Unify menu presentation and fix UI regressions

This commit is contained in:
Alexander Sellite 2026-07-30 10:46:15 -04:00
parent 3734d4a168
commit b18d9392d8
35 changed files with 588 additions and 361 deletions

View file

@ -1,15 +1,7 @@
[gd_scene load_steps=6 format=3]
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://ui/profile_preview.gd" id="1"]
[sub_resource type="CapsuleMesh" id="Capsule"]
radius = 0.62
height = 2.25
[sub_resource type="StandardMaterial3D" id="Material"]
albedo_color = Color(0.38, 0.67, 0.74, 1)
roughness = 0.72
[sub_resource type="Environment" id="Environment"]
background_mode = 1
background_color = Color(0.075, 0.13, 0.16, 1)
@ -21,13 +13,13 @@ ambient_light_energy = 0.65
environment = SubResource("Environment")
[node name="ProfilePreview" type="SubViewportContainer"]
custom_minimum_size = Vector2(360, 250)
custom_minimum_size = Vector2(300, 220)
stretch = true
script = ExtResource("1")
[node name="Viewport" type="SubViewport" parent="."]
transparent_bg = false
size = Vector2i(360, 390)
size = Vector2i(320, 330)
render_target_update_mode = 4
world_3d = SubResource("PreviewWorld")
@ -48,10 +40,6 @@ light_energy = 1.3
[node name="PreviewRoot" type="Node3D" parent="Viewport"]
unique_name_in_owner = true
[node name="Capsule" type="MeshInstance3D" parent="Viewport/PreviewRoot"]
mesh = SubResource("Capsule")
material_override = SubResource("Material")
[node name="Camera3D" type="Camera3D" parent="Viewport"]
position = Vector3(0, 0.15, 4.25)
position = Vector3(0, 0.95, 1.9)
current = true