Unify menu presentation and fix UI regressions
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35 changed files with 588 additions and 361 deletions
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@ -26,8 +26,7 @@ var appearance_snapshot: Dictionary = (
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func apply_appearance_snapshot(snapshot: Dictionary) -> void:
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if CharacterCustomizationCatalog.validate_snapshot(snapshot):
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appearance_snapshot = snapshot.duplicate(true)
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# Current gameplay art is monolithic. This seam intentionally stores the
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# validated state until modular visual parts are available.
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PlayerVisualPresenter.apply_appearance(_visuals, appearance_snapshot)
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class ShowcaseCameraSnapshot:
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extends RefCounted
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@ -495,6 +494,10 @@ func set_camera_input_enabled(enabled: bool) -> void:
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_camera_dragging = false
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func set_camera_active(active: bool) -> void:
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_camera.current = active
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func apply_camera_settings(
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new_mouse_sensitivity: float,
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new_controller_sensitivity: float,
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