Refactor fishing surfaces around authored water
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11 changed files with 198 additions and 172 deletions
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@ -4,9 +4,6 @@ extends RefCounted
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const FishableWaterRegionType = preload(
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"res://world/fishable_water_region.gd"
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)
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const WaterSurfaceMotionType = preload(
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"res://world/water_surface_motion.gd"
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)
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var has_surface: bool = false
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var position: Vector3 = Vector3.ZERO
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@ -22,12 +19,7 @@ func is_fishable() -> bool:
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func get_marker_position(vertical_offset: float) -> Vector3:
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if not has_surface:
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return position
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var presentation_offset := vertical_offset
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if is_water_surface:
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presentation_offset += (
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WaterSurfaceMotionType.get_default_height_offset()
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)
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return position + normal.normalized() * presentation_offset
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return position + normal.normalized() * vertical_offset
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func get_bobber_position(solid_clearance: float) -> Vector3:
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