Add networked crab gathering prototype
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56 changed files with 2692 additions and 56 deletions
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@ -4,6 +4,7 @@ extends Node
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const FishingRodDataType = preload("res://items/fishing_rod_data.gd")
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const ArtShopStockType = preload("res://economy/art_shop_stock.gd")
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const FishingShopStockType = preload("res://economy/fishing_shop_stock.gd")
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const MAX_LEDGER_ENTRIES: int = 64
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@ -292,6 +293,13 @@ func get_effects_for_peer(peer_id: int) -> PlayerItemEffects:
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return avatar.item_effects if avatar != null else null
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func get_equipped_item_id(peer_id: int) -> StringName:
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var state: Dictionary = _equipped_states.get(peer_id, {})
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if state.is_empty() or not bool(state.get("owns_item", false)):
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return StringName()
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return StringName(str(state.get("item_id", "")))
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func submit_local_equipped(item_id: StringName, owns_item: bool) -> void:
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if _session == null or not _session.is_gameplay_session_active():
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return
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@ -377,6 +385,10 @@ func _apply_equipped(data: Dictionary) -> void:
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item.icon if item != null else null,
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item_id == ArtShopStockType.ART_KIT_ITEM_ID and bool(data["owns_item"]),
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)
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avatar.set_active_catching_net(
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item_id == FishingShopStockType.CRAB_NET_ID
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and bool(data["owns_item"]),
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)
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equipped_state_changed.emit(
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peer_id, StringName(str(data["item_id"])), int(data["category"])
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)
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