Improve handheld data folder setup
This commit is contained in:
parent
3f48106e00
commit
8ca2c10f71
4 changed files with 190 additions and 11 deletions
107
main/main.gd
107
main/main.gd
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@ -200,6 +200,8 @@ var _server_trust_dialog: ConfirmationDialog
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var _pending_trust_changed: bool = false
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var _pending_trust_changed: bool = false
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var _identity_notice_dialog: AcceptDialog
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var _identity_notice_dialog: AcceptDialog
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var _data_setup_dialog: ConfirmationDialog
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var _data_setup_dialog: ConfirmationDialog
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var _data_setup_choose_button: Button
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var _data_setup_current_button: Button
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var _data_folder_dialog: FileDialog
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var _data_folder_dialog: FileDialog
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var _data_folder_picker_generation: int = 0
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var _data_folder_picker_generation: int = 0
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var _restore_data_setup_after_picker: bool = false
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var _restore_data_setup_after_picker: bool = false
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@ -657,10 +659,10 @@ func _show_data_root_setup() -> void:
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_data_setup_dialog.cancel_button_text = "Quit"
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_data_setup_dialog.cancel_button_text = "Quit"
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_data_setup_dialog.confirmed.connect(_use_default_data_root)
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_data_setup_dialog.confirmed.connect(_use_default_data_root)
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_data_setup_dialog.canceled.connect(get_tree().quit)
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_data_setup_dialog.canceled.connect(get_tree().quit)
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_data_setup_dialog.add_button(
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_data_setup_choose_button = _data_setup_dialog.add_button(
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"Choose Another Folder", false, "choose"
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"Choose Another Folder", false, "choose"
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)
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)
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_data_setup_dialog.add_button(
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_data_setup_current_button = _data_setup_dialog.add_button(
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"Keep Current Location", false, "current"
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"Keep Current Location", false, "current"
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)
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)
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_data_setup_dialog.custom_action.connect(_on_data_setup_action)
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_data_setup_dialog.custom_action.connect(_on_data_setup_action)
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@ -675,20 +677,54 @@ func _show_data_root_setup() -> void:
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% (default_path if not default_path.is_empty() else "Choose a folder")
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% (default_path if not default_path.is_empty() else "Choose a folder")
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)
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)
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_data_setup_dialog.ok_button_text = (
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_data_setup_dialog.ok_button_text = (
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"Move to Documents/NETFISHING" if legacy else "Use This Folder"
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(
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"Move to Documents/NETFISHING"
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if legacy else "Use This Folder"
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)
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if not default_path.is_empty()
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else "Keep Current Location"
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)
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)
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_data_setup_current_button.visible = not default_path.is_empty()
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if not _data_root.error_message.is_empty():
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if not _data_root.error_message.is_empty():
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_data_setup_dialog.dialog_text = (
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_data_setup_dialog.dialog_text = (
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"Your NETfishing data folder is unavailable.\n\n%s"
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"Your NETfishing data folder is unavailable.\n\n%s"
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% _data_root.error_message
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% _data_root.error_message
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)
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)
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_data_setup_dialog.popup_centered(Vector2i(640, 360))
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_data_setup_dialog.popup_centered(Vector2i(640, 360))
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_focus_data_setup_actions.call_deferred()
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func _focus_data_setup_actions() -> void:
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if _data_setup_dialog == null or not _data_setup_dialog.visible:
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return
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var actions: Array[Button] = [
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_data_setup_dialog.get_ok_button(),
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_data_setup_choose_button,
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]
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if _data_setup_current_button.visible:
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actions.append(_data_setup_current_button)
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actions.append(_data_setup_dialog.get_cancel_button())
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for index: int in actions.size():
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var action: Button = actions[index]
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var previous: Button = actions[posmod(index - 1, actions.size())]
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var next: Button = actions[(index + 1) % actions.size()]
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action.focus_mode = Control.FOCUS_ALL
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action.focus_neighbor_left = action.get_path_to(previous)
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action.focus_neighbor_top = action.focus_neighbor_left
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action.focus_neighbor_right = action.get_path_to(next)
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action.focus_neighbor_bottom = action.focus_neighbor_right
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_data_setup_dialog.get_ok_button().grab_focus()
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func _use_default_data_root() -> void:
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func _use_default_data_root() -> void:
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var path: String = _data_root.default_visible_path()
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var path: String = _data_root.default_visible_path()
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if path.is_empty():
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if path.is_empty():
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_show_folder_picker()
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_activate_selected_data_path(
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ProjectSettings.globalize_path(
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PlayerDataRoot.APP_DATA_PORTABLE_PATH
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),
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true,
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)
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return
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return
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_activate_selected_data_path(path)
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_activate_selected_data_path(path)
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@ -737,7 +773,7 @@ func _open_folder_picker_after_modal(generation: int) -> void:
