feat: sync live profile customization

This commit is contained in:
Alexander Sellite 2026-08-15 19:20:14 -04:00
parent d7c887db21
commit a7837c3711
9 changed files with 842 additions and 49 deletions

View file

@ -331,7 +331,18 @@ func _validate_fur_color_ui(snapshot: Dictionary) -> void:
))
var picker_style := picker.get_theme_stylebox("normal") as StyleBoxFlat
assert(picker_style != null and picker_style.corner_radius_top_left == 14)
assert(picker_popup.min_size == ProfilePage.FUR_COLOR_PICKER_POPUP_SIZE)
var picker_window_size: Vector2i = profile_page.get_window().size
var expected_picker_size := Vector2i(
mini(
ProfilePage.FUR_COLOR_PICKER_POPUP_SIZE.x,
maxi(picker_window_size.x - 32, 420),
),
mini(
ProfilePage.FUR_COLOR_PICKER_POPUP_SIZE.y,
maxi(picker_window_size.y - 32, 340),
),
)
assert(picker_popup.min_size == expected_picker_size)
assert(picker_popup.theme.default_font == UtilityPageStyle.TuffyFont)
var popup_style := picker_popup.get_theme_stylebox(
"panel"
@ -341,11 +352,17 @@ func _validate_fur_color_ui(snapshot: Dictionary) -> void:
assert(popup_style.corner_radius_top_left == 20)
assert(
picker_control.get_theme_constant("sv_width")
== ProfilePage.FUR_COLOR_PICKER_SV_SIZE.x
== mini(
ProfilePage.FUR_COLOR_PICKER_SV_SIZE.x,
expected_picker_size.x - 110,
)
)
assert(
picker_control.get_theme_constant("sv_height")
== ProfilePage.FUR_COLOR_PICKER_SV_SIZE.y
== mini(
ProfilePage.FUR_COLOR_PICKER_SV_SIZE.y,
expected_picker_size.y - 180,
)
)
assert(not picker_control.edit_alpha)
assert(not picker_control.edit_intensity)

