Refactor fishing surfaces around authored water
This commit is contained in:
parent
9f52620a73
commit
9afa60f6a5
11 changed files with 198 additions and 172 deletions
|
|
@ -1,10 +1,6 @@
|
|||
class_name FishingPresentation
|
||||
extends Node3D
|
||||
|
||||
const WaterSurfaceMotionType = preload(
|
||||
"res://world/water_surface_motion.gd"
|
||||
)
|
||||
|
||||
signal cast_completed
|
||||
signal outcome_completed(outcome: StringName)
|
||||
signal presentation_interrupted
|
||||
|
|
@ -58,7 +54,6 @@ var _rod_tip: Marker3D
|
|||
var _rod_neutral_rotation: Vector3
|
||||
var _cast_arrival_position: Vector3
|
||||
var _active_cast_arc_height: float = 0.0
|
||||
var _cast_tracks_water_surface: bool = false
|
||||
var _bobber_surface_position: Vector3
|
||||
var _bobber_idle_elapsed: float = 0.0
|
||||
var _bobber_base_scale: Vector3 = Vector3.ONE
|
||||
|
|
@ -76,9 +71,6 @@ func _process(delta: float) -> void:
|
|||
if _mode == VisualMode.FISHING and _bobber.visible:
|
||||
_bobber_idle_elapsed += delta
|
||||
_apply_bobber_idle_motion()
|
||||
var bobber_position := _bobber.global_position
|
||||
bobber_position.y += WaterSurfaceMotionType.get_default_height_offset()
|
||||
_bobber.global_position = bobber_position
|
||||
if _line_mode != LineMode.HIDDEN:
|
||||
_update_line(delta)
|
||||
|
||||
|
|
@ -173,8 +165,6 @@ func begin_cast(
|
|||
if resolved_arc_height >= 0.0
|
||||
else cast_arc_height
|
||||
)
|
||||
_cast_tracks_water_surface = not cast_is_blocked
|
||||
|
||||
var cast_start: Vector3 = _rod_tip.global_position
|
||||
_bobber.global_position = cast_start
|
||||
_begin_rod_release()
|
||||
|
|
@ -311,7 +301,6 @@ func cleanup() -> void:
|
|||
_bobber.rotation = Vector3.ZERO
|
||||
_cast_arrival_position = Vector3.ZERO
|
||||
_active_cast_arc_height = 0.0
|
||||
_cast_tracks_water_surface = false
|
||||
_bobber_surface_position = Vector3.ZERO
|
||||
_bobber_idle_elapsed = 0.0
|
||||
set_line_mode(LineMode.HIDDEN)
|
||||
|
|
@ -329,11 +318,6 @@ func _set_cast_sample(
|
|||
) -> void:
|
||||
var sample: Vector3 = start.lerp(target, progress)
|
||||
sample.y += sin(progress * PI) * _active_cast_arc_height
|
||||
if _cast_tracks_water_surface:
|
||||
sample.y += (
|
||||
WaterSurfaceMotionType.get_default_height_offset()
|
||||
* smoothstep(0.72, 1.0, progress)
|
||||
)
|
||||
_bobber.global_position = sample
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue