Improve art tools and UI docking

This commit is contained in:
Alexander Sellite 2026-08-02 09:20:44 -04:00
parent 10e0442437
commit 984f7c641c
13 changed files with 626 additions and 82 deletions

View file

@ -1,48 +1,94 @@
class_name SurfaceDrawingToolbar
extends PanelContainer
extends Control
const UtilityPageStyleType = preload("res://ui/utility_page_style.gd")
const TOOLBAR_WIDTH: float = 580.0
const TOOLBAR_HEIGHT: float = 373.0
const COLOR_RAIL_WIDTH: float = 46.0
@onready var _mode_button: Button = %ModeButton
@onready var _brush_option: OptionButton = %BrushOption
@onready var _grid_option: OptionButton = %GridOption
@onready var _color_list: VBoxContainer = %ColorList
@onready var _top_panel: PanelContainer = %TopPanel
@onready var _color_panel: PanelContainer = %ColorPanel
@onready var _eraser_button: Button = %EraserButton
@onready var _undo_button: Button = %UndoButton
@onready var _hide_guide_button: Button = %HideGuideButton
@onready var _restore_guide_button: Button = %RestoreGuideButton
@onready var _finalize_guide_button: Button = %FinalizeGuideButton
@onready var _close_button: Button = %CloseButton
var _service: NetworkSurfaceDrawingService
var _unlocks: PlayerArtUnlocks
var _color_buttons: Dictionary[StringName, Button] = {}
var _dock_right: bool = true
func _ready() -> void:
UtilityPageStyleType.apply_page(self)
var panel: StyleBoxFlat = UtilityPageStyleType.panel_style()
panel.content_margin_left = 10.0
panel.content_margin_top = 10.0
panel.content_margin_right = 10.0
panel.content_margin_bottom = 10.0
add_theme_stylebox_override("panel", panel)
_apply_toolbar_panel(_top_panel)
_apply_toolbar_panel(_color_panel)
UtilityPageStyleType.apply_ocean_button(_mode_button)
UtilityPageStyleType.apply_ocean_button(_brush_option)
UtilityPageStyleType.apply_ocean_button(_grid_option)
for button: Button in _action_buttons():
UtilityPageStyleType.apply_ocean_button(button)
button.custom_minimum_size = Vector2(48, 44)
_make_button_round(button, 22)
_mode_button.custom_minimum_size = Vector2(48, 48)
_make_mode_button_round()
_make_button_round(_mode_button, 24)
_mode_button.pressed.connect(_toggle_mode)
_eraser_button.pressed.connect(_toggle_eraser)
_undo_button.pressed.connect(_undo_last_stroke)
_hide_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.HIDE)
)
_restore_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.RESTORE)
)
_finalize_guide_button.pressed.connect(
_arm_guide_action.bind(NetworkSurfaceDrawingService.GuideAction.FINALIZE)
)
_close_button.pressed.connect(_close_toolbar)
_brush_option.item_selected.connect(_select_brush)
_grid_option.item_selected.connect(_select_grid)
_build_options()
_apply_dock_side()
hide()
func _make_mode_button_round() -> void:
func _apply_toolbar_panel(panel: PanelContainer) -> void:
var style: StyleBoxFlat = UtilityPageStyleType.panel_style()
style.content_margin_left = 6.0
style.content_margin_top = 6.0
style.content_margin_right = 6.0
style.content_margin_bottom = 6.0
style.set_corner_radius_all(10)
panel.add_theme_stylebox_override("panel", style)
func _action_buttons() -> Array[Button]:
return [
_eraser_button,
_undo_button,
_hide_guide_button,
_restore_guide_button,
_finalize_guide_button,
_close_button,
]
func _make_button_round(button: Button, radius: int) -> void:
for style_name: StringName in [
&"normal", &"hover", &"pressed", &"focus", &"disabled",
]:
var existing: StyleBox = _mode_button.get_theme_stylebox(style_name)
var existing: StyleBox = button.get_theme_stylebox(style_name)
var style := existing.duplicate() as StyleBoxFlat
if style == null:
continue
style.set_corner_radius_all(24)
_mode_button.add_theme_stylebox_override(style_name, style)
style.set_corner_radius_all(radius)
button.add_theme_stylebox_override(style_name, style)
func setup(
@ -62,13 +108,42 @@ func setup(
_refresh_unlocks()
func set_dock_right(should_dock_right: bool) -> void:
_dock_right = should_dock_right
if is_node_ready():
_apply_dock_side()
func is_docked_right() -> bool:
return _dock_right
func _apply_dock_side() -> void:
anchor_left = 1.0 if _dock_right else 0.0
anchor_right = anchor_left
offset_left = -TOOLBAR_WIDTH if _dock_right else 0.0
offset_right = 0.0 if _dock_right else TOOLBAR_WIDTH
offset_top = 0.0
offset_bottom = TOOLBAR_HEIGHT
_color_panel.offset_left = (
TOOLBAR_WIDTH - COLOR_RAIL_WIDTH if _dock_right else 0.0
)
_color_panel.offset_right = (
TOOLBAR_WIDTH if _dock_right else COLOR_RAIL_WIDTH
)
func owns_pointer_event(event: InputEvent) -> bool:
if not visible:
return false
if _brush_option.get_popup().visible or _grid_option.get_popup().visible:
return true
if event is InputEventMouse:
return get_global_rect().has_point((event as InputEventMouse).position)
var pointer_position: Vector2 = (event as InputEventMouse).position
return (
_top_panel.get_global_rect().has_point(pointer_position)
or _color_panel.get_global_rect().has_point(pointer_position)
)
return false
@ -114,7 +189,11 @@ func _refresh_unlocks() -> void:
_apply_color_button_style(
button,
color_id,
_service != null and _service.get_color_id() == color_id,
(
_service != null
and not _service.is_eraser_mode()
and _service.get_color_id() == color_id
),
)
@ -161,6 +240,26 @@ func _select_color(color_id: StringName) -> void:
_service.set_color_id(color_id)
func _toggle_eraser() -> void:
if _service != null:
_service.set_eraser_mode(not _service.is_eraser_mode())
func _undo_last_stroke() -> void:
if _service != null:
_service.request_undo_last_stroke()
func _arm_guide_action(action: int) -> void:
if _service != null:
_service.arm_guide_action(action)
func _close_toolbar() -> void:
if _service != null:
_service.deactivate()
func _on_unlocks_changed(_unlock_mask: int) -> void:
_refresh_unlocks()
@ -185,9 +284,26 @@ func _on_service_state_changed(
)
_select_option_by_id(_brush_option, brush_size)
_select_option_by_id(_grid_option, grid_size)
_refresh_action_state()
_refresh_unlocks()
func _refresh_action_state() -> void:
if _service == null:
return
_eraser_button.button_pressed = _service.is_eraser_mode()
var guide_action: int = _service.get_armed_guide_action()
_hide_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.HIDE
)
_restore_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.RESTORE
)
_finalize_guide_button.button_pressed = (
guide_action == NetworkSurfaceDrawingService.GuideAction.FINALIZE
)
func _select_option_by_id(option: OptionButton, item_id: int) -> void:
for index: int in range(option.item_count):
if option.get_item_id(index) == item_id: