Add fishing and shoreline sound effects
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21 changed files with 497 additions and 1 deletions
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@ -58,6 +58,10 @@ func get_pelican_landmark() -> Node3D:
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return get_node_or_null(pelican_landmark_path) as Node3D
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func get_saltwater_shoreline_mesh() -> MeshInstance3D:
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return get_node_or_null(^"ShorelineRibbons/Ocean") as MeshInstance3D
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func has_terrain_collision() -> bool:
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var collision_shape: CollisionShape3D = (
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get_node_or_null(terrain_collision_shape_path) as CollisionShape3D
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