Refactor fishing surfaces around authored water

This commit is contained in:
Alexander Sellite 2026-08-15 09:52:50 -04:00
parent 9f52620a73
commit 9afa60f6a5
11 changed files with 198 additions and 172 deletions

View file

@ -181,8 +181,11 @@ node names, pool filenames, coordinates, or water height.
Select `WaterBodies/Pond` to move or resize the pond. Its transform is the
authoritative surface position; surface size and fishing/recovery coverage are
owned together. Select `WaterBodies/Ocean` to move the surrounding water as one
feature. Its explicit visual, fishing, and recovery lobes remain local to that
root.
feature. Its fishing coverage is derived from the visible water mesh and the
terrain collision determines the shoreline. New or revised land meshes do not
require hand-authored fishing exclusions. Recovery volumes remain explicit so
they can follow the playable world bounds rather than the horizon-sized visual
ocean.
Placed-feature ownership: