarkerSwatch" type="ColorRect" parent="UIRoot/CanonicalStage/GameplayTransientHUD/MarkerHUD/Layout"]
unique_name_in_owner = true
custom_minimum_size = Vector2(42, 42)
layout_mode = 2
mouse_filter = 2
color = Color(0.960784, 0.933333, 0.85098, 1)
[node name="Text" type="VBoxContainer" parent="UIRoot/CanonicalStage/GameplayTransientHUD/MarkerHUD/Layout"]
layout_mode = 2
size_flags_horizontal = 3
theme_override_constants/separation = 0
[node name="MarkerSummary" type="Label" parent="UIRoot/CanonicalStage/GameplayTransientHUD/MarkerHUD/Layout/Text"]
unique_name_in_owner = true
layout_mode = 2
text = "marker • chalk white • brush 1"
theme_override_font_sizes/font_size = 18
[node name="MarkerHelp" type="Label" parent="UIRoot/CanonicalStage/GameplayTransientHUD/MarkerHUD/Layout/Text"]
unique_name_in_owner = true
layout_mode = 2
text = "click draw • shift erase • ctrl z undo • shift scroll zoom"
theme_override_colors/font_color = Color(0.623529, 0.811765, 0.823529, 1)
theme_override_font_sizes/font_size = 13
[node name="ChatUI" type="Control" parent="UIRoot"] [node name="ChatUI" type="Control" parent="UIRoot"]
unique_name_in_owner = true unique_name_in_owner = true
layout_mode = 1 layout_mode = 1

View file

@ -105,6 +105,8 @@ func _refresh() -> void:
func _build_active_rows() -> void: func _build_active_rows() -> void:
if _service.is_local_host():
_build_session_artwork_controls()
var entries := _service.get_entries() var entries := _service.get_entries()
if entries.is_empty(): if entries.is_empty():
_add_empty("No authenticated players.") _add_empty("No authenticated players.")
@ -169,6 +171,33 @@ func _build_active_rows() -> void:
_list.add_child(row) _list.add_child(row)
func _build_session_artwork_controls() -> void:
var counts: Vector2i = _service.get_session_artwork_counts()
var row := _make_row()
var label := Label.new()
label.custom_minimum_size.x = 830
label.text = "session artwork · %d layers · %d painted pixels" % [
counts.x, counts.y,
]
label.add_theme_color_override(
"font_color", UtilityPageStyle.OCEAN_TEXT_PRIMARY
)
row.add_child(label)
var reset := Button.new()
reset.text = "reset paint"
reset.disabled = counts.x == 0
reset.tooltip_text = "Clears all shared artwork from this session."
reset.pressed.connect(func() -> void:
_confirm(
"Clear all shared paint from this session?\nThis cannot be undone.",
_service.reset_session_artwork,
)
)
UtilityPageStyle.apply_ocean_button(reset)
row.add_child(reset)
_list.add_child(row)
func _build_relationship_rows() -> void: func _build_relationship_rows() -> void:
var records := _service.get_relationships() var records := _service.get_relationships()
if records.is_empty(): if records.is_empty():