Improve art tools and UI docking
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parent
10e0442437
commit
984f7c641c
13 changed files with 626 additions and 82 deletions
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@ -41,6 +41,8 @@ enum PresentationMode {
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@onready var _world_value: BubbleButton = %WorldValue
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@onready var _ui_value: BubbleButton = %UIValue
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@onready var _chat_dock: BubbleButton = %ChatDock
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@onready var _paint_dock: BubbleButton = %PaintDock
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@onready var _mouse_value: BubbleButton = %MouseValue
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@onready var _controller_value: BubbleButton = %ControllerValue
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@onready var _invert_y_toggle: BubbleButton = %InvertYToggle
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@ -133,6 +135,8 @@ func _ready() -> void:
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_ui_options[index].pressed.connect(
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_set_ui_pixelation.bind(index + 1)
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)
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_chat_dock.pressed.connect(_toggle_chat_dock)
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_paint_dock.pressed.connect(_toggle_paint_dock)
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%MouseDecrease.pressed.connect(_adjust_mouse_sensitivity.bind(-1))
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%MouseIncrease.pressed.connect(_adjust_mouse_sensitivity.bind(1))
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_mouse_value.pressed.connect(_adjust_mouse_sensitivity.bind(1))
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@ -642,14 +646,12 @@ func _apply_settings() -> void:
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if _settings_manager == null:
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_feedback.text = "settings are unavailable."
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return
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var edited := PlayerSettings.new()
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var edited: PlayerSettings = _settings_manager.current_settings.copy()
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edited.auto_click_enabled = _auto_click_enabled
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edited.auto_click_interval = _auto_click_interval_value
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edited.mouse_camera_sensitivity = _mouse_sensitivity
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edited.controller_camera_sensitivity = _controller_sensitivity
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edited.invert_camera_y = _invert_camera_y
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edited.world_pixel_size = _settings_manager.current_settings.world_pixel_size
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edited.ui_pixel_size = _settings_manager.current_settings.ui_pixel_size
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if _settings_manager.apply_settings(edited):
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if (
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_presentation_mode == PresentationMode.TITLE_EMBEDDED
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@ -686,6 +688,10 @@ func _refresh_value_labels() -> void:
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"ui\npixelation\n"
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+ _pixel_size_label(settings.ui_pixel_size)
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)
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_chat_dock.text = "chat dock\n" + ("right" if settings.chat_dock_right else "left")
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_paint_dock.text = (
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"paint dock\n" + ("right" if settings.paint_dock_right else "left")
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)
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_mouse_value.text = "mouse\nsensitivity\n%.4f" % _mouse_sensitivity
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_controller_value.text = (
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"controller\nsensitivity\n%.1f" % _controller_sensitivity
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@ -757,6 +763,28 @@ func _set_ui_pixelation(pixel_size: int) -> void:
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_refresh_value_labels()
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func _toggle_chat_dock() -> void:
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if _settings_manager == null:
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return
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var edited: PlayerSettings = _settings_manager.current_settings.copy()
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edited.chat_dock_right = not edited.chat_dock_right
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if not _settings_manager.apply_settings(edited):
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_feedback.text = "failed to save chat dock setting."
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return
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_refresh_value_labels()
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func _toggle_paint_dock() -> void:
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if _settings_manager == null:
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return
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var edited: PlayerSettings = _settings_manager.current_settings.copy()
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edited.paint_dock_right = not edited.paint_dock_right
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if not _settings_manager.apply_settings(edited):
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_feedback.text = "failed to save paint dock setting."
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return
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_refresh_value_labels()
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func _adjust_mouse_sensitivity(direction: int) -> void:
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_mouse_sensitivity = clampf(
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_mouse_sensitivity + float(direction) * 0.0005,
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