Prepare v0.6.6-alpha release
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@ -1,12 +1,13 @@
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NETfishing
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v0.6.5-alpha
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Alpha 0.6.5
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v0.6.6-alpha
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Alpha 0.6.6
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Thank you for trying this early private playtest.
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NETfishing is currently a local gameplay prototype for a future
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multiplayer-first game. Networking and multiplayer are NOT implemented in
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this build.
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NETfishing is an early multiplayer fishing game. This alpha includes local
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progression, player-hosted and dedicated multiplayer sessions, public room
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discovery, and direct UDP connections. Expect rough edges and please keep a
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backup of any save or identity data you care about.
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INSTALLATION
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@ -60,6 +61,9 @@ FISHING
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FEATURES TO TRY
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- Hosting a private or public room and joining compatible online sessions
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- Direct-IP, saved-server, recent-server, and public-room connection flows
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- Text chat, player calls, player lists, relationships, and moderation tools
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- Movement, jumping, camera rotation, and zoom
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- Short, medium, and maximum-distance casts
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- Valid water and invalid land casts
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@ -101,11 +105,11 @@ Please include:
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- How movement, casting, chase pressure, barrier clicking, menus, and camera
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controls felt
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KNOWN PRE-ALPHA LIMITATIONS
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KNOWN ALPHA LIMITATIONS
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- Multiplayer/networking is not implemented.
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- Fish and character art are temporary.
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- UI and balance values are placeholders.
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- There is no audio.
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- Public sessions remain direct connections; restrictive NAT or carrier-grade
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networks may prevent some players from joining.
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- Multiplayer, dedicated-server deployment, UI, and balance are still alpha.
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- Some fish and character artwork remains temporary.
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- There is no installer or automatic updater.
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- Windows builds are unsigned.
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