Prepare v0.6.6-alpha release

This commit is contained in:
Alexander Sellite 2026-08-11 20:02:54 -04:00
parent 96df168851
commit b044d35021
29 changed files with 568 additions and 134 deletions

View file

@ -12,6 +12,14 @@ func _run() -> void:
root.add_child(game_ui)
await process_frame
game_ui.set("_gameplay_ui_enabled", true)
var panel := game_ui.get_node("%ExperienceProgressPanel") as PanelContainer
var bubble := game_ui.get_node("%ExperienceBubble") as PanelContainer
var bubble_label := game_ui.get_node("%ExperienceBubbleLabel") as Label
var award_label := game_ui.get_node("%ExperienceAwardLabel") as Label
assert(panel != null and bubble != null)
assert(not panel.visible and not bubble.visible)
game_ui.call("_on_showcase_changed", "bluegill", "common", 1.0, 0, true)
await process_frame
game_ui.call(
"_on_experience_awarded",
50,
@ -20,13 +28,6 @@ func _run() -> void:
1,
1,
)
var panel := game_ui.get_node("%ExperienceProgressPanel") as PanelContainer
var bubble := game_ui.get_node("%ExperienceBubble") as PanelContainer
var bubble_label := game_ui.get_node("%ExperienceBubbleLabel") as Label
var award_label := game_ui.get_node("%ExperienceAwardLabel") as Label
assert(panel != null and bubble != null)
assert(not panel.visible and not bubble.visible)
game_ui.call("_on_showcase_changed", "bluegill", "common", 1.0, 0, true)
await process_frame
assert(not panel.visible and not bubble.visible)
game_ui.call("_on_showcase_changed", "", "", 0.0, 0, false)
@ -43,5 +44,8 @@ func _run() -> void:
await create_timer(1.2).timeout
assert(not panel.visible and not bubble.visible)
game_ui.queue_free()
for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
print("Player experience UI validation: PASS")
quit()