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if not _data_root.default_visible_path().is_empty()
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if not _data_root.default_visible_path().is_empty()
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else OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
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else OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
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)
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)
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_data_folder_dialog.popup_centered_ratio(0.75)
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_interface_fonts.popup_file_dialog(_data_folder_dialog)
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func _on_data_folder_picker_canceled() -> void:
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func _on_data_folder_picker_canceled() -> void:
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@ -934,6 +970,9 @@ func _on_peer_identity_observed(_peer_id: int, status: String) -> void:
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if _handle_data_root_controller_input(event):
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get_viewport().set_input_as_handled()
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return
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if _game_ui.is_controller_mapping_capturing():
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if _game_ui.is_controller_mapping_capturing():
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return
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return
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if (
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if (
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@ -972,6 +1011,64 @@ func _input(event: InputEvent) -> void:
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get_viewport().set_input_as_handled()
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get_viewport().set_input_as_handled()
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func _handle_data_root_controller_input(event: InputEvent) -> bool:
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var button_event := event as InputEventJoypadButton
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if button_event == null or not button_event.pressed:
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return false
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var setup_visible: bool = (
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_data_setup_dialog != null and _data_setup_dialog.visible
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)
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var picker_visible: bool = (
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_data_folder_dialog != null and _data_folder_dialog.visible
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)
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if not setup_visible and not picker_visible:
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return false
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var use_mapping: bool = _controller_mapping_manager.has_custom_mapping()
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var accept_pressed: bool = (
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_controller_mapping_manager.event_matches_role(
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event,
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ControllerMappingManagerType.ROLE_A,
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)
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if use_mapping
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else (
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button_event.button_index == JOY_BUTTON_A
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or event.is_action_pressed("ui_accept")
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)
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)
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var cancel_pressed: bool = (
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_controller_mapping_manager.event_matches_role(
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event,
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ControllerMappingManagerType.ROLE_B,
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)
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if use_mapping
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else (
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button_event.button_index == JOY_BUTTON_B
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or event.is_action_pressed("ui_cancel")
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)
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)
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if cancel_pressed:
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if picker_visible:
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_on_data_folder_picker_canceled()
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else:
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_data_setup_dialog.get_cancel_button().pressed.emit()
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return true
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if not accept_pressed:
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return false
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var focused: Control = (
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_data_folder_dialog.gui_get_focus_owner()
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if picker_visible
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else _data_setup_dialog.gui_get_focus_owner()
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)
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var focused_button := focused as BaseButton
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if focused_button != null and not focused_button.disabled:
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focused_button.pressed.emit()
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return true
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if setup_visible:
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_data_setup_dialog.get_ok_button().pressed.emit()
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return true
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return false
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func _is_pause_open_request(event: InputEvent) -> bool:
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func _is_pause_open_request(event: InputEvent) -> bool:
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return (
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return (
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event.is_action_pressed("open_system_menu")
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event.is_action_pressed("open_system_menu")
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@ -72,7 +72,17 @@ func resolve() -> bool:
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func default_visible_path() -> String:
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func default_visible_path() -> String:
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var documents: String = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
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var documents: String = OS.get_system_dir(OS.SYSTEM_DIR_DOCUMENTS)
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return documents.path_join("NETFISHING") if not documents.is_empty() else ""
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if documents.is_empty():
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return ""
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var candidate: String = _normalize(documents.path_join("NETFISHING"))
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if not candidate.is_absolute_path():
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return ""
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var classification: StringName = classify_candidate_path(
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candidate,
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ProjectSettings.globalize_path("res://"),
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OS.get_executable_path().get_base_dir(),
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)
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return candidate if classification == PATH_ALLOWED else ""
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func select_new_root(path: String, app_data: bool = false) -> bool:
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func select_new_root(path: String, app_data: bool = false) -> bool:
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@ -232,14 +242,21 @@ func _validate_candidate(path: String, create: bool) -> bool:
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var normalized: String = _normalize(path)
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var normalized: String = _normalize(path)
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if normalized.is_empty() or not normalized.is_absolute_path():
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if normalized.is_empty() or not normalized.is_absolute_path():
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return _fail("Choose an absolute filesystem folder.")
