Add collaborative surface drawing
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28 changed files with 3504 additions and 2 deletions
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@ -65,6 +65,10 @@ signal shop_backdrop_visibility_changed(is_visible: bool)
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@onready var _effect_status: Label = %EffectStatus
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@onready var _chat_ui: ChatUIType = %ChatUI
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@onready var _emote_radial_menu: EmoteRadialMenuType = %EmoteRadialMenu
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@onready var _marker_hud: PanelContainer = %MarkerHUD
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@onready var _marker_swatch: ColorRect = %MarkerSwatch
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@onready var _marker_summary: Label = %MarkerSummary
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@onready var _marker_help: Label = %MarkerHelp
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@onready var _title_settings_panel: SettingsPanelType = (
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$UIRoot/TitleScreen/ResponsiveTitleStage/TitlePresentationScaleRoot/SettingsPanel
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)
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@ -84,6 +88,7 @@ var _player_menu_hotbar_visible: bool = false
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var _item_effects: PlayerItemEffectsType
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var _main_shop_buyer: FishBuyerProfileType
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var _shop_interaction: ShopInteractionType
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var _surface_drawing: NetworkSurfaceDrawingService
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func _ready() -> void:
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@ -136,6 +141,7 @@ func setup(
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network_profile_service: NetworkProfileService,
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network_player_list: NetworkPlayerListService,
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settings_manager: PlayerSettingsManagerType,
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surface_drawing: NetworkSurfaceDrawingService,
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) -> void:
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_player = player
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_fishing_spot = fishing_spot
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@ -206,9 +212,30 @@ func setup(
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)
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_main_shop_buyer = main_shop_buyer
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_shop_interaction = shop_interaction
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_surface_drawing = surface_drawing
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if _surface_drawing != null:
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_surface_drawing.hud_state_changed.connect(
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_on_surface_drawing_hud_state_changed
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)
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func _input(event: InputEvent) -> void:
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var drawing_can_open: bool = (
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_gameplay_ui_enabled
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and not _system_menu_open
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and not _player_menu_open
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and not _shop_open
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and not _chat_input_open
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and not _showcase_active
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and _fishing_spot != null
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and _fishing_spot.can_use_surface_drawing()
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)
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if (
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_surface_drawing != null
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and _surface_drawing.handle_input(event, drawing_can_open)
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):
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get_viewport().set_input_as_handled()
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return
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if _emote_radial_menu == null:
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return
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var can_open: bool = (
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@ -306,6 +333,8 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
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_gameplay_transient_hud.visible = enabled and not _player_menu_open
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_refresh_chat_availability()
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if not enabled:
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if _surface_drawing != null:
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_surface_drawing.deactivate()
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close_player_menu_for_session_end()
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_fishing_shop.close_for_session_end()
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_fishing_panel.visible = false
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@ -320,6 +349,8 @@ func set_gameplay_ui_enabled(enabled: bool) -> void:
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func set_system_menu_open(is_open: bool) -> void:
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_system_menu_open = is_open
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if is_open and _surface_drawing != null:
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_surface_drawing.deactivate()
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_refresh_chat_availability()
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_refresh_hotbar_visibility()
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_hotbar_ui.set_gameplay_input_enabled(
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@ -532,6 +563,8 @@ func _on_showcase_changed(
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func _on_player_menu_visibility_changed(is_open: bool) -> void:
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_player_menu_open = is_open
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if is_open and _surface_drawing != null:
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_surface_drawing.deactivate()
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_gameplay_transient_hud.visible = _gameplay_ui_enabled and not is_open
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if is_open:
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_hotbar_ui.set_drag_enabled(false)
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@ -577,6 +610,8 @@ func _on_player_menu_exit_started() -> void:
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func _on_shop_visibility_changed(is_open: bool) -> void:
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_shop_open = is_open
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if is_open and _surface_drawing != null:
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_surface_drawing.deactivate()
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shop_backdrop_visibility_changed.emit(is_open)
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if not is_open and _player_menu.is_shop_cooler_mounted():
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_player_menu.unmount_shop_cooler()
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@ -679,9 +714,40 @@ func _emit_interactive_pointer_ui_changed() -> void:
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func _on_chat_text_entry_ownership_changed(active: bool) -> void:
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_chat_input_open = active
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if active and _surface_drawing != null:
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_surface_drawing.deactivate()
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_emit_interactive_pointer_ui_changed()
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func _on_surface_drawing_hud_state_changed(
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is_active: bool,
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mode_name: String,
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color_name: String,
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color_value: Color,
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brush_size: int,
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status: String,
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) -> void:
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_marker_hud.visible = is_active and _gameplay_ui_enabled
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_marker_swatch.visible = mode_name != "place grid"
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_marker_swatch.color = color_value
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_marker_summary.text = (
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"place shared grid"
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if mode_name == "place grid"
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else "marker • %s • brush %d" % [
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color_name.to_lower(), brush_size,
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]
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)
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_marker_help.text = (
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status
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if not status.is_empty()
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else (
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"click place/restore • shift hide • ctrl shift finish • shift scroll zoom"
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if mode_name == "place grid"
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else "click draw • shift click erase • ctrl z undo • shift scroll zoom"
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)
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)
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func _refresh_chat_availability() -> void:
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if _chat_ui == null:
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return
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