Add character model updates
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b931188194
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13 changed files with 258 additions and 239 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=3]
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[gd_scene load_steps=18 format=3]
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[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
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[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
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@ -12,24 +12,12 @@
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[ext_resource type="Script" path="res://progression/player_cooler_capacity.gd" id="10_capacity"]
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[ext_resource type="Script" path="res://player/player_ground_shadow.gd" id="11_ground_shadow"]
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[ext_resource type="Material" path="res://player/materials/player_blob_shadow.tres" id="12_blob_shadow"]
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[ext_resource type="PackedScene" path="res://art/exported/characters/base/netfishing_base_character.glb" id="13_character"]
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[sub_resource type="CapsuleShape3D" id="PlayerShape"]
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radius = 0.45
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height = 1.8
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[sub_resource type="CapsuleMesh" id="PlayerMesh"]
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radius = 0.45
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height = 1.8
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[sub_resource type="StandardMaterial3D" id="PlayerMaterial"]
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albedo_color = Color(0.95, 0.48, 0.18, 1)
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[sub_resource type="BoxMesh" id="FacingMarkerMesh"]
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size = Vector3(0.24, 0.2, 0.4)
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[sub_resource type="StandardMaterial3D" id="FacingMarkerMaterial"]
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albedo_color = Color(0.12, 0.18, 0.28, 1)
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[sub_resource type="CylinderMesh" id="FishingRodMesh"]
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top_radius = 0.025
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bottom_radius = 0.045
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@ -74,29 +62,24 @@ rotation_degrees = Vector3(-90, 0, 0)
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cast_shadow = 0
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mesh = SubResource("GroundShadowMesh")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 0.9, 0)
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mesh = SubResource("PlayerMesh")
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material_override = SubResource("PlayerMaterial")
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[node name="CharacterRig" parent="Visuals" instance=ExtResource("13_character")]
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[node name="FacingMarker" type="MeshInstance3D" parent="Visuals"]
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position = Vector3(0, 1.0, -0.55)
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mesh = SubResource("FacingMarkerMesh")
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material_override = SubResource("FacingMarkerMaterial")
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[node name="AnimationPlayer" parent="Visuals/CharacterRig"]
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autoplay = "idle"
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[node name="FishingRod" type="Node3D" parent="Visuals"]
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unique_name_in_owner = true
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position = Vector3(0.42, 1.05, -0.2)
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rotation = Vector3(-0.436332, 0, 0)
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position = Vector3(0.16, 0.38, 0.02)
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rotation = Vector3(-0.785398, 0, 0)
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[node name="RodMesh" type="MeshInstance3D" parent="Visuals/FishingRod"]
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position = Vector3(0, 0.6, 0)
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position = Vector3(0, 0.42, 0)
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mesh = SubResource("FishingRodMesh")
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material_override = SubResource("FishingRodMaterial")
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[node name="FishingRodTip" type="Marker3D" parent="Visuals/FishingRod"]
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unique_name_in_owner = true
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position = Vector3(0, 1.2, 0)
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position = Vector3(0, 0.95, 0)
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[node name="CastOrigin" type="Marker3D" parent="."]
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unique_name_in_owner = true
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