View file

@ -0,0 +1,175 @@
extends SceneTree
const MainScene: PackedScene = preload("res://main/main.tscn")
const TEST_PORT: int = 18144
func _initialize() -> void:
call_deferred("_run")
func _run() -> void:
var arguments: PackedStringArray = OS.get_cmdline_user_args()
if arguments.has("host"):
await _run_host()
return
if arguments.has("client"):
await _run_client()
return
push_error("Profile multiplayer validation needs host or client mode.")
quit(1)
func _run_host() -> void:
var main: Node = await _create_initialized_main()
var session := main.get_node("%NetworkSession") as NetworkSession
var save_manager := main.get("_save_manager") as PlayerSaveManager
assert(session.start_private_host(TEST_PORT))
assert(save_manager.initialize_new_game())
main.call("_enter_gameplay")
for _frame: int in 4:
await physics_frame
assert(session.set_host_open(true))
var remote_peer_id: int = await _wait_for_remote_peer(session)
assert(remote_peer_id > 1)
var record := session.get_peer_record(remote_peer_id)
assert(record != null)
assert(
NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY
in record.capability_flags
)
var original: Dictionary = record.appearance_snapshot.duplicate(true)
var changed: Dictionary = _changed_appearance(original)
assert(changed != original)
await _wait_for_remote_appearance(session, remote_peer_id, changed)
await _wait_for_remote_appearance(session, remote_peer_id, original)
await _wait_for_remote_appearance(session, remote_peer_id, changed)
var avatar := main.get_node("%PlayerSpawnService").get_avatar(
remote_peer_id
) as Player
assert(avatar != null)
assert(avatar.appearance_snapshot == changed)
assert(record.display_name != "NetworkProfileService")
var disconnect_deadline: int = Time.get_ticks_msec() + 8000
while (
Time.get_ticks_msec() < disconnect_deadline
and session.is_authenticated_peer(remote_peer_id)
):
await process_frame
assert(not session.is_authenticated_peer(remote_peer_id))
print("Profile multiplayer host validation: PASS")
await _session_cleanup(main, session)
func _run_client() -> void:
var main: Node = await _create_initialized_main()
main.call("_on_title_join_game_requested", "127.0.0.1:%d" % TEST_PORT)
var session := main.get_node("%NetworkSession") as NetworkSession
var join_deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < join_deadline:
await process_frame
if session.state == NetworkSession.State.VERIFYING_SERVER_IDENTITY:
main.call("_confirm_server_trust")
if session.is_joined_client() and bool(main.get("_gameplay_started")):
break
assert(session.is_joined_client())
assert(session.supports_server_capability(
NetworkProtocol.APPEARANCE_PREVIEW_CAPABILITY
))
var service := main.get_node(
"%NetworkProfileService"
) as NetworkProfileService
var original: Dictionary = service.get_persisted_appearance()
var changed: Dictionary = _changed_appearance(original)
assert(service.preview_appearance(changed))
await create_timer(0.75).timeout
service.restore_persisted_appearance()
await create_timer(0.75).timeout
assert(service.preview_appearance(changed))
await create_timer(0.75).timeout
var apply_results: Array = []
service.apply_finished.connect(func(accepted: bool, message: String) -> void:
apply_results.append([accepted, message])
)
assert(service.apply_profile(
service.get_persisted_name(),
changed,
true,
service.get_persisted_voice_id(),
service.get_persisted_speech_speed_id(),
service.get_persisted_call_id(),
))
var apply_deadline: int = Time.get_ticks_msec() + 8000
while Time.get_ticks_msec() < apply_deadline and apply_results.is_empty():
await process_frame
assert(not apply_results.is_empty())
assert(bool(apply_results[0][0]))
assert(service.get_persisted_appearance() == changed)
assert(Dictionary(session.get("_local_appearance_snapshot")) == changed)
await create_timer(0.75).timeout
print("Profile multiplayer client validation: PASS")
await _session_cleanup(main, session)
func _changed_appearance(original: Dictionary) -> Dictionary:
var changed := original.duplicate(true)
for category_id: String in CharacterCustomizationCatalog.CATEGORY_IDS:
if category_id in CharacterCustomizationCatalog.FUR_STYLE_IDS:
continue
var options: Array = CharacterCustomizationCatalog.options_for(category_id)
for option: Dictionary in options:
var option_id: Variant = option.get("id")
if option_id != changed.get(category_id):
changed[category_id] = option_id
if CharacterCustomizationCatalog.validate_snapshot(changed):
return changed
changed[category_id] = original.get(category_id)
assert(false, "No alternate appearance option is available.")
return changed
func _wait_for_remote_appearance(
session: NetworkSession,
peer_id: int,
expected: Dictionary,
) -> void:
var deadline: int = Time.get_ticks_msec() + 8000
while Time.get_ticks_msec() < deadline:
await process_frame
var record := session.get_peer_record(peer_id)
if record != null and record.appearance_snapshot == expected:
return
assert(false, "Timed out waiting for a remote appearance update.")
func _create_initialized_main() -> Node:
root.size = Vector2i(1280, 720)
var main: Node = MainScene.instantiate()
root.add_child(main)
for _frame: int in 4:
await process_frame
if not bool(main.get("_application_initialized")):
main.call("_activate_selected_data_path", "", true)
for _frame: int in 8:
await process_frame
assert(bool(main.get("_application_initialized")))
return main
func _wait_for_remote_peer(session: NetworkSession) -> int:
var deadline: int = Time.get_ticks_msec() + 20000
while Time.get_ticks_msec() < deadline:
await process_frame
for peer_id: int in session.get_authenticated_peer_ids():
if peer_id != session.get_local_peer_id():
return peer_id
return 0
func _session_cleanup(main: Node, session: NetworkSession) -> void:
session.disconnect_session("")
main.queue_free()
for _frame: int in 4:
await process_frame
await create_timer(0.1).timeout
quit()

View file

@ -0,0 +1 @@
uid://qvk8y0fd7o2j