Add default light profile for PortMaster

This commit is contained in:
Alexander Sellite 2026-08-14 22:12:02 -04:00
parent a62cce6404
commit a3e0830bd1
16 changed files with 454 additions and 42 deletions

View file

@ -0,0 +1,50 @@
class_name RuntimePerformanceProfile
extends RefCounted
const PROFILE_ENVIRONMENT_VARIABLE: String = (
"NETFISHING_PERFORMANCE_PROFILE"
)
const LEGACY_LIGHT_ENVIRONMENT_VARIABLE: String = "NETFISHING_LOW_END"
const NORMAL_PROFILE: StringName = &"normal"
const LIGHT_PROFILE: StringName = &"light"
const NORMAL_WORLD_RENDER_SCALE: float = 1.0
const LIGHT_WORLD_RENDER_SCALE: float = 0.5
var _profile_name: StringName = NORMAL_PROFILE
static func from_environment() -> RuntimePerformanceProfile:
return from_name(
StringName(OS.get_environment(PROFILE_ENVIRONMENT_VARIABLE)),
OS.get_environment(LEGACY_LIGHT_ENVIRONMENT_VARIABLE) == "1",
)
static func from_name(
profile_name: StringName,
legacy_light_requested: bool = false,
) -> RuntimePerformanceProfile:
var profile := RuntimePerformanceProfile.new()
if profile_name == LIGHT_PROFILE or (
profile_name.is_empty() and legacy_light_requested
):
profile._profile_name = LIGHT_PROFILE
else:
profile._profile_name = NORMAL_PROFILE
return profile
func get_profile_name() -> StringName:
return _profile_name
func is_light() -> bool:
return _profile_name == LIGHT_PROFILE
func get_world_render_scale() -> float:
return (
LIGHT_WORLD_RENDER_SCALE
if is_light()
else NORMAL_WORLD_RENDER_SCALE
)