Refactor fishing surfaces around authored water
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11 changed files with 198 additions and 172 deletions
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@ -181,8 +181,11 @@ node names, pool filenames, coordinates, or water height.
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Select `WaterBodies/Pond` to move or resize the pond. Its transform is the
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authoritative surface position; surface size and fishing/recovery coverage are
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owned together. Select `WaterBodies/Ocean` to move the surrounding water as one
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feature. Its explicit visual, fishing, and recovery lobes remain local to that
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root.
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feature. Its fishing coverage is derived from the visible water mesh and the
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terrain collision determines the shoreline. New or revised land meshes do not
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require hand-authored fishing exclusions. Recovery volumes remain explicit so
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they can follow the playable world bounds rather than the horizon-sized visual
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ocean.
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Placed-feature ownership:
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