feat: expand character customization
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9 changed files with 286 additions and 52 deletions
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@ -15,6 +15,7 @@ script = ExtResource("3_display")
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species_id = "pointy"
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fur_color_id = "white"
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ears_id = "pointy_wide"
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tail_id = "fox"
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eyes_id = "punk_purple"
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nose_id = "triangle_small"
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mouth_id = "slanted"
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@ -25,6 +25,15 @@ const PlayerVisualPresenterType = preload(
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"pointy_short",
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"pointy_wide",
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) var ears_id: String = "none"
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@export_enum(
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"none",
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"bear",
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"bunny",
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"cat",
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"fox",
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"gator",
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"pointy",
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) var tail_id: String = "none"
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@export var eyes_id: String = "simple_shine"
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@export var nose_id: String = "dog_round"
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@export var mouth_id: String = "three"
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@ -48,6 +57,7 @@ func _ready() -> void:
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appearance["species"] = species_id
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appearance["fur_pattern"] = fur_color_id
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appearance["ears"] = ears_id
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appearance["tail"] = tail_id
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appearance["eyes"] = eyes_id
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appearance["nose"] = nose_id
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appearance["mouth"] = mouth_id
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