Fix exported player data folder validation
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c0860fac03
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8 changed files with 219 additions and 18 deletions
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@ -4,12 +4,12 @@ set -euo pipefail
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readonly SCRIPT_DIR="$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" && pwd)"
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readonly PROJECT_ROOT="$(cd -- "${SCRIPT_DIR}/.." && pwd)"
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readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.3.0-prealpha.2"
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readonly BUILD_ROOT="${PROJECT_ROOT}/builds/v0.3.0-prealpha.3"
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readonly WINDOWS_DIR="${BUILD_ROOT}/windows-x86_64"
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readonly LINUX_DIR="${BUILD_ROOT}/linux-x86_64"
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readonly README_SOURCE="${PROJECT_ROOT}/playtest/README-PLAYTEST.txt"
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readonly WINDOWS_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.2-windows-x86_64.zip"
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readonly LINUX_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.2-linux-x86_64.zip"
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readonly WINDOWS_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.3-windows-x86_64.zip"
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readonly LINUX_ZIP="${BUILD_ROOT}/NETfishing-v0.3.0-prealpha.3-linux-x86_64.zip"
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readonly GODOT_BIN="${GODOT_BIN:-godot}"
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if [[ ! -f "${PROJECT_ROOT}/project.godot" ]]; then
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