Prepare v0.6.6-alpha release

This commit is contained in:
Alexander Sellite 2026-08-11 20:02:54 -04:00
parent 96df168851
commit b044d35021
29 changed files with 568 additions and 134 deletions

View file

@ -3,11 +3,28 @@ extends Node
const CONTROLLER_AXIS_THRESHOLD: float = 0.35
const SEMANTIC_MATCH_BONUS: float = 1000000.0
const KEYBOARD_NAVIGATION_ACTIONS: Array[StringName] = [
&"ui_accept",
&"ui_cancel",
&"ui_up",
&"ui_down",
&"ui_left",
&"ui_right",
&"ui_focus_next",
&"ui_focus_prev",
&"ui_page_up",
&"ui_page_down",
&"ui_home",
&"ui_end",
]
var _controller_active: bool = false
var _focus_navigation_active: bool = false
var _last_focus_center: Vector2 = Vector2.ZERO
var _last_focus_key: String = ""
var _scope_chain: Array[WeakRef] = []
var _pending_focus: WeakRef
var _pointer_button_down: bool = false
var _recovery_generation: int = 0
@ -27,23 +44,51 @@ func _input(event: InputEvent) -> void:
if event is InputEventJoypadButton:
var button_event := event as InputEventJoypadButton
if button_event.pressed:
_pointer_button_down = false
_controller_active = true
_focus_navigation_active = true
if button_event.button_index == JOY_BUTTON_LEFT_SHOULDER:
_recovery_generation += 1
_scope_chain.clear()
_pending_focus = null
return
_request_pending_focus()
return
if event is InputEventJoypadMotion:
if absf((event as InputEventJoypadMotion).axis_value) >= (
CONTROLLER_AXIS_THRESHOLD
):
_pointer_button_down = false
_controller_active = true
_focus_navigation_active = true
_request_pending_focus()
return
if event is InputEventMouseMotion:
_pointer_button_down = (
(event as InputEventMouseMotion).button_mask != 0
)
_leave_focus_navigation(not _pointer_button_down)
return
if event is InputEventMouseButton:
if (event as InputEventMouseButton).pressed:
_controller_active = false
var mouse_button := event as InputEventMouseButton
if mouse_button.button_index in [
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_RIGHT,
MOUSE_BUTTON_MIDDLE,
]:
_pointer_button_down = mouse_button.pressed
_leave_focus_navigation(false)
if not mouse_button.pressed:
_release_current_pointer_focus.call_deferred()
return
if event is InputEventKey and (event as InputEventKey).pressed:
_pointer_button_down = false
_controller_active = false
if _is_keyboard_navigation_event(event):
_focus_navigation_active = true
_request_pending_focus()
else:
_leave_focus_navigation()
func _process(_delta: float) -> void:
@ -58,8 +103,16 @@ func _process(_delta: float) -> void:
func _on_gui_focus_changed(control: Control) -> void:
_recovery_generation += 1
if control != null:
if _controller_active and control is BaseButton:
_remember_focus(control)
if _focus_navigation_active:
_pending_focus = null
if _controller_active and control is BaseButton:
_remember_focus(control)
return
if _keeps_pointer_focus(control):
return
if _is_focusable(control):
_pending_focus = weakref(control)
_release_focus_if_inactive.call_deferred(control)
return
if not _controller_active or _scope_chain.is_empty():
return
@ -92,13 +145,18 @@ func _recover_focus(generation: int) -> void:
scope == null
or not is_instance_valid(scope)
or not scope.is_inside_tree()
or not scope.is_visible_in_tree()
):
continue
if not scope.is_visible_in_tree():
_scope_chain.clear()
return
var replacement := _best_replacement_in(scope)
if replacement != null:
replacement.grab_focus()
return
else:
_scope_chain.clear()
return
_scope_chain.clear()
func _best_replacement_in(scope: Control) -> Control:
@ -124,7 +182,7 @@ func _is_focusable(control: Control) -> bool:
control == null
or not control.is_inside_tree()
or not control.is_visible_in_tree()
or control.focus_mode == Control.FOCUS_NONE
or control.focus_mode not in [Control.FOCUS_CLICK, Control.FOCUS_ALL]
):
return false
var button := control as BaseButton
@ -140,3 +198,80 @@ func _semantic_key(control: Control) -> String:
tooltip = tooltip.trim_suffix(" (show variants)")
tooltip = tooltip.trim_suffix(" (hide variants)")
return "%s|%s|%s" % [control.get_class(), label, tooltip]
func _leave_focus_navigation(release_focus: bool = true) -> void:
_controller_active = false
_focus_navigation_active = false
_recovery_generation += 1
_scope_chain.clear()
var focus_owner: Control = get_viewport().gui_get_focus_owner()
if focus_owner == null or _keeps_pointer_focus(focus_owner):
return
if _is_focusable(focus_owner):
_pending_focus = weakref(focus_owner)
if release_focus:
_release_focus_if_inactive.call_deferred(focus_owner)
func _release_focus_if_inactive(control: Control) -> void:
if (
_focus_navigation_active
or _pointer_button_down
or control == null
or not is_instance_valid(control)
or get_viewport().gui_get_focus_owner() != control
or _keeps_pointer_focus(control)
):
return
get_viewport().gui_release_focus()
func _release_current_pointer_focus() -> void:
var focus_owner: Control = get_viewport().gui_get_focus_owner()
if focus_owner != null:
_release_focus_if_inactive(focus_owner)
func _request_pending_focus() -> void:
if (
not _focus_navigation_active
or _pending_focus == null
or get_viewport().gui_get_focus_owner() != null
):
return
_restore_pending_focus.call_deferred(_recovery_generation)
func _restore_pending_focus(generation: int) -> void:
if (
generation != _recovery_generation
or not _focus_navigation_active
or _pending_focus == null
or get_viewport().gui_get_focus_owner() != null
):
return
var target := _pending_focus.get_ref() as Control
if not _is_focusable(target):
_pending_focus = null
return
_pending_focus = null
target.grab_focus()
func _is_keyboard_navigation_event(event: InputEvent) -> bool:
if event.is_action_pressed(&"open_backpack"):
return false
if (
event.is_action_pressed(&"ui_cancel")
and get_viewport().gui_get_focus_owner() == null
):
return false
for action: StringName in KEYBOARD_NAVIGATION_ACTIONS:
if event.is_action_pressed(action):
return true
return false
func _keeps_pointer_focus(control: Control) -> bool:
return control is LineEdit or control is TextEdit