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return _fail("Choose an absolute filesystem folder.")
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var app_data_path: String = _normalize(
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ProjectSettings.globalize_path(APP_DATA_PORTABLE_PATH)
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)
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var exported_app_data: bool = (
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normalized == app_data_path
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and not OS.has_feature("editor")
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)
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var classification: StringName = classify_candidate_path(
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var classification: StringName = classify_candidate_path(
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normalized,
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normalized,
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ProjectSettings.globalize_path("res://"),
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ProjectSettings.globalize_path("res://"),
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OS.get_executable_path().get_base_dir(),
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OS.get_executable_path().get_base_dir(),
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)
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)
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if classification == PATH_SOURCE_PROJECT:
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if classification == PATH_SOURCE_PROJECT and not exported_app_data:
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return _fail("The project folder cannot be used as the player data folder.")
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return _fail("The project folder cannot be used as the player data folder.")
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if classification == PATH_INSTALLATION:
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if classification == PATH_INSTALLATION and not exported_app_data:
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return _fail(
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return _fail(
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"The application installation folder cannot be used as the player data folder."
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"The application installation folder cannot be used as the player data folder."
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)
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)
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@ -2,9 +2,13 @@ class_name InterfaceFontController
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extends Node
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extends Node
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const STANDARD_FONT: Font = preload("res://ui/fonts/Tuffy_Bold.otf")
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const STANDARD_FONT: Font = preload("res://ui/fonts/Tuffy_Bold.otf")
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const COMPACT_FILE_DIALOG_LIMIT := Vector2i(800, 600)
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const COMPACT_FILE_DIALOG_MARGIN := Vector2i(12, 12)
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const COMPACT_FILE_DIALOG_FONT_SIZE: int = 17
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var _game_theme: Theme = preload("res://ui/game_theme.tres")
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var _game_theme: Theme = preload("res://ui/game_theme.tres")
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var _utility_theme: Theme
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var _utility_theme: Theme
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var _compact_file_dialog_theme: Theme
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func _ready() -> void:
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func _ready() -> void:
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@ -40,5 +44,66 @@ func apply_utility_theme(themed_node: Node) -> void:
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(themed_node as Window).theme = _utility_theme
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(themed_node as Window).theme = _utility_theme
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func popup_file_dialog(dialog: FileDialog) -> void:
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if dialog == null or not dialog.is_inside_tree():
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return
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var host_window: Window = dialog.get_parent().get_window()
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var host_size: Vector2i = host_window.size
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var compact: bool = (
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host_size.x <= COMPACT_FILE_DIALOG_LIMIT.x
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or host_size.y <= COMPACT_FILE_DIALOG_LIMIT.y
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)
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if not compact:
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apply_utility_theme(dialog)
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dialog.min_size = Vector2i(200, 70)
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dialog.max_size = Vector2i.ZERO
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dialog.popup_centered_ratio(0.75)
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return
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if _compact_file_dialog_theme == null:
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_compact_file_dialog_theme = _utility_theme.duplicate(true)
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_compact_file_dialog_theme.default_font_size = (
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COMPACT_FILE_DIALOG_FONT_SIZE
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)
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dialog.theme = _compact_file_dialog_theme
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var available_size := Vector2i(
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maxi(1, host_size.x - COMPACT_FILE_DIALOG_MARGIN.x * 2),
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maxi(1, host_size.y - COMPACT_FILE_DIALOG_MARGIN.y * 2),
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)
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dialog.min_size = Vector2i.ZERO
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dialog.max_size = available_size
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dialog.popup_centered(available_size)
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# FileDialog's desktop-oriented intrinsic minimum can exceed a compact
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# 4:3 display. The compact font keeps its controls usable while this final
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# clamp guarantees the embedded window cannot escape the physical screen.
