Expand fish catalog and add bait system

This commit is contained in:
Alexander Sellite 2026-08-06 01:00:52 -04:00
parent 43f57e56a0
commit 954042fd1d
134 changed files with 3134 additions and 127 deletions

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@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="ItemCatalog" load_steps=9 format=3]
[gd_resource type="Resource" script_class="ItemCatalog" load_steps=10 format=3]
[ext_resource type="Script" path="res://items/item_catalog.gd" id="1_script"]
[ext_resource type="Resource" path="res://items/catalog/basic_fishing_rod.tres" id="2_rod"]
@ -8,7 +8,8 @@
[ext_resource type="Resource" path="res://items/catalog/fish_finder.tres" id="6_finder"]
[ext_resource type="Resource" path="res://items/catalog/cooler_expansion.tres" id="7_cooler"]
[ext_resource type="Resource" path="res://items/catalog/art_kit.tres" id="8_art_kit"]
[ext_resource type="Resource" path="res://items/catalog/worms.tres" id="9_worms"]
[resource]
script = ExtResource("1_script")
items = [ExtResource("2_rod"), ExtResource("3_coffee"), ExtResource("4_energy"), ExtResource("5_snack"), ExtResource("6_finder"), ExtResource("7_cooler"), ExtResource("8_art_kit")]
items = [ExtResource("2_rod"), ExtResource("3_coffee"), ExtResource("4_energy"), ExtResource("5_snack"), ExtResource("6_finder"), ExtResource("7_cooler"), ExtResource("8_art_kit"), ExtResource("9_worms")]

14
items/catalog/worms.tres Normal file
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@ -0,0 +1,14 @@
[gd_resource type="Resource" script_class="ItemData" load_steps=2 format=3]
[ext_resource type="Script" path="res://items/item_data.gd" id="1"]
[resource]
script = ExtResource("1")
item_id = &"worms"
display_name = "worms"
description = "common bait. fills your tacklebox at the fishing shop."
category = 2
bait_tags = Array[StringName]([&"worm"])
stackable = true
max_stack = 10
hotbar_allowed = false

View file

@ -16,6 +16,7 @@ enum Category {
@export var display_name: String
@export_multiline var description: String
@export var category: Category = Category.UTILITY
@export var bait_tags: Array[StringName] = []
@export var icon: Texture2D
@export var stackable: bool = false
@export_range(1, 999, 1) var max_stack: int = 1
@ -35,3 +36,7 @@ func is_valid() -> bool:
func get_category_name() -> String:
return Category.keys()[category].to_lower()
func is_bait() -> bool:
return category == Category.BAIT and not bait_tags.is_empty()