Prepare v0.6.6-alpha release
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parent
96df168851
commit
b044d35021
29 changed files with 568 additions and 134 deletions
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@ -12,6 +12,14 @@ func _run() -> void:
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root.add_child(game_ui)
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await process_frame
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game_ui.set("_gameplay_ui_enabled", true)
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var panel := game_ui.get_node("%ExperienceProgressPanel") as PanelContainer
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var bubble := game_ui.get_node("%ExperienceBubble") as PanelContainer
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var bubble_label := game_ui.get_node("%ExperienceBubbleLabel") as Label
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var award_label := game_ui.get_node("%ExperienceAwardLabel") as Label
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assert(panel != null and bubble != null)
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assert(not panel.visible and not bubble.visible)
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game_ui.call("_on_showcase_changed", "bluegill", "common", 1.0, 0, true)
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await process_frame
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game_ui.call(
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"_on_experience_awarded",
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50,
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@ -20,13 +28,6 @@ func _run() -> void:
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1,
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1,
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)
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var panel := game_ui.get_node("%ExperienceProgressPanel") as PanelContainer
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var bubble := game_ui.get_node("%ExperienceBubble") as PanelContainer
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var bubble_label := game_ui.get_node("%ExperienceBubbleLabel") as Label
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var award_label := game_ui.get_node("%ExperienceAwardLabel") as Label
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assert(panel != null and bubble != null)
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assert(not panel.visible and not bubble.visible)
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game_ui.call("_on_showcase_changed", "bluegill", "common", 1.0, 0, true)
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await process_frame
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assert(not panel.visible and not bubble.visible)
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game_ui.call("_on_showcase_changed", "", "", 0.0, 0, false)
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@ -43,5 +44,8 @@ func _run() -> void:
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await create_timer(1.2).timeout
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assert(not panel.visible and not bubble.visible)
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game_ui.queue_free()
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for _frame: int in 4:
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await process_frame
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await create_timer(0.1).timeout
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print("Player experience UI validation: PASS")
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quit()
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