Add character model updates

This commit is contained in:
Alexander Sellite 2026-08-01 02:34:12 -04:00
parent b931188194
commit 81f5010ad2
13 changed files with 258 additions and 239 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=3]
[gd_scene load_steps=18 format=3]
[ext_resource type="Script" path="res://player/player.gd" id="1_script"]
[ext_resource type="Script" path="res://inventory/fish_inventory.gd" id="2_inventory"]
@ -12,24 +12,12 @@
[ext_resource type="Script" path="res://progression/player_cooler_capacity.gd" id="10_capacity"]
[ext_resource type="Script" path="res://player/player_ground_shadow.gd" id="11_ground_shadow"]
[ext_resource type="Material" path="res://player/materials/player_blob_shadow.tres" id="12_blob_shadow"]
[ext_resource type="PackedScene" path="res://art/exported/characters/base/netfishing_base_character.glb" id="13_character"]
[sub_resource type="CapsuleShape3D" id="PlayerShape"]
radius = 0.45
height = 1.8
[sub_resource type="CapsuleMesh" id="PlayerMesh"]
radius = 0.45
height = 1.8
[sub_resource type="StandardMaterial3D" id="PlayerMaterial"]
albedo_color = Color(0.95, 0.48, 0.18, 1)
[sub_resource type="BoxMesh" id="FacingMarkerMesh"]
size = Vector3(0.24, 0.2, 0.4)
[sub_resource type="StandardMaterial3D" id="FacingMarkerMaterial"]
albedo_color = Color(0.12, 0.18, 0.28, 1)
[sub_resource type="CylinderMesh" id="FishingRodMesh"]
top_radius = 0.025
bottom_radius = 0.045
@ -74,29 +62,24 @@ rotation_degrees = Vector3(-90, 0, 0)
cast_shadow = 0
mesh = SubResource("GroundShadowMesh")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 0.9, 0)
mesh = SubResource("PlayerMesh")
material_override = SubResource("PlayerMaterial")
[node name="CharacterRig" parent="Visuals" instance=ExtResource("13_character")]
[node name="FacingMarker" type="MeshInstance3D" parent="Visuals"]
position = Vector3(0, 1.0, -0.55)
mesh = SubResource("FacingMarkerMesh")
material_override = SubResource("FacingMarkerMaterial")
[node name="AnimationPlayer" parent="Visuals/CharacterRig"]
autoplay = "idle"
[node name="FishingRod" type="Node3D" parent="Visuals"]
unique_name_in_owner = true
position = Vector3(0.42, 1.05, -0.2)
rotation = Vector3(-0.436332, 0, 0)
position = Vector3(0.16, 0.38, 0.02)
rotation = Vector3(-0.785398, 0, 0)
[node name="RodMesh" type="MeshInstance3D" parent="Visuals/FishingRod"]
position = Vector3(0, 0.6, 0)
position = Vector3(0, 0.42, 0)
mesh = SubResource("FishingRodMesh")
material_override = SubResource("FishingRodMaterial")
[node name="FishingRodTip" type="Marker3D" parent="Visuals/FishingRod"]
unique_name_in_owner = true
position = Vector3(0, 1.2, 0)
position = Vector3(0, 0.95, 0)
[node name="CastOrigin" type="Marker3D" parent="."]
unique_name_in_owner = true