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dialog.size = available_size
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if dialog.get_viewport().gui_embed_subwindows:
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dialog.position = (host_size - available_size) / 2
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_finalize_compact_file_dialog.call_deferred(
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dialog, host_size, available_size
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)
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func _finalize_compact_file_dialog(
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dialog: FileDialog,
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host_size: Vector2i,
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requested_size: Vector2i,
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) -> void:
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await get_tree().process_frame
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if dialog == null or not dialog.visible:
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return
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# Embedded windows report their content origin below the title bar. Account
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# for that inset after Godot has laid the window out so its bottom and right
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# edges retain the same safe margin as its decorated top and left edges.
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var safe_bottom_right: Vector2i = host_size - COMPACT_FILE_DIALOG_MARGIN
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var fitted_size: Vector2i = requested_size
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fitted_size.x -= maxi(
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0, dialog.position.x + fitted_size.x - safe_bottom_right.x
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)
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fitted_size.y -= maxi(
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0, dialog.position.y + fitted_size.y - safe_bottom_right.y
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)
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dialog.size = Vector2i(maxi(1, fitted_size.x), maxi(1, fitted_size.y))
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func readable_font() -> Font:
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func readable_font() -> Font:
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return STANDARD_FONT
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return STANDARD_FONT
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@ -472,7 +472,7 @@ func _choose_data_folder() -> void:
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_interface_fonts.apply_utility_theme(_data_folder_dialog)
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_interface_fonts.apply_utility_theme(_data_folder_dialog)
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add_child(_data_folder_dialog)
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add_child(_data_folder_dialog)
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_data_folder_dialog.current_dir = _data_root.root_path.get_base_dir()
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_data_folder_dialog.current_dir = _data_root.root_path.get_base_dir()
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_data_folder_dialog.popup_centered_ratio(0.75)
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_interface_fonts.popup_file_dialog(_data_folder_dialog)
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func _change_data_folder(path: String) -> void:
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func _change_data_folder(path: String) -> void:
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@ -540,7 +540,7 @@ func _choose_identity_export(identity_type: String) -> void:
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add_child(_export_file_dialog)
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add_child(_export_file_dialog)
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_export_file_dialog.current_dir = suggested.get_base_dir()
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_export_file_dialog.current_dir = suggested.get_base_dir()
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_export_file_dialog.current_file = suggested.get_file()
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_export_file_dialog.current_file = suggested.get_file()
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_export_file_dialog.popup_centered_ratio(0.75)
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_interface_fonts.popup_file_dialog(_export_file_dialog)
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func _identity_export_file_selected(path: String) -> void:
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func _identity_export_file_selected(path: String) -> void:
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@ -565,7 +565,7 @@ func _choose_identity_import(identity_type: String) -> void:
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_interface_fonts.apply_utility_theme(_backup_file_dialog)
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_interface_fonts.apply_utility_theme(_backup_file_dialog)
|
||||||
add_child(_backup_file_dialog)
|
add_child(_backup_file_dialog)
|
||||||
_backup_file_dialog.current_dir = _data_root.identity_backup_directory()
|
_backup_file_dialog.current_dir = _data_root.identity_backup_directory()
|
||||||
_backup_file_dialog.popup_centered_ratio(0.75)
|
_interface_fonts.popup_file_dialog(_backup_file_dialog)
|
||||||
|
|
||||||
|
|
||||||
func _identity_import_file_selected(path: String) -> void:
|
func _identity_import_file_selected(path: String) -> void:
|
||||||
|
|
|
||||||
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Reference in a new issue