Fix exported player data folder validation

This commit is contained in:
Alexander Sellite 2026-07-30 22:17:00 -04:00
parent c0860fac03
commit b3880c9e2b
8 changed files with 219 additions and 18 deletions

View file

@ -4,12 +4,12 @@ set -euo pipefail
readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)"
readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.3.0-prealpha.2"
readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.3.0-prealpha.3"
readonly WINDOWS_DIR="${BUILD_ROOT}/windows-x86_64"
readonly LINUX_DIR="${BUILD_ROOT}/linux-x86_64"
readonly README_SOURCE="${PROJECT_ROOT}/playtest/README-PLAYTEST.txt"
readonly WINDOWS_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.2-windows-x86_64.zip"
readonly LINUX_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.2-linux-x86_64.zip"
readonly WINDOWS_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.3-windows-x86_64.zip"
readonly LINUX_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.3-linux-x86_64.zip"
readonly GODOT_BIN="${GODOT_BIN:-godot}"
if [[ ! -f "${PROJECT_ROOT}/project.godot" ]]; then