Prepare v0.6.6-alpha release
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96df168851
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29 changed files with 568 additions and 134 deletions
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@ -3,7 +3,6 @@ extends SceneTree
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const MainScene = preload("res://main/main.tscn")
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const FishCatchType = preload("res://fish/fish_catch.gd")
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const FishDataType = preload("res://fish/fish_data.gd")
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const FishingSpotType = preload("res://fishing/fishing_spot.gd")
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func _initialize() -> void:
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@ -40,7 +39,6 @@ func _run() -> void:
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var service := main.get_node(
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"%NetworkFishShowcaseService"
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) as NetworkFishShowcaseService
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var fishing_spot := main.get_node("%FishingSpot") as FishingSpotType
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assert(player != null and fish_catalog != null and service != null)
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var fish: FishDataType = fish_catalog.get_fish_by_id(&"bluegill")
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assert(fish != null)
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@ -83,22 +81,18 @@ func _run() -> void:
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assert(player.hotbar.get_selected_fish_catch_id() == fish_catch.catch_id)
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assert(player.hotbar.get_selected_item_id().is_empty())
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var press := InputEventMouseButton.new()
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press.button_index = MOUSE_BUTTON_LEFT
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press.pressed = true
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fishing_spot.call("_unhandled_input", press)
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await process_frame
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assert(service.is_local_showcase_visible())
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assert(service.get_local_showcase_catch_id() == fish_catch.catch_id)
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assert((player.get_node("%HeldFishDisplay") as Node3D).visible)
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fishing_spot.call("_unhandled_input", press)
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await _wait_for_held_fish_visibility(player, true)
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assert(service.toggle_selected_fish())
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await process_frame
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assert(not service.is_local_showcase_visible())
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assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
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await _wait_for_held_fish_visibility(player, false)
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var saved_weather: WorldWeatherService.Weather = (
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world_weather.get_weather()
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)
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var saved_weather_seconds: float = world_weather.get_seconds_remaining()
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var saved_time_hours: float = world_time.get_time_hours()
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assert(save_manager.save_now())
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var save_path: String = str(save_manager.get("_save_path"))
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@ -116,7 +110,7 @@ func _run() -> void:
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== 125
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)
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assert(absf(
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float((parsed as Dictionary)["world"]["time_hours"]) - 19.75
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float((parsed as Dictionary)["world"]["time_hours"]) - saved_time_hours
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) < 0.01)
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assert(
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int((parsed as Dictionary)["world"]["weather"])
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@ -149,7 +143,7 @@ func _run() -> void:
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)
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assert(save_manager.load_player_data())
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assert(player.experience.get_total_experience() == 125)
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assert(absf(world_time.get_time_hours() - 19.75) < 0.01)
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assert(absf(world_time.get_time_hours() - saved_time_hours) < 0.01)
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assert(world_weather.get_weather() == saved_weather)
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assert(absf(
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world_weather.get_seconds_remaining() - saved_weather_seconds
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@ -163,14 +157,13 @@ func _run() -> void:
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FishQuality.Tier.EXCEPTIONAL,
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)
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)
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assert(not service.is_local_showcase_visible())
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assert(service.toggle_selected_fish())
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assert(service.is_local_showcase_visible())
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await _wait_for_held_fish_visibility(player, true)
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assert(player.inventory.remove_catch_by_id(fish_catch.catch_id) != null)
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await process_frame
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assert(player.hotbar.get_fish_catch_id(1).is_empty())
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assert(not service.is_local_showcase_visible())
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assert(not (player.get_node("%HeldFishDisplay") as Node3D).visible)
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await _wait_for_held_fish_visibility(player, false)
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var valid_state: Dictionary = {
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"session_id": "session",
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@ -202,5 +195,26 @@ func _run() -> void:
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print("Fish hotbar showcase validation: PASS")
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session.disconnect_session("")
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main.queue_free()
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await process_frame
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for _frame: int in 4:
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await process_frame
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await create_timer(0.1).timeout
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quit()
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func _wait_for_held_fish_visibility(
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player: Player,
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expected_visible: bool,
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) -> void:
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var held_fish_display := player.get("_held_fish_display") as Node3D
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assert(held_fish_display != null)
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var deadline_msec: int = Time.get_ticks_msec() + 2000
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while (
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held_fish_display.visible != expected_visible
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and Time.get_ticks_msec() < deadline_msec
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):
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await process_frame
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assert(
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held_fish_display.visible == expected_visible,
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"Held fish display did not become %s within the timeout."
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% expected_visible,
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)
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